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TechAngel85

.NET Script Framework (by meh321)

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I was following the guide but when it  says "Ignore the required Loader. A loader will be installed with a separate mod." I didnt quite understand what it meant. What's exactly the separate mod? What is a loader?

 

The same happens with the "Skyrim Skill Uncapper (SE)".

 

I'm asking this because i was trying to understand everything and running the game after installing everything up to the "Resources" section i found out that the NetScriptFramework.log.txt file was empty so this thing wasn't installed correctly...

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The .dll isn't loading and it seems that I'm not the only one with this problem, see https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=posts  [edit: Wandik's post, on/at 19 August 2020, 12:54PM]

Only log I can find with information is d3dx9_42.log saying:

 

skse64 plugin preloader - d3dx9_42
exe path: C:\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook
success
hook triggered, loading dll plugins (meh's loader)
attempting to load "C:\Steam\steamapps\common\Skyrim Special Edition\Data\DLLPlugins\NetScriptFramework.Runtime.dll"

 

 

I found this problem due to troubles getting SSE Engine Fixes to work and a warning from MO2 saying:

 

You have one or more script extender plugins which failed to load!

 

If you want this notification to go away, here are some steps you can take:

• Look for updates to the mod or the specific plugin included in the mod.

• Disable the mod containing the plugin.

• Hide or delete the plugin from the mod.
 

To refresh the script extender logs, you will need to run the game and/or editor again!

 

The failed plugins are:

• Couldn't load EngineFixes.dll (SSE Engine Fixes (skse64 plugin)). A dependency DLL could not be found (code 126).

 

Any help is appreciated.

Edited by GemAye

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You should install both part of SSE Engine Fixes according to the detailed instructions linked from the guide. Specifically, download and install "(Part 1) Engine Fixes" with Mod Organizer. Download "(Part 2) Engine Fixes - skse44 Preloader and TBB Lib" with your browser (do not download and install this file with Mod Organizer). After the Part 2 file is downloaded, open the folder where you saved the file, right click, click Properties, click Unblock, click OK. Now extract the contents of the Part 2 file to the Skyrim Special Edition folder (../Steam/SteamApps/common/Skyrim Special Edition).

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Thank you for your reply.

Although I did not know about the step to unblock the 7-zip file (Part 2), and thank you for that, I did what the guide told me and unpacked the contents, the three .dll files, into the Skyrim Special Edition folder.

The files themselves, after unpacking, do not need unblocking, or at least I don't see that option in the properties of either of them.

And as proof that at least the d3dx9_42.dll file is functioning I have the log file of which I have posted the contents in my post above.

Somehow, NetScriptFramework.Runtime.dll isn't loading causing SSE Engine Fixes not to function, and I have no clue how to fix this.

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Unblocking archive files prior to extraction may not be necessary if you are using 7zip to extract the files. I seem to recall 7zip doesn't bother replicating Microsoft''s foolishness. I highly recommend unblocking *.zip files if you are extracting them using Windows Explorer to prevent the extracted files from being blocked and triggering an extra layer of security.

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I use MultiCommander so I hardly ever need to use the Windows Explorer and never had any trouble with blocked files triggering an extra layer of security.

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I have the same message. It could be due to a recent update of SKSE.

 

EDIT:

Got mine fixed. I was on an old profile and didn't have Address Library active.

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