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DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98


sheson

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Install a better matching billboard or create your own. The log will show the path and filename of the billboard texture.

 

The way LOD works and it transitions is hardcoded into the engine. AFAIK there are no INI settings that can change that.

I'm surprised Indistinguishable Billboards doesn't match. I'm using vanilla trees.

 

For now I'm making do with the LE version's premade billboards (the treelod dds file) and not having DynDOLOD generate tree lod. The LE version's premade billboards seem to match.

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I'm surprised Indistinguishable Billboards doesn't match. I'm using vanilla trees.

 

For now I'm making do with the LE version's premade billboards (the treelod dds file) and not having DynDOLOD generate tree lod. The LE version's premade billboards seem to match.

If you like the vanilla tree LOD textures better, then install the Vanilla Skyrim LOD Billboards from TES5LODGen as mentioned in the install instructions.

 

There is no reason to ever use pre-made tree LODs. Existing tree LOD texture atlasses can be split into billboards as explained in the manual.

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I would like to know more about the optional dynamic LOD using new DLL.

 

Are the install and generation processes the same as before with regular 2D tree LOD gen?

 

Indistinguishable VANILLA Medium-11446-1-0.zip

DynDOLOD-Resources-SE.2.38.7z   <---can we still select everything?

DynDOLOD-DLL-SE.1.5.62.7z

 

DynDOLOD_Textures.7z   <---anything different?

DynDOLOD_Output.7z   <---anything different?

 

Thank you! :)

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I would like to know more about the optional dynamic LOD using new DLL.
 
Are the install and generation processes the same as before with regular 2D tree LOD gen?
 
Indistinguishable VANILLA Medium-11446-1-0.zip
DynDOLOD-Resources-SE.2.38.7z   
DynDOLOD-DLL-SE.1.5.62.7z
 
DynDOLOD_Textures.7z   
DynDOLOD_Output.7z   
 
Thank you! :)

 

Start by reading the DynDOLOD DLL post and the manuals and instructions included in the latest DynDOLOD Standalone archives. It should be clear that there is no difference in anything.

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Looks like the billboard itself is the problem. I also tested in LE and saw that it had the same issue with the mismatch. Only difference is that in Skyrim LE, the pop-up is sudden In Skyrim SE, it's a gradual dithered fade-in.

 

Is that the only setting for SSE or is there a way to get the sudden pop-in back? I think the dithered fade-in makes the differences more apparent.

 

bEnableStippleFade=0 in [Display] in Skyrim.ini should do it. Pretty sure its Skyrim.ini instead of Prefs but maybe try both.

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DynDOLOD seems to work fine and dandy- I am getting a lot of Papyrus Log spam regarding the Lanterns of Skyrim patch. Should this be of any concern? 

 

 

[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84

[01/03/2019 - 11:25:53PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:25:59PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:25:59PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:25:59PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:06PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:06PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:06PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:12PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:12PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:12PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:19PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:19PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:19PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:25PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:25PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:25PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:32PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:32PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:32PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:38PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:38PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:38PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:44PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:44PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/03/2019 - 11:26:44PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
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Trying 2.54 Beta with SkyrimVR, getting "Dyndolod requires plugins generated with version 2.45 or higher" in MCM. I've read everything 3 times, checked and double checked as well.

 

Confirmed using DynDOLOD-Resources-SE.2.45, Overwrote with DynDOLOD-Scripts (For VR), using DynDOLOD-DLL-VR.1.4.15

 

Only ESP Generated with DynDOLOD 2.54 Beta Standalone, no issues or errors.

 

DynDOLOD.log looks fine, correct plugin version loading, no issues.

 

DynDOLOD Plugin 2.45.0 for Skyrim Script Extender VR 2.0.10 for Skyrim VR 1.4.15.1
Reading file G:\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt
Reading file G:\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
 
Anything else I should check?
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Trying 2.54 Beta with SkyrimVR, getting "Dyndolod requires plugins generated with version 2.45 or higher" in MCM. I've read everything 3 times, checked and double checked as well.

 

Confirmed using DynDOLOD-Resources-SE.2.45, Overwrote with DynDOLOD-Scripts (For VR), using DynDOLOD-DLL-VR.1.4.15

 

Only ESP Generated with DynDOLOD 2.54 Beta Standalone, no issues or errors.

 

DynDOLOD.log looks fine, correct plugin version loading, no issues.

 

DynDOLOD Plugin 2.45.0 for Skyrim Script Extender VR 2.0.10 for Skyrim VR 1.4.15.1
Reading file G:\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt
Reading file G:\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
 
Anything else I should check?

 

It means there is an old DynDOLOD ESP/ESM plugin in the load order that was generated with DynDOLOD Standalone

Edited by sheson
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I've never ever used DynDOLOD, the only one I've ever installed was the latest 2.54 Beta. I swear the only plugin I have in my list is the ESP generated using 2.54 Beta. Here's my DynDOLOD log with the versions I used to generate the ESP.
 
[00:00:05.426]     DynDOLOD Worlds 2.54 (1) using TES5VRLODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.463] DynDOLODx64.exe 2.54.0.0 2018-11-28 (1300008640)
[00:00:05.472] LODGenx64.exe 2.5.2.0 2018-11-22 (1299615328)
 
I can send you the ESP, or anything you think might be helpful.

Edited by Cycnus
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bEnableStippleFade=0 in [Display] in Skyrim.ini should do it. Pretty sure its Skyrim.ini instead of Prefs but maybe try both.

Thanks, but it looks like turning it off is worse. It doesn't behave like LE. Instead the billboard pops out (disappears) before the 3D mesh pops in. There's a pretty noticeable gap where there's nothing there.

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Do you have any plans on looking into the patch? Also should I just run my DynDOLOD without patching Lanterns of Skyrim for now?

The DynDOLOD Patches are for Skyrim and are working fine AFAIK. You may want to make sure you have latest version of the DynDOLOD Patches. They might work for Skyrim SE as well, but I do not support that at the moment.

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