WilliamImm Posted March 18, 2013 Posted March 18, 2013 z92, the options match the fomod as closely as I possibly could. Seriously, stop asking about it. It's getting on my nerves. Also, as I said earlier in the Closer Quivers page, the BAIN wizard cannot use the FOMOD-style autodetection without introducing a lot of duplicate code in the former installer, so if you want to implement that - I hope you like copy and paste!
z929669 Posted March 18, 2013 Posted March 18, 2013 Apologies for "getting on your nerves". That sounds rather tiresome indeed. Nevertheless, thanks for all of your contributions in this regard. I just want to make the "standard" stick in case you create more BAIN wizards (which I and all hope you do )
bpr5016 Posted March 19, 2013 Posted March 19, 2013 I'm having the error saying "An error occurred while applying an Auto-BCF" to the Skill interface NMM installer version 6. The dawnguard one worked fine.Yessir I am getting this same error. I downloaded the "NMM Installer" version and it has the wizard enabled on WB (white square with a wizard stick). Â The manual version of this file doesn't have the wizard. Â Should we just use the wizard? Â Well, I'm off to see the wizard..Â
TBam Posted March 19, 2013 Posted March 19, 2013 There seems to be a problem with the WilliamImm´s BCF referring to a nonexistant file. ("Readme.txt", where there is only a "Readme")Please try the linked modified BCF instead.https://files.fm/u/eqtfbua TBam
WilliamImm Posted March 19, 2013 Posted March 19, 2013 Didn't actually realize that I changed that file in my copy of the archive (was annonied at how it didn't have a txt file extentsion, so it was unreadable by default). Should upload a fixed version soon.
z929669 Posted March 19, 2013 Posted March 19, 2013 Both SIR BCFs have been updated to reflect the fomod installers exactly. Auto-wizards also work now (FYI, they did not work previously for two reasons: 1) the defaults were not preselected for all options, and 2) the introduction message needed to contain blank arguments to make the Python code happy.)
bpr5016 Posted March 19, 2013 Posted March 19, 2013 Works like a charm now. Great work guys, as always! Â
TechAngel85 Posted December 1, 2013 Posted December 1, 2013 Okay, we're going to be locking the choices for this mod in for Core. Both the Perk Lines and Perk Line Colors will be default to stay with the Core Mandate. Constellations and Perk Stars we'll be going with Enhanced Default. The only option in question is the Star Background. Which option do you think is best and still meets the Core Mandate? Default Default Stars - HDR Nebula Immersive Real Stars (default background with more stars added) Immersive Real Stars - HDR Nebula Basically the real question here is, if the HDR Nebula is preferred, is it too far from Vanilla to be considered against the Core Mandate.
WilliamImm Posted December 1, 2013 Posted December 1, 2013 Go with Immersive Real Stars + HDR Nebula. The vanilla background is irredeemably horrible. I'd consider this the "water rule": if the vanilla version is so horrible that nothing will save it, any change from it (as long as it fits) is Core. Sent from my Optimus G using Tapatalk
Aiyen Posted December 1, 2013 Posted December 1, 2013 I still think Lorkhans vision is the best current star texture...Most others I have seen either only fit inside a scifi game, or are just too bland, boring or copies of NASA shots.... and since I used to study astronomy it really puts me off when I see photo´s of the real stuff in my fantasy game, for some reason.
WilliamImm Posted December 1, 2013 Posted December 1, 2013 I still think Lorkhans vision is the best current star texture...Most others I have seen either only fit inside a scifi game' date=' or are just too bland, boring or copies of NASA shots.... and since I used to study astronomy it really puts me off when I see photo´s of the real stuff in my fantasy game, for some reason.[/quote']I think you posted in the wrong place - Lorkhans Vision is actually a night sky replacer, and has nothing to do with the skill interface.
TechAngel85 Posted December 2, 2013 Posted December 2, 2013 Any others care to comment their opinions of these options? If not, I'm inclined to agree with William.
mothergoose729 Posted December 2, 2013 Posted December 2, 2013 Comparison shot I stole from the internet: I think HDR nebula with real stars is a clear winner. Its the same thing, I mean what else was bethesda trying to recreate artistically here. The mod is just much more detailed and much better.
TechAngel85 Posted December 2, 2013 Posted December 2, 2013 HDR actually changes some of the coloring/saturation of the background. It's not just a HD rendering/retexture of vanilla.
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