Jump to content

Recommended Posts

Posted

z92, the options match the fomod as closely as I possibly could. Seriously, stop asking about it. It's getting on my nerves. Also, as I said earlier in the Closer Quivers page, the BAIN wizard cannot use the FOMOD-style autodetection without introducing a lot of duplicate code in the former installer, so if you want to implement that - I hope you like copy and paste!

Posted

Apologies for "getting on your nerves". That sounds rather tiresome indeed.

 

Nevertheless, thanks for all of your contributions in this regard. I just want to make the "standard" stick in case you create more BAIN wizards (which I and all hope you do :yes: )

Posted

I'm having the error saying "An error occurred while applying an Auto-BCF" to the Skill interface NMM installer version 6. The dawnguard one worked fine.

Yessir I am getting this same error. I downloaded the "NMM Installer" version and it has the wizard enabled on WB (white square with a wizard stick).  The manual version of this file doesn't have the wizard.  Should we just use the wizard?  Well, I'm off to see the wizard..

:gnome: 

Posted

Didn't actually realize that I changed that file in my copy of the archive (was annonied at how it didn't have a txt file extentsion, so it was unreadable by default). Should upload a fixed version soon.

Posted

Both SIR BCFs have been updated to reflect the fomod installers exactly.

 

Auto-wizards also work now (FYI, they did not work previously for two reasons: 1) the defaults were not preselected for all options, and 2) the introduction message needed to contain blank arguments to make the Python code happy.)

  • 8 months later...
Posted

Okay, we're going to be locking the choices for this mod in for Core. Both the Perk Lines and Perk Line Colors will be default to stay with the Core Mandate. Constellations and Perk Stars we'll be going with Enhanced Default. The only option in question is the Star Background. Which option do you think is best and still meets the Core Mandate?

 

Default

Default Stars - HDR Nebula

Immersive Real Stars (default background with more stars added)

Immersive Real Stars - HDR Nebula

 

Basically the real question here is, if the HDR Nebula is preferred, is it too far from Vanilla to be considered against the Core Mandate.

Posted

Go with Immersive Real Stars + HDR Nebula. The vanilla background is irredeemably horrible. I'd consider this the "water rule": if the vanilla version is so horrible that nothing will save it, any change from it (as long as it fits) is Core.

 

Sent from my Optimus G using Tapatalk

Posted

I still think Lorkhans vision is the best current star texture...Most others I have seen either only fit inside a scifi game, or are just too bland, boring or copies of NASA shots.... and since I used to study astronomy it really puts me off when I see photo´s of the real stuff in my fantasy game, for some reason.

Posted
I still think Lorkhans vision is the best current star texture...Most others I have seen either only fit inside a scifi game' date=' or are just too bland, boring or copies of NASA shots.... and since I used to study astronomy it really puts me off when I see photo´s of the real stuff in my fantasy game, for some reason.[/quote']

I think you posted in the wrong place - Lorkhans Vision is actually a night sky replacer, and has nothing to do with the skill interface.

Posted

Comparison shot I stole from the internet:

 

Posted Image

 

I think HDR nebula with real stars is a clear winner. Its the same thing, I mean what else was bethesda trying to recreate artistically here. The mod is just much more detailed and much better.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.