Hydra_Spectre Posted October 11, 2022 Posted October 11, 2022 On 5/8/2022 at 3:45 AM, DoubleYou said: Skyrim Anniversary Edition is same as Skyrim SE as far as INI settings go. I do have plans for Skyrim VR and Fallout 4 VR support, but I doubt I will add Fallout 76 support. Expand Why are you doubting adding Fallout 76 support? Also, I am still waiting for Morrowind to be added. It's my favourite Elder Scrolls game and it's criminally underrated, and I'm disappointed it's often sidelined in modding projects. 1
DoubleYou Posted October 11, 2022 Author Posted October 11, 2022 On 10/11/2022 at 12:14 PM, Hydra_Spectre said: Why are you doubting adding Fallout 76 support? Also, I am still waiting for Morrowind to be added. It's my favourite Elder Scrolls game and it's criminally underrated, and I'm disappointed it's often sidelined in modding projects. Expand After version 4 is complete, as it will make it dead simple to add support for new games with simple json files.
Allnamestakenlol Posted November 23, 2022 Posted November 23, 2022 Sorry if this has already been posted, but BethINI wants to remove bBorderless=0 stating that it isn't used by the game (Enderal: Forgotten Stories), but by doing so it prevents the ability to display in non-fullscreen windowed mode. Unless I'm missing an alternative setting somewhere? Anywho, thanks for an awesome tool!
DoubleYou Posted November 23, 2022 Author Posted November 23, 2022 On 11/23/2022 at 5:55 PM, Allnamestakenlol said: Sorry if this has already been posted, but BethINI wants to remove bBorderless=0 stating that it isn't used by the game (Enderal: Forgotten Stories), but by doing so it prevents the ability to display in non-fullscreen windowed mode. Unless I'm missing an alternative setting somewhere? Anywho, thanks for an awesome tool! Expand I don't think that I ever added support for Enderal SSE version, only original Skyrim version.
Allnamestakenlol Posted November 24, 2022 Posted November 24, 2022 On 11/23/2022 at 8:55 PM, DoubleYou said: I don't think that I ever added support for Enderal SSE version, only original Skyrim version. Expand Oh, hmm. I saw Enderal: Forgotten Stories in the list and just assumed it was for the Special Edition version, so that's my bad. I guess I should revert my .ini's then, just to be safe. (Seemed to be running fine after a few hours, tho.)
DoubleYou Posted November 24, 2022 Author Posted November 24, 2022 On 11/24/2022 at 2:41 AM, Allnamestakenlol said: Oh, hmm. I saw Enderal: Forgotten Stories in the list and just assumed it was for the Special Edition version, so that's my bad. I guess I should revert my .ini's then, just to be safe. (Seemed to be running fine after a few hours, tho.) Expand Yes, you should probably revert them, as it's rather different in several respects, while others will stay the same. I originally added support for it when it came out on Oldrim. I never installed the SSE version to check out what all they did different.
ngonlua Posted January 15, 2023 Posted January 15, 2023 Hi, can you help me figure out why a slight camera movement makes the bullet holes look different? Is this a problem with some graphics settings? https://postimg.cc/tYT920hX https://postimg.cc/Q9mrJSC9
Arth Posted January 29, 2023 Posted January 29, 2023 Hi, thanks for making this very convenient tool! I'm using it in Skyrim SE and I wanted to ask if there's any chance of: 1. Adding the difficulty slider (it's weird Skyrim doesn't let you set this before starting a game, unless you manually edit the ini) 2. Making the program show the user exactly what's been changed by recommended tweaks
DoubleYou Posted January 29, 2023 Author Posted January 29, 2023 On 1/29/2023 at 11:49 AM, Arth said: Hi, thanks for making this very convenient tool! I'm using it in Skyrim SE and I wanted to ask if there's any chance of: 1. Adding the difficulty slider (it's weird Skyrim doesn't let you set this before starting a game, unless you manually edit the ini) 2. Making the program show the user exactly what's been changed by recommended tweaks Expand 1. I will probably add this at some point. 2. Summary of Changes will display all changes made by BethINI.
Arth Posted January 31, 2023 Posted January 31, 2023 On 1/29/2023 at 12:09 PM, DoubleYou said: 2. Summary of Changes will display all changes made by BethINI. Expand You're right, thanks! One more thing: the tool has on/off DoF setting but it's lacking the slider found in-game.
DoubleYou Posted January 31, 2023 Author Posted January 31, 2023 Yes, I didn't add the slider, as I considered it better to be set in-game.
thantoasty_ Posted June 13, 2023 Posted June 13, 2023 (edited) hey all. stumbled upon a neat fix for fallout 4's HBAO. with vanilla HBAO settings, an issue is present where beyond a certain distance the AO darkens everything uniformly, as can be seen here. the dark border in the distance is in fact caused by HBAO, the terrain isnt naturally that dark. after messing with settings via console i managed to fix the issue without losing detail or coverage. the relevant settings are as follows: (via console) hbao depththresh 1 hbao depthmax 65536 (via .ini) [NVHBAO] bDepthThresholdEnable=1 fDepthThresholdMaxViewDepth=65536 depthmax will not do anything unless depthresh is enabled. 65536 seems to be the max i can set depthmax to before the issue starts happening again. the higher you go above this value, the worse it gets. perhaps something to include in BethINI in future? Edited June 13, 2023 by thantoasty_ more info
DoubleYou Posted June 13, 2023 Author Posted June 13, 2023 On 6/13/2023 at 11:03 AM, thantoasty_ said: hey all. stumbled upon a neat fix for fallout 4's HBAO. with vanilla HBAO settings, an issue is present where beyond a certain distance the AO darkens everything uniformly, as can be seen here. the dark border in the distance is in fact caused by HBAO, the terrain isnt naturally that dark. after messing with settings via console i managed to fix the issue without losing detail or coverage. the relevant settings are as follows: (via console) hbao depththresh 1 hbao depthmax 65536 (via .ini) [NVHBAO] bDepthThresholdEnable=1 fDepthThresholdMaxViewDepth=65536 depthmax will not do anything unless depthresh is enabled. 65536 seems to be the max i can set depthmax to before the issue starts happening again. the higher you go above this value, the worse it gets. perhaps something to include in BethINI in future? Expand Thanks for this, as I have noticed this issue. My only concern is if it might affect appearance badly in another fashion. So I think I will test it in my game for awhile. Probably next update will be around Starfield release.
brandonpotter0 Posted September 1, 2023 Posted September 1, 2023 Ngl, a Bethini update for Starfield is gonna be hella nice. Granted, its gonna a be a while, since all the ini settings will have to be 'discovered' and tested.
darkrain261 Posted September 3, 2023 Posted September 3, 2023 Hi, I want to report a minor issue with Skyrim AE. That's when I open BethINI, the setting "ireflectionresolutiondivider" sometimes will be automatically set back to 1, although I have changed to another value. This happens when I run BethINI, so not opening it kinda solve the problem but that's would defeat the purpose of it. Not really a big deal but I prefer a higher value to increase my fps. Sometimes when I lost in the wood and fps drops, it usually because of this setting is set back to 1. Thank you.
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