Nozzer66 Posted April 5, 2017 Author Share Posted April 5, 2017 I agree with ya. The Menu is very handy. Actually didn't know about CFT's lack of a menu. Link to comment
berndaroy Posted April 5, 2017 Share Posted April 5, 2017 Just my two cents worth, i prefer Bft and you have worked out most of the problems with it...it works and what isn't broke as the saying goes. Either way i will stick with it....again Darth, Lexy and Nozzer, with help from JD Smith and Paulroot, THANK YOU FOR ALL YOU HAVE DONE AND STILL DOING. Skyrim will never be the same without your guide and possible tweaks, additions etc Berndaroy Link to comment
omgitskae Posted April 6, 2017 Share Posted April 6, 2017 My two cents:These 2 mods are 99% the same, so it shouldn't really matter. Advantages of CFT over BFTBuildable Ferry Stations for your Hearthfire homesWorks great with Hearthfire Extended from the same author, which was also proposed here Possible disadvantagesCFT has no MCM menu, you have to edit the esp to adjust prices, BFT has a MCM menu to adjust prices, locations and destinationsBFT is compatible with Helgen Reborn and Arthmores Villages, CFT has no patch for Helgen Reborn at the moment, not sure about arthmoor villages, patches for Falskaar and Wyrmstooth were promised at some pointIt's compatible with Arthmoor villages out of the box, but the pricing might need to be adjusted, adjusting the pricing is also quite easy and the author has posted detailed instructions on how to do it. For Helgen Reborn there is a patch, but it's temporarily unavailable (not sure why), by default the mod doesn't have Helgen as a destination so a patch would be needed. Since the author is active maybe a DM to him could get a copy of the patch. Link to comment
jdsmith2816 Posted April 6, 2017 Share Posted April 6, 2017 (edited) It's compatible with Arthmoor villages out of the box, but the pricing might need to be adjusted, adjusting the pricing is also quite easy and the author has posted detailed instructions on how to do it. For Helgen Reborn there is a patch, but it's temporarily unavailable (not sure why), by default the mod doesn't have Helgen as a destination so a patch would be needed. Since the author is active maybe a DM to him could get a copy of the patch.Latest release also added a location for high hrothgar once the appropriate quest has been completed. Out of the box there is no Helgen Reborn incompatibility... there's simply no drop off point. The patch adds a drop off point for helgen and that's it IIRC As far as changing prices... it can be done via console or xedit.. Hell if it's that important adding an MCM for it would be trivial... all it has to do is adjust a couple global values. Edit: Note.. this isn't me suggesting you should change to CFTO... I have no opinion whatsoever. Edited April 6, 2017 by jdsmith2816 Link to comment
DarkladyLexy Posted April 8, 2017 Share Posted April 8, 2017 just spotted this Skyrim Immersive Creatures - Unofficial Patch by Kelsenellenelvian - https://www.nexusmods.com/skyrim/mods/83182/? might be worth a look Link to comment
Darth_mathias Posted April 9, 2017 Share Posted April 9, 2017 (edited) OK I have had a look at Thane Weapons Reborn and at the risk of being moaned at I don't like it all that much the textures aren't really that good they look to shiny and clean they look like belong in a anime cartoon and don't really gel all that well with the rest of the game. So for now (or until Nozzer decides he wants to over rule me which he can do) I would say not at the moment maybe when the textures improve so more i will reconsider. Edited April 9, 2017 by Darth_mathias Link to comment
berndaroy Posted April 9, 2017 Share Posted April 9, 2017 Darth/Nozzer how about Vigilant now that it has english translation..https://www.nexusmods.com/skyrim/mods/67103/?, possibly in place of wheels of Lull....though i haven't yet played it, read-up not to good working with LOTD Berndaroy Link to comment
Nozzer66 Posted April 9, 2017 Author Share Posted April 9, 2017 OK I have had a look at Thane Weapons Reborn and at the risk of being moaned at I don't like it all that much the textures aren't really that good they look to shiny and clean they look like belong in a anime cartoon and don't really gel all that well with the rest of the game. So for now (or until Nozzer decides he wants to over rule me which he can do) I would say not at the moment maybe when the textures improve so more i will reconsider.I actually agree with you on the textures. I do like the idea of the mod though. That's why I was keeping it in the list of possibles and when it improves will look further. Link to comment
Nebulous112 Posted April 9, 2017 Share Posted April 9, 2017 just spotted this Skyrim Immersive Creatures - Unofficial Patch by Kelsenellenelvian - https://www.nexusmods.com/skyrim/mods/83182/? might be worth a lookYep, this looks exactly like what we need. I remember auto-fixing the mesh for SIC for my own game a while back, but this does that and fixes other bugs. Two thumbs up. Link to comment
DarkladyLexy Posted April 9, 2017 Share Posted April 9, 2017 Yep, this looks exactly like what we need. I remember auto-fixing the mesh for SIC for my own game a while back, but this does that and fixes other bugs. Two thumbs up.yeah i have it installed and testing it out I'll make a few suggestions to Darth on additions to the guide. These will like be small easy to test things so don't expect an really bi mods to be installed until maybe Nozzer to back up and running. Link to comment
Nebulous112 Posted April 9, 2017 Share Posted April 9, 2017 Only super-easy thing I would suggest (I made a long list before that wasn't terribly helpful) is some FISS addons for mods to give them FISS functionality. Found on the SkyTweak page optional files. FISS addons for iHud, MoreHud, and SkyUI. https://www.nexusmods.com/skyrim/mods/33395/? Link to comment
DarkladyLexy Posted April 9, 2017 Share Posted April 9, 2017 Only super-easy thing I would suggest (I made a long list before that wasn't terribly helpful) is some FISS addons for mods to give them FISS functionality. Found on the SkyTweak page optional files. FISS addons for iHud, MoreHud, and SkyUI. https://www.nexusmods.com/skyrim/mods/33395/?I'll take a look I'm guessing the iHud version will need to be merge with Ihud itself so it ends up in the Heads up display merge or it needs to overwrite the merge? Link to comment
Nebulous112 Posted April 9, 2017 Share Posted April 9, 2017 Both would work. I don't think anything else in the heads-up display merge touches the iHud stuff. Link to comment
Nozzer66 Posted April 9, 2017 Author Share Posted April 9, 2017 (edited) We install FISS near the end of the guide so adding those at the end should be fine assuming Nebulous is correct with his post above. And that patch Lexy suggests makes sense too. Smaller stuff like that should be fine to add. Make it so :) Edited April 9, 2017 by Nozzer66 Link to comment
Darth_mathias Posted April 10, 2017 Share Posted April 10, 2017 We install FISS near the end of the guide so adding those at the end should be fine assuming Nebulous is correct with his post above. And that patch Lexy suggests makes sense too. Smaller stuff like that should be fine to add. Make it so :)Aye Captain, Added Grimy Plugin, FISS presets, Disable Quick Save SKSE Plugin, SIC Unofficial Patch. 1 Link to comment
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