z929669 Posted July 7, 2016 Author Posted July 7, 2016 Should we be looking for this at the Assimilation Lab? Still in dev? You will post link when available?
Starac Posted July 10, 2016 Posted July 10, 2016 I still work on it. Also i have not decided where to upload it.
z929669 Posted July 18, 2016 Author Posted July 18, 2016 OK, thanks for confirming ... take your time, by all means ;)
Starac Posted July 22, 2016 Posted July 22, 2016 Why USLEP overwrites my textures? If i disable it, it's ok.
Starac Posted July 23, 2016 Posted July 23, 2016 Well it replaces my normal map with vanilla in Windhelm? It's a mesh problem. But this should not be the case because my files are loose, and if i remember correctly loose files have a privilege?
TechAngel85 Posted July 23, 2016 Posted July 23, 2016 Well it replaces my normal map with vanilla in Windhelm? It's a mesh problem. But this should not be the case because my files are loose, and if i remember correctly loose files have a privilege?You'll need to fill out a bug report at their website. They fixed this on several meshes a few releases ago that they had absolute paths set or something that was causing texture replacers to not work properly. File a report and they will most likely fix it.
Nebulous112 Posted July 23, 2016 Posted July 23, 2016 Here is a link to their reporting page for meshes: https://www.afkmods.com/index.php?/tracdown/categories/20-meshes/
Starac Posted July 24, 2016 Posted July 24, 2016 Well actually the problem was Water mod. It includes vanilla normal map for one Windhelm texture. I have totally forgot about this? But thanks guys anyway.
z929669 Posted July 25, 2016 Author Posted July 25, 2016 Well actually the problem was Water mod. It includes vanilla normal map for one Windhelm texture. I have totally forgot about this? But thanks guys anyway.So were you able to see your texture after changing your install order (or priority order if using MO)?
Starac Posted July 25, 2016 Posted July 25, 2016 I didn't change load order at all. I have deleted this normal map from Water file.Yes i use MO.
z929669 Posted July 25, 2016 Author Posted July 25, 2016 "Water", meaning Sparrow's mod? If you can name that texture, maybe we can check and mention this to him, especially if it is an unaltered vanilla normal that somehow snuck into his mod.
Starac Posted July 25, 2016 Posted July 25, 2016 No, you don't need to do nothing. There were some leftovers form earlier Water mods, so thats the problem. I didn't touch Skyrim for a long time, so i have forgot about this.I also like to experiment with loose files
Starac Posted January 8, 2017 Posted January 8, 2017 (edited) Here is part 1: https://www.moddb.com/mods/skyrim-realistic-overhaul/downloads Moddb doesn't allow files bigger then 2.8gb, so i must upload 3 parts. This first part contains architecture textures except Windhelm. Today i'm gonna upload the rest. Skyrim Realistic Overhaul 1.7================================================================== -Mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of original textures.-Since it has over 1500 textures and many are 4096k, it is recommended to have minimum graphic card with 3gb of video memory.-This version is for Special Edition of Skyrim. Installation: -Extract data folder into your Skyrim installation and overwrite. Recommendation: -Disable snow shader in game since it only makes textures look worse. Content: -Architecture-Clutter-Dawnguard-Dragonborn-Dungeons-Effects-Furniture-Landscape-Lod-Plants-Terrain Permissions: -Mod cannot be shared or changed without my permission. Starac/Ancient. Edited January 8, 2017 by Starac 2
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