Jarda Posted May 5, 2017 Posted May 5, 2017 Alright folks, its been 6 years since the last time I've played this series, it was vanilla FNV.I don't like spoilers, I didn't see any FO4 videos since launch, I've followed this guide right after installing the game, never played it before.That said, I'm not sure of what is vanilla or not, or if the mods are all working at all. I've been playing on Survival for 12 hours by now, since Normal was boring as hell. No issues so far, good stable fps, but I need some confirmations, just for the sake of it. I hope you guys can clarify it for me. [spoiler=Load Order]# This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmNewCalibers.espLoads.esmConcealedArmor.esmArbitration - Resources.esmHomemaker.esmSnap'n Build.esmNAC.esmSettlement Resources Rebalanced.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espOCDecorator - No Experience.espAutoDoors.espSettleObjExpandPack.espCleanSettlement Greenhouse.espAES_Renovated Furniture.espEvan_Modular Kitchen.espOctaviusSentibar_Labels.espCREAtiveClutter.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espD.E.C.A.Y.espRaiderOverhaul.espGlowing Animals Emit Light.espSuperMutantOverhaul.espSynth Overhaul.espImmersiveVendors.espArmorsmith Extended.espArmorsith All DLCs Patch.espArmorsmith All DLCs Patch.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Faction and Quest Requirements.espCraftable Armor Size.espCraftable Armor Size - Fix Material Requirements.espCrafting Workbenches - Removed Crafting Experience.espConcealedArmor.espRealistic Guns and Bullets Overhaul.espTakeCover.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.espBetter Explosives - Normal.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Far Harbor.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espExtended weapon mods.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espCWMR-Patch-AWKCR.espCWMR-Patch-Extended weapon mods.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espWeaponsmith Extended 2.espTracers - Light em up.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espMojaveImports.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espLive Dismemberment - RegularNoHeadshots.espQuickTrade.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espRealistic Death Physics - ALL DLC.espThe Eyes Of Beauty.espEveryonesBestFriend.espdD-Enhanced Blood Basic.espMove (Get Out the Way).espFO4Hotkeys.espCompanion Fall Damage Immunity.espArbitration - Button Lowered Weapons.espBetterSettlers.espAzarPonytailHairstyles.espRaiderFaceVariety_2.0.espTrapperFaceVariety.espAA Lots More Settlers and Enemies.espAA LMSE_BetterSettlers11c_Patch_Mortal.espAA LMSE_FarHarbor.espAA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.espAA LMSE_VariedRaiders_Patch.espSettler Sandbox Overhaul.espGrunts.espGuards.espRandomized DC Guard Outfits.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espAnS Wearable Backpacks and Pouches - AWKCR.espAnS Wearable Backpacks and Pouches - AWKCR Power Armor.espSalvageBeacons.espDogmeat's Backpack.espGenerator Fusebox - More realistic version.espK9TacticalHarness.espReverb and Ambiance Overhaul.espImmersive HUD.espNo more monochrome - Color setting for the Pipboy!.espScavver's Toolbox.espBinoculars.espNewRecipesFH-VIS.espJournal.espQuick Save.espMaster Locksmith Hacker.espFaster Terminal Displays (20x).espArbitration - Recommended Core.espArbitration - Automatron AI.espArbitration - Survival Damage to Player 5x.espArbitration - Survival Damage by Player 2.5x.espLaurent's Robot Skins.espRaider Overhaul - AE Patch-Restored Content.espWeaponsmith - VIS Icon Patch.espSuperMutantOverHaul-Armorsmith.espWeaponsmith - Super Mutant Redux Patch.espLoads of Ammo - Leveled Lists.esp3dscopes-AddToSpawnList.espWET.espFAR.espNAC-FarHarbor.espNAC-NukaWorld.espNAI.espPip-Boy Flashlight.espWorkshopRearranged.espWorkshopRearranged_MojaveImports_Patch.espWorkshopRearranged_RenovatedFurniture_Patch.espWorkshopRearranged_SnB_Patch.espBetterModDescriptions.espBetterModDescriptionsAE.espBetterModDescriptionsCAS.espBetterSettlersMortalPack.espplenty 'o' exploration.espStumbleUponInteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.espWorkshopRearranged_BTInteriors_Patch.espDWUK_LexingtonInteriors.espSkjAlert_All_DLC.espBetterSettlersNoLollygagging.espBetterSettlersCleanFacePack.espMODWiki - CORE - Patch.espMODWiki-ModernWeapons-Patch.espMODWiki-NAC-Patch.espMODWiki-Doors-Patch.esp Things got pretty interesting after the settlement stuff started. There is a lot of options ready available for building. Is that how it works? I mean, I don't need to unlock anything other than the perks required for building certain stuff? If it is ok, that's cool, I like it. And I assume the settlement mods are working fine, since I can see it's names on Workshop menu.I've read on Armorsmith Expanded page that dog backpacks and other stuff should be moved from Chems Workshop(playing pt-BR, forgot the English name) to Armorsmith Workshop. In my game I still have dog backpacks on Chems thing, along with some stealth stuff and probably some other stuff I've forgot about. Not a big issue, but I started to think I could have screwed something.Some interiors on Concord has weird bloom lights. I assume most of those interiors are provided by mods, since the terminals content are still not translated from English. Again, not a big issue, I just need to turn ENB off. If it helps, I'm not using ELFX, because I thought NAC would take care of the lighting stuff. Now I'm not sure anymore.When on PA, item icons on containers has colors, but otherwise while not wearing PA, the icons on container screen are just white/green, which is my main interface color. Is this how it works? (Icons on Pip-Boy screen have colors tho.) Thats it, sorry for long and bad formating text, I'm on mobile right now.
Barachiel Posted May 5, 2017 Posted May 5, 2017 @Jarda 1) Yes, and there's more blocked by in-game magazines, and some questlines, like the Robot Workbench from the DLC "Automatron" and factional stuff that unlocks based on who you support. 2) The backpacks and such are moved by either a compatibility patch from the Armorsmith Extended page, or if you're following the guide fully, the MODWiki Core patch instead. 3) More than likely. 4) That's normal, I think?
rayhne Posted May 5, 2017 Posted May 5, 2017 Still working on plugin count. Am merging the Sim Settlement addons. Also merged the Quick Exit/Quick Entrance esps. 1
dstansberry Posted May 5, 2017 Posted May 5, 2017 The fact that I don't want 90% of what comes with Weaponsmith Extended, mainly. Ah, my bad. In context, I thought the mods listed were above and beyond the guide installation, which would have made those two redundant. I misunderstood, sorry.
rayhne Posted May 5, 2017 Posted May 5, 2017 (edited) Anyone know what the best hotkeys are for VAFs? I'm getting odd lines and ripples when I move and turn. And the Vault Suit doesn't have icon. Edited May 5, 2017 by rayhne
Jarda Posted May 5, 2017 Posted May 5, 2017 (edited) @Barachiel Thanks for clarifying it. Anyone know what the best hotkeys are for VAFs? I'm using a G400s, so I've assigned Mouse4 for VAFS and Mouse5 for Crit. Other than that, I couldn't find any good key for that. I have some masks and backpacks which cannot be hidden by Concealed Armors, is this an expected behaviour or is some mistake of mine? Edited May 5, 2017 by Jarda
rayhne Posted May 6, 2017 Posted May 6, 2017 Anyone know what the best hotkeys are for VAFs? I'm getting odd lines and ripples when I move and turn. And the Vault Suit doesn't have icon.Apparently I neglected to make the changes via NVadia Inspector. Doing that toke care of the lines and ripples.
Silentsorrow Posted May 6, 2017 Posted May 6, 2017 Ive currently hit abit of a issue, noticed that certain items in the settlement build menu are missing, the tabs are there but the items arent no ingame blueprint or materials costs are displayed, most seem to be in the vanilla building section(not homemaker etc) researched abit and seemed to get the impression it was a issue with a incorrectly installed snap'n build, so uninstalled and tried to install again. However Snap'n Build doesnt appear on nexus anymore, decided it wasnt a real issue so adjusted Autodoors so it doesnt use SnD and reapplied ModWiki Core patch thinking its dependancy would also be removed, Wrong!! Disabled the Modwiki Patches and checked ingame all previous missing items, some are back but im now missing the entire generic building tab so i cant build walls floors etc, can only use homemaker etc.Im using the standard Modwiki Settlement mods along with Sim Settlements Northland Diggers Resources, Sandbag Fortifications and The Sancturay Bridge (though this doesnt and to the build system just replaces the bridge).Any help, advice or guidance to what im sure is a error on my part would be greatly appreciated.
Jarda Posted May 6, 2017 Posted May 6, 2017 I have not paid attention to the Concealed Armors description part about the working body slots. I guess I'm fine, my bad. Following @Silentsorrow question, I did a quick research in order to learn about "blueprints", but the Fallout wiki lists it as a single quest item. What am I missing? Also, is there a way to remove the old houses on Sanctuary? I was able to get rid of the totally wrecked ones, but its foundations cannot be removed, and I can't remove walls and stuff from the reminiscent houses.
rayhne Posted May 6, 2017 Posted May 6, 2017 I have not paid attention to the Concealed Armors description part about the working body slots. I guess I'm fine, my bad.Following @Silentsorrow question, I did a quick research in order to learn about "blueprints", but the Fallout wiki lists it as a single quest item. What am I missing?Also, is there a way to remove the old houses on Sanctuary? I was able to get rid of the totally wrecked ones, but its foundations cannot be removed, and I can't remove walls and stuff from the reminiscent houses.I use Scrap Everything. 1
Jarda Posted May 6, 2017 Posted May 6, 2017 I use Scrap Everything.Nice, thank you! Mind I ask if you have it loaded in the end of your list? Before or after the ModWiki patches?
rayhne Posted May 6, 2017 Posted May 6, 2017 (edited) For folks using Modular Housing, apparently it is being rebuilt which means that houses being built with the current version now may not be compatible. Edited May 6, 2017 by rayhne
rayhne Posted May 6, 2017 Posted May 6, 2017 This is a pain. The best house building mods are either incomplete or gone. :( It not easy to build a showcase house for yourself any more.
Silentsorrow Posted May 7, 2017 Posted May 7, 2017 Ive currently hit abit of a issue, noticed that certain items in the settlement build menu are missing, the tabs are there but the items arent no ingame blueprint or materials costs are displayed, most seem to be in the vanilla building section(not homemaker etc) researched abit and seemed to get the impression it was a issue with a incorrectly installed snap'n build, so uninstalled and tried to install again. However Snap'n Build doesnt appear on nexus anymore, decided it wasnt a real issue so adjusted Autodoors so it doesnt use SnD and reapplied ModWiki Core patch thinking its dependancy would also be removed, Wrong!! Disabled the Modwiki Patches and checked ingame all previous missing items, some are back but im now missing the entire generic building tab so i cant build walls floors etc, can only use homemaker etc.Im using the standard Modwiki Settlement mods along with Sim Settlements Northland Diggers Resources, Sandbag Fortifications and The Sancturay Bridge (though this doesnt and to the build system just replaces the bridge).Any help, advice or guidance to what im sure is a error on my part would be greatly appreciated.So as i thought it was a error caused by myself, uninstalling something incorrectly, And if id open my eyes and checked the mod guide properly there is a fix supplied at the top of the settlement section. Once my brain reset itself and i used this fix plus reinstalled all the settlement section, it was all fixed.However with Snap n' Build not available anymore i cant use the Core Patch since its a master for it, are there any plans to remove it from the guide or its dependancy?
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