hishutup Posted October 29, 2016 Posted October 29, 2016 I see no problem in the edited files being uploaded that require the original download.If a halfassed solution arises then sch. may just make a page. Also Ganda is the same way, if someone wants to properly port RBB, message him to open a page as he wants to keep things local which I can understand. Wasn't there always water flows? Like the little creek streams with bendy curve-around meshes? If I am not misremembering anyway because it's time for bed here. Wasnt this just a scrolling texture?
TechAngel85 Posted October 29, 2016 Posted October 29, 2016 Wasn't there always water flows? Like the little creek streams with bendy curve-around meshes? If I am not misremembering anyway because it's time for bed here.For the tiny creeks, yes. But the bigger ones and rivers got some nice flow enhancements now too. I'm not sure how they pulled it off, but the single flow direction per cell doesn't seem to be a limit anymore. It'll take the CK to know for sure.
DepartedCitizen-00002 Posted October 29, 2016 Posted October 29, 2016 Its funny for me to watch all that is going on arround SSE since I almost finished my original Skyrim "build" and I am about to start my playthrought for real after testing (just need to add Vivid Weather, I hope it will be ok, thanks again for the patch Angel and EVERYONE that worked and helped with STEP, including the mod authors ofc).
DanielCoffey Posted October 29, 2016 Posted October 29, 2016 One difference between Vanilla Skyrim and SSE has just cropped up... the Notes mesh is handled differently. If you have a look at THIS you will see the text on the Note is squashed up at the top. It turns out the PageText object that the picture of the words is placed on is scaled differently between Vanilla and SSE. I have grabbed the latest NIFskope and extracted the SSE notes meshes and the structure of the NIF files is new. If anyone who reads the comments on the Book Covers Skyrim SE page has any insight I would really appreciate help. Fortunately the Books and Journals are correct. Phew!
hishutup Posted October 29, 2016 Posted October 29, 2016 Re on this, someone provided the answer:The new engine expect a specific compression on normal and speculars. See hereSo I guess the XRGB ones are broken?Im trying to find an application to batch convert to uncompressed or DXT.ddsopt and ordenator don't give the control I need EDIT: Eh, I ran it through DDSopt and it fixed the CTD but the compression of uncompressed is undesired.Also, parallax breaks everything :DSkyrim is this wonderful gray and flickering mess with the meshes installed
Electrocutor Posted October 30, 2016 Posted October 30, 2016 You can use a GIMP plugin for directx textures and GIMP can be macro'd if you tinker a bit.
DoubleYou Posted October 30, 2016 Posted October 30, 2016 @DY: Does it mean you're dropping INI analysis and BethINI updates ? If yes, I'll probably volunteer in a few weeks/months to take over for SSE. At least partially.Not sure. Not having a correct SkyrimPrefs.ini is extremely annoying, as they changed saveini to using a false base. If anyone can figure out how to get a real complete SkyrimPrefs.ini I would be obliged. Why they broke the grass is beyond me. It works great in original and Fallout 4 with tweaks, but you have a horrible line of pop-in in SSE. I probably will try to get something put together.
George79 Posted October 30, 2016 Posted October 30, 2016 Well if they have 64-bit support in the new executable, I guess the modding will be without bounds this time around! I hope the VRAM limit is removed also!
Pretendeavor Posted October 30, 2016 Author Posted October 30, 2016 I've just installed Enhanced Textures Detail and SMIM, and right now I'm downloading the Noble Skyrim SSE update (found on the old Nexus). Let's see what this does to VRAM and performance
darkside Posted October 30, 2016 Posted October 30, 2016 Glad to see Arthmoor, Brumbek, Chesko, EnaiSiaion, fadingsignal, Isoku and many more mod authors updating their mods for SSE.
Electrocutor Posted October 30, 2016 Posted October 30, 2016 I believe this was mentioned somewhere before, but...Make sure you pull down the latest GeForce driver; they made a number of changes specifically for Skyrim: SE and it seems to make a very noticeable difference (at least in my case of running at 2160p).
Pretendeavor Posted October 30, 2016 Author Posted October 30, 2016 A texture pack to keep an eye on by Osmodius: link
hishutup Posted October 30, 2016 Posted October 30, 2016 A texture pack to keep an eye on by Osmodius: linkcool, installing that right nowEDIT: What no 4k diffuse 2k uncompressed normal option.pfft, its not like we're limited by memory anymore :D To be honest, I'd like to see an 8k 4k just to see how sse deals with it
TehKaoZ Posted October 31, 2016 Posted October 31, 2016 cool, installing that right nowEDIT: What no 4k diffuse 2k uncompressed normal option.pfft, its not like we're limited by memory anymore :D To be honest, I'd like to see an 8k 4k just to see how sse deals with it"We have a new engine that's more stable.... now lets see how much more we can put in to make it crash!"
hishutup Posted October 31, 2016 Posted October 31, 2016 Apparently noble skyrim also has a patch.Its a great idea to post something that people want, in a location with very limited visibility. Its like uploading a file for fnv on a fo3 page.*Shrug*
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