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  1. Hi, can someone help me with CK? I made a Magic Effect which allows my character to go invisible while sneaking. I turned the Magic Effect into an Enchanment. Then I applied that enchantment on a piece of armor in the CK. The thing is, it works as intended initially, I sneak the...
  2. Discussion topic: SSE Creation Kit by Bethesda Game Studios Wiki Link This topic is for general discussion of Creation Kit for Skyrim: Special Edition. For support, please use the Creation Kit Support forum. Step Modification highly recommends installing Creation Kit Platform Extended...
  3. I learned just recently that: 1) CK doesn't just play around with esps but also generates a lot of files needed to make stuff work, like lip files 2) it's possible to make TES5edit generate a SEQ file, to make quests work So, I hate CK and so far I avoided it as much as I could. I was...
  4. Discussion topic: Creation Kit by Bethesda Game Studios Wiki Link This topic is for general discussion. For support, please use the Creation Kit Support forum.
  5. I used to know this but i've forgotten. Do you weight paint the meshes to apply wind or was it vertex painting (on the alpha channel?) which was needed for the editor to apply wind? Need to research how to do it in Blender 3.0.... but would be good if i knew which one it is again Thanks
  6. Hi all, newbie here. I have been looking for a mod that adjusts the ingame sunrise, sunset and daytime hours based upon real life information for the Boston area. I have collated all of the realworld information and have been planning out what a script would need to do, however, I have very li...
  7. Hello! When I am trying to create navmesh in a certain place - it's move to the side On 0:12 you can see how I am trying to make navmesh but it's flies, what is the problem ? How to fix it?
  8. Hello! When I selected plugins and started to modify it all ok, but when i trying to add more plugins to existing plugins I got crash with this error
  9. Hi I was wondering how I would go about generating a custom lodsettings .lod file for my custom worldspace. Currently I'm just using the Tamrield.lod but renamed to my mods name. But I believe that is causing the problem of the worldmap inheriting some of the properties of the main worldmap (See img...
  10. Hi I'm trying to make a mod that adds a new land, and I have the LOD generated on my main PC using xLodGen and it works great. But I can't figure out how to get the LOD working on another PC after installing the .zip with MO2. The LOD generation output gets put in the overwrite folder on my main PC...
  11. Hello everyone! I have a small problem with my worldspace, everything works fine with LOD and all, but I can see the edges of the map, any way to fix this? To be water or something? And also when I'm on my worldspace map the clouds are... just like from Skyrim? they are not flat above the world, the...
  12. Just a quick question. How much do clouds impact the game performance? Both near and LOD-wise? Would the ammount of clouds in the following screenshot be too much for Skyrim to process? I tried to find a tutorial about clouds, but could not find any.
  13. Is there a proper way for the game to recognize when the player has just finished lock-picking a container, so that a follower would comment on it? I tried making a scene for a quest under the Story Manager Event "Lock Pick", and also added the respective quest node to Lock Pick SM Event Node. None...
  14. I'm trying to add follower commentary from Serana to a vanilla scene (the beginning Morthal scene, DialogueMorthalInitScene). I've already set up my alias for Serana (MorthalSceneRNPCAlias, External Alias Ref, DLC1NPCMentalModel Alias ------> ResponsiveNPC), and added her alias to the vanilla scene...
  15. Is the SRLE guide up to date with the latest Steam download of the construction kit? The reason I ask is that the guide indicates that to enable loading multiple masters, the archive lines SResourceArchiveList and sResourceArchiveList2 need to be changed to include Dawnguard.bsa, Dragonborn.bsa and...
  16. First, I'll ask the (somewhat obvious) from the get-go; just to be sure as I can be that I'm not wasting anybody else's time like I have been my own since November.... "Is it 'normal' for papyruscompiler.exe to immediately close down/refuse to run just moments after I click to start 'er up? Yes, I g...
  17. Hello, I wanted to first say I'm pretty new to modding, at least heavy modding and wanted to start learning how to create an NPC as a follower. I was able to create my own "Hair" which is just leaves and import it into CK just fine, and finally into the game. However, now I am running into another p...
  18. trying this mod... https://www.nexusmods.com/skyrim/mods/33024 and it's awesome. but some added objects are waaaay too big for me. can see'em from across the map. i'd like to lower the scale of some, but many of the objects are made of many smaller parts. my fave is a waterfall cross thing a...
  19. I'd like to know how to use xedit or the creation kit to make files a .esl, I followed this guide https://www.afkmods.com/index.php?/topic/5079-plugin-files-and-you-esmeslesp/ and I cant really understand it, if anyone has step by step instructions please let me know!
  20. I have been using Creation Kit (CK) as a helper application underneath Mod Organizer in Skyrim Legacy (Oldrim) for the past 4 years. I use CK to recreate NavMeshes when I merge "Location - Houses" files. Two days ago, CK lost track of my entire Mods list. When I open CK, it now only shows Skyri...
  21. The following pertains to the developer builds of MO2. This has been tested with the latest build 2017-11-24 with the Update A2. The A3 update will cause the Creation Kit (CK) to report that it is not working and close and the latest version of Fallout 4. This may well work for SkyrimSE and other pr...
  22. Hey, just looking for some advice here; attempting to make a compatibility patch between Hallgarths for NPC's and Inhabitants of Skyrim (+USLEEP). I've made a plugin in xEdit that uses the records from IoS with the hairs from Hallgarths. I converted HallgarthAdditionalHair.esp to a master by editi...
  23. As stated here in the TTW site, the team are now maintaining an independent wiki for the FO3/FNV GECK. Still in a bare-bones state as I type, it can be added to very easily without having to jump through Bethesda's hoops! All who use the GECK, or to lesser extent xEdit/scripting tools, for the F...
  24. I'm back with more crazy questions lol... for anyone who can help (since I'm new to this). I've googled everything that I could think of, watched videos, so on and can't seem to find an answere. I've compared files with other files and other files and all appears to be "correct" but they obviously...
  25. I've happily been using Creation Kit through MO2 the last few days with no issues. This afternoon it refuses to load in MO2 - crashes with the dreaded "Creation Kit has stopped working". However, it works outside MO2. I'm running Win 10, everything on an SSD away from Program Files. I tried rein...
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