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Everything posted by z929669
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ACCEPTED Consistent Older People (by Winterlove)
z929669 replied to Kelmych's topic in Skyrim LE Mods
The mod has been hidden on Nexus. I reached out to winterlove, and he has made the mod available on AFK Mods, but it's the SSE version. In the meantime, the current Step CR Patch version requires the COP plugin. We are working to resolve. -
ACCEPTED Consistent Older People (by Winterlove)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
The mod has been hidden on Nexus. I reached out to winterlove, and he has made the mod available on AFK Mods. Caveat is that you need to register on their forums to obtain it. I have offered to host as wel, so we'll se. In the meantime, here's the link: https://www.afkmods.com/index.php?/files/file/2301-consistent-older-people/- 9 replies
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SKYRIMSE Consistent Older People has been set to hidden
z929669 replied to MadOak's topic in Step Skyrim SE Guide
I reached out to winterlove, and he has made the mod available on AFK Mods. Caveat is that you need to register on their forums to obtain it. I have offered to host as wel, so we'll se. In the meantime, here's the link: https://www.afkmods.com/index.php?/files/file/2301-consistent-older-people/ Not sure if Slyrim LE/SE both use same file or not, but this one is definitely SE -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
I reached out to winterlove, and he has made the mod available on AFK Mods. Caveat is that you need to register on their forums to obtain it. I have offered to host as wel, so we'll se. In the meantime, here's the link: https://www.afkmods.com/index.php?/files/file/2301-consistent-older-people/ Not sure if Slyrim LE/SE both use same file or not, but this one is definitely SE EDIT: The above link points to SSE version only. Hopefully the SLE version will be up there as well at some point. -
SKYRIMSE Consistent Older People has been set to hidden
z929669 replied to MadOak's topic in Step Skyrim SE Guide
Thanks Tech! Do we still have it in the guide? Probably should note that it is unavailable, but those that have it should use patch v1.02 while those that do not should use 1.03. I suspect the file will be unhidden at some point. -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
That would be great if you could -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
Can you provide that launch arg? Thanks for posting these instructions. Anyone reading this and running the LE guide, please reply if you care to edit the Step CR Patch for us so that new users can run the LE guide without COP. -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
OK, so the answer is that one of the current guide users will need to load the CR patch in xEdit and remove the requirement (and then share the modified patch back with us). -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
Well, you created the patch, and it applies to the old guide, so I'd argue that you need to remove the dependency. Otherwise, if Darklocq doesn't get to it, the LE guide must be retired, as I don't run LE any longer either. -
SKYRIMLE Consistent Older People is now hidden
z929669 replied to Myth's topic in General Skyrim LE Discussion & Support
@TechAngel85 Has maintained the CR Patch for the current LE guide, so I will defer to him to resolve the requirement. I recommend continuing the install as normal, and we should have things resolved by the time you have everything installed. Looks like the author is unhappy with Nexus' new policy of never deleting files but rather archiving them instead ... which makes no sense at all if authors can hide their mod pages, effectively 'deleting' all of the files at least until the mod page is unhidden. -
SKYRIMSE Consistent Older People has been set to hidden
z929669 replied to MadOak's topic in Step Skyrim SE Guide
@TechAngel85 Has maintained the CR Patch for the current SE guide, so I will defer to him to resolve the requirement. I recommend continuing the install as normal, and we should have things resolved by the time you have everything installed. Looks like the author is unhappy with Nexus' new policy of never deleting files but rather archiving them instead ... which makes no sense at all if authors can hide their mod pages, effectively 'deleting' all of the files at least until the mod page is unhidden. -
See first post on this topic (also second post). It sounds like you have the SkyrimLE-compatible Resources rather than the SkyrimSE-compatible Resources. It's easy to grab the wrong one (as I did just the other day).
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Good question. I haven't seen that myself with many config variations (apps, drivers, and OS). But I wasn't looking for it either. You have a wide screen format, yes? I think it's likely related to your display and SSE Display Tweaks configs. I would play around with the full/windowed mode settings. I think there are modifiers to those as well. There is also a frame buffer setting (or something like that) that I think may be worth changing. There are only 4 values I think.
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Yes, this is required as the settings I linked previously will instruct. Only if you want to generate grass LOD though. As I mentioned, I think it is useful to get NGIO how you like first, as if DynDOLOD will not be used. Then you only need to change a setting in NGIO and in DynDOLOD configs to generate and add LOD. Now you have a LOD/no-LOD compare.
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Give these settings a try: https://stepmodifications.org/wiki/SkyrimSE:2.0.0#Grass_LOD_Configuration ... I also suggest turning OFF grass LODGen to delineate between LOD issues and NGIO issues. I am guessing that your grass distances in NGIO are probably very low. We have found that higher distance settings work nicely. Links to the DynDOLOD and NGIO settings are in the instructions I linked above. Also, don't test any of this with ENB enabled, which adds yet another degree of freedom. Baby steps. Too many variables can make finding the optimal config intimidating. Once you have things as you like with NGIO, then you can mess with grass LODGen. Then you can mess with your ENB config. Many mods have mistakes. Few are perfect, so yes, many (most?) grass mods are not completely compatible with LOD requirements. The same can be said for many tree mods.
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Cathedral Landscapes grasses probably have object bounds and flags set properly while many of the others don't. The documentation goes into this a bit ... my guess is that the grass mod plugins need some tweaks.
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Added background, padding, and border to make these more obvious from non-spoiler text. See a recent Step guide for examples.
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@sheson This person did upload all logs as instructed. The missing ones are linked from this post. I had added the smaller logs myself on his/her behalf ... so my oversight.
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Make sure you are using the updated DynDOLOD and DynDOLOD SE Resources linked in the OP. I would re-download and reinstall to be sure. Then reconnect in mod manager. Make sure no other previous Resources are conflicting. It's most likely a configuration problem rather than a DynDOLOD problem.
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Try Cathedral Landscapes. We use that and have generated grass LOD successfully many times with it. This is what the guide I linked uses.
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Yeah, that's probably a good bet. This way, we can rule out any issues with Viscous Grass mod, which I have zero experience with. You can check your NGIO and DynDOLOD configs against our WIP instructions: https://stepmodifications.org/wiki/SkyrimSE:2.0.0#DynDOLOD EDIT: re-posting your relevant logs for sheson to review. They are kind of a pain to get at on that service, and the debug logs are always pretty huge: DynDOLOD_SSE_log.txtTexGen_SSE_log.txtLODGen_SSE_Tamriel_log.txt
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You are using the correct version of xLODGen. I recommend searching and then posting on the xLODGen topic for better help, but sheson will want your log files, so please read the OP in full before posting:
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I only have rudimentary understanding of many of the log messages. In TexGen log you have errors like this: [03:18] <Error: Can not find file Meshes\landscape\grass\egrass02marsh.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]> [03:18] <Error: Error processing Meshes\landscape\grass\egrass02marsh.nif Skyrim.esm FrozenMarshGrass01 [GRAS:0004013C]> In DynDOLOD log, you have errors like this: [00:05] <Warning: Can not find file Meshes\cwi\clutter\tueffechimeh.nif used by CollegeOfWinterholdImmersive.esp CWITueffelChimeHavok [MSTT:1A295E62]> [00:05] <Warning: Can not find file Meshes\landscape\plants\mixgrass01.nif used by ViscousGrass.esp mixgrass01 [STAT:1B022F48]> [00:06] <Warning: Can not find file Meshes\landscape\plants\mixgrass01.nif used by ViscousGrassGrass.esp mixgrassDUPLICATE002 [STAT:1B02710C]> You have PHP errors in your LODGen log that I have never seen before. I would look at the mods providing these resources or your installation of those mods. sheson will have better advice no doubt, but I suspect either a bad install, plugin issues with Viscous Grass mod, incompatibility of grass mod with DynDOLOD, etc.
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Remember that your LOD is completely different from your NGIO grass rendering, so it would be helpful if you posted a screen highlighting the issue.

