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Everything posted by z929669
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You will be asked to upload your logs as described in the OP. Also any bugreport.txt if exists.
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Unmodified vanilla tree LODs?
z929669 replied to CBSkyrimModding's topic in General Skyrim SE Discussion & Support
You should post in the DynDOLOD 3 forums for DynDOLOD support and bug reporting. Scour these forums for your issue and read the DynDOLOD 3 Alpha OP. Then post in that topic to get help from sheson on these errors. Note that people often must exclude the EXEs from antivirus and Windows Security. These answers are also in the forums I linked. -
"02-Extenders - PapyrusUtil SE" Note Suggested
z929669 replied to Decopauge123's topic in Step Skyrim SE Guide
Thanks for the heads up. This is fixed. -
Discussion topic: Superior Lore-Friendly Hair by skyrimaguas Wiki Link
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Discussion topic: More Realistic Hair by Ichibu Wiki Link
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Discussion topic: Coverkhajiits by mrLenski & XilaMonstrr Wiki Link Relevant screenshot compares
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ACCEPTED Ultra Realistic Crossbow Shoot Sounds (by tomolyons)
z929669 posted a topic in Skyrim SE Mods
Discussion topic: Ultra Realistic Crossbow Shoot Sounds by tomolyons Wiki Link- 1 reply
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Discussion topic: Ultra Realistic Bow Shoot Sounds by romolyons Wiki Link
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Discussion topic: Realistic Wolf Howls by Korvik Wiki Link
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Discussion topic: Lower Sounding Thieves Guild Door by John Kelly Wiki Link
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Discussion topic: Heart of the Beast by NsJones Wiki Link
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Discussion topic: Dragons Shout with Voice by pauderek Wiki Link
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Discussion topic: Better Horse Pain Sounds by Yuatari Wiki Link
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Discussion topic: Better Animal Footsteps by volnaiskra Wiki Link
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Discussion thread: Vivid Landscapes - Tundra Moss Revised by Aron Wiki Link
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ACCEPTED Sweet Mother - the Night Mother Improvement (by ALH)
z929669 posted a topic in Skyrim SE Mods
Discussion thread: Sweet Mother by ALH Wiki Link-
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Discussion thread: Skyrim Redesigned by Dracomies Wiki Link
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Discussion topic: Rally's Hanging Moss by Rallyeator Wiki Link
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Unmodified vanilla tree LODs?
z929669 replied to CBSkyrimModding's topic in General Skyrim SE Discussion & Support
You should be using DynDOLOD 3. It sounds like you might be using DynDOLOD 2. Regardless, use DynDOLOD 3 and the latest version of EVT (2.2.1) and generate LOD for that. It is only compatible with DynDOLOD 3. Don't worry about using Myrkvior until you successfully confirm that there is no issue with EVT as long as you follow the instructions in the mod description. Then go ahead and try running Myrkvior at the same time, but it won't turn out as expected, since these mods are not compatible. You can also run Myrkvior and Morekvior and generate LOD for that using DynDOLOD 3, but it's one or the other. Use LOOT, and note LOOT messages. Get rid of any billboards you may have installed. DynDOLOD 3 generates these via TexGen. Indistinguishable Billboards is obsolete and irrelevant to these mods. The file you are editing is the atlas for traditional LOD trees. 3D LOD trees (Ultra) place trees in object LOD *.bto meshes and use the 2D/3D LOD models for that. They are inside DynDOLOD_Output/meshes/terrain/tamriel/objects/. See our WIP instructions for properly setting up and generating LOD using DynDOLOD 3. The link is at the bottom of the EVT Nexus page along with basic instructions for mesh rules. -
Unmodified vanilla tree LODs?
z929669 replied to CBSkyrimModding's topic in General Skyrim SE Discussion & Support
Screens showing your color variants not found? EVT covers all vanilla pines. Myrkvior and EVT are not compatible without plugin edits. You also need the LOD models installed for each. Use More Informative Console to identify the trees in question. -
I have found that grass density of 45-50 makes for better LOD transitions at very minimal performance cost.
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Unmodified vanilla tree LODs?
z929669 replied to CBSkyrimModding's topic in General Skyrim SE Discussion & Support
For vanilla tree LOD, remove the billboards and simply use DynDOLOD 3 to generate perfectly-matching trees in object LOD. -
I thought the same thing but did not post to increase fBlockMaximumDistance, because the example screens with/without terrain underside showed a difference .... so how could the terrainmanager settings be different between the two?? I thought the same answer but did not post to increase fBlockMaximumDistance, because the example screens with/without terrain underside showed a difference .... so how could the terrainmanager settings be different between the two if the OP is true?? Clearly, you must've mistakenly assumed it was terrain underside when it was different INI values, but I am perplexed why the game INI was edited in one pass but not the other, and this wasn't considered.
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ACCEPTED HD Stone Quarry and Clay Deposit SE (by skyrimaguas)
z929669 replied to z929669's topic in Skyrim SE Mods
Ahhh ... forgot that Tech uploaded this version- 11 replies
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ACCEPTED HD Stone Quarry and Clay Deposit SE (by skyrimaguas)
z929669 replied to z929669's topic in Skyrim SE Mods
Why does the MA still have the update file available? It would seem that you are correct, but I want to test what's what first. EDIT: I checked it out and confirmed. Mod instructions updated accordingly.- 11 replies
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