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z929669

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Everything posted by z929669

  1. You will be asked to upload your logs as described in the OP. Also any bugreport.txt if exists.
  2. You should post in the DynDOLOD 3 forums for DynDOLOD support and bug reporting. Scour these forums for your issue and read the DynDOLOD 3 Alpha OP. Then post in that topic to get help from sheson on these errors. Note that people often must exclude the EXEs from antivirus and Windows Security. These answers are also in the forums I linked.
  3. Thanks for the heads up. This is fixed.
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  19. You should be using DynDOLOD 3. It sounds like you might be using DynDOLOD 2. Regardless, use DynDOLOD 3 and the latest version of EVT (2.2.1) and generate LOD for that. It is only compatible with DynDOLOD 3. Don't worry about using Myrkvior until you successfully confirm that there is no issue with EVT as long as you follow the instructions in the mod description. Then go ahead and try running Myrkvior at the same time, but it won't turn out as expected, since these mods are not compatible. You can also run Myrkvior and Morekvior and generate LOD for that using DynDOLOD 3, but it's one or the other. Use LOOT, and note LOOT messages. Get rid of any billboards you may have installed. DynDOLOD 3 generates these via TexGen. Indistinguishable Billboards is obsolete and irrelevant to these mods. The file you are editing is the atlas for traditional LOD trees. 3D LOD trees (Ultra) place trees in object LOD *.bto meshes and use the 2D/3D LOD models for that. They are inside DynDOLOD_Output/meshes/terrain/tamriel/objects/. See our WIP instructions for properly setting up and generating LOD using DynDOLOD 3. The link is at the bottom of the EVT Nexus page along with basic instructions for mesh rules.
  20. Screens showing your color variants not found? EVT covers all vanilla pines. Myrkvior and EVT are not compatible without plugin edits. You also need the LOD models installed for each. Use More Informative Console to identify the trees in question.
  21. I have found that grass density of 45-50 makes for better LOD transitions at very minimal performance cost.
  22. For vanilla tree LOD, remove the billboards and simply use DynDOLOD 3 to generate perfectly-matching trees in object LOD.
  23. I thought the same thing but did not post to increase fBlockMaximumDistance, because the example screens with/without terrain underside showed a difference .... so how could the terrainmanager settings be different between the two?? I thought the same answer but did not post to increase fBlockMaximumDistance, because the example screens with/without terrain underside showed a difference .... so how could the terrainmanager settings be different between the two if the OP is true?? Clearly, you must've mistakenly assumed it was terrain underside when it was different INI values, but I am perplexed why the game INI was edited in one pass but not the other, and this wasn't considered.
  24. Ahhh ... forgot that Tech uploaded this version
  25. Why does the MA still have the update file available? It would seem that you are correct, but I want to test what's what first. EDIT: I checked it out and confirmed. Mod instructions updated accordingly.
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