-
Posts
13,082 -
Joined
-
Last visited
Everything posted by z929669
-
SKYRIMSE Collections of Nexusmods is in open alpha
z929669 replied to framx2l's topic in General Skyrim SE Discussion & Support
I had attempted to convey this in my last post and largely failed, so I will try again: @TechAngel85's position (I assume) on "proper modding" being a manual rather than an automated methodology is born out of years of answering questions from those that do not want to RTFM and just want every mod they install to just 'work' and to affect the game according to some subjective assumptions ... and to work with any number of other mods in concert without any additional hassle. Many of these people make wild assumptions that a 'problem' exists that is attributable to a given mod or get frustrated and become insulting ... or continue asking bothersome questions repeatedly in lieu of gaining understanding from experimentation and self service. All because they just don't want to put in the effort to achieve a result independently. So if people do RTFM and follow instructions and learn some basics, their expectations would effectively be grounded to reality, and they might not generalize, assume, or assert blame incorrectly or unfairly. It's akin to the frustration of being the target of unreasonable expectations or assertions of 'blame' or a 'problem' when it is really on them to understand some basics (PC basics for one and a basic understanding of how the game and mods work). Rather than repeated hand holding and gracefully accepting passive or direct insults or suffering the time suck of constantly addressing what is addressed in the instructions or in previous post Q&A, it's natural to say things like "Don't expect me to constantly provide you with personal services when I have done my best to preempt all of your failures to follow instructions or seek out information that I have painstakingly created for you." OR "Please learn how to 'mod properly' so I don't have the responsibility of mitigating the misinformation you are ultimately spreading and thereby creating even more work for me." This is a significant "user class", and they are the most vocal with insulting complaints about how the mod author is somehow purposefully making their lives difficult or making some process inaccessible to the layperson. Very frustrating and annoying. Just review the DynDOLOD topic and sheson's infinite patience with such users (the worst posts are hidden for good reason). I believe @theblackman's position is that it's unreasonable to generalize that all of those that want to see an automated process are somehow unable or unwilling to "mod properly" in accordance with it's subjective and arbitrary connotations. Most users want to implement a mod build and play the game without hassle, and automation would expedite this. It doesn't mean that those with this desire are not smart or tenacious or DIY-ish enough to figure it out for themselves. They just prefer to minimize the manual labor, because they don't necessarily enjoy it. I find it easy to identify with either position, and I can easily defend either position, because each is largely subjective. The 'problem' we are witnessing here is semantics of delivering the subjective opinions. The inherent problem with automation in this realm is that automation relies on consistency. There is a lot of inconsistency in modding when you are talking about hundreds of mods that are independently maintained. Sometimes, this inconsistency breaks automation and troubleshooting is needed (whilst getting more or less politely prodded and sometimes abused by demanding users with unreasonable expectations born of their automated worlds full of conveniences and some sense of entitlement as unique snowflakes). -
FEEDBACK v2.0.0 - Feedback & Bug Reports
z929669 replied to DoubleYou's topic in Step Skyrim SE Guide
Heya Spock. You should be able to revive your account with the lost password functionality. Otherwise PM me if interested, and I can assist. -
SKYRIMSE Collections of Nexusmods is in open alpha
z929669 replied to framx2l's topic in General Skyrim SE Discussion & Support
I personally find modding itself to be my hobby, and I know that the same is true for most guide curators and mod authors. Users on the other hand are just as likely to hate it. This is why Wabbajack and Collections are popular. I personally enjoy curating a recipe that (theoretically) anyone can follow. I'm pedantic, and I enjoy creating process. I don't like answering complicated questions from those that obviously don't want to put in the time to RTFM. I enjoy answering questions that indeed do need asking or that are simple to answer (or that are interesting). In this way, Wabbajack and Collections can make my life easier whilst allowing me to do what I like to do (which is not so much to play but to mod). Remember that modding began more as a tinkerer's hobby and turned into a sort of service with some unrealistic expectations from some that use the services. People that only want to click a button and have a modded build need to manage their expectations that such services are prone to error beyond a curator's control and that some level of troubleshooting ability must exist on the part of the user. Else such users should just buy Skyrim and play their hearts out. It's ready to go straight OOtB (hundreds of hours of this leads some to become modding hobbyists) Aside from all that, Step is a hobby site. Our primary goal is to teach those that want to learn how to mod Bethesda (and other) games. We do this, because it WAS a very difficult and confusing undertaking 10+ years ago when the information (much of it unreliable) was scattered across the internet. Only a few decent sites had limited guidance for the layman. Step was born for this reason alone. I do want to create a Collection at some point just to make life easier (or not?) and just because I like polish. But I can see it from both sides. THIS site was made for the "curious/tinkering" layman and NOT the "automate-it" layman, so our people will sound a bit old school and outdated perhaps. But there will always be curious/tinkering people that want to learn. This is our base and our target. -
Did you click the link in that error? Search MO data tab for this file. Probably provided by your water mod (e.g., RWT).
-
This is key. I was unable to click on the problem mesh/glow, due to it always moving behind the fire bowl. I see you fond a position that seems to allow this. I'm looking into the fix now and will provide a fix today sometime. That said, I still wouldn't have known to add the emittance and change the effect reference. For reference on how to fix (thanks for the solution, Tech): This will be patched in upcoming guide 2.1.0 release.
-
Very helpful, thanks. I will take a look at this tomorrow at some point.
-
I can confirm the bug is also in my game. I know it's weather related, because it is worst in foggy weather. It only happens when looking into the crafting area from the SSW. It could be a bulb conflict, so let's see what @TechAngel85 thinks.
-
I defer to @TechAngel85 on this one. He is our local lighting expert. I don't have this issue, AFAIK, so it may be a mod compatibility issue if you installed soemthing incorrectly or if you are using mods not included in our SSE guide.
-
SKYRIMSE Collections of Nexusmods is in open alpha
z929669 replied to framx2l's topic in General Skyrim SE Discussion & Support
Unless Collections are supported by MO, there's not much reason for us to get involved with them, IMO. It would be in Nexus' best interest if they lent the resources to support MO dev in this regard. Many people will not want to use Vortex over MO just to get Collections working, but I think they would use them if it worked for MO. -
This could be bugged by one of your added mods and 'stuck' in your save. Try starting a new game without the added mods to see if this is the issue. If so, then see this link for a potential resolution.
-
STEP Tree LOD settings when NOT using A Clear Map of Skyrim?
z929669 replied to Hypobolic's topic in Step Skyrim SE Guide
This is an exaggeration, and I have updated the note, which was originally showing the TOTAL cost of Aspens Ablaze WITH DynDOLOD 3D trees in LOD4 (Level0, as we use by default in the tree mesh rule). We should be mentioning the ADDED cost of AA 3D trees in the Rift, which is more like 10 FPS added performance cost relative to Billboard# (mileage will vary by PC). -
If not Installing Dyndolod this is happening. What could it be?
z929669 replied to FuzzyDuck's topic in Step Skyrim SE Guide
If this is a screen from your PC character, then it's not LOD and has nothing to do with DynDOLOD. If relaunching the game sometimes resolves, it has to do with asset loading issues. Never COC or COW in console to test this issue, as that can sometimes cause such issues. Always test on a fresh, new game by leaving a dwelling and city normally to properly load exterior resources. Then go to the location to see the result. If it's still like this, you have an issue in your mod list. Something wasn't installed correctly. Otherwise, it's very likely an issue in your save game. Double check that you have proper BethINI settings as well. -
Does this apply more/less to a specific game? Only LE/SE? Trying to determine the use case.
-
Yeah, this topic is a bit out of date and should be unpinned. Unpinned
- 87 replies
-
This looks like a really good one to consider.
- 28 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Location-Specific DynDOLOD Settings
z929669 replied to tooandrew's question in DynDOLOD & xLODGen Support
Moved into a new topic, since it's a totally different question. You can research the "Specific Chunk" feature of DynDOLOD. It should be possible to do things like that, but it might be complicated to set up, especially if you ever need to regenerate. -
I've no idea about the auto-signature, but I went into your profile and enabled your ability to view signatures. The hide sig feature must be available for everyone from another user's sig, which makes sense. After your 20th post, you will be able to set your sig and see other settings for that in you Account Settings. This prevents spammers from doing stupid things like setting ads in sigs. Most spammers won't be able to post 20 times before we notice something's up.
-
Well, duh. I was overthinking ... EDIT: also note that linked URLs in your posts should be updated to omit the hash, so first link ... https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Tree-Grass-LOD-Billboards should be ... https://dyndolod.info/Help/Tree-Grass-LOD-Billboards Otherwise, they point to the root page (has string ignored)
-
When I created the Aspens Ablaze tree LOD models, I distinctly remember having to add the following config file in order to get TexGen to create the custom tree billboards. I forget if it was because they were too small to meet the threshold or if it was because they were custom trees undefined but for the AA plugin: DynDOLOD_SSE_TexGen_Billboards_aspensablazeesp.txt After doing some experiments, I'm finding that this file no longer has any impact: TexGen creates the billboards, even though they are custom trees with small z (< 500 U). Has something changed in the last umpteen iterations? I forget what version I was using when I created those. Second question: Is there a way to prohibit a given tree from being added to the BTO mesh using a config file? So if I want TreeAspen06 and TreeAspen07 from Aspens Ablaze.esp to NOT have LOD on the atlas, can I do this with a config file?
-
I'm thinking it's not an issue, since that is one thing that would be reported, and as I mentioned, the MA is very responsive and updates with fixes very quickly.
- 20 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Fireplaces / Braziers / Fire-Spells very dim
z929669 replied to Phiolin's topic in Step Skyrim SE Guide
Thanks for confirming the weather. I will check it to be sure it's fixed in the update. -
Mountain Fog Clouds - Popping in and out
z929669 replied to Hypobolic's topic in General Skyrim SE Discussion & Support
It looks like you will need to remove or reconcile the conflicting FormIDs in one or the other. Just changing the flag would not affect the doubling up if I am interpreting correctly on Nexus. -
No problem. This is of course the same for DynDOLOD Output mod which holds files generated by DynDOLOD in ..\DynDOLOD\DynDOLOD_Output. Whenever you regenerate output from TexGen, move that to the TexGen Ouput mod, enable that mod, and then run DynDOLOD again so it picks up these corrected resources. Then move the output from DynDOLOD into the DynDOLOD Output mod and enable that.
-
TexGen Output mod holds files generated by TexGen in ..\DynDOLOD\TexGen_Output Remove the files in the mod, rerun TexGen, and place the new output in that mod.
-
Did you click the link in that message?

