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Everything posted by Nebulous112
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Yes, you can use the all-in-one. You shouldn't need to remove that file, either with the new version, IIRC.
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Adding mods onto SR:LE, advice, which to drop etc?
Nebulous112 replied to uncleseano's topic in Skyrim Revisited (retired)
Yeah, the whole snowfall part of Skyrim Performance Plus is incompatible. Vivid Weathers page says any snowflake replacer mod is a no go. So CR probably won't help in this case...best to just remove that part of the mod, and keep the three other parts. As for a combat / AI mod...I don't really use anything besides the mods in SR:LE for that. I find Combat is tough enough with some of the newer enemies and encounters, and dragons are covered with Deadly Dragons. General NPC AI is covered with Immersive Citizens, so I never really felt the need for a combat overhaul type of mod. -
Free (or Cheap) Games & Giveaways
Nebulous112 replied to EssArrBee's topic in General Game Discussion
Pretty good deals, even this early into the sale. Besides the sale on Witcher 3 + expansion pass: Hasbro Classics Pack - $15.13 USD, 80% off Neverwinter Nights Diamond Neverwinter Nights 2 Complete Planescape: Torment Icewind Dale 2 Complete The Temple of Elemental Evil Dungeons & Dragons: Dragonshard Forgotten Realms: Demon Stone D&D Remade Pack - $35.96 USD, 55% off D&D Remade Pack without Baldur's Gate: Siege of Dragonspear - $17.97 USD, 70% off Baldur's Gate: Enhanced Edition Baldur's Gate II: Enhanced Edition Icewind Dale: Enhanced Edition Baldur's Gate: Siege of Dragonspear Kerbal Space Program - $23.99 USD, 40% off -
Adding mods onto SR:LE, advice, which to drop etc?
Nebulous112 replied to uncleseano's topic in Skyrim Revisited (retired)
I have a nagging feeling that Lanterns of Skyrim isn't compatible. I know that STEP uses it, and I also know STEP leaves out the SMIM lantern meshes (which SRLE installs). SRLE also installs Wearable Lanterns...is that mod dependant on the SMIM meshes? Not sure. So does LoS need the vanilla meshes? Is that why STEP doesn't install them? I don't know. Then there is ELFX compatibility...IIRC there is an ELFX patch for LoS, but it is out of date with the new ELFX. Then there are a few mods which you would need patches for...I know Vividian ENB has a LoS option, and I remember one or two other SR:LE mods that have options as well, but I can't remember exactly which mods. So basically, it would be safer to leave it out. If you are feeling adventurous, throw it in and see what happens! :-D And please report back. Lol. EDIT: Also, DO NOT install the Skyrim Performance Plus Snowfall FX file. It conflicts with Vivid Weathers. The others should be OK -
STEP-X Patch - what is the validation on install?
Nebulous112 replied to rootsrat's question in General Skyrim LE Support
:-( Sorry to hear that, Rootsrat. Maybe double check SKSE install with Mem Blocks Log? But you probably already know that. You were part of STEP before I even knew what STEP was, lol. Anyway, best of luck, and if you need any help don't hesitate to ask! :-) -
See the Mod Merges guide Neo made: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging The last few lines:
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Nebulous112 replied to Neovalen's topic in Unsupported Game Guides
Hey guys, I'm just wondering if you folks have been plagued with bugs since the new patch and DLC. I wanted to restart with a new Witcher 3 playthrough, but this Reddit thread made me pretty hesitant. -
STEP-X Patch - what is the validation on install?
Nebulous112 replied to rootsrat's question in General Skyrim LE Support
I see your edit, but just so anyone who is searching for this question in the future knows: ELE Lite is still a part of STEP. It may be that it was looking for ELE Lite v0.95c which is named different than 0.95b, but I'm not 100%. -
It would be great if you could edit your post back to what it said (or at least the title, because we kinda get the gist from Thallassa's comment). This way, if anyone else runs into this in the future, they might find the answer through Google or searching the forum. And STEP locks threads if requested, but never deletes them (usually).
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Adding mods onto SR:LE, advice, which to drop etc?
Nebulous112 replied to uncleseano's topic in Skyrim Revisited (retired)
Unread books glow isn't really needed with MoreHUD. MoreHUD has an icon for books already read. Not So Fast Main Quest is easy, add it to the quests category and a small amount of conflict resolution in xEdit. Jaxonz Positioner is super easy, no conflicts with anything. It uses the some of the same assets as another mod or two, I think Immersive Horses? But no worries there, it is the same mod toolset being used, so no need to worry. -
I did a Google search for "No snow under the roof itm". https://forums.nexusmods.com/index.php?/topic/1414280-no-snow-under-the-roof/page-91 https://forums.nexusmods.com/index.php?/topic/1414280-no-snow-under-the-roof/page-108 Looks like it's safe to clean.
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Water Plants is an option in the Ruffled Feather install. I know from when I did STEP that cleaning Brows and Arvak is fine. Not sure about No Snow Under the Roof.
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STEP-X Patch - what is the validation on install?
Nebulous112 replied to rootsrat's question in General Skyrim LE Support
Yep, it just looks for what would be the required masters. You're likely just missing one that you accidently skipped. I think OP here has all the required mods, unless the patch was updated and the list wasn't: https://forum.step-project.com/topic/9370-step-compilation/ -
Yep, all in main file now. Just download the main file.
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eXcalibr - ammo eXpansion pack
Nebulous112 replied to JUNKdeLUXE's topic in Fallout 3 - Clear & Present Danger
Don't add a patch for something unless you use it. I believe what Kelmych is saying is that you can use eXcalibr WITHOUT the patch if you are not using 20th Century Weapons. If you do use 20th Century Weapons, add the patch for it. -
You can keep the skse.ini file (the memory part just gets bypassed), or remove the memory part from skse.ini. Keep the rest of the skse.ini file, though, for the ClearInvalidRegistrations and the warpaint texture fix (I forget the actual name).
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Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
No worries! Like I said, I haven't tested it to see if it would work properly...and we should definitely wait to see what Neo says. But it makes sense to me that it should function the same. -
Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
I haven't tested it, but I think this should work: Download the Revamped Assets Skyrim High version. Custom Install, only select Furniture. DO NOT install the following: meshes/furniture/workbenches/enchantingworkbench.nif meshes/furniture/workbenches/enchantingworkstation.nif meshes/furniture/loadscreenart/loadscreenenchantingworkbench.nif textures/jiffymm/ras* (the entire folder) Now this will install the same files as as the original Revamped Alchemy Lab HD mod...whether the author has made changes to the files that would somehow screw with it, I don't know. We'll have to wait to see what Neo says. -
SKYRIMLE Skyrim CTD BEFORE Bethesda Logo with ENB
Nebulous112 replied to JarlBalgruuf's question in Post-Processing Support
Thallassa, I don't believe an Intel HD 4400 has any VRAM. It shares system memory. I would be interested to see what OP's VRAMSizeTest results are. I believe DY is correct that the integrated card can only use 2GB of System Memory, according to the spec sheet he linked. Boris' tool should reflect the same thing, as you are right: from what I remember of how the test actually works, it is impossible for it to be incorrect (unless it is testing the wrong card in a multi-card setup). OP never stated explicitly that he used the tool. I think everyone was just assuming he did. Edit: More info. Edit 2: Actually, I can pretty much guarantee OP did not use the VRAMTestSize tool. My laptop runs on Optimus, and has an Intel HD 4600 and an Nvidia 970M. When I first ran the test tool, I remember it giving me a number < 4064. It took me a bit to realize that the program was automatically using the integrated card. When I right-clicked and forced it to run with the dedicated card (the 970M), I got 4064 due to the Windows 8.1 limitation. I never had an issue with Skyrim or the ENB wrapper version not recognizing my Nvidia card, only the VRAMTestSize tool. -
Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
Speaking of KS Hairdos Breast Weight Painted Hair...is anyone else having issues downloading it? It is corrupted every time I try and download the thing. MO says it cannot recognize the archive. I've been trying every couple days for the last week. The author mentioned that there is a current issue with Nexus due to the File Front merge. I submitted a support ticket to Nexus, buy I am still waiting to hear back. It makes me worried about anything else I have downloaded since... -
Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
FYI there is a new optional file for KS Hairdos Breast Weight Painted Hair. Female Kajiit and Argonian HDT Headmesh Enabled "This makes bounce work with these female races". -
"Close programs to prevent information loss"
Nebulous112 replied to DocHammoc's question in Guide Support & Bug Reports (retired)
It looks like your ENB is not configured correctly. I've never seen this warning myself, but from what I understand, the ENB memory settings should prevent this. Double-check your enblocal.ini. What Greg said. :-P -
Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
Yes, I'm sure that is what he means. That is what I do as well. I have everything else overwrite Lucidity. Yeah, I was wondering how the new update plays with Mage Outfit Texture Overhaul. Will the .esp from that mod still put the schools of magic on the new Gamwich textures? -
Great! Thanks for the quick response, DY. 2) I remembered reading Boris mention something about this... I found the thread. Link. Also, I was researching ENBs the other day, and I remembered seeing some info on the Tetrachromatic ENB description page: Both anecdotal, but if true, it would seem that the ENB AF only applies to textures with mipmaps, whereas driver-forced or game AF applies to all textures.
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Skyrim Revisited: Legendary Edition News
Nebulous112 replied to Neovalen's topic in Skyrim Revisited (retired)
I feel like this is spamming, but make that a +2 for both of those mods.

