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Everything posted by afonik
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Thank you, Brian
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SKYRIMSE Skyrim Special Edition Default Values for All Valid INI Settings
afonik replied to DoubleYou's topic in INI Tweaking
Thanks DY and Teck 've used these with the old CK but I don't know if they are still needed: [Audio]bEnableAudio=0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [General]bAllowMultipleMasterFiles=1bAllowMultipleMasterLoads=1 [Archive]...SResourceArchiveList2=... Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa -
SKYRIMSE Skyrim Special Edition Default Values for All Valid INI Settings
afonik replied to DoubleYou's topic in INI Tweaking
Any list or recommended tweaks for the CK64 CreationKit.ini and CreationKitPrefs.ini? -
Worldspace conflicts and how to solve them?
afonik replied to darkside's topic in Skyrim Revisited (retired)
Take a look at TES5Edit Script - Find Mod Shared Cells by BobTheLawyer https://www.nexusmods.com/skyrim/mods/75614/? -
SRLE: Legacy of The Dragonborn Reqtified
afonik replied to paul666root's topic in Skyrim Revisited (retired)
Any news on Skyrim Radioactive Glorified - Interiors Compilation? It has been set to hidden :O -
DROPPED Fore's New Idles in Skyrim -- Special Edition (by fore)
afonik replied to GrantSP's topic in Skyrim SE Mods
No MO freezing on my side. It's not perfect but it's functional- 20 replies
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- SKYRIMSE
- 19-utilities
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(and 2 more)
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Skyrim Revisted: Legendary/Special Edition Question
afonik replied to DonQ's topic in Skyrim Revisited (retired)
I believe MO2 is functional enough until Tannin's NMoM release -
been there, done that
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SRLE: Legacy of The Dragonborn Reqtified
afonik replied to paul666root's topic in Skyrim Revisited (retired)
Hi paul666root Can you elaborate about ECTV? What's the plan, the big picture? What do we get from each mod? Thanks -
SRLE Extended: Legacy of The Dragonborn
afonik replied to Darth_mathias's topic in Skyrim Revisited (retired)
That's what I've been using : I've Disabled vsync on both skyrim.ini and enblocal.ini and forced it through NVIDIA_Inspector. I also have limited my fps to 58.6 on NVIDIA_Inspector. That's the configuration that plays smoother for me. -
SRLE Extended: Legacy of The Dragonborn
afonik replied to Darth_mathias's topic in Skyrim Revisited (retired)
Any special reason for not merging "Improved closefaced helmets for Undeath" in the Improved Closedfaced Helmets Patches Merged? -
SRLE Extended: Legacy of The Dragonborn
afonik replied to Darth_mathias's topic in Skyrim Revisited (retired)
BadGremlins' mods are back on Nexus -
SRLE Extended: Legacy of The Dragonborn
afonik replied to Darth_mathias's topic in Skyrim Revisited (retired)
I agree with cstarkey42. Vigor is great and although Alex9ndre have given free permissions to Enai (or anyone) to incorporate Vigor's features Wildcat isn't enough by itself for now. -
Hi Darth Try this : "I leave everything in WIldcat ON, just disabled it`s Injuries system. Everything else works well together, there are some effects that will stack in similar situations but it`s alright imo." That's what Alex9andre is using SOURCE: https://forums.nexusmods.com/index.php?/topic/3593685-vigor-combat-and-injuries/?p=39843255 I guess what I'm trying to say is: Don't drop Vigor... pls!
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I don't want you to start a fight with Lexy but I think there's no need to pull out Animal Tweaks. I think the conflicts are all able to resolve. I also think (but not sure) that CrushBoss don't agree with Skytweak changes (such the fear from fire packages) and for that reason he probably won't release a 1,46 compatibility patch. I love Animal Tweaks but I've also to note I'm using a tweaked Fewer Knockdowns version
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The Merge Plugin handles basic script fragments but is unable to deal with DLLs. Maybe it is ok to merge moreHUD. Maybe there's no problem at all. I really don't know.
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Mator states that mods with .dlls shouldn't be merged. moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge. Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207 "Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge). Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that. (and he's a trusted source on these sorts of things)." Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/ "matorteh autoMator 2 points 5 months ago* All of them except:Plugins that are master dependencies for other plugins that you aren't including in your mergePlugins that are targeted by GetFormFromFile callsPlugins that have a .dll associated with themPlugins with critical errors that would interfere with record copying that neither you nor the program can fix"
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How do I change colors in MO stylsheets
afonik replied to Razorsedge877's question in Mod Organizer Support
Take a look here: https://www.nexusmods.com/skyrim/mods/64439/? -
Almost 30 https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Conflict_Resolution&diff=74827&oldid=74826 And some of then are not so evident
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It's really a shame. It's a great mod but I guess it is the proper Conflict Resolution I'll miss the most. It's easy to resolve waifu followers but 3DNPC demands proper TES5EDIT proficiency. Again, it's really a shame... maybe in the near future
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Skyrim Revisited: Legendary Edition News
afonik replied to Neovalen's topic in Skyrim Revisited (retired)
ALT + left click and you can use the arrow left key to close -
Humm... I wonder what you're going to say... Is is something about SKSE?