Jump to content

afonik

Citizen
  • Content Count

    170
  • Joined

  • Last visited

  • Days Won

    2

afonik last won the day on May 15 2016

afonik had the most liked content!

Community Reputation

17 Great

About afonik

  • Rank
    Guard

Profile Information

  • Location
    Portugal
  1. Besides the crash/error message (which I also get) all executables do work well, don't they? At least I'm not noticing any other errors
  2. Thanks DY and Teck 've used these with the old CK but I don't know if they are still needed: [Audio]bEnableAudio=0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [General]bAllowMultipleMasterFiles=1bAllowMultipleMasterLoads=1 [Archive]...SResourceArchiveList2=... Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
  3. Any list or recommended tweaks for the CK64 CreationKit.ini and CreationKitPrefs.ini?
  4. A utility mod between skimpy armors? Wow! Double Wow!! Congrats!
  5. Take a look at TES5Edit Script - Find Mod Shared Cells by BobTheLawyer https://www.nexusmods.com/skyrim/mods/75614/?
  6. Any news on Skyrim Radioactive Glorified - Interiors Compilation? It has been set to hidden :O
  7. No MO freezing on my side. It's not perfect but it's functional
  8. I believe MO2 is functional enough until Tannin's NMoM release
  9. Hi paul666root Can you elaborate about ECTV? What's the plan, the big picture? What do we get from each mod? Thanks
  10. That's what I've been using : I've Disabled vsync on both skyrim.ini and enblocal.ini and forced it through NVIDIA_Inspector. I also have limited my fps to 58.6 on NVIDIA_Inspector. That's the configuration that plays smoother for me.
  11. Any special reason for not merging "Improved closefaced helmets for Undeath" in the Improved Closedfaced Helmets Patches Merged?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.