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EssArrBee

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Everything posted by EssArrBee

  1. MO allows files in BSAs to overwrite loose files as long as the install order is correct. We switch to a recommendation of BSAs over loose files because of the new file priority system of MO 1.2.9. You can still use a mix of BSAs and loose files, but BSAs are smaller on disk and performance is probably bit better, especially with a HDD.
  2. I made a STEP Plugin for people that don't use the patches. It is just the SMIM plugins, No NPC Greeting, and No Spinning Death in one plugin. SMIM has a merged version of the plugins if you choose one of the install everything options in the fomod. If you use custom options you have to open up the archive and extract the correct merged plugin from there and it can load pretty much anywhere just like the other SMIM plugins.
  3. MO is a portable app, you can pack up the whole MO folder and put it on a thumb drive (a big ass thumb drive ) or some other storage and put it on someone else's system. They will need a copy of Skyrim of course. LOOT is integrated into MO and it is v.5, but that is fine since it didn't change the way it orders mods in v.6. I wouldn't pack up the whole Skyrim directory though unless you really want to, but if someone has Steam, then just make them download it.
  4. Probably a few months, 2.2.9 just launched, so we aren't going to come out with a new guide right away. The packs themselves probably need to be worked on a bit too, we seem to have different structures for some packs, so there will probably have to be a little wiki development before we can update again.
  5. You should rename the optimized textures of your DLC if they have the same name as the DLC. Just OPT to the or something that lets you know they are the opted textures. The new install order lets you order the unofficial patches correctly so that files overwrite properly. Make sure the left pane looks like the 2.D Fixes section exactly as we have laid out. Loose or BSA does not matter as long as it is in the order we have listed. Optimized textures go between the DLC and the Unofficial Patch for that DLC. Okay, now your load order is pretty bad because you lots of redundancy. You can't use Complete Crafting Overhaul and Ars Metallica. All those imp_helm plugins need to go because you have the ICH Legendary plugin instead. Unofficial High Resolution Patch.esp CANNOT be ticked if you don't use the HRDLC plugins or you will crash. You are also missing quite a few patches. Go to the STEP Patches page and look at all the plugins listed that one of the STEP Patches replaces and maybe add those patches back in to your load order to get those mod to be compatible. It kinda looks like you have a mix of STEP 2.2.8 and 2.2.9, so maybe consider going through the mods you have with an eye for detail.
  6. Maybe, I have some naked Couriers, well they do have shoes. I may need to look at the leveled lists, but I really hate going through that stuff.
  7. First off, use the STEP Combined Plugin and put it before the Bashed Patch. Otherwise put them new stuff anywhere because they don't matter. The Famrhouse Flickering plugin is included in USKP, just make sure the DB plugins go behind their regular counter parts, and consider using the Merged version instead.
  8. Find the mod your copying from in the left pane, right click-> show in explorer. Find the mod you want to copy the files too, do the same. Copy the files from the first mod to the second mod. Then in the left pane again, right click->all mods->refresh.
  9. It shouldn't go back to the overwrite folder over and over again, just the first time you run it. MO should just keep it right where it is everytime you rerun from now on. If you make a new profile then you'd have to move it from the Overwrite again since you'd want a new bashed patch for each profile, but once that is done it should stay in the mod folder you created.
  10. The old bashed patch becomes the new one when you run the patcher. No need to delete it. Always put the Bashed Patch mod you created where we have listed in the STEP guide (at the bottom). In the right pane, the only thing that should load after the Bashed Patch, 0.esp is the Dual Sheath Redux plugin you generate with the patcher, if you aren't using that mod then disregard.
  11. Any recommendations on what to optimize? I'm thinking the stuff from ETaC might be 2k and I'm already getting pretty bad performance because I can't stop adding gameplay mods. Might have to drop it down to get some FPS back because who really likes dropping mods, am I right?
  12. Don't use the plugins from this mod and see how much different everything looks. The plugins take stuff from certain worldspace Blocks and put them in the Tamriel worldspace which eats up performance.
  13. Yes, that is the correct way to do it. Welcome to STEP!!!
  14. Any additional mods? I haven't had a problem with Alternative Start once yet. It is hard to troubleshoot that mod when I can't get it to break. :confused: I actually decided to take a little break after STEP 2.2.9 launched, even though I said I'd return to F&L afterwards. I'll probably get back to testing everything again soon, but it really takes a lot out of you when all you do is test, troubleshoot, and write instead of play. NV Redesigned 3 looks pretty good, so I'll definitely test it out when I start doing that again. Maybe sometime this weekend when I finally finish writing the DDSopt instructions.
  15. Only clean the mods that there are instructions to clean. You shouldn't be doing it for every mod, some mods have ITMs and UDRs that need to be there and cleaning them will mess up the mod.
  16. They are different. If you go to the conflicts tab with MO you can see all the files that are overwritten and EDT2 doesn't overwrite EDT at all. The author just didn't name things very well. He is a bit crazy though.
  17. No you don't download Fallout MO. You just use the same copy you got from the Skyrim Nexus because that is the current version. The Fallout page should actually be closed. When you install the Skyrim version in a different game folder it will ask you upon start up what game to use MO for. That error you got is the old version not being compatible with the current NXM links.
  18. Yeah, it should be worded differently. There is a separate ESP in the files after you install the BoS. You have to manually move the contents of that folder to the top level so it overwrites the regular stuff. Right click the mod in the left pane choose view in explorer and then move the contents of the ICH folder to the top level and let it overwrite. That should be it.
  19. MO cannot be used for every game with just installation of the program. You must install a separate instance of MO to use if for each game you want to use it with. So if I own Oblivion, FNV, and Skyrim I need three installations of MO. YOu put each one in it's own folder, preferably in the game's root folder, but not in the Program Files or Program Files (x86) folder. To troubleshoot the handling on NXM links there is some info on the MO wiki that may help, here. Just look for the nexus stuff on that page. Also, check the Downloading tab for some additional info.
  20. Do you have separate installations of MO for each game?
  21. YOu could still use the Uncapper to customize the type of character you want. Requiem probably slows downs leveling a bit and so you could increase the weight of some skills and decrease others. Something like a Ranger could have more weight toward Archery, Light Armor, One-Handed, Sneak, and maybe one magic like Illusion, and decrease weight of Heavy Armor, Two-Handed, the other Magicka schools. Just make sure that any of the SkillExpGainMults and PCLevelSkillExpMults are not set to zero. If you want to not contribute to Player Character level when that skill levels, then set it to .1 or .2 so that it takes 10 or 5 levels of that skill to contribute as much as one default level up. Here's an example of my ranger: This is not my Requiem INI though, this part is for a regular playthrough with a default of .7 as the starting point that all skills are increased and decreased from for the speed they level. Then This is how much they contribute to overall player level with crafting dropped way down so I couldn't spam even if I wanted to.
  22. This is the update that will put this mod over the top: Version 1.10Degradation rate and break chance now scales with material type. From least durable to most durable: Wood, Fur, Leather, Iron, Steel, Elven, Falmer, Glass, Orcish, Dwarven, Ebony, Daedric, Dragon. Items that break now break into "scraps" that can be sold or forged into materials at the smelter. Fixed an issue where a blacksmith/fletcher could fail to temper an item.Scaled degradation rates, and weapons break into raw materials. Going to have some fun before bed I guess.
  23. Mod organizer doesn't install in the data directory. It uses a virtual folder so you don't have to clutter up your SKyrim install.
  24. Need to update the author's name to avoid confusion. He just goes by dDefinder now.
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