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Everything posted by TechAngel85
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ACCEPTED Superior Chaurus - 4k Retexture (by Shoyguer)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
So what's the final say on this one for everyone?- 15 replies
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These are not covered by anything. There are a few conflicts with BoS to hide, but an easy add.
- 1 reply
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- SKYRIMSE
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Tested. Not needed. The texture is being provided by another mod so I'll just include the height change in the STEP Patch to fix that.
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From what I can tell, 90% of the time these are much better than what we have. Most are provided by USSEP and there are some that you could say USSEP is better. However, as the author states in one of their posts, you have to have the mods listed in the description for the mod to work 100%. We don't use any of these mods, but we do have them covered. Therefore, the bigger deal with this is that it will require us to export FaceGen data from the CK to get it to work 100%. For now, I say we just hold off on this.
- 2 replies
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- SKYRIMSE
- 08-character appearance
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ACCEPTED Hearthfire Extended (by Kinaga)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Any additional comments on this one?- 25 replies
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- SKYRIMSE
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Anyone care to comment since I got the rest of the shots up? I'm thinking it's a go.
- 19 replies
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Discussion topic: SSE Display Tweaks by slavicpotato1 Wiki Link
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- SKYRIMSE
- 02-extenders
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Discussion topic: TK Children SE by tktk1 Wiki Link
- 7 replies
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Lore-Friendly Race Heights (by MrChipster31)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Yes, to align with Oblivion for consistency.- 6 replies
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Discussion topic: Lore-Friendly Race Heights by MrChipster31 Wiki Link Thoughts on this? It would be incorporated into the Patches.
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- SKYRIMSE
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DROPPED Useless Patches Collection (by mnikjom)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Yeah, you can ignore it for now.- 12 replies
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- SKYRIMSE
- 20-patches
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DROPPED Useless Patches Collection (by mnikjom)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Sounds like he's just going to be giving it a good look over. Maybe BDS updating forced that, which was my goal when I changed the name BDS plugin during the v3 update. I wanted to invalid all the small patches around to force people to take a hard look at their patches and decide if they were really still needed or not. If it's takes too long, no big deal. These patches were just reducing the size of the STEP CR Patch. We can incorporate them, if need be.- 12 replies
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DROPPED Useless Patches Collection (by mnikjom)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Updated mod instructions for the removal of BDS patches.- 12 replies
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DROPPED Better Dynamic Majestic Mountains (by ThatSpartacusGuy)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Mod dropped. Update to BDS v3 for the Guide, if you haven't already. Regenerate DynDOLOD. xLODGen regen is not necessary. -
ACCEPTED Better Dynamic Snow SE ( by SparrowPrince)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Just use the "Brighter Material" option and skip installing the projected diffuse. The "No Glacial Snow" is user choice.- 13 replies
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SKYRIMSE How to change a mod's Master?
TechAngel85 replied to folgore's question in General Skyrim SE Support
What I do and copy the plugin and rename the copy to the old name. Then load both old (copy) and and new master with the plugin that needs the name change. From there, you can then change the master's name in the plugin's header. When you've saved and are done with the old master (copy), delete it. Working from a copy ensures your not messing with the original so if something goes wrong all you have to do is remove your copy and start again fresh. -
ACCEPTED Gemling Queen Jewelry SE (by Saerileth/lordjoseph7)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Thanks! I'm still curious to know what they may find in their digging around.- 20 replies
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If you're using the CK, it will purge these masters. I highly suggest using CK Fixes.
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It's not my mod. SomeRandomGuy is the creator and author. I've been working on and maintaining it for some time for him. I've asked him to do that very thing, but he doesn't want to do it.
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Unfortunately, I'm retiring from EVT after the last update. The mod is simply too much work for my tastes due to the numerous options. One small change can cause a cascade of updates to other files to ensure everything matches up and even though I tested the last update for 5 hours with various options there was still at least one thing I missed due to the sheer size of the mod...not my cup of tea. You can try to turn down the brightness when generating. I'm not sure this will affect the trunks or not with 3D trees, but it's worth a try.
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Cannot get Dyndolod to generate static tree LOD
TechAngel85 replied to Trishy's question in DynDOLOD & xLODGen Support
EVT will be updated in a bit. I'm just doing some testing to ensure I haven't missed anything (there are a lot of options to test ). That should take care of #1. -
Assuming your using 3D Trees, you can install the Alt Branch textures from EVT and just choose the Darker Snowy / Light Snowy options. This will install slightly darker textures for those snowy trees, which will give a darker LOD.
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Following CreateStaticTrees Workflow
TechAngel85 replied to z929669's question in DynDOLOD & xLODGen Support
Thanks! I'm already done with the update, though. Not planning on working on EVT anymore after this. Any additional tree work from me after this will be completely my own work. You have my attention, though! -
Following CreateStaticTrees Workflow
TechAngel85 replied to z929669's question in DynDOLOD & xLODGen Support
@Sheson When creating the 3D Hybrid files, are the default shaders on the branches that are copied from the full version okay to use? Also, the flat planes are only for trunks so they only need to be as tall as the trunks, correct? In other words, if the trunk only goes up to z=1000, but the branches continue up to z=1300, the flat planes of the hybrid mesh only need to to z=1000, correct?

