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TechAngel85

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Everything posted by TechAngel85

  1. Do not think of SMAA and the driver AA as linked. They are not. Regardless of how you set up the drivers, SMAA should still work. The drivers only affect the game's AA and nothing else. So ENB AA and SMAA will not be affect by the driver's settings. You simply can not run driver AA and ENB AA together. I'll have to do some testing to confirm, but I'm 90% sure this is the case.
  2. xEdit Guide This is a comprehensive guide to the xEdit programs (TES4Edit, FO3Edit, FVNEdit, TES5Edit, FO4Edit, SSEEdit).
  3. Just move it to your optional ESPs. Double click the mod and you'll see the tab. Just click the tab, then click the plugin, and click the up arrow.
  4. The driver AA settings only refer to what happens within the game itself. These driver settings should have no effect on SMAA as it is a hooked process and will apply its own AA regardless of the driver settings. So when using SMAA in Skyrim, you should leave everything on their defaults so that you're not processing AA twice and causing an unnecessary performance loss. If you want to run SMAA and also have Transparency AA, then you need to set Mode to "override" and Transparency Supersampling to "2x Supersampling". I'd have to test this to be certain, though since it's been a long time since I've ran with that enabled. If you do enable Transparency AA, have a close look at fires. The transparent part of the fire mesh often causes the most issues and will look like this: With that said, I personally run ENB AA with SMAA to get better results. My driver AA settings are always on their defaults for Skyrim. With this set up I never see any jaggy lines in game.
  5. This is not the one you've been working on; however we could combine the two when the time comes.
  6. Thanks! I've updated those few things. As for AF, in all honesty, it doesn't matter. You can run either one or both together; the performance difference is not noticeable on my current system. However, Boris says you should use the ENB AF because it skips some textures that he says shouldn't have AF applied to, whereas, the driver version does not. Who am I to argue with the ENBSeries creator? He knows better than I. So technically, yes, you can run whatever you like and it'll still work. I'm simply following Boris's recommendations for ENB users.
  7. I've updated the Guide. Uploaded new images for the new settings. The images are better quality as well.Added missing/new parameters where neededUpdated the guide to reflect more towards Skyrim usersBetter defined some parameters for non-Skyrim users
  8. If this is truly not working in FNV, then is should be reported to Boris. I don't have the game installed or I'd test.
  9. Core is marked with a green bar on the left on the tables. Extended are mods that are not green.
  10. Leave it set to false. Leaving it to false allows the driver to manage the memory. Setting it to True will enable ENBoost memory management and override the driver's. This is generally not needed and was developed for older video cards to get around some problematic CTDs, if I recall correctly.
  11. Did you clean the new DLCs with TES5Edit?
  12. Posts limit per page is 15, I think, so the next post will always be placed on a new page.
  13. Yes, that will be completed as well.
  14. Yeah, it's been covered on the Dropping of SRO admin thread and the Snowy Area compares.
  15. It's not what you're thinking. Check admin thread for Dropping SRO. It has nothing to do with what Phazer11 has been doing.
  16. Updated mod to v3.7. Changes are for STEP users only. STEP users will want to update this time. Changelog: Just Ice has been accepted for STEP v2.2.9.1. The STEP option in the FOMOD installer has been updated to reflect this by now installing Just Ice in addition to Moss Rocks, Suped-Up Stalhrim, and Terrain Bump.
  17. This might help: https://wiki.step-project.com/Guide:ENBlocal_INI/Memory
  18. You can keep that parameter disabled and still use an ENB if your system can handle it the ENB Preset. You simply won't have the ENBoost feature.
  19. Discussion thread: STEP Texture Compilation by TechAngel85 and the STEP Team Wiki Link Dropped in v2.2.9.2 ReadMe A texture compilation from various mods (used with permission) to ease the STEP install. Currently only contains a few landscape textures. Removed from the guide because it has been added into the STEP Compilation in STEP 2.2.9.2.
  20. Please see the Changelog.
  21. Z already leaked it on another thread so no secret anymore.
  22. This mod is being re-added to STEP since the dropping of SRO.
  23. Sheson stated that there should be any issues, but you never know. I'll be starting a new game with this release because so much has changed.
  24. Moss Rocks in included in The Ruffled Feather installation so as long as you install that mod, you'll be good. v2.2.9.1 will be released this weekend if all goes as planned.
  25. Ah, I never run it through MO. When I use Nifskope it's always to do some minor work that doesn't require the texture to be loaded. Good know to load it through MO, for future reference.
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