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Everything posted by TechAngel85
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SKYRIMLE SUM - SkyProc Unified Manager (by Leviathan1753)
TechAngel85 replied to darthbdaman's topic in Skyrim LE Mods
You really shouldn't need to run DSR very often. I haven't ran it in forever and never have issues. -
Missing Texture for Ebony Blade Sheath
TechAngel85 replied to MonstarVirus's question in General Skyrim LE Support
The external installer shouldn't be used for any mods STEP. It will run for a couple of them automatically as needed. -
Missing Texture for Ebony Blade Sheath
TechAngel85 replied to MonstarVirus's question in General Skyrim LE Support
I think he's saying he turned the internal one back on as he was using the external installer. -
[enbboost] Question about setting ini
TechAngel85 replied to jyujinkai's question in General Skyrim LE Support
Okay, first you have to look past the names of the parameters because there is nothing we can do about those. False = disabled/off True = enabled/on With DisableDriverMemoryManager, we want to allow our hardware to manage the memory; therefore, we do not want ENBSeries managing it. This parameter is mainly for AMD users with older cards. Turning this feature on (setting to true), enables the ENBSeries memory manager. Leaving it disabled (false), allows your hardware to manage the memory. Again, we want our hardware to do the managing so we leave it turned off (false). With DisablePreloadToVRAM, we find the same thing. Setting this to true will disable the preloading of textures and, thus, they will not be loaded until they are visible. This is not the behavior we want and it is not recommended to run with this feature on (true). Therefore, we leave this feature disabled (false). Do not think of the question you're asking yourself. Think, "do I want this feature on or off? False = off. True = on. -
STEP v2.2.9.1 Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim LE Guide
This is how we have it handled in the instructions. -
Fore's New Idles in Skyrim - FNIS (by fore)
TechAngel85 replied to WilliamImm's topic in Skyrim LE Mods
If it's just a general update, it should be fine. Most mods can be updated without issue. -
[enbboost] Question about setting ini
TechAngel85 replied to jyujinkai's question in General Skyrim LE Support
You're reading and analyzing it way too much. I'll address this when I have more time and am not on my phone. -
Wiki Editors: Changes to Notification Templates!
TechAngel85 replied to z929669's question in Wiki Support
Well, it reads the user needs to put one in manually. So I suggested just putting one into the templates so the user wouldn't have to worry about it. That way whenever a template is called on a page it automatically adds a line break.- 14 replies
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Wiki Editors: Changes to Notification Templates!
TechAngel85 replied to z929669's question in Wiki Support
Could we not just add a line break into the templates to prevent that?- 14 replies
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Should I Merge The "SMIM Update to 1-80 from 1-76" File
TechAngel85 replied to TheGamingGeneral's question in General Skyrim LE Support
Merging will be okay. -
Question regarding 2.B. Clean the Update ESM
TechAngel85 replied to TheOne320's question in General Skyrim LE Support
If you do that, skip the cleaning for the other DLC, as well, until you can clean Update.esm -
Question regarding 2.B. Clean the Update ESM
TechAngel85 replied to TheOne320's question in General Skyrim LE Support
I've completed that section of the Guide without issue unless something changed from MO v1.3.7 to v1.3.8 which is causing it. I could check again tonight if no one else gets to it before then. -
I'd still like to compare against the vanilla originals in Nifskope to make sure nothing is missing too, but you may have already done that.
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ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
TechAngel85 replied to DoubleYou's topic in Skyrim LE Mods
My second run for Extended was under 1.4gb. I'm going to run it again this evening since CRF added a mill and the new UPs seem to have edited a lot of placed objects. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
TechAngel85 replied to DoubleYou's topic in Skyrim LE Mods
Been working and busy so I haven't had time to check. Most my posting has been from my phone. -
Question regarding 2.B. Clean the Update ESM
TechAngel85 replied to TheOne320's question in General Skyrim LE Support
Where do you have MO installed? -
Question regarding 2.B. Clean the Update ESM
TechAngel85 replied to TheOne320's question in General Skyrim LE Support
Sounds like you didn't check the box in TES5Edit to backup the plugin. You have to have that box checked as well as the plugin checked after the cleaning is done and before you close the program. -
Anymore luck with the issue?
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ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
TechAngel85 replied to DoubleYou's topic in Skyrim LE Mods
Yeah, it should be active. -
Windows 10 - Overall Review and Modding
TechAngel85 replied to TechAngel85's topic in Step Banter Inn
Launchy is nice but takes time and effort to set it up for the first time. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
TechAngel85 replied to DoubleYou's topic in Skyrim LE Mods
This is for STEP use and for STEP specific discussion. The other is used by Sheson in place of his Nexus thread. -
1.E.1.2. Nvidia Users - Question
TechAngel85 replied to jyujinkai's question in General Skyrim LE Support
Just leave it on its default value. The Inspector Guide explains in more detail. -
Huge Fps Drop When Using ENB's
TechAngel85 replied to Auildere's question in Post-Processing Support
Laptops have a limited range of resolutions they can run. That might be one that your laptop cannot run in. Check the Screen Resolution settings in Windows to learn which resolutions your laptop can display. -
Missing Texture for Ebony Blade Sheath
TechAngel85 replied to MonstarVirus's question in General Skyrim LE Support
That looks like a custom weapon that isn't in STEP. Do you have any mods installed which affects weapons beyond what is in STEP? I investigated GSaSR more. It seems like everything is right in the files. The meshes are pointing to vanilla paths except with a custom scabbard was made and those point to the correct path as well. I turned to BSW next. It doesn't even touch that file. I have yet to try it out in game to see if it's working on my STEP setup. EDIT: Mine is fine... You must have something messed up. Comparing mine to yours above, you have the wrong scabbard size installed. Reinstall GSaSR.

