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About TheGamingGeneral

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  1. Annnnnndddddd... you don't talk about SSE... Anyway the rest is cool.
  2. ok so I just re-do the LOOT, TES5Edit order, and the bashpatch?
  3. ok but when I go to fix it the values marked by Neovalen are the same as they are already...
  4. So I am confused about this section of the guide.... " Manual TES5Edit Cleaning Required: Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited". Solution: Delete the wild worldspace edit. Open TES5Edit then select ELE_Legendary_Lite.esp and click [OK]. Navigate to ELE_Legendary_Lite.esp > Worldspace > 00020DCB BlindCliffCaveWorld and edit Object Bounds > NAM0 - Min > X to -37.000000 and Object Bounds > NAM9 - Max > Y to 8.000000. Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]. " The values presented are the defaults... in mine anyway. check the attachment. Thanks
  5. hey thanks! :) putting the output folder outside the skyrim directory worked! :)
  6. "Can't create directory "C:\Games\steamapps\common\skyrim\Mod Organizer\mods\Falskaar optimized\Falskaar optimized\Falskaar optimized\Falskaar optimized\Falskaar optimized..." sry BTW I thought I had put it in the original post
  7. So I am trying to optimize the Falskaar textures. But when I try it spits out a error and it creates a million folder each one inside the last... IDK what to do following this guide: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing Thanks
  8. Alright. I was thinking quest mods. Also how easy or difficult is it to do custom conflict resolution?
  9. How difficult is it to add mods to SR:LE? And should they be installed at the end of a SR:LE install of what?
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