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TechAngel85

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Everything posted by TechAngel85

  1. Found it: http://www.flamingpear.com/freebies.html Don't know if it'll work on your version, but that's it.
  2. What version of PS are you using? There is a plugin set call "Flaming Pear", that adds filters. A few of these are for Solidify. The will be helpful for your diffuses that you are painting the background there. What that does is it takes the image with a transparent BG (you'll have to remove it by using the Alpha cutout) and makes it the color of the image. So you'll see browner, darker bg around the stems and the leave color around the leaves. Should prevent you from having to paint and do it quick and easy. Like this:
  3. These are INI settings that color the color: [Display] fSnowSSSColorB=2.2 fSnowSSSColorG=1.9 fSnowSSSColorR=1.0 iSnowSSSCurrentColor=3 I know Cathedral Landscape and Majestic Mountains has them. Fairly positive it's not the material color because that seems to be white on all the objects. I don't remember if you can change color with xLODGen.
  4. You have it reversed. Look at the last image of the landscape. All that blue is the landscape and everything white is an object. Not at all BDS. The last image looks like the ice shader so that's likely correct. The footprints will be from Footprints mod.
  5. Diffuse alpha is cutout. Everything white will be cut out and used as the texture. I would imagine your normal map alpha for specular would need to be even darker than that. Cathedral's darkness is more of what I would expect from my experience.
  6. That looks like LOD snow, but you may have a mod that is changing the material color or LOD color via plugin or INI.
  7. Yeah, Sparrow is suppose to be expanding and possibly reworking Just Ice at some point. It's on his agenda to tackle at least. I have no strong feeling on this mod. I haven't redone any of my LODs in a while so I'm out of the loop on testing this one.
  8. I see Z kind of answered this, but we always take our own compares for several reasons, but the main reasons are... We need to know what mods look like with the Step SkyrimAE Guide setup We need to know what mods look like in real gameplay scenarios We need proper compares with no camera movement between them As Z mentioned, this is all for our Guide and authors will hardly ever have all the compares we need because the likelihood of them running a pure setup from our Guide is quite low. Btw, I gifted you the Mod Author badge and user group. It'll open up some extra forums and remove most restrictions that might have been in place.
  9. Updated for latest FOMOD changes
  10. Updated instructions to hide files that are now provided by a patch from Fixed Mesh Lighting.
  11. Updated mod instructions to include Rustic Animated Potions patch.
  12. Thanks! I'll have this fix over the next day or so.
  13. If you know what you're doing, you can swap them out, but it requiring editing the LW Patch and the PP Patch to rematch the light colors, settings and references. It is possible, but you need to know what you're doing in xEdit. The reason LoSII is not used is because it deviates from the vanilla style too much, which conflicts with our Mandates.
  14. Author updated with changes from Fixed Mesh Lighting. Woot!
  15. With DynDOLOD and all the Add-ons that Z has made, you can get 3D LODs with just about any trees now.
  16. We can accept this one. With the change to Ambience the color is not going to be a bit deal.
  17. I vote to accept this one. The gameplay mechanic is fun and makes sense, imo. The new shader is way better.
  18. I'll also vote to add this one. That quest is sorely lacking, so any additional content for it would be good.
  19. I really like this and the fact that it restores the reflect ability to the shield, which the lore says it has. Vote to accept it.
  20. These work fine. Should be an easy add.
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