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Everything posted by redirishlord
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Skyrim Revisited Pre-Release Feedback
redirishlord replied to Neovalen's topic in Skyrim Revisited (retired)
Congrats Darth & Lexy, all the best to your family, be well -
These are bundled into your Thieves Guild Requirements mod with the latest update, along with selling Barenziah's gems?
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SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry, it was midnight & I fell asleep, but coffee's on now. I'm hoping adding NARC to your Animal Tweaks merge is straightforward, since both are supposed to address some of the same behavior. Glad to hear you didn't see issues in xEdit. Sorry to hear about Wyrmstooth, while it's not an issue for those that have the file, it's got to be a nightmare when you are trying to curate a wiki. A shame the author didn't leave a "will" with hostiing instructions/permissions. >>> Edit: Just finished reading 123 pages of the Modular Patches thread, my brain is full, may I be excused? Learned a lot though; removing Burn/Freeze/Shock Effects as it seems to be a prime issue cause, removing Footprints as I rarely notice it in game, holding off on iNeed and Loot & Degradation to further lighten my load. -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Haven't got things* together enough to play :-( Currently fiddling with Dreadflopp's modular patches, hope to fire things up this weekend. * meaning my installation, since I couldn't leave well enough alone. -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
You might consider Northern Encounters and Extras which doesn't show any conflicts in MO and adds many encounters to the Sea of Ghosts region. Skyf0rger posts: [spoiler=Nexus forum text] "I'm happy to report that this mod is almost perfectly compatible with SeaPoint Settlement. That mod adds a seaside village N of Lecter's Lodge and a hunter camp and dock in front of the cabin to the NW where R's "dearest friend" now resides. I examined the area thoroughly, and the only issue I found was that the pile of logs in front of dearest friend's cabin is now floating. The hunter does have a bit of a problem navigating around the exterior of the cabin, but that's hardly an issue since he/she generally just sits by the fire anyway. Also, Lecter's Lodge is a bit less remote now, but he's still a little ways away from the village - close enough to have a place to go for supplies if he needs them. Note: This is also compatible with Elianora's Serenity ship player home mod, which adds an optional dock to SeaPoint Settlement so her ship can be docked there. Your mod is also completely compatible with Ravenscar Village, added by the Hroldan Nightgate and Sawmill Villages mod. https://www.nexusmods.com/skyrim/mods/40970/?" So Seapoint Settlement & Elianora's Serenity play nice with it, as does Hroldan Nightgate and Sawmill Villages. Update from Dreadflopp's Modular Patches STEP forum: "Northern encounters need patching for realistic nees and diseases, alternate start (if you use it) and consistent older people. It also overwrites entries for falskaar which I am not sure how to resolve so it would be best to ask the author of northern enc. for falskaar compatibility." -
You might also consider tweaking Enhanced Camera's .ini file re- camera position.
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SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Re- Summerset Isle; IIRC it requires you complete the Mage's Guild plotline/be the Archmage, so perhaps best as an optional for certain characters. I have it in a separate profile installed between Falskaar & Wyrmstooth (with FS & WT installed similar to SRLE wiki) where it is overidden by Better Males, DynDOLOD, Immersive College of Winterhall, Mature Skin, Moonpath to Elsweyr, Shezrie's Old Hroldan, Skyrim Flora Overhaul, Skyrim HD, The Gray Cowl of Nocturnal & "" Flora Overhaul, Vivid Landscapes (according to MO's conflict tab 225 files). tl/dr: Probably best to follow Nearox's instructions & load it early so it's overwritten. I was Beyond Reach curious, but before digging into SRLE: Extended & now Dread's modular patches I was unable to launch with it + "everything else". IIRC it conflicts/overwrites a lot, so probably needs installed early. It would certainly be an interesting addition, and conflict resolution/install instructions would certainly benefit the community. -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Good call, I'm using the STEP Extended patch which fights over an ELE master with the SR CR. Since SR gives instructions (and urges I do it myself, homework, ugh: learning) and I've probably created all manner of issue trying to pair STEP & SRLE I planned to make a custom SR CR. I had a working build (as detailed on my STEP profile page), but I couldn't leave well enough alone (too many shiny objects on the SRLE: Extended list, Dreadflopps modular patches caught my eye as well), so I'm back to tinkering (downside to the bike running well, time on my hands). -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
I caught the Lore Weapon Expansion & forgot the Unique Uniques master issue. Corrected my merge as follows: Select Equipment Merged; DGRuneWeaponFXSReplacer (STEP) PrvtI_HeavyArmory (a CCOR optional) [Relev] Craftable Horse Barding (SRLE) Faction Crossbows (SRLE Extended) [Delev, Relev] BlockSparkles (Improved Weapon Impact, STEP) 01ERA (EotW Journeyman Armor) BonemoldWeapons BosmerHeadresses (SRLE Extended) El_WayfarersCoat (SRLE Extended) FFMace FFScimitar TheLily (SRLE Extended) Insanity's Umbra Sword NightingaleArrows (SRLE) Saeri_AetherialCrown (SRLE) The Thegn Thid Era - Dwemer WeaponsOf3E [Relev] InsanityEbonySword So, I added Dawnguard Rune FX from STEP & I'm pulling the KS Wigs & putting them into a face related merge: Select Faces Merged; Beards (STEP/SRLE) Brows (STEP/SRLE) DredTent (Dread Tentacles HDT Argonian hair*) NB-Scars (SRLE) KSWigs (KS Hairdos, SRLE, as craftable follower wigs) * If you haven't seen the argonian tentacle hair, treat yourself it's awesome (lore be damned in this case). I'm wondering if I can get away with combining Landscape & No Snow mods together: Landscape And Environment Merged; Blowing in the Wind HoldBorderBanners Laundry MoonGlow PilgrimsDelight SkyrimImprovedPuddles-DG-HF-DB Prometheus_No_Snow_Under_the_roof Prometheus_NSUTR BDS Patch Prometheus_NSUTR Falskaar Dock No Snow Under The Roof - CRF Patch NSutR RRRE Patch Whistling Mine - No Snow Under The Roof AshRocks SulphurRocks All of these process fine in the merge script plugin, but I won't have much time to test in-game 'til the weekend. Finally, should I be adding Bash Tags to the "merge.esp", some included plugins have them but tagging the merge plugin seems indiscriminate? -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
A day for classics, from Thunder-Khajiit (repeat three times & finish with a "HO!") to favorite Skyrim weapons. I found Immersive Weapons underwhelming (compared to Immersive Armors, which set the bar high), so I rounded up the most interesting weapons I could find with DSR compatibility as my guide-star. I linked FrankFamily's Chrysamere & Ice Blade, but Insanity Sorrow has another take on those so you might want to compare & contrast. Thanks for the tip on Ghosu's Horker Weapons, I'll check that patch now. * Belated edit: the issue with Saeri's Aetherial Crown was my own doing (I had the replacer esp from an incorrect compatibility patch), Lore Weapons Expansion is a master for a Weapons & Armor Attributes patch & finally KS Hairdo has a Craftable HDT Wigs version (for followers) that merges (in LWE's place so I didn't lose a slot). * edit: got, love it, dropping my arbitrary orc-stats esp & going with CACO, tec. compatibilty. Good find TirigonX, many thanks, community ftw! -
FWIW; You can preview the relevant textures in MO's right pane under the data tab, HQ Paper & MAPS both involve battlemap 1 & 2. HQ Paper is cleaner & brighter, MAPS is dirty & weathered, I prefer MAPS. I do notice the maps in Skyrim, in fact the tabletop in Dragonsreach reminds me (a little bit) of the tabletop in Dragonstone (GoT ftw). Not sure whether the flags or wooden army tokens would be more uncomfortable.
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SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just sharing my tinkering, not trying to make more work for you Btw, I added NARC as the first item in Animal Tweaks and that addition seemed to process fine. No user feedback listed in the merge plugin program, I'll post results once I've misbehaved near some animals in-game. >> Edit << Food for thought, as I know you have enough on your plate. I merged the following mods into my Weapons and Armor merge; Lore Weapon Expansion Private I Heavy Weaponry (CCOR version) Craftable Horse Barding Ghosu Horker Weapon Pack (orc stats version) Unique Uniques Faction Crossbows (Compatibility & leveled lists version) Block Sparkles (Improved Weapon Impact) 01 ERA (EotW Journeyman Armor) Bonemold Weapons Bosmer Headress Bosmer Headress leveled lists (Bosmer Headress dependency) FF Flanged Mace FF Scimitar The Lily Insanity's Umbra Sword Nightingale Arrows (CCOR version) Saeri Aetherial Crown * The Thegn (ebony stats) Third Era Dwemer El Wayfarer's Coat Weapons of the Third Era (Sharlikran's version) Insanity's Ebony Sword (standalone version) * load HF + CCF The weapons are linked to their Nexus pages for your convenience (I think they would be good additions to your pack). Everything merged smoothly, but Saeri's Aetherial Crown will show an irreconcilable error if you don't load HF and Clothing & Clutter Fixes (merge script plugin will not highlight htem in red for you). I avoided merging any mods with a Scripts folder (looking at you Dawnguard Arsenal). I assume just adding the new items to your current merge will work without error as well. Don't forget to re-install ALODSRP (A Lot Of DSR Packs) so it can select the appropriate meshes. Some other (Script containing) armor & weapons you might like; Ashara's Princes of the Woods Artifacts of Boethiah Chrysamere the Paladin's Blade Ice Blade of the Monarch Lore Weapon Daedric Crescent Lore Weapon Relics of the Crusader Unique Bows, "" Redux & these textures, because of course. -
SRLE Extended String Count Testing
redirishlord replied to linar9415's topic in Skyrim Revisited (retired)
Interesting NPCs really deserves it's own STEP Pack with EFF, other fully voiced mods & the stability to roam Skyrim with a D&D sized character party ( player + 5-7 npcs ). Just my humble opinion, and don't forget to check out his radio station for FO4 -
SRLE Extended Mod Suggestions
redirishlord replied to Darth_mathias's topic in Skyrim Revisited (retired)
Suggestion re- Landscape and Environment Merge in SRLE: Extended Guide; I've added Hold Border Banners, Immersive Laundry (not currently in guide, personal choice, I swapped it for Holidays as I noticed more often & it has less string impact), Skyrim Improved Puddles (STEP) to your Landscape and Environment Merge - Blowing in the Wind.esp HoldBorderBanners.esp Laundry.esp MoonGlow.esp PilgrimsDelight.esp SkyrimImprovedPuddles-DG-HF-DB.esp AshRocks.esp SulphurRocks.esp All included mods pass error check, merge script runs successfully, user reports show no issues with included mods. I will report back if I encounter any issues, otherwise Bob's your uncle & you save one or more plugin slots. -
Suggestions to limit background programs on PC
redirishlord replied to tjax323's topic in Step Banter Inn
Vurt furken indeed. ENB(oost) to force bordlerless windowed mode, no need to alt/tab but at least you won't get hoisted by your updater. My Razer peripheral comes with Game Booster software that may attempt to address that issue, but I haven't bothered with it. -
It appears in Jarl's Halls as well, at least Falkreath. As for Dragonsreach, the Sleeping Giant Inn and Civil War camps; those are all quest related so you're going there eventually. I have sand-boxing followers who idle over the maps while I being fed quest dialog, which draws me to the map & it's definitely one of those textures you appreciate once you're looking at it. Stop & smell the roses Shadriss, or the musty cartography anyway, live a little is what I'm saying. That and Yoda ftw, 'cause that guy is awesome.
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Yup, make a Bethesda.net account (if you don't have one already), download the launcher, Bob's your uncle & you're makin' mods. The mods browser & forums on Beth are similar to Steam, download & favorite on their site, activate from within the game (local copies of mods from their site are managed from your in game main menu). Mod Organizer & the Nexus are still the more desirable delivery system (godspeed Tannin).
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Interesting NPC mod?
redirishlord replied to meierj's question in Guide Support & Bug Reports (retired)
+1, due to script/string impact a pack should be built around it. Worthwhile content, but outside the STEP Core/Extended mandate if I understand it correctly. Btw, the project continues on Bethesda.net with a custom voice-acted radio station by Keith & company. -
SRLE Extended String Count Testing
redirishlord replied to linar9415's topic in Skyrim Revisited (retired)
Your results seem to further confirm the string count spreadsheets linked earlier in the post showing 3dNPC has an impact ~3500. I'm thankful for the info as it has allowed me to refine my current Skyrim profiles intelligently, where in the past I would just start pulling scripted mods as if they all had a similar impact. In this case it would seem 3dNPCs = 7 Kryptopyr mods, etc. Oh, on a semi-related note, Keith Takahashi (3dNPCs) has a voice-acted radio station mod on Beth.net for FO4! Get it, favorite it, show Keith some love. Final, less important, note: I'm updating my STEP profile to show my customized SRLE install (almost but not quite SRLE:Extended). It still needs a conflict resolution patch (homework for the weekend) and any constructive criticism anyone wants to PM my way. -
Mature Skin Texture and Body .. CTD
redirishlord replied to DocHammoc's topic in Skyrim Revisited (retired)
With my old GTX670 (2gb) I was able to run a STEP Extended setup (2k interior/gear & 1k landscape textures) with either Serenity or Vividian ENB smoothly in 1920x1080 on one monitor. Does running a triple monitor setup demand a lot of resources, or hit performance hard? -
I've been using DCO + Deadly Dragons & while difficult, it's definitely do-able. I'm unsure how much Enhanced Mighty Dragons adds to the mix, but maybe the full triple cocktail is what's putting you over the top (or under the table).
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Disparity -- Player Character Class - Race and Gender Diversity by kryptopyr I love this mod, it harkens back to older TES titles in regards to more RPG style class & race selection. An MCM menu alows you to select from class & race presets, quite similar to previous titles, custom class creation is even included. Race and gender (optionally) diversity is taken into account in a balanced way. Racial & birthsign/standing stone powers are subtly reworked to be continous or automatic (avoiding active power micro-management). Player weight (meaning the slider setting that was only cosmetic before) is taken into account, dynamicaly if you use the Pumping Iron mod (available separately). Seriously, you can start out as a scrawny youth and develop into your own Kull or Conan. Check out the Nexus page description, it's much better than my poor paraphrasing.
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ACCEPTED Smithing Perks Overhaul-Remade and Updated (by kryptopyr)
redirishlord replied to DoubleYou's topic in Skyrim LE Mods
I use the Kryptopyr mod suite; Complete Alchemy & Cooking Overhaul, Smithing Perks Overhaul and Stealth Skills Rebalanced. I definitely recommend SPO in any Skyrim profile, the lore version more appropriate for STEP although I prefer the new version myself. The lore version or original perk tree makes sensible corrections and as such seems worthy of STEP inclusion, I notice SSR is currently in testing.