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Everything posted by redirishlord
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I spotted this issue/mod fix while reading the ICoW description page & posts, Immersive College of Winterhold - Not so fast Mage Guild Patch which address teachers not teaching between the missions affected by the slowed mission progression. Might be worth a look by the Dev Team, un less already addressed by your CR patches.
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No worries, it wasn't a selection for guide inclusion (already rejected on the Trello board), just a personal choice. I agree on the follower aspect, unneeded/unwanted (wondering if I can unpack her BSA & pull follower scripts, probably better to just use personal discipline). Re- CR, I'll be doing my own (using all available STEP references & copious amounts of coffee). My load order is potentially smaller/easier to deal with as I don't do the LoTD aspect (yes, weird that I hangout here, but it's where the cool kids are).
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I've run into that no loading no crashing limbo/purgatory thing now & again, it seems to baffle xEDIT & MO and to only respond to the brute force troubleshooting approach. Of course there are modders that know far more than I do, maybe there's a better process to resolve those issues? I'd love to see it posted so I could learn more, I'm sure it's just a matter of time before I break my game again [modaholic].
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My last experience with that had something to do with TMB Armors, merged into an "Equipment Merged" plugin and Qwinn's show amulets mod(s) that merged into my bashed patch (non-guide install). Maybe some kind of non-obvious dependency? A shame when those don't make themselves obvious by throwing the whole load order into xEdit, the "disable half your plugins, rinse, repeat" trial & error routine is soul crushing. As for the Provincial Courier, I'm hoping Lilly is a suitable replacement. I've grown tired of the lad becoming an irish house guest with the Jarl's first letter, and I find the office an eyesore. Belethor's shop is a much better hangout for a creepy court page.
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Regarding 1st Person Candlelight Fix from the guide, Mebantiza posts a suggestion to edit the mesh with NifScope. Specifically setting it's co-ordinates to x = 0.0 y = 20.0 z = 24.0 the included (in the original post) picture looks like it corrects the issue (which remains for me even with this mod) nicely.
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Added Freshly Picked as I usually save alchemy for mid/late game (as my smithing becomes less frequent), that way hunting & gathering early will boost the skill a bit (hopefully, we'll see in game). Thanks for the tip, nice synergy with Eloquent Reader. Speaking of which I already grabbed Pick Up Books to pair with More HUD Inventory Edition, to allow skill book identification in inventory & use by choice instead of automatically. Finally, those Frescoes look beautiful, I notice the Darkend location mod uses some of them, so I added Frescoes after it in my MO2 installer.
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Quick questions regarding Interesting NPCs, special installation instructions; Do not install Interesting NPCs SSE 3.42 Beta: Scripts\follower3dnpc.pex Do not install Interesting NPCs - 3DNPC - Overhaul SSE: 3dnpc - Overhaul.esp Are these instructions related to the CR patches? If I'm doing my own CR (and not using iAFT), should I go ahead and install the script & esp files? (yes I know doing my own CR is a huge project, but I need to "re-certify for SSE" and wanted a summer study project )
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I never had a problem with the SRO model, but after looking at your photos it seems very modern to me. I'm worried about being run over by an auto while looking at it now. I also grabbed the Gamwich Chalice, Clouds, Downpour combo pack, Maps (battle maps, not the gorgeous college map on the Trello board, that's a keeper) and Rustic Woodpost & Lampost. Not sure if they are all SSE compatible, but I suppose blunt force trial and error will tell donning safety goggles. * edit/addition: was it you that mentioned Nether's Follower Framework on the discord? I scooped that right up and am eager to try it in place of iAFT (which I like, but seems like more than I really need). You are on a roll sir, kudos!
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Fodder for the Trello board; Bellyaches Animal and Creature Pack - for SSE, some files to be hidden: textures/actors/horker, /mammoth, /sabrecat to avoid conflicts with Kajaun & Gamwichs retextures & /wolf to preserve SkyTest-RAP. Additionally: textures/clutter for SkyTEST-RAP & textures/effects for Hi-Res Dragonfly. I'm bringing my own custom build more in compliance with the guide and noticed this difference in our setups. Doesn't look (at least at this point) like you have retextures for these miscellaneous animals, so I thought I'd make mention in case you want to throw it on the board for the Dev Team. All glory to the testers (and the hypnotoad if you are a Futurama fan)!
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Nice find, I'm dl'ing now. I'm waiting to include BS: Bruma, but I dl'ed similar small mods that include their colovian & imperial noble clothes to spice up my pedestrians' wardrobes. * edit: here's a returning favorite, Enhanced No Poison Dialog is back with dual weapon support. Just in case y'all missed it, I just replaced my old dl I've been using since it disappeared.
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Carriage & Ferry Travel Overhaul with some Immersive (or Convenient, but I don't need the included storage & other systems) Horses covers my travel needs. I don't need an additional plugin to block fast travel, I just choose not to (unless "mood-dependent" state ). With that in mind, looks like SWIFT requires conflict resolution &/or additional patch plugins for various mods, I just don't care for all that to add an option I rarely want. I did enjoy the Morrowing Mage's Guild quest+wayshrine travel system, but I don't see a need for that in Skyrim. Of course, just my personal take on the game, your mileage will vary. * edit: I do have Clockwork installed and look forward to it's limited teleport option, so I guess I'm not such a purist
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I do like the guides ELFX+RS+ELE, it does add a certain something. I hear you on never-ending quest to tweak, I have custom home mods so I'm using the no homes esp for ELFX and just edited Winstad Manor cells out of Improved Hearthfire Lighting to accomdate Tranquil Winstad's lighting changes. I need to quit tweaking & start dungeon delving so I can see the Dynamically Darker mod from the Trello suggestions in action. I think the clarity of Re-engaged (with my Nvidia tweaks) suites me best, personal choice as you say.
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@ godescalus re- your last: does it seem like ELFX needs to load after ELE? With optional tweaking (like your esp file from the Discord, thanks btw) added after? Those pictures really show the difference, enough to get me to drop my pure ELE+RS for the ELFX combo from Lexy's guide. On another note, is it me/my setup or does Phoenix ENB (with FXAA not TAA through an Nvidia card) seem a bit purple? Running Skyrim Re-engaged for Obsidian dust effects and interior lighting seem slightly golden, switching out the relevant ENB files for Phoenix seems slightly violet.
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Great work, that really improves the lighting without overdoing it (like the ENB menu brightness option). Is the step-by-step lengthy, I'd love to try your tweak & see how it works with Dynamically Darker Dungeons from the Trello suggested mods. I have DDD installed, looking to gather some empirical evidence from dungeon delving this weekend, assuming I can survive given the Omega changes