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redirishlord

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Everything posted by redirishlord

  1. Patches for Soljund's & Whistling, you can have your Arthmoor & expanded Settlements too. I feel like there should be cake with that, maybe I just need dinner?
  2. I have mine extracted as Lexy mentions above (searching this topic also has a response by Kneph13 that's related), with the CreationKit.exe in the SkrimSE root directory. Oh, and here's something shiny you might like, Elvenwood. To better git yur bosmer on. I'm also liking Settlements Expanded with the Arthmoor villages as a towns expansion/overhaul.
  3. SAFO is the culprit, it's an optioanal feature not a bug. Referenced on page 315 of this forum, there's a search bar at top of this screen, "health" takes you to the previous ask about this :-)
  4. I think iAFT has injured followers down until end of combat by default, you can toggle that option off in the MCM. Could be other way around, I like the injured to be on the deck until the fight's over. Bad tactics should be painful, good training value.
  5. I consider it redundant, keep in mind iAFT feature doesn't apply to bear traps, so minor inconvenience there depending on your "chance of death" selection in it's MCM.
  6. I enjoy building a Hearthfire home, feels like you're a real pioneer. The author Shezrie has some quality of life improvement mods to consider, like converting the back room (not north wing) to a kitchen with oven & labeled (not sorted) storage containers as well as some choice variance to the usual wing construction options. Improved Hearthfire Lighting properly tweaks all HF homes, I'm not sure other lighting mods touch that. Tranquil Winstad Manor is also very nice and uses some dunmer lanterns in it's mild exterior additions. If your looking to go full imperial villa, it's all about Lakeview Avant Garden for a deluxe exterior treatment. OCDcoder gave links to some of Ghastley's Hearthfire style house mods which worth checking out, but not actual HF DLC homes. Oh, General Stores is converted to SSE and covers both vanilla & HF homes if you want linked & sorted storage. After writing all that, yes, I clearly like building homes :-) Didn't quite realize how much, or how many plugins I had devoted to it. Also the TNF city homes are all quite nice & support multiple rugrats if you like a lively residence, maybe add Storefront so your spouse has an excuse to get a break out of the house & away from munchkins.
  7. I used Draco Torre's tutorial and made my own, the unofficial patch works as well.
  8. First, maybe it's a load order thing that disappeared your iAFT MCM? Since you mentioned that was the primary change between builds, of course you're an OCD coder & I drive a lift truck these days so you probably have a better guess than I do. Second, my left pane says 615 so high count bets. Third, sounds like your hubby likes it so don't fix what ain't broke? Could be the tunic itself, I've never messed with bodyslide and whatnot but maybe not all your "armors" are based on the same body/weight setting? Once again there must be better advice than my guesswork.
  9. Big +1 on single player, stick to quality writing + community modding. FO5 & TESVI sound much more my cup of tea. It would be cool if Beth's take on multi-player crafting/survival surprised me, but those always seem like a schoolyard/prisonyard microcosm to me, not interested.
  10. 2 out of 2 experts agree, so 6 it is. Thank you both. As for iAFT, I haven't had issues with the MCM, but I'm running a lighter build (which feels funny to say cause it's still 252 plugins after merges). Maybe just too many MCM?
  11. Are you reccommending timescale 6 to have a proper day & avoid problems with Helgen Reborn? I'm curious because I hope to do some testing this weekend?
  12. You might like Teldryn Serious, adds a quest and custom dialog to a vanilla dunmer spellsword. There's a separate mod for marriage option. You're right, Missives looks promising indeed. Tech's SSE Guide here on STEP has a lot of LE favorites ported to SSEm or compatible right out of the box, good source for cherry picking some extras to fill out a load order.
  13. Thanks for the tip, I had Ghastley's other HF stuff, didn't realize I was missing new stuff.
  14. Could be they give us the whole continent, wasn't it Arena that let you trot across Tamriel fighting in many major towns and cities? Maybe more points of interest around the continent get added through DLC? What a playground that would be for the modding community. I would still love to get some wild new vistas, Akavir or the south seas with their mer & sloads, but maybe those are better imagined than realized to keep their mystery.
  15. So unlikely the modding community can have much or any impact if it's all online. I AM excited about TESVI & FO5 whenever those come to be. akaVIri setting?
  16. I believe reading the Helgen Reborn book in your initial inventory will activate the quest, so leave off 'til anytime after the vanilla intro and you should be good.
  17. Thanks for the tip, but can you elaborate on what specific problems are expected? I've had MO2 installed within my E:steam/steamapps/common/Mod Organizer 2 & E:Mod Organizer 2 directories and haven't experienced any issues as far as I have seen. Gameplay & Utilities launched via MO2 seem unaffected. I'm not trying to argue in favor of either, just curious what issues to look for.
  18. Yup, it is still present in the v1.5.1, entering 0509355F in the search bar & pressing enter takes you right to it so you can delete just like Lexy said. (I overthought the process and tried to change the first 2 FormID characters to match my RW2 load order and missed it. Following the original instructions made it an easy fix, thanks Lexy, Kal and everyone else here who keep teaching me things I'm keeping my reading glasses handy)
  19. My insomnia has an upside, I was watching my Nexus tracking center and saw the second upload minutes after installing the first, probably still a good idea to drink less coffee :-)
  20. I've got the v1.5.1 isoku uploaded shortly after his first update yesterday, I'm not seeing that FormID, perhaps it's corrected in the 1.5.1 version?
  21. For MXPF - Mator's xEdit Patching Framework, yes that's where I put mine and it's working as expected. The Great Equalizer is one of the things I skipped, so not sure on that. I haven't given MO2 any arguments for Wrye, just the paths to it's exe & start directory. The bashed patch winds up in MO2's override folder. And I said "a Guinness", that's singular, but your day/mileage may vary :-)
  22. After installing Wrye I have E:\SteamLibrary\SteamApps\common\Skyrim Special Edition\Mopy\Wrye Bash.exe & E:\SteamLibrary\SteamApps\common\Skyrim Special Edition Mods for the installer functions we don't use. As for moral support, you know you want to stick with SSE. This guide is a massive project, just use it for inspiration and cherry pick what you want to deal with. I've skipped some of the new tool like Smash and zEdit for now, and a great many of the more Conflict resolution needy mods. Things run very stable for me, when I stop trying to perfect my setup and just play. As for the universe slapping you around, that's not going to stop in my experience, grab a guinness and mod tomorrow :-)
  23. Maybe don't sell them skooma next time around, I find it causes bad behavior.
  24. There's always the dressed versions of Tempered Skins for Females & Males. Of course, it may be a good thing to be reluctant to loot the dead we've murdered? Another option would be AutoHarvest - Loot Container and Deadbodies let it do the work for you and configure it to exclude armor & clothing. Edit: I'm in no position to preach, I've made serious use of my zweihander against most anything that looks in my direction :-) But then aren't we all just murder-hobos trying to find or way in this world?
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