
PlanetExp
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Everything posted by PlanetExp
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how to put mod files temporarily in Skyrim folder through mod organizer?
PlanetExp replied to Yanazake's question in Mod Organizer Support
If an app saves a file from MOs virtual file system (ie an app you launched from MO), the file ends up in the overwrite file. You can move it where you like manually after that. This is how you work with Wrye Bash and TES5Edit currently. -
DDsopt question involving Skyrim Revisited: Legendary Edition
PlanetExp replied to FamousDeadGuy's question in DDSopt Support
1 yes, it takes a long time. For me almost 10 hours for the whole shebang. 2 something's seems to have gone amiss. I'm not sure you need to make that folder. You have Working Directory and Vanilla Extracted, the rest is supposed to be automated by the bat files, if I remember correctly. It is true you could put the loose files in the Skyrim data folder and it'll overwrite the BSAs automatically. I don't know what magic tricks MO does to load the virtual file structure but it could potentially lead to troubles if you let Skyrim handle some files, and MO to handle others. What I did was to repackage the textures and install them as separate mods in MO. It is essentially the same thing, only you let MO handle everything without touching your Skyrim install. -
Skylight ENB v16 and black clouds/foam
PlanetExp replied to PlanetExp's question in Post-Processing Support
That is interesting. I though I have reverted to the original textures but I'll check it out - I may have some DDSopted textures left which I repacked in the mod order. -
It looks like it plays 100% like a WoW clone. Everything up to the minimap quest markers looks the same. Never been fan of the WoW play style. It's fun until it becomes a chore you have to do 8 hours a day to keep up with clan members. Very skeptical of this.
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Out if curiosity, wouldn't that "fix" just make other background sounds cut off instead? Sounds with lower priorities (which might not be as noticeable). Haven't thought about but it, but if that case - if there's and ini setting to get the game to use more sound channels would also theoretically "fix" this. Downside of that is that it'll take more resources. However as ENB seems to be the biggest cpu hog atm that might not be a problem.
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CTD in whiterun only - out of ideas
PlanetExp replied to Jensen010's question in General Skyrim LE Support
Whiterun seems to be quite a resource hog. I got my first and only CTD there which has since magically disappeared. I still don't know what caused it. I have even added new mods in after it which is supposed to be a big nono if you want a stable game. I would check if I was running out of memory first then perhaps fast travel around a bit and see if it persists after that. After that perhaps painstakingly unchecking mods one after the other to try to find the culprit. Sometimes a combination of two mods cause a conflict. -
If a mod has both an esp and bsa, if you tick the esp it will automatically load the bsa. If a mod has only a bsa archive, it needs to be ticked in the archives folder to load. If a mod has a dummy esp which you leave unticked the bsa will still be loaded as well (not 100% sure about this). So the only variant you should worry about is if you have a mod with only bsa and no esp. In this case tick it under archives tab. Trying this only once will tell you exactly how it works.
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SKYRIMLE No Snow Under the Roof (by Prometheus)
PlanetExp replied to Allsunday's topic in Skyrim LE Mods
I wonder why the author didn't go for any snow overhang from the roof. Snow tend to clump up into big overhangs before it falls down. I suppose the house owners could have swept it down since that amount of snow on thatch roofs seems kind of dangerous. Lots of odd art decisions here and there but it looks pretty good. -
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Skyrim Revisited Pre-Release Feedback
PlanetExp replied to Neovalen's topic in Skyrim Revisited (retired)
Not really. Conflict resolution and fps is (mostly) unrelated. Textures and meshes doesn't really matter either with your system. The most fps drainage is from ENB and density of stuff on screen. So either turn off/down ENB effects and/or edit ugids is a good way to boost fps dramatically in many cases. You can try swapping ENB on and off in game with shift+f12 (or whatever you set it to in embseries.ini) to see how taxing it is. Sent from my iPhone /edit Also what I have down lately is to lower screen resolution to 900 (from 1080). It does blur everything a little bit but it has enabled me to max everything including smaa at average 60fps. -
Beginner with numerous questions
PlanetExp replied to MrSvinlesha's question in Mod Organizer Support
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Didn't try that. I'm actually a little uncertain to which exact texture mod I was using last time I saw that wall but as Aiyen stated, this glossiness seems to appear in quite a lot of places. At least where the lighting conditions are in a specific way like OP. I can try to find it again, but it'll take a while as I have some intense school work to be done until wednesday.
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Yeah I have it too so I think it's the texture. I ddsopted everything down to 1024 and recall still seeing the same thing. Sent from my iPhone
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Is there a mod that fixes Candlelight spell
PlanetExp replied to dreadflopp's topic in General Skyrim LE Discussion & Support
https://www.nexusmods.com/skyrim/mods/35549/? https://www.nexusmods.com/skyrim/mods/15020/? https://www.nexusmods.com/skyrim/mods/11008/? https://www.nexusmods.com/skyrim/mods/41320/? Google? -
iMessage. I have a billion free sms with my very expensive contract so I just use those. Nothing that is turned digital is to be considered "private" anyway. Sent from my iPhone
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Just to clarify if we are discussing disk space. I’m assuming the messages are stored as a variable-length string on this board, which is 10 bytes + the length of the string. "Sent by tapatalk on iOS" Is therefor 33 bytes long. Throw in an extra two for the spaces above the line. 1 Mb is 1048576 bytes That is according to google calculator 31775.03 messages before it hits the staggering 1 Mb of server disk space. Maybe my calculations are wrong, but is space really a problem?
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Are you using patches for above mentioned mods? Have you forwarded USKP changes in TES5Edit? Have you checked memory logs if you are running out of memory and thus in need of memory patch (it could spike at times)? Have you searched all over the internet for mentions of compatibility? Sorry I can't be more helpful. But have a look at Skyrim Revisited Legendary Edition guide. There are some hints there how to make some of your mods compatible with STEP.
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I stopped using any lighting mods because none was considering the "leading" that the vanilla lighting has. In lack of a better word it's the art direction that "lead" my eyes to look at certain spots or light a passage in a sensible manner in terms of art direction. No it isn't realistic but at least it doesn't leave me confused which way to go or make certain parts of the game pitch black. It's true many parts of Skyrim seems kind of rushed but I rather wait for a lighting mod that use the vanilla art style rather than go for a realistic style. For realistic lighting I turn my computer off :) Sent from my iPhone
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Why are you guys so into chimneys? :D you should test the game Little Inferno. It should soothe your kindred spirits. Nice find though! Sent from my iPhone
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DROPPED HQ Snow Texture (by Erik and gorefest2011)
PlanetExp replied to erik1988's topic in Skyrim LE Mods
https://en.m.wikipedia.org/wiki/Normal_mapping It's complicated. Normal maps is a technology to make meshes look more 3d from texture data instead of rendering polygons, which would cripple today's vcards in a game situation. Why one is preferred over the other is cause they're better probably, but I'm just guessing. Sent from my iPhone -
New STEP CORE install CTD at New
PlanetExp replied to Barvis's question in General Skyrim LE Support
Just nitpicking here but you can't call it STEP:core if you use mods that are not even part of STEP at all. STEP:core is only mods marked for it. If you throw your own mix ontop of it could lead to problems. But glad it worked! :) Sent from my iPhone -
Latest Skyrim Unofficial Patches and Mod Organizer
PlanetExp replied to Kuldebar's question in Mod Organizer Support
Or in the order the STEP list are in, but it's pretty much the same. Just chipping in that it is perfectly fine to leave them in BSAs too, if that's what you want. Doesn't really matter it seems. Sent from my iPhone -
ACCEPTED Consistent Older People (by Winterlove)
PlanetExp replied to Kelmych's topic in Skyrim LE Mods
I didn't know it was. I used it without for quite a while before going full step extended a few weeks ago. It does contain patches but I just didn't use those. Sent from my iPhone -
As far as I know after STEP you are pretty much on your own, but luckily the procedure is the same for all mods. I don't know about those specific mods but I would first search nexus forums and here if there is any known issues. Then load it up in TES5edit and search the thing for conflicts after it has been placed in a logical, and per authors instructions, order in the mod list. If there are conflicts check if you can add them to your own conflict resolution esp which you load after step patches. The play test for an hour, spawn 30 bandits and let them fight a couple of dragons or just fly around and see if you can get it to crash. If not then your probably good. Takes a while, but for unknown mods that's the only way I know to get a stable game. Also since you can't uninstall anything it's worth taking one more consideration if it worth the trouble. Sent from my iPhone