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DoubleYou

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Everything posted by DoubleYou

  1. Not entirely. Some do and some don't. It's the mystery of ENB. Does ENB have an official wiki?
  2. I think that the mod would have pretty much the same performance drop ratio, as a neverfade works the same in ugrids 5 as in ugrids 7.
  3. If he lost the files, we can easily give them back. Google cache of original page: https://webcache.googleusercontent.com/search?q=cache:5C8xfbYSco8J:www.nexusmods.com/skyrim/mods/7308+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a
  4. Most likely you had simply forgotten to enable the plugin.
  5. I have been a diehard Chrome fan for the past few years. Lately, however, Chrome has been acting quite nastily to me, and some things changing, breaking, slowing... well, I just don't like where it's going. So, I decided to switch. After all, I had switched to Chrome. Chrome isn't a monopoly. Might as well switch to something else. Relooked at Internet Explorer. Sorry, not my kind of browser. So, upon recommendations, I have switched to Cyberfox, and I'm already liking it better. It's 64bit! And its fast, and if you uncheck the "Uncheck to keep default australis (optional)", it looks and feels a lot like chrome, but with all the features that I had always preferred about Firefox. Plus, addons are extensive and actually notify you when they update. Customization is great. And it imported my Chrome bookmarks quickly, so I'm all good to go.
  6. I would not recommend installing 2.2.8 now. Several of the mod pages have changed instructions due to 2.2.9 changes, so 2.2.8 might not work correctly. Also, 2.2.9 is better in so many ways, and is actually shorter.
  7. If LOOT says to clean it, clean it. I believe we have mentioned cleaning as necessary on all the relevant mod pages, but we might have missed some.
  8. I was using this mod in game, and I summoned a frost atronach in Labyrinthian right before you go to meet the skeletal dragon. I was trying to summon it beyond the unopened gate, but instead he landed in the narrow doorway with me. And he wouldn't move! Does this mod not affect summoned atronachs?
  9. Interestingly, the Skyrim Graphics Guide recommends to only use the meshes from this mod.
  10. Launch Skyrim through MO.
  11. Try it and see. I have it in, but I've been too busy dealing with rogue mages to notice the ducks.
  12. I've never had a problem with this mod since using the memory patch. One thing I noticed recently that I really like is that the dwarven creatures leak oil when killed.
  13. If you do, you'll want to load alternate life after better quest objectives. I'd suggest you learn how to patch
  14. Static... if that's the case I'm really going to wish someone would make an animated version.
  15. You are using the NCC external fomod plugin in MO instead of the default one. This is probably due to compatibility issues you had with the integrated fomod installer long ago, or because you used a guide that recommended turning the integrated one off. Currently there isn't a known fomod installer with which the integrated one fails if supported (it doesn't support C# fomods, like SkyUI), but there are some for which the NCC one fails. And the NCC one rarely displays the page names, which is why it doesn't show you which windows for which city. Also the integrated one is much faster. But you probably don't care for this discussion. To fix: Open Settings by clicking the wrench button in the toolbar. Go to the Plugins tab. Click on FOMOD Installer. Double-click on the false value beside prefer. Select True from the drop-down list. Click OK.
  16. https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Running_MO_with_multiple_games
  17. You are correct, and that is why Overwrite should always be empty.
  18. You did not install the skse scripts correctly.
  19. Is it really that hard to correspond the MCM menu with the mod page? To keep all information organized, it is better to keep the MCM information for each mod separate.
  20. See Meta Rule Instructions? Click on it.
  21. That is merely a reminder for those who might not have done the LOOT rules to go back to those pages and perform them. They are integrated throughout the mod pages. The fact that LOOT is a core mod, and that the LOOT page tells how that the only reason you must install LOOT rather than merely using MO integrated LOOT is because of necessary meta rule creation should be clear enough for users that yes, the LOOT rules must be followed.
  22. I think you have been skimming the guide. It is very little jumping. Did you notice the "Chapter heading layout" message? A Brief Note: Chapter Heading LayoutA link to more information related to the heading for users wishing to use a more meticulous route to installing STEP is provided right up front underneath the section heading:Detailed Information --> Link Brief, quick-setup instructions follow for users wishing to blow through the guide afap ... that's it! All necessary information is present right on the guide, the detailed mod instructions, and only three templated instruction references (LOOT meta rule instructions, TES5Edit cleaning, and MO mod Filetree manipulation).
  23. Sounds like about right for your specs to me.
  24. My initial impression is that they are a little too vibrant and clean after looking at them in game briefly. Trying to download the EOTW to see what I think of that one.
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