Jump to content

DoubleYou

Administrator
  • Posts

    7,918
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Ouch. That is the wrong priorities. Believe it or not, the answer to your question is on the mod pages, the guide, in so many ways. For one, the Mod Organizer setup page told you to arrange the priorities of the non-MO mods. Then the guide says that the mods should be in the order of the guide. Then the DLC pages say where to place the cleaned ESMs. Then the High Resolution Texture Pack page says how to arrange its three non-MO mods again. Is there some place else we should put this info to make it clear what order to put these in? Correct Order is: Cleaned Update ESMSkyrim Script ExtenderStable uGridsToLoadDistant Decal FixUnofficial Skyrim PatchDawnguardCleaned Dawnguard ESMUnofficial Dawnguard PatchHearthfireCleaned Hearthfire ESMUnofficial Hearthfire PatchDragonbornCleaned Dragonborn ESMUnofficial Dragonborn PatchHighResTexturePack01HighResTexturePack02HighResTexturePack03Unofficial High Resolution PatchIf you think about it, the order makes sense.
  2. Try setting DisableDriverMemoryManager to true in enblocal.ini.
  3. I don't think there would be any glitches with the others, but I prefer the main version.
  4. I currently have found that it is best to run external LOOT because of the update. The fix button is beta. Use at your own risk. The most common problem with using the fix button is it placing Complete Crafting Overhaul Remade after Static Mesh Improvement Mod in Extended. Use the Check All for Update function and it should correctly show the unendorsed mods.
  5. I'm guessing the problem you have understanding my instructions is because I didn't tell you the why. Maybe I should note that the files in Overwrite are the TES5Edit Backups, although I would think that was clear from the title of the new mod being TES5Edit Backups. Perhaps you had unchecked the Backup Plugins option in TES5Edit? Thing is, from my testing, no matter if you have that ticked or not, there will always at least be an empty TES5Edit Backups folder.
  6. Step 5 makes perfect sense to me in light of step 4. Do I need to explain the why of the instructions as well as the instructions? Step 5 simply restores the uncleaned ESM to the original data directory so that if you verify cache in Steam, it won't need to download and change that file. Also, you always have the original ESM to go back to in case you need to update the cleaning of it. The cleaned file in Cleaned Update ESM mod provides the file to the game, so the original uncleaned ESM is not ever used as long as the Cleaned Update ESM is active.
  7. Okay, I looked in the comments, and the UHRP compatible is indeed simply a loose version of UHRP due to it being in a BSA, as stated by Vano in the thread. Therefore, it would be profitable to move this between High Resolution Texture Pack and Unofficial High Resolution Patch. I checked the conflicts, and there is no problems there. Technically, all it would do is remove the need of the UHRP compatible file. Won't affect anything game-wise at all.
  8. I do not recommend changing to the BSA version. For one, that is confusing, and two, instead of downloading one file with all optionals, we'd have to instruct for multiple optionals. Keep it loose. Keep it simple. Looking over the conflicts, this currently doesn't seem to be a "problem" so to speak if we use the UHRP compatible file, as none of the optimized files are overwriting the fixed ones, but it might be advantageous to move this from a simplicity point of view, keeping the HRDLC with the HRDLC. I'm not going to take at face value, however, that Vano simply extracted the UHRP textures, as it is possible that Vano optimized them somehow too. Need to do some hash comparisons.
  9. Better Males (heavy on vram) Serious HD (heavy on vram) Skyrim Distance Overhaul (heavy on engine) Static Mesh Improvement Mod (heavy on poly and vram) Ultimate Hd Fire Effects (heavy on vram) Wet and Cold? (heavy on scripts?) There really aren't many.
  10. Make sure that the following are in the correct order in the Left Pane priorities: Unofficial Skyrim PatchDawnguardUnofficial Dawnguard PatchHearthFiresUnofficial Hearthfire PatchDragonbornUnofficial Dragonborn Patch
  11. Man, it took me forever to figure out what Skype was. Here I thought it was like SkyRe, but instead, SkyPe...
  12. I swear I've answered this exact question before. It really shouldn't matter, as there are no conflicting files.
  13. Ah! I've always wondered about that! If that's the case, we should move this up in the guide.
  14. You guys should carefully read the Dawnguard cleaning instructions.
  15. Better Shaped Weapons doesn't have an ESP, so no reason to wait to build the Bashed Patch. Better Shaped Weapons doesn't have an ESP, so no reason to wait to build the Bashed Patch.
  16. Guide isn't meant to be done that slow. This mod depends on Cutting Room Floor and Bring Out Your Dead.
  17. If the Community Uncapper was the original and Legendary the mod, which would follow Core Mandate better? Is it more reasonable that as a character levels up, that his skills via perks would reset or instead continue to get better? While I don't think that the Legendary implementation is buggy. I do think it breaks immersion.
  18. Strange. This is indeed a bug. Just tested on my Oblivion version. Although using external LOOT worked for me, the sort button didn't save the changes. Make sure you click Apply when using external LOOT.
  19. You are running it through Mod Organizer, correct?
  20. Update.esm will not be in overwrite. TES5Edit Backups will be. Reread the instructions. They are comprehensive.
  21. All I tested was without enboost fix, alt + tab, double cursor problem, then with enboost fix, alt + tab, no double cursor problem. Indeed, I've been playing without double cursor fix mod for a while now using instead the enboost fix and haven't experienced a single issue while alt+tabbing. I run fullscreen, not windowed.
  22. Not entirely. Some do and some don't. It's the mystery of ENB. Does ENB have an official wiki?
  23. I think that the mod would have pretty much the same performance drop ratio, as a neverfade works the same in ugrids 5 as in ugrids 7.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.