Guide:Skyrim INI: Difference between revisions

From Step Mods | Change The Game
m (Text replacement - "https://wiki.step-project.com" to "https://stepmodifications.org/wiki")
 
(70 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__[[Category:Configuration Settings]]
[[Category:INI Guides]][[Category:Advanced Topics]]
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike''
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team''


[http://forum.step-project.com/topic/7989- '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/7989- '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[https://stepmodifications.org/forum/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']<br />
[https://stepmodifications.org/forum/forum/17-general/ '''SUPPORT FORUM''']<br />
[http://wiki.step-project.com/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
[https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
----
----
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed (we believe), some of the setting descriptions may be incomplete or even incorrect!}}
{{alert|type=construction|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!}}
=== Guide Scope ===
This guide is intended to be the comprehensive reference to all settings found within ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.


{{fs|1.3em|→}} [[/Default_INI|{{fs|1.1em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
{{fs|1.2em|Suggested first reading: [https://stepmodifications.org/wiki/Guide:Skyrim_Configuration_Settings Skyrim Configuration Settings Guide]}}


=== The Settings ===
===Guide scope===
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.'''
This guide is intended to be the comprehensive reference to all settings found within the ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.<br />
 
{{fs|1.3em|}} [[/Default_INI|{{fs|1.2em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
===Credits===
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
 
===INI Settings by Section===
<!--
IMPORTANT NOTEPAD++ FIND AND REPLACE TEXT
== +([abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ]+[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ])+ ==
:{{fs|1.1em|[[#&#91;\1&#93;|[\1]]]}}
DO NOT REMOVE
-->
 
{{Columns|text=
{{fs|1.1em|[[#&#91;HAVOK&#93;|[HAVOK]]]}}
{{fs|1.1em|[[#&#91;General&#93;|[General]]]}}<br />
{{fs|1.1em|[[#&#91;RagdollAnim&#93;|[RagdollAnim]]]}}<br />
{{fs|1.1em|[[#&#91;FootIK&#93;|[FootIK]]]}}<br />
{{fs|1.1em|[[#&#91;RagdollFeedback&#93;|[RagdollFeedback]]]}}<br />
{{fs|1.1em|[[#&#91;GrabIK&#93;|[GrabIK]]]}}<br />
{{fs|1.1em|[[#&#91;LookIK&#93;|[LookIK]]]}}<br />
{{fs|1.1em|[[#&#91;MapMenu&#93;|[MapMenu]]]}}<br />
{{fs|1.1em|[[#&#91;Display&#93;|[Display]]]}}<br />
{{fs|1.1em|[[#&#91;Imagespace&#93;|[Imagespace]]]}}<br />
{{fs|1.1em|[[#&#91;Water&#93;|[Water]]]}}<br />
{{fs|1.1em|[[#&#91;LightingShader&#93;|[LightingShader]]]}}<br />
{{fs|1.1em|[[#&#91;Interface&#93;|[Interface]]]}}<br />
{{fs|1.1em|[[#&#91;MAIN&#93;|[MAIN]]]}}<br />
{{fs|1.1em|[[#&#91;GethitShader&#93;|[GethitShader]]]}}<br />
{{fs|1.1em|[[#&#91;LOD&#93;|[LOD]]]}}<br />
{{fs|1.1em|[[#&#91;Animation&#93;|[Animation]]]}}<br />
{{fs|1.1em|[[#&#91;MESSAGES&#93;|[MESSAGES]]]}}<br />
{{fs|1.1em|[[#&#91;Pathfinding&#93;|[Pathfinding]]]}}<br />
{{fs|1.1em|[[#&#91;BSPathing&#93;|[BSPathing]]]}}<br />
{{fs|1.1em|[[#&#91;Verlet&#93;|[Verlet]]]}}<br />
{{fs|1.1em|[[#&#91;BackgroundLoad&#93;|[BackgroundLoad]]]}}<br />
{{fs|1.1em|[[#&#91;Controls&#93;|[Controls]]]}}<br />
{{fs|1.1em|[[#&#91;Menu&#93;|[Menu]]]}}<br />
{{fs|1.1em|[[#&#91;Fonts&#93;|[Fonts]]]}}<br />
{{fs|1.1em|[[#&#91;Kinect&#93;|[Kinect]]]}}<br />
{{fs|1.1em|[[#&#91;Papyrus&#93;|[Papyrus]]]}}<br />
{{fs|1.1em|[[#&#91;&#58;Controls&#93;|[&#58;Controls]]]}}<br />
{{fs|1.1em|[[#&#91;Audio&#93;|[Audio]]]}}<br />
{{fs|1.1em|[[#&#91;Camera&#93;|[Camera]]]}}<br />
{{fs|1.1em|[[#&#91;Combat&#93;|[Combat]]]}}<br />
{{fs|1.1em|[[#&#91;VATS&#93;|[VATS]]]}}<br />
{{fs|1.1em|[[#&#91;Decals&#93;|[Decals]]]}}<br />
{{fs|1.1em|[[#&#91;Gameplay&#93;|[Gameplay]]]}}<br />
{{fs|1.1em|[[#&#91;Debug&#93;|[Debug]]]}}<br />
{{fs|1.1em|[[#&#91;Dialogue&#93;|[Dialogue]]]}}<br />
{{fs|1.1em|[[#&#91;Pathing&#93;|[Pathing]]]}}<br />
{{fs|1.1em|[[#&#91;Actor&#93;|[Actor]]]}}<br />
{{fs|1.1em|[[#&#91;HeadTracking&#93;|[HeadTracking]]]}}<br />
{{fs|1.1em|[[#&#91;Archive&#93;|[Archive]]]}}<br />
{{fs|1.1em|[[#&#91;CopyProtectionStrings&#93;|[CopyProtectionStrings]]]}}<br />
{{fs|1.1em|[[#&#91;SpeedTree&#93;|[SpeedTree]]]}}<br />
{{fs|1.1em|[[#&#91;CameraPath&#93;|[CameraPath]]]}}<br />
{{fs|1.1em|[[#&#91;SaveGame&#93;|[SaveGame]]]}}<br />
{{fs|1.1em|[[#&#91;Clouds&#93;|[Clouds]]]}}<br />
{{fs|1.1em|[[#&#91;TerrainManager&#93;|[TerrainManager]]]}}<br />
{{fs|1.1em|[[#&#91;Terrain&#93;|[Terrain]]]}}<br />
{{fs|1.1em|[[#&#91;NavMeshGeneration&#93;|[NavMeshGeneration]]]}}<br />
{{fs|1.1em|[[#&#91;Trees&#93;|[Trees]]]}}<br />
{{fs|1.1em|[[#&#91;FaceGen&#93;|[FaceGen]]]}}<br />
{{fs|1.1em|[[#&#91;Weather&#93;|[Weather]]]}}<br />
{{fs|1.1em|[[#&#91;Cart&#93;|[Cart]]]}}<br />
{{fs|1.1em|[[#&#91;Voice&#93;|[Voice]]]}}<br />
{{fs|1.1em|[[#&#91;TestAllCells&#93;|[TestAllCells]]]}}<br />
{{fs|1.1em|[[#&#91;Landscape&#93;|[Landscape]]]}}<br />
{{fs|1.1em|[[#&#91;Grass&#93;|[Grass]]]}}<br />
{{fs|1.1em|[[#&#91;Light&#93;|[Light]]]}}<br />
{{fs|1.1em|[[#&#91;bLightAttenuation&#93;|[bLightAttenuation]]]}}<br />
{{fs|1.1em|[[#&#91;ScreenSplatter&#93;|[ScreenSplatter]]]}}<br />
{{fs|1.1em|[[#&#91;BudgetCaps&#93;|[BudgetCaps]]]}}<br />
{{fs|1.1em|[[#&#91;GeneralWarnings&#93;|[GeneralWarnings]]]}}
{{fs|1.1em|[[#&#91;LANGUAGE&#93;|[LANGUAGE]]]}}
}}
}}
<!--
<pre>+(b+[abcdefgh _ijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789]+[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789])+.*
<pre>\1=(0,1)</pre>
b 339
r 9
s 96
f 811
i 106
u 82
-->


== [HAVOK] ==
===Settings===
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.'''


===INI parameters by section===
{{INITOC|columns=5|
*:Controls
*Actor
*Animation
*Archive
*Audio
*BackgroundLoad
*bLightAttenuation
*BSPathing
*BudgetCaps
*Camera
*CameraPath
*Cart
*Clouds
*Combat
*Controls
*CopyProtectionStrings
*Debug
*Decals
*Dialogue
*Display
*FaceGen
*Fonts
*FootIK
*Gameplay
*General
*GeneralWarnings
*GethitShader
*GrabIK
*Grass
*HAVOK
*HeadTracking
*Imagespace
*Interface
*Kinect
*Landscape
*LANGUAGE
*Light
*LightingShader
*LOD
*LookIK
*MAIN
*MapMenu
*Menu
*MESSAGES
*NavMeshGeneration
*Papyrus
*Pathfinding
*Pathing
*RagdollAnim
*RagdollFeedback
*SaveGame
*ScreenSplatter
*SpeedTree
*Terrain
*TerrainManager
*TestAllCells
*Trees
*VATS
*Verlet
*Voice
*Water
*Weather}}


==== bAddBipedWhenKeyframed ====
===Credits===
bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled.


Default is 0.
<pre>bAddBipedWhenKeyframed=(0,1)</pre>


==== bAllowCharacterBumper ====
Default is 1.
<pre>bAllowCharacterBumper=(0,1)</pre>


==== bAllowDeactivationWhileWarmStarting ====
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
Default is 0.
<pre>bAllowDeactivationWhileWarmStarting=(0,1)</pre>
 
==== bDebugMultithreaded ====
{{fc|#c0c840|
bDebugMultithreaded is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugMultithreaded=(0,1)</pre>
 
==== bDisablePlayerCollision ====
Default is 0.
<pre>bDisablePlayerCollision=(0,1)</pre>
 
==== bFindContactPointsOnAdd ====
Default is 0.
<pre>bFindContactPointsOnAdd=(0,1)</pre>
 
==== bForceJumpingFromGraph ====
Default is 0.
<pre>bForceJumpingFromGraph=(0,1)</pre>
 
==== bHavokDebug ====
{{fc|#c0c840|
bHavokDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bHavokDebug=(0,1)</pre>
 
==== bPreventHavokAddAll ====
Default is 0.
<pre>bPreventHavokAddAll=(0,1)</pre>
 
==== bPreventHavokAddClutter ====
Default is 0.
<pre>bPreventHavokAddClutter=(0,1)</pre>
 
==== bRegisterAllVDBViewers ====
{{fc|#c0c840|
bRegisterAllVDBViewers is believed to be unused by the game.}}
 
Default is 0.
<pre>bRegisterAllVDBViewers=(0,1)</pre>
 
==== bUseCharRBExtrapolation ====
Default is 1.
<pre>bUseCharRBExtrapolation=(0,1)</pre>
 
==== bUseCharacterRB ====
Default is 1.
<pre>bUseCharacterRB=(0,1)</pre>
 
==== bUseConstraintProjector ====
Default is 1.
<pre>bUseConstraintProjector=(0,1)</pre>
 
==== bUseUnsupportedCast ====
Default is 1.
<pre>bUseUnsupportedCast=(0,1)</pre>
 
==== bUseWorldLock ====
Default is 1.
<pre>bUseWorldLock=(0,1)</pre>
 
==== bWONameSync ====
{{fc|#c0c840|
bWONameSync is believed to be unused by the game.}}
 
Default is 1.
<pre>bWONameSync=(0,1)</pre>
 
==== fCameraCasterFadeSittingRadius ====
Default is 45.
<pre>fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCharControllerWarpDistSqr ====
{{fc|#c0c840|
fCharControllerWarpDistSqr is believed to be unused by the game.}}
 
Default is 6000000.
<pre>fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultWaterfallCurrentVelocity ====
Default is 6.
<pre>fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGoodPosCastCheckDepth ====
Default is 0.1000000015.
<pre>fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGoodPosCheckDepth ====
Default is 0.1000000015.
<pre>fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInAirFallingCharGravityMult ====
Default is 1.3500000238.
<pre>fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJumpAnimDelay ====
{{fc|#c0c840|
fJumpAnimDelay is believed to be unused by the game.}}
 
Default is 0.75.
<pre>fJumpAnimDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTime ====
Default is 0.003.
<pre>fMaxPickTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeDebug ====
{{fc|#c0c840|
fMaxPickTimeDebug is believed to be unused by the game.}}
 
Default is 0.0599999987.
<pre>fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeDebugVATS ====
{{fc|#c0c840|
fMaxPickTimeDebugVATS is believed to be unused by the game.}}
 
Default is 0.6000000238.
<pre>fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeVATS ====
Default is 0.0299999993.
<pre>fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTime ====
Default is 0.0166666675.
<pre>fMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeComplex ====
Default is 0.0333333351.
<pre>fMaxTimeComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveLimitMass ====
Default is 95.
<pre>fMoveLimitMass=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOD ====
{{fc|#c0c840|
fOD is believed to be unused by the game.}}
 
Default is 0.8999999762.
<pre>fOD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadrupedPitchMult ====
Default is 10.
<pre>fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRF ====
{{fc|#c0c840|
fRF is believed to be unused by the game.}}
 
Default is 1000.
<pre>fRF=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSD ====
{{fc|#c0c840|
fSD is believed to be unused by the game.}}
 
Default is 0.9800000191.
<pre>fSD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSE ====
{{fc|#c0c840|
fSE is believed to be unused by the game.}}
 
Default is 0.3000000119.
<pre>fSE=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTimePerSubStep ====
{{fc|#c0c840|
fTimePerSubStep is believed to be unused by the game.}}
 
Default is 0.0080000004.
<pre>fTimePerSubStep=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTrapHitEventDelayMS ====
Default is 500.
<pre>fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTriggerEventDelayMS ====
Default is 500.
<pre>fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnsupportCastLength ====
Default is 1.
<pre>fUnsupportCastLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnsupportedGravMult ====
Default is 4.
<pre>fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarmStartMaxTime ====
Default is 4.
<pre>fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iEntityBatchRemoveRate ====
Default is 100.
<pre>iEntityBatchRemoveRate=(...,-1,0,1,...)</pre>
 
==== iMinNumSubSteps ====
{{fc|#c0c840|
iMinNumSubSteps is believed to be unused by the game.}}
 
Default is 8.
<pre>iMinNumSubSteps=(...,-1,0,1,...)</pre>
 
==== iNumThreads ====
Default is 1.
<pre>iNumThreads=(...,-1,0,1,...)</pre>
 
==== iSimType ====
iSimType changes between different methods of havok behavior?
 
Default is 1.
<pre>iSimType=(...,-1,0,1,...)</pre>
 
==== uMaxNumPhysicsStepsPerUpdate ====
Default is 3.
<pre>uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)</pre>
 
==== uMaxNumPhysicsStepsPerUpdateComplex ====
Default is 1.
<pre>uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)</pre>
 
 
== [General] ==
==== bAlwaysActive ====
bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).
 
Default is 0.
<pre>bAlwaysActive=(0,1)</pre>
 
==== bAnimateDoorPhysics ====
bAnimateDoorPhysics may toggle something... but it is uncertain what. In testing, no difference was noticed.
 
Default is 0.
<pre>bAnimateDoorPhysics=(0,1)</pre>
 
==== bBackgroundLoadVMData ====
bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?
 
Default is 0.
<pre>bBackgroundLoadVMData=(0,1)</pre>
 
==== bBorderRegionsEnabled ====
bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.
 
Default is 1.
<pre>bBorderRegionsEnabled=(0,1)</pre>
 
==== bCRTMemoryChecks ====
{{fc|#c0c840|
bCRTMemoryChecks is believed to be unused by the game.}}
 
Default is 0.
<pre>bCRTMemoryChecks=(0,1)</pre>
 
==== bCalculateArmorMeshAndTextureFileCounts ====
{{fc|#c0c840|
bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.}}
 
Default is 1.
<pre>bCalculateArmorMeshAndTextureFileCounts=(0,1)</pre>
 
==== bChangeTimeMultSlowly ====
Default is 1.
<pre>bChangeTimeMultSlowly=(0,1)</pre>
 
==== bCheckCellOffsetsOnInit ====
{{fc|#c0c840|
bCheckCellOffsetsOnInit is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckCellOffsetsOnInit=(0,1)</pre>
 
==== bCheckPurgedTextureList ====
{{fc|#c0c840|
bCheckPurgedTextureList is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckPurgedTextureList=(0,1)</pre>
 
==== bCreate Maps Enable ====
{{fc|#c0c840|
bCreate Maps Enable is believed to be unused by the game.}}
 
Default is 0.
<pre>bCreate Maps Enable=(0,1)</pre>
 
==== bDebugSpectatorThreats ====
{{fc|#c0c840|
bDebugSpectatorThreats is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugSpectatorThreats=(0,1)</pre>
 
==== bDefaultCOCPlacement ====
Default is 0.
<pre>bDefaultCOCPlacement=(0,1)</pre>
 
==== bDirectionalMaterial ====
Default is 1.
<pre>bDirectionalMaterial=(0,1)</pre>
 
==== bDisableAllGore ====
Default is 0.
<pre>bDisableAllGore=(0,1)</pre>
 
==== bDisableDuplicateReferenceCheck ====
{{fc|#c0c840|
bDisableDuplicateReferenceCheck is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisableDuplicateReferenceCheck=(0,1)</pre>
 
==== bDisableGearedUp ====
Default is 1.
<pre>bDisableGearedUp=(0,1)</pre>
 
==== bDisplayBoundingVolumes ====
Default is 0.
<pre>bDisplayBoundingVolumes=(0,1)</pre>
 
==== bEnableBoundingVolumeOcclusion ====
Default is 1.
<pre>bEnableBoundingVolumeOcclusion=(0,1)</pre>
 
==== bEnableFileCaching ====
Default is 0.
<pre>bEnableFileCaching=(0,1)</pre>
 
==== bExternalLODDataFiles ====
{{fc|#c0c840|
bExternalLODDataFiles is believed to be unused by the game.}}
 
Default is 1.
<pre>bExternalLODDataFiles=(0,1)</pre>
 
==== bFaceMipMaps ====
{{fc|#c0c840|
bFaceMipMaps is believed to be unused by the game.}}
 
Default is 1.
<pre>bFaceMipMaps=(0,1)</pre>
 
==== bFacegenDisableMorphs ====
Default is 0.
<pre>bFacegenDisableMorphs=(0,1)</pre>
 
==== bFixAIPackagesOnLoad ====
Default is 0.
<pre>bFixAIPackagesOnLoad=(0,1)</pre>
 
==== bFlyingMountFastTravelCruiseEnabled ====
Default is 0.
<pre>bFlyingMountFastTravelCruiseEnabled=(0,1)</pre>
 
==== bHealthRegenFromRacePlayerOnly ====
Default is 1.
<pre>bHealthRegenFromRacePlayerOnly=(0,1)</pre>
 
==== bKeepDLStringBlocksLoaded ====
Default is 0.
<pre>bKeepDLStringBlocksLoaded=(0,1)</pre>
 
==== bKeepILStringBlocksLoaded ====
Default is 1.
<pre>bKeepILStringBlocksLoaded=(0,1)</pre>
 
==== bKeepPluginWhenMerging ====
{{fc|#c0c840|
bKeepPluginWhenMerging is believed to be unused by the game.}}
 
Default is 0.
<pre>bKeepPluginWhenMerging=(0,1)</pre>
 
==== bMultiThreadMovement ====
Default is 1.
<pre>bMultiThreadMovement=(0,1)</pre>
 
==== bParallelAnimUpdate ====
{{fc|#c0c840|
bParallelAnimUpdate is believed to be unused by the game.}}
 
Default is 0.
<pre>bParallelAnimUpdate=(0,1)</pre>
 
==== bPreCullActors ====
Default is 1.
<pre>bPreCullActors=(0,1)</pre>
 
==== bPreemptivelyUnloadCells ====
Default is 0.
<pre>bPreemptivelyUnloadCells=(0,1)</pre>
 
==== bPreloadIntroSequence ====
Default is 1.
<pre>bPreloadIntroSequence=(0,1)</pre>
 
==== bQueueWarnings ====
Default is 0.
<pre>bQueueWarnings=(0,1)</pre>
 
==== bReconstructIDTags ====
Default is 0.
<pre>bReconstructIDTags=(0,1)</pre>
 
==== bRunMiddleLowLevelProcess ====
{{fc|#c0c840|
bRunMiddleLowLevelProcess is believed to be unused by the game.}}
 
Default is 1.
<pre>bRunMiddleLowLevelProcess=(0,1)</pre>
 
==== bRunVTuneTest ====
{{fc|#c0c840|
bRunVTuneTest is believed to be unused by the game.}}
 
Default is 0.
<pre>bRunVTuneTest=(0,1)</pre>
 
==== bShowCheckMemoryOutput ====
{{fc|#c0c840|
bShowCheckMemoryOutput is believed to be unused by the game.}}
 
Default is 0.
<pre>bShowCheckMemoryOutput=(0,1)</pre>
 
==== bShowGunTarget ====
{{fc|#c0c840|
bShowGunTarget is believed to be unused by the game.}}
 
Default is 0.
<pre>bShowGunTarget=(0,1)</pre>
 
==== bShowLoadingAreaMessage ====
Default is 0.
<pre>bShowLoadingAreaMessage=(0,1)</pre>
 
==== bTaskletActorSceneGraphUpdates ====
{{fc|#c0c840|
bTaskletActorSceneGraphUpdates is believed to be unused by the game.}}
 
Default is 1.
<pre>bTaskletActorSceneGraphUpdates=(0,1)</pre>
 
==== bTaskletCellTransformsUpdate ====
Default is 1.
<pre>bTaskletCellTransformsUpdate=(0,1)</pre>
 
==== bTintMipMaps ====
{{fc|#c0c840|
bTintMipMaps is believed to be unused by the game.}}
 
Default is 0.
<pre>bTintMipMaps=(0,1)</pre>
 
==== bTrackAllDeaths ====
Default is 0.
<pre>bTrackAllDeaths=(0,1)</pre>
 
==== bUseBodyMorphs ====
Default is 1.
<pre>bUseBodyMorphs=(0,1)</pre>
 
==== bUseEyeEnvMapping ====
{{fc|#c0c840|
bUseEyeEnvMapping is believed to be unused by the game.}} bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.
 
Default is 1.
<pre>bUseEyeEnvMapping=(0,1)</pre>
 
==== bUseFaceGenPreprocessedHeads ====
Default is 1.
<pre>bUseFaceGenPreprocessedHeads=(0,1)</pre>
 
==== bUseHardDriveCache ====
Default is 0.
<pre>bUseHardDriveCache=(0,1)</pre>
 
==== bUseMovementBlockedPackage ====
Default is 0.
<pre>bUseMovementBlockedPackage=(0,1)</pre>
 
==== bUseMultibounds ====
Default is 1.
<pre>bUseMultibounds=(0,1)</pre>
 
==== bUseMyGamesDirectory ====
{{fc|#c0c840|
bUseMyGamesDirectory is believed to be unused by the game.}} bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.
 
Default is 1.
<pre>bUseMyGamesDirectory=(0,1)</pre>
 
==== bUseOptimizedTextureLoading ====
{{fc|#c0c840|
bUseOptimizedTextureLoading is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseOptimizedTextureLoading=(0,1)</pre>
 
==== bUseThreadedMorpher ====
{{fc|#c0c840|
bUseThreadedMorpher is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseThreadedMorpher=(0,1)</pre>
 
==== bUseThreadedParticleSystem ====
{{fc|#c0c840|
bUseThreadedParticleSystem is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseThreadedParticleSystem=(0,1)</pre>
 
==== bUseThreadedTempEffects ====
{{fc|#c0c840|
bUseThreadedTempEffects is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseThreadedTempEffects=(0,1)</pre>
 
==== bWarnOnMaterialCollisions ====
Default is 0.
<pre>bWarnOnMaterialCollisions=(0,1)</pre>
 
==== bWarnOnMissingFileEntry ====
{{fc|#c0c840|
bWarnOnMissingFileEntry is believed to be unused by the game.}}
 
Default is 0.
<pre>bWarnOnMissingFileEntry=(0,1)</pre>
 
==== fAutoDoorFadeSecs ====
Default is 0.5.
<pre>fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBSTaskTime ====
Default is 2.
<pre>fBSTaskTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBetaDeferredKillTimer ====
Default is 15.
<pre>fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCloakEffectUpdateInterval ====
Default is 0.5.
<pre>fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonLandingForPlayerNavMeshSize ====
Default is 250.
<pre>fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonLandingForPlayerSearchDist ====
Default is 3000.
<pre>fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEncumberedReminderTimer ====
Default is 30.
<pre>fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFastTravelFadeSecs ====
Default is 0.5.
<pre>fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlickeringLightDistance ====
Default is 1024.
<pre>fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountDismountOffset ====
Default is 30.
<pre>fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountFastTravelArrivalHeight ====
Default is 1000.
<pre>fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountFastTravelDragonSpeed ====
Default is 7000.
<pre>fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountLandingRequestTimer ====
Default is 3.
<pre>fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountSlowestSpeedMult ====
Default is 0.25.
<pre>fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountTutorialMessageDelay ====
Default is 15.
<pre>fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLoadGameFadeSecs ====
Default is 1.
<pre>fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMasterFilePreLoadMB ====
{{fc|#c0c840|
fMasterFilePreLoadMB is believed to be unused by the game.}}
 
Default is 40.
<pre>fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNormalDoorFadeSecs ====
Default is 0.400000006.
<pre>fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNormalDoorFadeWait ====
Default is 0.0099999998.
<pre>fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountBaseTargetSpeed ====
Default is 700.
<pre>fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountFastBaseTargetSpeed ====
Default is 1400.
<pre>fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountNothingLoadingMult ====
Default is 10.
<pre>fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountTravelMaxHeight ====
Default is 400.
<pre>fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountTravelMinHeight ====
Default is 200.
<pre>fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateHighFrameRate ====
Default is 30.
<pre>fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateLowFrameRate ====
Default is 10.
<pre>fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateTimeMax ====
Default is 5.
<pre>fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateTimeMin ====
Default is 0.5.
<pre>fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fStoryTellerQuestFindTime ====
Default is 2.
<pre>fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAIThread1HWThread ====
Default is 3.
<pre>iAIThread1HWThread=(...,-1,0,1,...)</pre>
 
==== iAIThread2HWThread ====
Default is 5.
<pre>iAIThread2HWThread=(...,-1,0,1,...)</pre>
 
==== iEnumRefsAllowedPerFrame ====
Default is 1.
<pre>iEnumRefsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== iFPSClamp ====
iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.
 
Default is 0.
<pre>iFPSClamp=(0,1,2,...)</pre>
 
==== iFlyingMountSlowestQueuedRefCount ====
Default is 250.
<pre>iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)</pre>
 
==== iHWThread1 ====
{{fc|#c0c840|
iHWThread1 is believed to be unused by the game.}}
 
Default is 4.
<pre>iHWThread1=(...,-1,0,1,...)</pre>
 
==== iHWThread2 ====
{{fc|#c0c840|
iHWThread2 is believed to be unused by the game.}}
 
Default is 4.
<pre>iHWThread2=(...,-1,0,1,...)</pre>
 
==== iHWThread3 ====
{{fc|#c0c840|
iHWThread3 is believed to be unused by the game.}}
 
Default is 4.
<pre>iHWThread3=(...,-1,0,1,...)</pre>
 
==== iHWThread4 ====
{{fc|#c0c840|
iHWThread4 is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread4=(...,-1,0,1,...)</pre>
 
==== iHWThread5 ====
{{fc|#c0c840|
iHWThread5 is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread5=(...,-1,0,1,...)</pre>
 
==== iHWThread6 ====
{{fc|#c0c840|
iHWThread6 is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread6=(...,-1,0,1,...)</pre>
 
==== iIntroSequencePriority ====
Default is 3.
<pre>iIntroSequencePriority=(...,-1,0,1,...)</pre>
 
==== iLargeIntRefCount ====
Default is 1000.
<pre>iLargeIntRefCount=(...,-1,0,1,...)</pre>
 
==== iLowProcessingMilliseconds ====
Default is 2.
<pre>iLowProcessingMilliseconds=(...,-1,0,1,...)</pre>
 
==== iNumBitsForFullySeen ====
Default is 248.
<pre>iNumBitsForFullySeen=(...,-1,0,1,...)</pre>
 
==== iNumHWThreads ====
Default is 4.
<pre>iNumHWThreads=(...,-1,0,1,...)</pre>
 
==== iPreloadSizeLimit ====
iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
 
Default is 26214400.
<pre>iPreloadSizeLimit=(...,-1,0,1,...)</pre>
 
==== iRenderingThread1HWThread ====
{{fc|#c0c840|
iRenderingThread1HWThread is believed to be unused by the game.}}
 
Default is 0.
<pre>iRenderingThread1HWThread=(...,-1,0,1,...)</pre>
 
==== iRenderingThread2HWThread ====
Default is 1.
<pre>iRenderingThread2HWThread=(...,-1,0,1,...)</pre>
 
==== iUpdateDetectionsAllowedPerFrame ====
Default is 100.
<pre>iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== sCharGenQuest ====
Default is <code>0003372b</code>.
sCharGenQuest=''string''
 
==== sEssentialFileCacheList ====
Default is blank.
sEssentialFileCacheList=''string''
 
==== sIntroMovie ====
{{fc|#c0c840|
sIntroMovie is believed to be unused by the game.}} sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.
 
Default is blank.
sIntroMovie=''string''
 
==== sIntroSequence ====
sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it.
 
Default is <code>BGS_LOGO.BIK</code>.
sIntroSequence=''movie_1.bik'',''movie_2.bik''
 
==== sLanguage ====
sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is <code>ENGLISH</code>.
sLanguage=''string''
 
==== sLocalMasterPath ====
{{fc|#c0c840|
sLocalMasterPath is believed to be unused by the game.}}
 
Default is <code>Data\</code>.
sLocalMasterPath=''string''
 
==== sLocalSavePath ====
Default is <code>Saves\</code>.
sLocalSavePath=''string''
 
==== sMainMenuMovieIntro ====
Default is blank.
sMainMenuMovieIntro=''string''
 
==== sMainMenuMusic ====
Default is <code>\Data\Music\Special\MUS_MainTheme.xwm</code>.
sMainMenuMusic=''string''
 
==== sStartingCell ====
Default is blank.
sStartingCell=''string''
 
==== sStartingCellX ====
Default is blank.
sStartingCellX=''string''
 
==== sStartingCellY ====
Default is blank.
sStartingCellY=''string''
 
==== sStartingWorld ====
Default is blank.
sStartingWorld=''string''
 
==== sTestFile1 ====
Default is <code>Skyrim.ESM</code>.
sTestFile1=''string''
 
==== sTestFile2 ====
Default is blank.
sTestFile2=''string''
 
==== sTestFile3 ====
Default is blank.
sTestFile3=''string''
 
==== sTestFile4 ====
Default is blank.
sTestFile4=''string''
 
==== sTestFile5 ====
Default is blank.
sTestFile5=''string''
 
==== sTestFile6 ====
Default is blank.
sTestFile6=''string''
 
==== sTestFile7 ====
Default is blank.
sTestFile7=''string''
 
==== sTestFile8 ====
Default is blank.
sTestFile8=''string''
 
==== sTestFile9 ====
Default is blank.
sTestFile9=''string''
==== sTestFile10 ====
Default is blank.
sTestFile10=''string''
 
==== sUnessentialFileCacheList ====
Default is blank.
sUnessentialFileCacheList=''string''
 
==== uExterior Cell Buffer ====
uExterior Cell Buffer ''used to'' be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value by taking the value from uGridsToLoad plus one and squaring the result, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=(0,1,2,...)</pre>
 
==== uGridsToLoad ====
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number. It is recommended to be left at its default value. Default is 5.
<pre>uGridsToLoad=(0,1,2,...)</pre>
 
==== uInterior Cell Buffer ====
Default is 3.
<pre>uGridsToLoad=(0,1,2,...)</pre>
 
==== uMainMenuMusicAttnmB ====
Default is 1200.
<pre>uMainMenuMusicAttnmB=(0,1,2,...)</pre>
 
==== uMainMenuMusicFadeTimeMS ====
Default is 1500.
<pre>uMainMenuMusicFadeTimeMS=(0,1,2,...)</pre>
 
 
== [RagdollAnim] ==
==== bFootIK ====
Default is 0.
<pre>bFootIK=(0,1)</pre>
 
==== bGrabIK ====
Default is 0.
<pre>bGrabIK=(0,1)</pre>
 
==== bLookIK ====
{{fc|#c0c840|
bLookIK is believed to be unused by the game.}}
 
Default is 1.
<pre>bLookIK=(0,1)</pre>
 
==== bPoseMatching ====
Default is 0.
<pre>bPoseMatching=(0,1)</pre>
 
==== bRagdollAnim ====
Default is 1.
<pre>bRagdollAnim=(0,1)</pre>
 
==== bRagdollFeedback ====
{{fc|#c0c840|
bRagdollFeedback is believed to be unused by the game.}}
 
Default is 1.
<pre>bRagdollFeedback=(0,1)</pre>
 
==== fAccelerationGain ====
Default is 1.
<pre>fAccelerationGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraDist ====
{{fc|#c0c840|
fCameraDist is believed to be unused by the game.}}
 
Default is 1000.
<pre>fCameraDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDesiredVel ====
Default is 1.5.
<pre>fDesiredVel=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDetectionUpdateTimeSec ====
Default is 5.
<pre>fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackImpulseMult ====
{{fc|#c0c840|
fFeedbackImpulseMult is believed to be unused by the game.}}
 
Default is 500.
<pre>fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackOnOffGain ====
Default is 0.3.
<pre>fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackOnOffGainTimeMS ====
Default is 1000.
<pre>fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackTimeMS ====
Default is 10000.
<pre>fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHierarchyGain ====
Default is 0.17.
<pre>fHierarchyGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fImpulseLimit ====
Default is 15.
<pre>fImpulseLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionGain ====
Default is 0.05.
<pre>fPositionGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionMaxAngularVelocity ====
Default is 18.
<pre>fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionMaxLinearVelocity ====
Default is 14.
<pre>fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapGain ====
Default is 0.1.
<pre>fSnapGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxAngularDistance ====
Default is 1.
<pre>fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxAngularVelocity ====
Default is 0.3.
<pre>fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxLinearDistance ====
Default is 0.3.
<pre>fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxLinearVelocity ====
Default is 3.
<pre>fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVelocityDamping ====
Default is 0.
<pre>fVelocityDamping=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVelocityGain ====
Default is 0.6.
<pre>fVelocityGain=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [FootIK] ==
==== bFootPlacementOn ====
{{fc|#c0c840|
bFootPlacementOn is believed to be unused by the game.}}
 
Default is 1.
<pre>bFootPlacementOn=(0,1)</pre>
 
==== bRigidBodyController ====
{{fc|#c0c840|
bRigidBodyController is believed to be unused by the game.}}
 
Default is 1.
<pre>bRigidBodyController=(0,1)</pre>
 
==== fAnkleOffset ====
Default is 0.200000003.
<pre>fAnkleOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerTetherLen ====
Default is 6.
<pre>fControllerTetherLen=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFootPlantedGain ====
Default is 1.
<pre>fFootPlantedGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFootRaisedGain ====
Default is 0.8999999762.
<pre>fFootRaisedGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGroundAscendingGain ====
Default is 0.400000006.
<pre>fGroundAscendingGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGroundDescendingGain ====
Default is 0.400000006.
<pre>fGroundDescendingGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFootCastMilliSec ====
{{fc|#c0c840|
fMaxFootCastMilliSec is believed to be unused by the game.}}
 
Default is 0.6000000238.
<pre>fMaxFootCastMilliSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxStepVertError ====
Default is 3.5.
<pre>fMaxStepVertError=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOnOffGain ====
Default is 0.5.
<pre>fOnOffGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOriginalGroundHeightMS ====
{{fc|#c0c840|
fOriginalGroundHeightMS is believed to be unused by the game.}}
 
Default is -0.1099999994.
<pre>fOriginalGroundHeightMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPelvisOffsetDamping ====
Default is 0.200000003.
<pre>fPelvisOffsetDamping=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPelvisUpDownBias ====
Default is 0.75.
<pre>fPelvisUpDownBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRagdollFeedback ====
{{fc|#c0c840|
fRagdollFeedback is believed to be unused by the game.}}
 
Default is 0.6999999881.
<pre>fRagdollFeedback=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVertErrorGain ====
Default is 0.5.
<pre>fVertErrorGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== iNumFramesFootEaseOut ====
Default is 30.
<pre>iNumFramesFootEaseOut=(...,-1,0,1,...)</pre>
 
 
== [RagdollFeedback] ==
==== uiFeedbackTimeout ====
{{fc|#c0c840|
uiFeedbackTimeout is believed to be unused by the game.}}
 
Default is 1500.
<pre>uiFeedbackTimeout=(0,1,2,...)</pre>
 
 
== [GrabIK] ==
==== fDriveGain ====
Default is 0.25.
<pre>fDriveGain=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [LookIK] ==
==== bAdditiveHeadAnim ====
Default is 1.
<pre>bAdditiveHeadAnim=(0,1)</pre>
 
==== fAngleMax ====
{{fc|#c0c840|
fAngleMax is believed to be unused by the game.}}
 
Default is 2.
<pre>fAngleMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAngleMaxEase ====
Default is 90.
<pre>fAngleMaxEase=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEaseAngleShutOff ====
Default is 0.5.
<pre>fEaseAngleShutOff=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeIKDistanceMax ====
{{fc|#c0c840|
fEyeIKDistanceMax is believed to be unused by the game.}}
 
Default is 2.5.
<pre>fEyeIKDistanceMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTrackingDist ====
{{fc|#c0c840|
fMaxTrackingDist is believed to be unused by the game.}}
 
Default is 5000.
<pre>fMaxTrackingDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinTrackingDist ====
{{fc|#c0c840|
fMinTrackingDist is believed to be unused by the game.}}
 
Default is 12.
<pre>fMinTrackingDist=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [MapMenu] ==
==== bWorldMapNoSkyDepthBlur ====
Default is 0.
<pre>bWorldMapNoSkyDepthBlur=(0,1)</pre>
 
==== fGamepadCursorSensitivity ====
Default is 2.
<pre>fGamepadCursorSensitivity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalCursorPanSpeed ====
Default is 2000.
<pre>fMapLocalCursorPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalGamepadPanSpeed ====
Default is 100.
<pre>fMapLocalGamepadPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalGamepadZoomSpeed ====
Default is 0.0299999993.
<pre>fMapLocalGamepadZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalHeight ====
Default is 40000.
<pre>fMapLocalHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMarkerSelectionDist ====
Default is 0.0299999993.
<pre>fMapLocalMarkerSelectionDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMinFrustumWidth ====
Default is 4000.
<pre>fMapLocalMinFrustumWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMousePanSpeed ====
Default is 20.
<pre>fMapLocalMousePanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMouseZoomSpeed ====
Default is 0.1000000015.
<pre>fMapLocalMouseZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLookGamepadSpeed ====
Default is 1.5.
<pre>fMapLookGamepadSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLookMouseSpeed ====
Default is 3.
<pre>fMapLookMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLoopFadeTimeSeconds ====
Default is 1.
<pre>fMapLoopFadeTimeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuNearClipPlane ====
Default is 128.
<pre>fMapMenuNearClipPlane=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayNormalSnowStrength ====
Default is 0.400000006.
<pre>fMapMenuOverlayNormalSnowStrength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayNormalStrength ====
Default is 1.1000000238.
<pre>fMapMenuOverlayNormalStrength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayScale ====
fMapMenuOverlayScale sets the scale of the terrain overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. The default setting seems to be the best, but experiment with very small values around 0.00009.
{{GallerySimple|id=fMapMenuOverlayScale|img=Image:fMapMenuOverlayScale=0.000001.jpg|caption=fMapMenuOverlayScale=0.000001}}
{{GallerySimple|id=fMapMenuOverlayScale|img=Image:fMapMenuOverlayScale=0.00001.jpg|caption=fMapMenuOverlayScale=0.00001}}
{{GallerySimple|id=fMapMenuOverlayScale|img=Image:fMapMenuOverlayScale_default.jpg|caption=fMapMenuOverlayScale=0.000035<br />(Default)}}
{{GallerySimple|id=fMapMenuOverlayScale|img=Image:fMapMenuOverlayScale=0.0001.jpg|caption=fMapMenuOverlayScale=0.0001}}
{{GallerySimple|id=fMapMenuOverlayScale|img=Image:fMapMenuOverlayScale=0.001.jpg|caption=fMapMenuOverlayScale=0.001}}
{{clear}}
 
Default is 0.000035.
<pre>fMapMenuOverlayScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlaySnowScale ====
fMapMenuOverlaySnowScale sets the scale of the snow overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. Setting it to 0.000012 appears to be more detailed than the default setting.
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale=0.00001.jpg|caption=fMapMenuOverlaySnowScale=0.00001}}
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale=0.0000125.jpg|caption=fMapMenuOverlaySnowScale=0.0000125}}
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale=0.00002.jpg|caption=fMapMenuOverlaySnowScale=0.00002}}
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale-Default.jpg|caption=fMapMenuOverlaySnowScale=0.000045<br />(Default)}}
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale=0.0001.jpg|caption=fMapMenuOverlaySnowScale=0.0001}}
{{GallerySimple|id=fMapMenuOverlaySnowScale|img=Image:fMapMenuOverlaySnowScale=0.000001.jpg|caption=fMapMenuOverlaySnowScale=0.000001}}
{{clear}}
 
Default is 0.000045.
<pre>fMapMenuOverlaySnowScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMoveKeyboardSpeed ====
Default is 0.0199999996.
<pre>fMapMoveKeyboardSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapTransitionSpeed ====
Default is 0.75.
<pre>fMapTransitionSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldCursorMoveArea ====
Default is 0.8999999762.
<pre>fMapWorldCursorMoveArea=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldHeightAdjustmentForce ====
Default is 4.
<pre>fMapWorldHeightAdjustmentForce=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMaxPanSpeed ====
Default is 75000.
<pre>fMapWorldMaxPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMaxPitch ====
Default is 75.
<pre>fMapWorldMaxPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMinPanSpeed ====
Default is 60000.
<pre>fMapWorldMinPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMinPitch ====
Default is 15.
<pre>fMapWorldMinPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldTransitionHeight ====
Default is 10000.
<pre>fMapWorldTransitionHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldYawRange ====
Default is 80.
<pre>fMapWorldYawRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldZoomSpeed ====
Default is 2.
<pre>fMapWorldZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapZoomMouseSpeed ====
Default is 2.
<pre>fMapZoomMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxMarkerSelectionDist ====
Default is 0.003.
<pre>fMaxMarkerSelectionDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapDepthBlurScale ====
Default is 0.3000000119.
<pre>fWorldMapDepthBlurScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapFocalDepth ====
Default is 45000.
<pre>fWorldMapFocalDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapMaximumDepthBlur ====
Default is 0.4499999881.
<pre>fWorldMapMaximumDepthBlur=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapNearDepthBlurScale ====
Default is 4.
<pre>fWorldMapNearDepthBlurScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== iRightStickRepeatRate ====
Default is 250.
<pre>iRightStickRepeatRate=(...,-1,0,1,...)</pre>
 
==== sMapWorldDefaultWorldSpace ====
Default is <code>Tamriel</code>.
sMapWorldDefaultWorldSpace=''string''
 
==== sWorldMapOverlayNormalSnowTexture ====
Default is <code>Data\Textures\Terrain\WorldMapOverlaySnow_n.dds</code>.
sWorldMapOverlayNormalSnowTexture=''string''
 
==== sWorldMapOverlayNormalTexture ====
Default is <code>Data\Textures\Terrain\WorldMapOverlay_n.dds</code>.
sWorldMapOverlayNormalTexture=''string''
 
==== uLockedObjectMapLOD ====
Default is 16.
<pre>uLockedObjectMapLOD=(0,1,2,...)</pre>
 
==== uLockedTerrainLOD ====
Default is 32.
<pre>uLockedTerrainLOD=(0,1,2,...)</pre>
 
 
== [Display] ==
==== bActorSelfShadowing ====
Default is 0.
<pre>bActorSelfShadowing=(0,1)</pre>
 
==== bAllow20HairShader ====
Default is 1.
<pre>bAllow2=(0,1)</pre>
 
==== bAllow30Shaders ====
{{fc|#c0c840|
bAllow30Shaders is believed to be unused by the game.}}
 
Default is 0.
<pre>bAllow3=(0,1)</pre>
 
==== bAllowPartialPrecision ====
{{fc|#c0c840|
bAllowPartialPrecision is believed to be unused by the game.}}
 
Default is 1.
<pre>bAllowPartialPrecision=(0,1)</pre>
 
==== bAllowScreenShot ====
Enables screenshots in BMP format to be saved by pressing the PrintScreen key. Once over 3 mb in size, the files seem to become corrupt.
 
Default is 0 (although default set by the game from the Skyrim_default.ini is 1).
<pre>bAllowScreenShot=(0,1)</pre>
 
==== bAutoViewDistance ====
Default is 0.
<pre>bAutoViewDistance=(0,1)</pre>
 
==== bCompileOnRender ====
{{fc|#c0c840|
bCompileOnRender is believed to be unused by the game.}}
 
Default is 1.
<pre>bCompileOnRender=(0,1)</pre>
 
==== bDecalsOnSkinnedGeometry ====
{{fc|#c0c840|
bDecalsOnSkinnedGeometry is believed to be unused by the game.}}
 
Default is 1.
<pre>bDecalsOnSkinnedGeometry=(0,1)</pre>
 
==== bDo30VFog ====
Default is 1.
<pre>bDo3=(0,1)</pre>
 
==== bDoAmbientPass ====
{{fc|#c0c840|
bDoAmbientPass is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoAmbientPass=(0,1)</pre>
 
==== bDoDiffusePass ====
{{fc|#c0c840|
bDoDiffusePass is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoDiffusePass=(0,1)</pre>
 
==== bDoSpecularPass ====
{{fc|#c0c840|
bDoSpecularPass is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoSpecularPass=(0,1)</pre>
 
==== bDoTallGrassEffect ====
{{fc|#c0c840|
bDoTallGrassEffect is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoTallGrassEffect=(0,1)</pre>
 
==== bDoTestHDR ====
{{fc|#c0c840|
bDoTestHDR is believed to be unused by the game.}}
 
Default is 0.
<pre>bDoTestHDR=(0,1)</pre>
 
==== bDoTexturePass ====
{{fc|#c0c840|
bDoTexturePass is believed to be unused by the game.}} In Oblivion this turned textures off, but in Skyrim it seems to do nothing upong testing.
 
Default is 1.
<pre>bDoTexturePass=(0,1)</pre>
 
==== bDynamicWindowReflections ====
{{fc|#c0c840|
bDynamicWindowReflections is believed to be unused by the game.}}
 
Default is 1.
<pre>bDynamicWindowReflections=(0,1)</pre>
 
==== bEquippedTorchesCastShadows ====
{{fc|#c0c840|
bEquippedTorchesCastShadows is believed to be unused by the game.}}
 
Default is 0.
<pre>bEquippedTorchesCastShadows=(0,1)</pre>
 
==== bForce1XShaders ====
{{fc|#c0c840|
bForce1XShaders is believed to be unused by the game.}}
 
Default is 0.
<pre>bForce1XShaders=(0,1)</pre>
 
==== bForceMultiPass ====
{{fc|#c0c840|
bForceMultiPass is believed to be unused by the game.}}
 
Default is 1.
<pre>bForceMultiPass=(0,1)</pre>
 
==== bForcePow2Textures ====
Default is 0.
<pre>bForcePow2Textures=(0,1)</pre>
 
==== bIgnoreResolutionCheck ====
{{fc|#c0c840|
bIgnoreResolutionCheck is believed to be unused by the game.}}
 
Default is 0.
<pre>bIgnoreResolutionCheck=(0,1)</pre>
 
==== bImageSpaceEffects ====
Default is 1.
<pre>bImageSpaceEffects=(0,1)</pre>
 
==== bLODNoiseAniso ====
Default is 1.
<pre>bLODNoiseAniso=(0,1)</pre>
 
==== bLoadMarkers ====
Default is 1.
<pre>bLoadMarkers=(0,1)</pre>
 
==== bLowHealthIModEnabled ====
Default is 1.
<pre>bLowHealthIModEnabled=(0,1)</pre>
 
==== bMTRendering ====
bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!
 
Default is 0.
<pre>bMTRendering=(0,1)</pre>
 
==== bReportBadTangentSpace ====
{{fc|#c0c840|
bReportBadTangentSpace is believed to be unused by the game.}}
 
Default is 0.
<pre>bReportBadTangentSpace=(0,1)</pre>
 
==== bShowMarkers ====
Default is 0.
<pre>bShowMarkers=(0,1)</pre>
 
==== bShowMenuTextureUse ====
{{fc|#c0c840|
bShowMenuTextureUse is believed to be unused by the game.}}
 
Default is 1.
<pre>bShowMenuTextureUse=(0,1)</pre>
 
==== bSimpleLighting ====
bSimpleLighting is a broken setting that causes graphical issues when enabled.
 
{{GallerySimple|id=bSimpleLighting|img=Image:bSimpleLighting=0.jpg|caption=bSimpleLighting=0<br />(Default)}}
{{GallerySimple|id=bSimpleLighting|img=Image:bSimpleLighting=1.jpg|caption=bSimpleLighting=1}}
{{clear}}
 
Default is 0.
<pre>bSimpleLighting=(0,1)</pre>
 
==== bStaticMenuBackground ====
In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.
 
Default is 1.
<pre>bStaticMenuBackground=(0,1)</pre>
 
==== bUse Shaders ====
bUse Shaders toggles the ability of the game to use shaders. Turning it off result in the followin error message: "Failed to initialize renderer. ShaderModel3 required but not supported by your video card."
 
Default is 1.
<pre>bUse Shaders=(0,1)</pre>
 
==== bUseFakeFullScreenMotionBlur ====
Default is 0.
<pre>bUseFakeFullScreenMotionBlur=(0,1)</pre>
 
==== bUseRefractionShader ====
Default is 1.
<pre>bUseRefractionShader=(0,1)</pre>
 
==== bUseSunbeams ====
{{fc|#c0c840|
bUseSunbeams is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseSunbeams=(0,1)</pre>
 
==== fDecalLOD0 ====
Default is 800.
<pre>fDecalLOD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecalLifetime ====
Default is 30.
<pre>fDecalLifetime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefault1stPersonFOV ====
Default is 65.
<pre>fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultFOV ====
Default is 65.
<pre>fDefaultFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultWorldFOV ====
Default is 65.
<pre>fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvMapLOD1 ====
Default is 1500.
<pre>fEnvMapLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvMapLOD2 ====
Default is 1800.
<pre>fEnvMapLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvMapLOD1 ====
Default is 500.
<pre>fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvMapLOD2 ====
Default is 800.
<pre>fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGammaMax ====
Default is 0.6000000238.
<pre>fGammaMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGammaMin ====
Default is 1.3999999762.
<pre>fGammaMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODNoiseMipBias ====
Default is 0.
<pre>fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLandLOFadeSeconds ====
Default is 15.
<pre>fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODDefaultStartFade ====
Default is 1000.
<pre>fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODMaxStartFade ====
Default is 1200 (although default set by the game from the Skyrim_default.ini is 3500).
<pre>fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODMinStartFade ====
Default is 200.
<pre>fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODRange ====
Default is 500.
<pre>fLightLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinePrimitiveWidth ====
Default is 8.
<pre>fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModInterval ====
Default is 2.
<pre>fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModStrengthMax ====
Default is 1.5.
<pre>fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModStrengthMin ====
Default is 0.8000000119.
<pre>fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMeshLODFadeTime ====
Default is 1.
<pre>fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMipBias ====
Default is 0.
<pre>fMipBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNear1stPersonDistance ====
Default is 5.
<pre>fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNearDistance ====
Default is 15.
<pre>fNearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistanceMax ====
Default is 10240.
<pre>fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistanceMin ====
Default is 100.
<pre>fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistancePct ====
Default is 1.
<pre>fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)</pre>
 
==== fScopeScissorAmount ====
{{fc|#c0c840|
fScopeScissorAmount is believed to be unused by the game.}}
 
Default is 0.3000000119.
<pre>fScopeScissorAmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowFadeTime ====
Default is 1.
<pre>fShadowFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODDefaultStartFade ====
Default is 200.
<pre>fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODMaxStartFade ====
{{fc|#c0c840|
fShadowLODMaxStartFade is believed to be unused by the game.}}
 
Default is 300.
<pre>fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODMinStartFade ====
{{fc|#c0c840|
fShadowLODMinStartFade is believed to be unused by the game.}}
 
Default is 100.
<pre>fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODRange ====
Default is 200.
<pre>fShadowLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD0 ====
{{fc|#c0c840|
fSkinnedDecalLOD0 is believed to be unused by the game.}}
 
Default is 300.
<pre>fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD1 ====
Default is 500.
<pre>fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD2 ====
Default is 800.
<pre>fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODDefaultStartFade ====
Default is 500.
<pre>fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODMaxStartFade ====
Default is 600 (although default set by the game from the Skyrim_default.ini is 2000).
<pre>fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODMinStartFade ====
Default is 200.
<pre>fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODRange ====
Default is 300.
<pre>fSpecularLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunShadowUpdateTime ====
Default is 1.
<pre>fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunUpdateThreshold ====
Default is 0.5.
<pre>fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAdapter ====
This sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found.
 
Default is 0.
<pre>iAdapter=(...,-1,0,1,...)</pre>
 
==== iAutoViewHiFrameRate ====
Default is 40.
<pre>iAutoViewHiFrameRate=(...,-1,0,1,...)</pre>
 
==== iAutoViewLowFrameRate ====
Default is 20.
<pre>iAutoViewLowFrameRate=(...,-1,0,1,...)</pre>
 
==== iAutoViewMinDistance ====
Default is 2000.
<pre>iAutoViewMinDistance=(...,-1,0,1,...)</pre>
 
==== iDebugTextLeftRightOffset ====
Default is 10.
<pre>iDebugTextLeftRightOffset=(...,-1,0,1,...)</pre>
 
==== iDebugTextSubPage ====
{{fc|#c0c840|
iDebugTextSubPage is believed to be unused by the game.}}
 
Default is 0.
<pre>iDebugTextSubPage=(...,-1,0,1,...)</pre>
 
==== iDebugTextTopBottomOffset ====
Default is 20.
<pre>iDebugTextTopBottomOffset=(...,-1,0,1,...)</pre>
 
==== iLocation X ====
iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.
 
Default is 5.
<pre>iLocation X=(...,-1,0,1,...)</pre>
 
==== iLocation Y ====
iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.
 
Default is 5.
<pre>iLocation Y=(...,-1,0,1,...)</pre>
 
==== iNPatchNOrder ====
{{fc|#c0c840|
iNPatchNOrder is believed to be unused by the game.}}
 
Default is 0.
<pre>iNPatchNOrder=(...,-1,0,1,...)</pre>
 
==== iNPatchPOrder ====
{{fc|#c0c840|
iNPatchPOrder is believed to be unused by the game.}}
 
Default is 0.
<pre>iNPatchPOrder=(...,-1,0,1,...)</pre>
 
==== iNPatches ====
Default is 0.
<pre>iNPatches=(...,-1,0,1,...)</pre>
 
==== iPresentInterval ====
Default is 1.
<pre>iPresentInterval=(0,1)</pre>
 
==== iShaderPackageMemoryCap ====
Default is 409600.
<pre>iShaderPackageMemoryCap=(...,-1,0,1,...)</pre>
==== iShadowMapResolutionPrimary ====
{{fc|#ff7878|It has been verified that this setting is completely placebo. The game does not recognize the setting at all.  It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.}}
<pre>iShadowMapResolutionPrimary=(...,-1,0,1,...)</pre>
 
==== iTrilinearThreshold ====
Default is 3.
<pre>iTrilinearThreshold=(...,-1,0,1,...)</pre>
 
==== sDebugText ====
{{fc|#c0c840|
sDebugText is believed to be unused by the game.}}
 
Default is <code>VATS</code>.
sDebugText=''string''
 
==== sScreenShotBaseName ====
Default is <code>ScreenShot</code>.
sScreenShotBaseName=''string''
 
==== uVideoDeviceIdentifierPart1 ====
{{fc|#c0c840|
uVideoDeviceIdentifierPart1 is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart1=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart2 ====
{{fc|#c0c840|
uVideoDeviceIdentifierPart2 is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart2=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart3 ====
{{fc|#c0c840|
uVideoDeviceIdentifierPart3 is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart3=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart4 ====
{{fc|#c0c840|
uVideoDeviceIdentifierPart4 is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart4=(0,1,2,...)</pre>
 
 
== [Imagespace] ==
==== bDoRadialBlur ====
Default is 1.
<pre>bDoRadialBlur=(0,1)</pre>
 
==== fRenderDepthMaxDepth ====
Default is 10000.
<pre>fRenderDepthMaxDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== iRadialBlurLevel ====
Changing iRadialBlurLevel to anything other than the default may induce CTD. This setting is often erroneously placed inside SkyrimPrefs.ini, even by the Skyrim Launcher, when it must be changed in Skyrim.ini in order to have any effect.
 
Default is 0.
<pre>iRadialBlurLevel=(...,-1,0,1,...)</pre>
 
== [Water] ==
==== bAutoWaterSilhouetteReflections ====
Default is 0.
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
 
==== bForceHighDetailReflections ====
Default is 0.
<pre>bForceHighDetailReflections=(0,1)</pre>
 
==== bForceLowDetailReflections ====
{{fc|#c0c840|
bForceLowDetailReflections is believed to be unused by the game.}}
 
Default is 0.
<pre>bForceLowDetailReflections=(0,1)</pre>
 
==== bForceLowDetailWater ====
Default is 0.
<pre>bForceLowDetailWater=(0,1)</pre>
 
==== bReflectExplosions ====
Default is 0.
<pre>bReflectExplosions=(0,1)</pre>
 
==== bReflectLODLand ====
Default is 1.
<pre>bReflectLODLand=(0,1)</pre>
 
==== bReflectLODObjects ====
Default is 0.
<pre>bReflectLODObjects=(0,1)</pre>
 
==== bReflectLODTrees ====
Default is 0.
<pre>bReflectLODTrees=(0,1)</pre>
 
==== bReflectSky ====
Default is 0.
<pre>bReflectSky=(0,1)</pre>
 
==== bUseBulletWaterDisplacements ====
Default is 1.
<pre>bUseBulletWaterDisplacements=(0,1)</pre>
 
==== bUseCubeMapReflections ====
Default is 1.
<pre>bUseCubeMapReflections=(0,1)</pre>
 
==== bUsePerWorldSpaceWaterNoise ====
Default is 1.
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
 
==== bUseWater ====
Default is 1.
<pre>bUseWater=(0,1)</pre>
 
==== bUseWaterHiRes ====
{{fc|#c0c840|
bUseWaterHiRes is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseWaterHiRes=(0,1)</pre>
 
==== bUseWaterLOD ====
{{fc|#c0c840|
bUseWaterLOD is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseWaterLOD=(0,1)</pre>
 
==== bUseWaterReflectionBlur ====
Default is 0.
<pre>bUseWaterReflectionBlur=(0,1)</pre>
 
==== bUseWaterShader ====
Default is 1.
<pre>bUseWaterShader=(0,1)</pre>
 
==== fCubeMapRefreshRate ====
Default is 0.
<pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fExteriorWaterReflectionThreshold ====
{{fc|#c0c840|
fExteriorWaterReflectionThreshold is believed to be unused by the game.}}
 
Default is 300.
<pre>fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInteriorWaterReflectionThreshold ====
{{fc|#c0c840|
fInteriorWaterReflectionThreshold is believed to be unused by the game.}}
 
Default is 10.
<pre>fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionWaterPlaneBias ====
{{fc|#c0c840|
fRefractionWaterPlaneBias is believed to be unused by the game.}}
 
Default is 3.
<pre>fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSurfaceTileSize ====
{{fc|#c0c840|
fSurfaceTileSize is believed to be unused by the game.}}
 
Default is 2048.
<pre>fSurfaceTileSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTileTextureDivisor ====
{{fc|#c0c840|
fTileTextureDivisor is believed to be unused by the game.}}
 
Default is 4.75.
<pre>fTileTextureDivisor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWadingWaterQuadSize ====
Default is 2048.
<pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWadingWaterTextureRes ====
{{fc|#c0c840|
fWadingWaterTextureRes is believed to be unused by the game.}}
 
Default is 512.
<pre>fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterGroupHeightRange ====
{{fc|#c0c840|
fWaterGroupHeightRange is believed to be unused by the game.}}
 
Default is 10.
<pre>fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iWaterBlurAmount ====
Default is 1.
<pre>iWaterBlurAmount=(...,-1,0,1,...)</pre>
 
==== iWaterNoiseResolution ====
{{fc|#c0c840|
iWaterNoiseResolution is believed to be unused by the game.}}
 
Default is 256.
<pre>iWaterNoiseResolution=(...,-1,0,1,...)</pre>
 
==== sSurfaceTexture ====
{{fc|#c0c840|
sSurfaceTexture is believed to be unused by the game.}}
 
Default is <code>water</code>.
sSurfaceTexture=''string''
 
==== uMaxExteriorWaterReflections ====
Default is 2.
<pre>uMaxExteriorWaterReflections=(0,1,2,...)</pre>
 
==== uMaxInteriorWaterReflections ====
Default is 4.
<pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre>
 
==== uSurfaceFPS ====
{{fc|#c0c840|
uSurfaceFPS is believed to be unused by the game.}}
 
Default is 12.
<pre>uSurfaceFPS=(0,1,2,...)</pre>
 
 
== [LightingShader] ==
==== fDecalLODFadeEnd ====
Default is 0.0599999987.
<pre>fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecalLODFadeStart ====
Default is 0.0500000007.
<pre>fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvmapLODFadeEnd ====
Default is 0.1000000015.
<pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvmapLODFadeStart ====
Default is 0.0900000036.
<pre>fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvmapLODEnd ====
Default is 0.0500000007.
<pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionLODFadeEnd ====
Default is 0.0299999993.
<pre>fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionLODFadeStart ====
Default is 0.0250000004.
<pre>fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODFadeEnd ====
Default is 0.1000000015.
<pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODFadeStart ====
Default is 0.0900000036.
<pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Interface] ==
==== bShowCrosshair ====
Default is 1.
<pre>bShowCrosshair=(0,1)</pre>
 
==== bShowHUDMessages ====
Default is 1.
<pre>bShowHUDMessages=(0,1)</pre>
 
==== bShowInventory3D ====
Default is 1.
<pre>bShowInventory3D=(0,1)</pre>
 
==== bShowSubtitleSpeakerName ====
Default is 1.
<pre>bShowSubtitleSpeakerName=(0,1)</pre>
 
==== bShowTutorials ====
Default is 1.
<pre>bShowTutorials=(0,1)</pre>
 
==== bUseAllNonDefaultLoadScreensFirst ====
Default is 0.
<pre>bUseAllNonDefaultLoadScreensFirst=(0,1)</pre>
 
==== bUseFuzzyPicking ====
Default is 1.
<pre>bUseFuzzyPicking=(0,1)</pre>
 
==== bUserClosesLoadingMenu ====
Default is 0.
<pre>bUserClosesLoadingMenu=(0,1)</pre>
 
==== bWriteTranslationFile ====
{{fc|#c0c840|
bWriteTranslationFile is believed to be unused by the game.}}
 
Default is 0.
<pre>bWriteTranslationFile=(0,1)</pre>
 
==== fActivatePickLength ====
Default is 180.
<pre>fActivatePickLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActivatePickRadius ====
Default is 16.
<pre>fActivatePickRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookDistance ====
Default is 110.
<pre>fBookDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorB ====
Default is 0.8299999833.
<pre>fBookLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorG ====
Default is 0.9499999881.
<pre>fBookLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorR ====
Default is 0.9800000191.
<pre>fBookLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DimmerValue ====
Default is 1.
<pre>fBookLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Radius ====
Default is 400.
<pre>fBookLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2X ====
Default is 10.
<pre>fBookLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Y ====
Default is -75.
<pre>fBookLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Z ====
Default is 10.
<pre>fBookLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorB ====
Default is 0.8299999833.
<pre>fBookLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorG ====
Default is 0.9499999881.
<pre>fBookLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorR ====
Default is 0.9800000191.
<pre>fBookLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDimmerValue ====
Default is 1.75.
<pre>fBookLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightRadius ====
Default is 400.
<pre>fBookLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightX ====
Default is 100.
<pre>fBookLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightY ====
Default is -350.
<pre>fBookLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightZ ====
Default is 100.
<pre>fBookLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookOpenTime ====
Default is 1000.
<pre>fBookOpenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookPosHeightPercentage ====
Default is 0.4449999928.
<pre>fBookPosHeightPercentage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookPosWidthPercentage ====
Default is 0.5.
<pre>fBookPosWidthPercentage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookXRotation ====
Default is -25.
<pre>fBookXRotation=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosX ====
{{fc|#c0c840|
fCrafting3DItemPosX is believed to be unused by the game.}}
 
Default is 0.
<pre>fCrafting3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosXWide ====
{{fc|#c0c840|
fCrafting3DItemPosXWide is believed to be unused by the game.}}
 
Default is 0.
<pre>fCrafting3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosY ====
{{fc|#c0c840|
fCrafting3DItemPosY is believed to be unused by the game.}}
 
Default is -500.
<pre>fCrafting3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosYWide ====
{{fc|#c0c840|
fCrafting3DItemPosYWide is believed to be unused by the game.}}
 
Default is -500.
<pre>fCrafting3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosZ ====
{{fc|#c0c840|
fCrafting3DItemPosZ is believed to be unused by the game.}}
 
Default is 16.
<pre>fCrafting3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosZWide ====
{{fc|#c0c840|
fCrafting3DItemPosZWide is believed to be unused by the game.}}
 
Default is 12.
<pre>fCrafting3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemScale ====
{{fc|#c0c840|
fCrafting3DItemScale is believed to be unused by the game.}}
 
Default is 1.8700000048.
<pre>fCrafting3DItemScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemScaleWide ====
{{fc|#c0c840|
fCrafting3DItemScaleWide is believed to be unused by the game.}}
 
Default is 1.5.
<pre>fCrafting3DItemScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugFontSize ====
Default is 13.
<pre>fDebugFontSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeToBlackFadeSeconds ====
Default is 1.
<pre>fFadeToBlackFadeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadCursorSpeed ====
Default is 11.
<pre>fGamepadCursorSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintB ====
Default is 0.8823999763.
<pre>fInterfaceTintB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintG ====
Default is 0.9843000174.
<pre>fInterfaceTintG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintR ====
Default is 0.6313999891.
<pre>fInterfaceTintR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DBoundRadiusScale ====
Default is 12.5.
<pre>fInventory3DBoundRadiusScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosScale ====
Default is 1.8700000048.
<pre>fInventory3DItemPosScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosScaleWide ====
Default is 1.5.
<pre>fInventory3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosX ====
Default is -29.
<pre>fInventory3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosXWide ====
Default is -22.
<pre>fInventory3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosY ====
Default is -500.
<pre>fInventory3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosYWide ====
Default is -500.
<pre>fInventory3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosZ ====
Default is 16.
<pre>fInventory3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosZWide ====
Default is 12.
<pre>fInventory3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemRotMouseSpeed ====
Default is 50.
<pre>fInventory3DItemRotMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemRotSpeed ====
Default is 3.
<pre>fInventory3DItemRotSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomScale ====
Default is 2.25.
<pre>fInventory3DItemZoomScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomSpeed ====
Default is 1.5.
<pre>fInventory3DItemZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomX ====
Default is 0.
<pre>fInventory3DItemZoomX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomY ====
Default is -500.
<pre>fInventory3DItemZoomY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomZ ====
Default is 0.
<pre>fInventory3DItemZoomZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorB ====
Default is 0.8299999833.
<pre>fInventoryLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorG ====
Default is 0.9499999881.
<pre>fInventoryLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorR ====
Default is 0.9800000191.
<pre>fInventoryLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DimmerValue ====
Default is 1.75.
<pre>fInventoryLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2Radius ====
Default is 0.
<pre>fInventoryLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorB ====
Default is 0.8299999833.
<pre>fInventoryLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorG ====
Default is 0.9499999881.
<pre>fInventoryLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorR ====
Default is 0.9800000191.
<pre>fInventoryLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDimmerValue ====
Default is 1.75.
<pre>fInventoryLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightRadius ====
Default is 400.
<pre>fInventoryLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2X ====
Default is 100.
<pre>fInventoryMenuLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2Y ====
Default is -350.
<pre>fInventoryMenuLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2Z ====
Default is 100.
<pre>fInventoryMenuLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightX ====
Default is 100.
<pre>fInventoryMenuLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightY ====
Default is -350.
<pre>fInventoryMenuLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightZ ====
Default is 100.
<pre>fInventoryMenuLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJournalLongRepeatRate ====
Default is 0.200000003.
<pre>fJournalLongRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJournalShortRepeatRate ====
Default is 0.075000003.
<pre>fJournalShortRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLargeActivatePickLength_G ====
Default is 500.
<pre>fLargeActivatePickLength_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockCenterOffset ====
Default is 9.
<pre>fLockCenterOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockMaxAngle ====
Default is 90.
<pre>fLockMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionX ====
Default is 0.
<pre>fLockPositionX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionY ====
Default is -1100.
<pre>fLockPositionY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionYWide ====
Default is -1300.
<pre>fLockPositionYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionZ ====
Default is 3.
<pre>fLockPositionZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotCenterOffsetX ====
Default is -14.5.
<pre>fLockRotCenterOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotCenterOffsetZ ====
Default is 3.
<pre>fLockRotCenterOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotationSpeed ====
Default is 80.
<pre>fLockRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorB ====
Default is 0.8299999833.
<pre>fLockpickLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorG ====
Default is 0.9499999881.
<pre>fLockpickLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorR ====
Default is 0.9800000191.
<pre>fLockpickLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDimmerValue ====
Default is 1.75.
<pre>fLockpickLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightRadius ====
Default is 400.
<pre>fLockpickLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightX ====
Default is 100.
<pre>fLockpickLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightY ====
Default is -1000.
<pre>fLockpickLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightZ ====
Default is 100.
<pre>fLockpickLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosScale ====
Default is 1.8700000048.
<pre>fMagic3DItemPosScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosScaleWide ====
Default is 1.75.
<pre>fMagic3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosX ====
Default is 29.
<pre>fMagic3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosXWide ====
Default is 22.
<pre>fMagic3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosY ====
Default is -500.
<pre>fMagic3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosYWide ====
Default is -500.
<pre>fMagic3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosZ ====
Default is 8.
<pre>fMagic3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosZWide ====
Default is 6.
<pre>fMagic3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxSubtitleDistance ====
Default is 1250.
<pre>fMaxSubtitleDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuKeyRepeatLong ====
Default is 0.5.
<pre>fMenuKeyRepeatLong=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuKeyRepeatShort ====
Default is 0.1000000015.
<pre>fMenuKeyRepeatShort=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinSecondsForLoadFadeIn ====
Default is 1.5.
<pre>fMinSecondsForLoadFadeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoteDistance ====
Default is 90.
<pre>fNoteDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPackratRatio ====
Default is 0.
<pre>fPackratRatio=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPickMouseRotationSpeed ====
Default is 15.
<pre>fPickMouseRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPickRotationSpeed ====
Default is 400.
<pre>fPickRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerBodyEditDistance ====
Default is 175.
<pre>fPlayerBodyEditDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFaceEditDistance ====
Default is 100.
<pre>fPlayerFaceEditDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerRotationAngle ====
{{fc|#c0c840|
fPlayerRotationAngle is believed to be unused by the game.}}
 
Default is 30.
<pre>fPlayerRotationAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerZoomTime ====
Default is 1000.
<pre>fPlayerZoomTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRSMCameraLookAtPercent ====
Default is 0.9549999833.
<pre>fRSMCameraLookAtPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRSMLookAtOnGain ====
Default is 0.0599999987.
<pre>fRSMLookAtOnGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneX ====
Default is 15.
<pre>fSafeZoneX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneXWide ====
Default is 15.
<pre>fSafeZoneXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneY ====
Default is 15.
<pre>fSafeZoneY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneYWide ====
Default is 15.
<pre>fSafeZoneYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSleepFaderTime ====
Default is 0.6999999881.
<pre>fSleepFaderTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenLongRepeatRate ====
Default is 0.200000003.
<pre>fTweenLongRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenShortRepeatRate ====
Default is 0.1000000015.
<pre>fTweenShortRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateX_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateY_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateZ_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUICameraFarDistance ====
Default is 20480.
<pre>fUICameraFarDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUICameraNearDistance ====
Default is 15.
<pre>fUICameraNearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_AutoRotateSpeed ====
{{fc|#c0c840|
fUILogoModel_AutoRotateSpeed is believed to be unused by the game.}}
 
Default is 0.1000000015.
<pre>fUILogoModel_AutoRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_FadeSecs ====
Default is 0.0001.
<pre>fUILogoModel_FadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseThreshold ====
{{fc|#c0c840|
fUILogoModel_MouseThreshold is believed to be unused by the game.}}
 
Default is 2.
<pre>fUILogoModel_MouseThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToPanSpeed ====
{{fc|#c0c840|
fUILogoModel_MouseToPanSpeed is believed to be unused by the game.}}
 
Default is 1.
<pre>fUILogoModel_MouseToPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToRotateSpeed ====
Default is 0.0199999996.
<pre>fUILogoModel_MouseToRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToZoomSpeed ====
Default is 0.6000000238.
<pre>fUILogoModel_MouseToZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_RotationPauseDuration ====
{{fc|#c0c840|
fUILogoModel_RotationPauseDuration is believed to be unused by the game.}}
 
Default is 0.25.
<pre>fUILogoModel_RotationPauseDuration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToPanSpeed ====
{{fc|#c0c840|
fUILogoModel_ThumbstickToPanSpeed is believed to be unused by the game.}}
 
Default is 8.
<pre>fUILogoModel_ThumbstickToPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToRotateSpeed ====
Default is 0.4499999881.
<pre>fUILogoModel_ThumbstickToRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToZoomSpeed ====
Default is 5.
<pre>fUILogoModel_ThumbstickToZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraFOV_G ====
Default is 75.
<pre>fUIMistMenu_CameraFOV_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtX_G ====
Default is -50.
<pre>fUIMistMenu_CameraLookAtX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtY_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtZ_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraX_G ====
Default is -50.
<pre>fUIMistMenu_CameraX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraY_G ====
Default is 600.
<pre>fUIMistMenu_CameraY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraZ_G ====
Default is 80.
<pre>fUIMistMenu_CameraZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_DefaultLogoNIFScale ====
Default is 1.
<pre>fUIMistMenu_DefaultLogoNIFScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
{{fc|#c0c840|
fUIMistMenu_LogoOnscreenPanThresholdX is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fUIMistMenu_LogoOnscreenPanThresholdX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
{{fc|#c0c840|
fUIMistMenu_LogoOnscreenPanThresholdY is believed to be unused by the game.}}
 
Default is 0.3300000131.
<pre>fUIMistMenu_LogoOnscreenPanThresholdY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
Default is 95.
<pre>fUIMistMenu_LogoOnscreenZoomMaxFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
Default is 60.
<pre>fUIMistMenu_LogoOnscreenZoomMinFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
{{fc|#c0c840|
fUIMistMenu_LogoOnscreenZoomThresholdFar is believed to be unused by the game.}}
 
Default is 0.1000000015.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdFar=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
{{fc|#c0c840|
fUIMistMenu_LogoOnscreenZoomThresholdNear is believed to be unused by the game.}}
 
Default is 3.5.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdNear=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_FadeOutTime ====
Default is 0.
<pre>fUIMistModel_FadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_RotateZ_G ====
Default is -180.
<pre>fUIMistModel_RotateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateX_G ====
Default is 0.
<pre>fUIMistModel_TranslateX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateY_G ====
Default is 0.
<pre>fUIMistModel_TranslateY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateZ_G ====
Default is 0.
<pre>fUIMistModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorB ====
Default is 0.8000000119.
<pre>fUIPlayerSceneLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorG ====
Default is 0.8100000024.
<pre>fUIPlayerSceneLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorR ====
Default is 0.6999999881.
<pre>fUIPlayerSceneLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DimmerValue ====
Default is 3.
<pre>fUIPlayerSceneLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2X ====
Default is 160.
<pre>fUIPlayerSceneLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Y ====
Default is -96.
<pre>fUIPlayerSceneLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Z ====
Default is 160.
<pre>fUIPlayerSceneLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorB ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorG ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorR ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DimmerValue ====
Default is 0.1000000015.
<pre>fUIPlayerSceneLight3DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight3Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3X ====
Default is 128.
<pre>fUIPlayerSceneLight3X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Y ====
Default is 160.
<pre>fUIPlayerSceneLight3Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Z ====
Default is -96.
<pre>fUIPlayerSceneLight3Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorB ====
Default is 0.8199999928.
<pre>fUIPlayerSceneLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorG ====
Default is 0.9599999785.
<pre>fUIPlayerSceneLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorR ====
Default is 0.9599999785.
<pre>fUIPlayerSceneLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDimmerValue ====
Default is 1.6000000238.
<pre>fUIPlayerSceneLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightRadius ====
Default is 1500.
<pre>fUIPlayerSceneLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightX ====
Default is -160.
<pre>fUIPlayerSceneLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightY ====
Default is 160.
<pre>fUIPlayerSceneLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightZ ====
Default is 128.
<pre>fUIPlayerSceneLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorB ====
Default is 0.8299999833.
<pre>fUIRaceSexLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorG ====
Default is 0.9499999881.
<pre>fUIRaceSexLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorR ====
Default is 0.9800000191.
<pre>fUIRaceSexLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DimmerValue ====
Default is 1.75.
<pre>fUIRaceSexLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Radius ====
Default is 1400.
<pre>fUIRaceSexLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2X ====
Default is 0.5.
<pre>fUIRaceSexLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Y ====
Default is -150.
<pre>fUIRaceSexLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Z ====
Default is 60.5.
<pre>fUIRaceSexLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorB ====
Default is 0.8299999833.
<pre>fUIRaceSexLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorG ====
Default is 0.9499999881.
<pre>fUIRaceSexLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorR ====
Default is 0.9800000191.
<pre>fUIRaceSexLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDimmerValue ====
Default is 0.6499999762.
<pre>fUIRaceSexLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightRadius ====
Default is 1400.
<pre>fUIRaceSexLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightX ====
Default is 0.5.
<pre>fUIRaceSexLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightY ====
Default is -600.
<pre>fUIRaceSexLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightZ ====
Default is 60.5.
<pre>fUIRaceSexLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnlockDoorDelay ====
Default is 1.5.
<pre>fUnlockDoorDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== iFavoriteItemQueueSize ====
Default is 100.
<pre>iFavoriteItemQueueSize=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksFuzzy ====
Default is 5.
<pre>iMaxViewCasterPicksFuzzy=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksGamebryo ====
Default is 10.
<pre>iMaxViewCasterPicksGamebryo=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksHavok ====
Default is 10.
<pre>iMaxViewCasterPicksHavok=(...,-1,0,1,...)</pre>
 
==== iSubtitleSpeakerNameColor ====
Default is 8947848.
<pre>iSubtitleSpeakerNameColor=(...,-1,0,1,...)</pre>
 
==== rUIMistMenu_AmbientXNegRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientXPosRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXPosRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientYNegRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientYPosRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYPosRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientZNegRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientZPosRGB ====
{{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZPosRGB=R#,G#,B#</pre>
 
==== sCreditsFile ====
Default is <code>Interface/Credits.txt</code>.
sCreditsFile=''string''
 
==== sCreditsFileFrench ====
Default is <code>Interface/Credits_French.txt</code>.
sCreditsFileFrench=''string''
 
==== sForcedLoadScreenEditorID ====
{{fc|#c0c840|
sForcedLoadScreenEditorID is believed to be unused by the game.}}
 
Default is blank.
sForcedLoadScreenEditorID=''string''
 
==== sPosePlayerRaceSexMenu ====
Default is <code>OffsetBoundStandingPlayerInstant</code>.
sPosePlayerRaceSexMenu=''string''
 
==== sUIMistMenu_DefaultLogoCameraPath ====
Default is blank.
sUIMistMenu_DefaultLogoCameraPath=''string''
 
==== uMaxCustomItemNameLength ====
Default is 32.
<pre>uMaxCustomItemNameLength=(0,1,2,...)</pre>
 
==== uTicksToWait ====
Default is 32.
<pre>uTicksToWait=(0,1,2,...)</pre>
 
 
== [MAIN] ==
==== bEnableLipLookup ====
Default is 1.
<pre>bEnableLipLookup=(0,1)</pre>
 
==== bPrimitivesOn ====
Default is 0.
<pre>bPrimitivesOn=(0,1)</pre>
 
==== bUseWaterHDR ====
{{fc|#c0c840|
bUseWaterHDR is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseWaterHDR=(0,1)</pre>
 
==== fLowPerfCombatantVoiceDistance ====
{{fc|#c0c840|
fLowPerfCombatantVoiceDistance is believed to be unused by the game.}}
 
Default is 1000.
<pre>fLowPerfCombatantVoiceDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldTargetTransitionTime ====
Default is 0.5.
<pre>fMapWorldTargetTransitionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuestScriptDelayTime ====
Default is 5.
<pre>fQuestScriptDelayTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iDetectionHighNumPicks ====
{{fc|#c0c840|
iDetectionHighNumPicks is believed to be unused by the game.}}
 
Default is 40.
<pre>iDetectionHighNumPicks=(...,-1,0,1,...)</pre>
 
==== iLastHDRSetting ====
{{fc|#c0c840|
iLastHDRSetting is believed to be unused by the game.}}
 
Default is -1.
<pre>iLastHDRSetting=(...,-1,0,1,...)</pre>
 
==== iMaxQuestObjectives ====
Default is 3000.
<pre>iMaxQuestObjectives=(...,-1,0,1,...)</pre>
 
==== sControlsDefinitionFile ====
Default is <code>Interface/Controls/PC/ControlMap.txt</code>.
sControlsDefinitionFile=''string''
 
==== sControlsRemapFile ====
Default is <code>ControlMap_Custom.txt</code>.
sControlsRemapFile=''string''
 
==== sGamepadDefinitionFile ====
Default is <code>Interface/Controls/PC/Gamepad.txt</code>.
sGamepadDefinitionFile=''string''
 
==== sKeyboardDefinitionFile ====
Default is <code>Interface/Controls/PC/Keyboard_</code>.
sKeyboardDefinitionFile=''string''
 
==== sMouseDefinitionFile ====
Default is <code>Interface/Controls/PC/Mouse.txt</code>.
sMouseDefinitionFile=''string''
 
==== sSaveGameScreenshotName ====
Default is <code>BGSSaveLoadHeader_Screenshot</code>.
sSaveGameScreenshotName=''string''
 
 
== [GethitShader] ==
==== fBlockedTexOffset ====
{{fc|#c0c840|
fBlockedTexOffset is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fBlockedTexOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBlurAmmount ====
{{fc|#c0c840|
fBlurAmmount is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fBlurAmmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitTexOffset ====
{{fc|#c0c840|
fHitTexOffset is believed to be unused by the game.}}
 
Default is 0.0049999999.
<pre>fHitTexOffset=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [LOD] ==
==== bDisplayLODLand ====
Default is 1.
<pre>bDisplayLODLand=(0,1)</pre>
 
==== fActorLODMax ====
Default is 15.
<pre>fActorLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActorLODMin ====
Default is 2.
<pre>fActorLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDistanceMultiplier ====
Default is 1.
<pre>fDistanceMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeInThreshold ====
Default is 0.6999999881.
<pre>fFadeInThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeInTime ====
Default is 1.2000000477.
<pre>fFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeOutThreshold ====
Default is 0.3000000119.
<pre>fFadeOutThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeOutTime ====
Default is 2.
<pre>fFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fItemLODMax ====
Default is 15.
<pre>fItemLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fItemLODMin ====
Default is 1.
<pre>fItemLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODBoundRadiusMult ====
Default is 10.
<pre>fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultCity ====
Default is 1.
<pre>fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultComplex ====
Default is 1.
<pre>fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultInterior ====
Default is 1.
<pre>fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultCity ====
Default is 1.
<pre>fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultComplex ====
Default is 1.
<pre>fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultInterior ====
Default is 1.
<pre>fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultCity ====
Default is 1.
<pre>fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultComplex ====
Default is 1.
<pre>fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultInterior ====
Default is 1.
<pre>fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutPercent ====
Default is 0.6000000238.
<pre>fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODLandDropAmount ====
Default is 230.
<pre>fLODLandDropAmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODLandVerticalBias ====
{{fc|#c0c840|
fLODLandVerticalBias is believed to be unused by the game.}}
 
Default is 0.
<pre>fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODMultTrees ====
{{fc|#c0c840|
fLODMultTrees is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fLODMultTrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLodDistance ====
Default is 500.
<pre>fLodDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObjectLODMax ====
Default is 15.
<pre>fObjectLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObjectLODMin ====
Default is 1.
<pre>fObjectLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTalkingDistance ====
Default is 2000.
<pre>fTalkingDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== iFadeNodeMinNearDistance ====
Default is 500.
<pre>iFadeNodeMinNearDistance=(...,-1,0,1,...)</pre>
 
 
== [Animation] ==
==== bAlwaysDriveRagdoll ====
Default is 0.
<pre>bAlwaysDriveRagdoll=(0,1)</pre>
 
==== bAlwaysSaveAllInfo ====
Default is 1.
<pre>bAlwaysSaveAllInfo=(0,1)</pre>
 
==== bAnimInterpEnable ====
Default is 1.
<pre>bAnimInterpEnable=(0,1)</pre>
 
==== bApplyPitchToExtractedMotion ====
Default is 1.
<pre>bApplyPitchToExtractedMotion=(0,1)</pre>
 
==== bDisplayMarkWarning ====
{{fc|#c0c840|
bDisplayMarkWarning is believed to be unused by the game.}}
 
Default is 0.
<pre>bDisplayMarkWarning=(0,1)</pre>
 
==== bDriveRagdollWithGraph ====
Default is 1.
<pre>bDriveRagdollWithGraph=(0,1)</pre>
 
==== bEnableHavokHit ====
Default is 0.
<pre>bEnableHavokHit=(0,1)</pre>
 
==== bFeedbackToGraphFromCharacterController ====
Default is 1.
<pre>bFeedbackToGraphFromCharacterController=(0,1)</pre>
 
==== bFootIK ====
Default is 1.
<pre>bFootIK=(0,1)</pre>
 
==== bFootIKFeedback ====
Default is 1.
<pre>bFootIKFeedback=(0,1)</pre>
 
==== bHumanoidFootIKEnable ====
Default is 1.
<pre>bHumanoidFootIKEnable=(0,1)</pre>
 
==== bInitiallyLoadAllClips ====
{{fc|#c0c840|
bInitiallyLoadAllClips is believed to be unused by the game.}}
 
Default is 0.
<pre>bInitiallyLoadAllClips=(0,1)</pre>
 
==== bLoadCollatedAnimTextData ====
Default is 1.
<pre>bLoadCollatedAnimTextData=(0,1)</pre>
 
==== bMultiThreadBoneUpdate ====
Default is 1.
<pre>bMultiThreadBoneUpdate=(0,1)</pre>
 
==== bRandomizeGraphSeed ====
Default is 1.
<pre>bRandomizeGraphSeed=(0,1)</pre>
 
==== bSendNonVisibleBehaviorGraphsToSPU ====
{{fc|#c0c840|
bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.}}
 
Default is 1.
<pre>bSendNonVisibleBehaviorGraphsToSPU=(0,1)</pre>
 
==== bShouldProcessRequests ====
Default is 1.
<pre>bShouldProcessRequests=(0,1)</pre>
 
==== bUseSPUGenerate ====
Default is 0.
<pre>bUseSPUGenerate=(0,1)</pre>
 
==== bUseSpeedSampler ====
Default is 1.
<pre>bUseSpeedSampler=(0,1)</pre>
 
==== bUseVariableCache ====
Default is 1.
<pre>bUseVariableCache=(0,1)</pre>
 
==== fAnimInterpFarDist ====
Default is 800.
<pre>fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpMaxTime ====
Default is 0.25.
<pre>fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpMinTime ====
Default is 0.0799999982.
<pre>fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpNearDist ====
Default is 400.
<pre>fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpSlop ====
Default is 0.25.
<pre>fAnimInterpSlop=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBoneLODDistanceScale ====
Default is 1.
<pre>fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHavokHitImpulseMult ====
Default is 50.
<pre>fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHavokHitTimeSec ====
Default is 3.
<pre>fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fIdleChangeClearTime ====
Default is 1.
<pre>fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFrameCounterDifferenceToConsiderVisible ====
Default is 0.0666666701.
<pre>fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeToMarkSec ====
Default is 3.
<pre>fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinAngleDelta ====
Default is 20.
<pre>fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinSpeed ====
Default is 5.
<pre>fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinSpeedDelta ====
Default is 25.
<pre>fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinTime ====
Default is 0.5.
<pre>fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMountDismountTimeout ====
Default is 8.
<pre>fMountDismountTimeout=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterAttackComboStartFraction ====
Default is 0.5.
<pre>fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterAttackIntroLength ====
Default is 0.
<pre>fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterDrawSheatheTimeout ====
Default is 3.
<pre>fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterPowerAttackStartTime ====
Default is 0.3666666746.
<pre>fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecialIdlePickTime ====
Default is 250.
<pre>fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWeaponChangeClearTime ====
Default is 0.5.
<pre>fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMinBonesToGenerateWhileSitting ====
Default is 5.
<pre>iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)</pre>
 
==== iPlayerCharacterImagespaceModifierAnimCount ====
Default is 2.
<pre>iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)</pre>
 
==== sHkxDBNameContextPrefix ====
Default is <code>meshes\</code>.
sHkxDBNameContextPrefix=''string''
 
==== strPlayerCharacterBehavior1stPGraph ====
Default is <code>Actors\Character\_1stPerson\FirstPerson.hkx</code>.
strPlayerCharacterBehavior1stPGraph=''string''
 
==== uVariableCacheSize ====
Default is 40.
<pre>uVariableCacheSize=(0,1,2,...)</pre>
 
==== uiMaxNumActorHit ====
{{fc|#c0c840|
uiMaxNumActorHit is believed to be unused by the game.}}
 
Default is 5.
<pre>uiMaxNumActorHit=(0,1,2,...)</pre>
 
==== uiMaxPermanentSetSize ====
Default is 5.
<pre>uiMaxPermanentSetSize=(0,1,2,...)</pre>
 
 
== [MESSAGES] ==
==== bAllowFileWrite ====
{{fc|#c0c840|
bAllowFileWrite is believed to be unused by the game.}}
 
Default is 1.
<pre>bAllowFileWrite=(0,1)</pre>
 
==== bAllowYesToAll ====
Default is 1.
<pre>bAllowYesToAll=(0,1)</pre>
 
==== bBlockMessageBoxes ====
Default is 0.
<pre>bBlockMessageBoxes=(0,1)</pre>
 
==== bDisableAssertQueuing ====
{{fc|#c0c840|
bDisableAssertQueuing is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisableAssertQueuing=(0,1)</pre>
 
==== bFaceGenWarnings ====
{{fc|#c0c840|
bFaceGenWarnings is believed to be unused by the game.}}
 
Default is 0.
<pre>bFaceGenWarnings=(0,1)</pre>
 
==== bShowMissingAudioWarnings ====
Default is 1.
<pre>bShowMissingAudioWarnings=(0,1)</pre>
 
==== bShowMissingLipWarnings ====
Default is 1.
<pre>bShowMissingLipWarnings=(0,1)</pre>
 
==== bSkipInitializationFlows ====
Default is 1.
<pre>bSkipInitializationFlows=(0,1)</pre>
 
==== bSkipProgramFlows ====
Default is 1.
<pre>bSkipProgramFlows=(0,1)</pre>
 
==== bUseWindowsMessageBox ====
{{fc|#c0c840|
bUseWindowsMessageBox is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseWindowsMessageBox=(0,1)</pre>
 
==== iFileLogging ====
Default is 0.
<pre>iFileLogging=(...,-1,0,1,...)</pre>
 
 
== [Pathfinding] ==
==== bAvoidBoxTriggersFailure ====
Default is 0.
<pre>bAvoidBoxTriggersFailure=(0,1)</pre>
 
==== bBackgroundNavmeshUpdate ====
Default is 1.
<pre>bBackgroundNavmeshUpdate=(0,1)</pre>
 
==== bBackgroundPathing ====
Default is 1.
<pre>bBackgroundPathing=(0,1)</pre>
 
==== bCreateDebugInfo ====
Default is 0.
<pre>bCreateDebugInfo=(0,1)</pre>
 
==== bCutDoors ====
Default is 1.
<pre>bCutDoors=(0,1)</pre>
 
==== bDisableUnloadedPaths ====
Default is 0.
<pre>bDisableUnloadedPaths=(0,1)</pre>
 
==== bFacePathVector ====
Default is 1.
<pre>bFacePathVector=(0,1)</pre>
 
==== bFixNavmeshInfosOnLoad ====
Default is 0.
<pre>bFixNavmeshInfosOnLoad=(0,1)</pre>
 
==== bIgnoreThresholds ====
Default is 0.
<pre>bIgnoreThresholds=(0,1)</pre>
 
==== bRebuildPathIfSmootherFailed ====
{{fc|#c0c840|
bRebuildPathIfSmootherFailed is believed to be unused by the game.}}
 
Default is 1.
<pre>bRebuildPathIfSmootherFailed=(0,1)</pre>
 
==== bSlowDownForActorAvoidance ====
{{fc|#c0c840|
bSlowDownForActorAvoidance is believed to be unused by the game.}}
 
Default is 0.
<pre>bSlowDownForActorAvoidance=(0,1)</pre>
 
==== bStaticAvoidanceTriggerMovementBlocked ====
Default is 0.
<pre>bStaticAvoidanceTriggerMovementBlocked=(0,1)</pre>
 
==== bUseActorAvoidBox ====
Default is 1.
<pre>bUseActorAvoidBox=(0,1)</pre>
 
==== bUseActorAvoidance ====
Default is 1.
<pre>bUseActorAvoidance=(0,1)</pre>
 
==== bUseAlternateSmoothingForPrime ====
{{fc|#c0c840|
bUseAlternateSmoothingForPrime is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseAlternateSmoothingForPrime=(0,1)</pre>
 
==== bUseOldPathSmoothing ====
{{fc|#c0c840|
bUseOldPathSmoothing is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseOldPathSmoothing=(0,1)</pre>
 
==== bUsePathSmoothing ====
{{fc|#c0c840|
bUsePathSmoothing is believed to be unused by the game.}}
 
Default is 1.
<pre>bUsePathSmoothing=(0,1)</pre>
 
==== bUseRayCasts ====
Default is 1.
<pre>bUseRayCasts=(0,1)</pre>
 
==== bUseStraightLineCheckFirst ====
Default is 1.
<pre>bUseStraightLineCheckFirst=(0,1)</pre>
 
==== bUseTangentSmoothing ====
Default is 1.
<pre>bUseTangentSmoothing=(0,1)</pre>
 
==== bUseTaskletsToRecomputeBounds ====
{{fc|#c0c840|
bUseTaskletsToRecomputeBounds is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseTaskletsToRecomputeBounds=(0,1)</pre>
 
==== bUseTweenedAnimations ====
Default is 1.
<pre>bUseTweenedAnimations=(0,1)</pre>
 
==== bUseVelocityObstacles ====
Default is 1.
<pre>bUseVelocityObstacles=(0,1)</pre>
 
==== bWarnIfHighLevelSearchFails ====
{{fc|#c0c840|
bWarnIfHighLevelSearchFails is believed to be unused by the game.}}
 
Default is 0.
<pre>bWarnIfHighLevelSearchFails=(0,1)</pre>
 
==== bWarpOnConsecutiveFailures ====
Default is 1.
<pre>bWarpOnConsecutiveFailures=(0,1)</pre>
 
==== fAICombatTurnSpeedScale ====
{{fc|#c0c840|
fAICombatTurnSpeedScale is believed to be unused by the game.}}
 
Default is 2.5.
<pre>fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAITurnSpeedScale ====
{{fc|#c0c840|
fAITurnSpeedScale is believed to be unused by the game.}}
 
Default is 1.5.
<pre>fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAcceptableErrorRatio ====
Default is 0.8999999762.
<pre>fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidNodeCost ====
Default is 24.
<pre>fAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidNodeRadiusAdd ====
Default is 11.
<pre>fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidPreferredTriangleCrossingMultiplier ====
Default is 10.
<pre>fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidPreferredTriangleMultiplier ====
Default is 3.
<pre>fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidanceDistanceRadiusMult ====
Default is 1.
<pre>fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidanceTimeDelta ====
Default is 3.
<pre>fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBackPedalAngle ====
Default is 160.
<pre>fBackPedalAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBadTriangleMultiplier ====
Default is 100.
<pre>fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAvoidBoxAvoidNodeRadius ====
Default is 32.
<pre>fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAvoidNodeCost ====
Default is 32.
<pre>fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultPreferredFactor ====
Default is 0.5.
<pre>fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultStaticAvoidNodeRadius ====
Default is 32.
<pre>fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultTangentSmoothingFactor ====
Default is 1.
<pre>fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDistFromPathForFollowingRadiusMult ====
Default is 2.
<pre>fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFindMaxSpeedMinParamIncrementPercent ====
Default is 0.1000000015.
<pre>fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFollowerTeleportOffsetFudge ====
Default is 10.
<pre>fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHeadingToPathTangentMaxAngle ====
Default is 15.
<pre>fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLedgeJumpHeightBuffer ====
Default is 16.
<pre>fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxAvoidanceRadius ====
Default is 512.
<pre>fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxCollisionTime ====
Default is 1.
<pre>fMaxCollisionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistFromPathRadiusMult ====
Default is 5.
<pre>fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistanceFromNavmeshMult ====
Default is 0.25.
<pre>fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistanceMoved ====
{{fc|#c0c840|
fMaxDistanceMoved is believed to be unused by the game.}}
 
Default is 5.
<pre>fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxEdgeLength ====
Default is 512.
<pre>fMaxEdgeLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFitnessMultiplier ====
Default is 2.
<pre>fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHeightFromNavmeshToObstacleBoxBottom ====
Default is 128.
<pre>fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHeightFromObstacleBoxToToNavmesh ====
Default is -16.
<pre>fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeBlockedByActors ====
Default is 1.
<pre>fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeSizeAvoidNode ====
Default is 1.
<pre>fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinAvoidanceRadius ====
Default is 256.
<pre>fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinCollisionTime ====
Default is 0.25.
<pre>fMinCollisionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinDist ====
{{fc|#c0c840|
fMinDist is believed to be unused by the game.}}
 
Default is 50.
<pre>fMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinFailureDistance ====
Default is 50.
<pre>fMinFailureDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinFrictionSpeed ====
Default is 2.
<pre>fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinNormalizedSpeedForSlowdown ====
Default is 0.75.
<pre>fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinStairSpeed ====
Default is 80.
<pre>fMinStairSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinTimeToNextPoint ====
{{fc|#c0c840|
fMinTimeToNextPoint is believed to be unused by the game.}}
 
Default is 0.3000000119.
<pre>fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinimalUsePathingCost ====
Default is 409600.
<pre>fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMovementBlockedTimer ====
Default is 0.0199999996.
<pre>fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNavmeshBoundsActorRadiusMultiplier ====
Default is 1.
<pre>fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNavmeshBoundsMinTimeOfImpact ====
Default is 0.0333000012.
<pre>fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNodeDistanceThreshold ====
Default is 25.
<pre>fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleManagerMinHeight ====
Default is 48.
<pre>fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleManagerMinWidth ====
Default is 16.
<pre>fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleUpdateDeltaWhenMoving ====
Default is 1.
<pre>fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleUpdateDeltaWhenUnknown ====
{{fc|#c0c840|
fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.}}
 
Default is 5.
<pre>fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPOVSmootherAvoidNodeCost ====
{{fc|#c0c840|
fPOVSmootherAvoidNodeCost is believed to be unused by the game.}}
 
Default is 7.
<pre>fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathManagerDebugInfoWindow ====
{{fc|#c0c840|
fPathManagerDebugInfoWindow is believed to be unused by the game.}}
 
Default is 1.
<pre>fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathToAnimLengthMaxMultiplier ====
Default is 2.
<pre>fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathingLargeActorRadius ====
Default is 80.
<pre>fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPreferredTriangleMultiplier ====
Default is 0.0099999998.
<pre>fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRotateTowardsPathThreshold ====
Default is 5.
<pre>fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShortPathRadiusMult ====
Default is 2.
<pre>fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSlowDownMultiplier ====
Default is 0.5.
<pre>fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSmoothingStepHeight ====
Default is 25.
<pre>fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintAccelerationMult ====
Default is 10.
<pre>fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintAngleToPathThreshold ====
Default is 5.
<pre>fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintDistToPathThresholdRadiusMult ====
Default is 0.5.
<pre>fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fStaticPathTangentSmoothingFactor ====
Default is 0.5.
<pre>fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTeleportNodeAngleTolerance ====
Default is 5.
<pre>fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalDisplacementThresholdRadiusMult ====
Default is 0.6600000262.
<pre>fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalTimePadding ====
Default is 0.5.
<pre>fTotalTimePadding=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalTimeThreshold ====
Default is 1.
<pre>fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenerAnimDurationOffset ====
Default is 0.1000000015.
<pre>fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweeningMaxPercentSpeedDelta ====
Default is 0.200000003.
<pre>fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpMaxTime ====
Default is 5.
<pre>fWarpMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpPathOffset ====
Default is 100.
<pre>fWarpPathOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpRequestActorRadius ====
Default is 5.
<pre>fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterTriangleCostMultiplier ====
Default is 4.
<pre>fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterTriangleCrossingCostMultiplier ====
Default is 5.
<pre>fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== iDefaultRetryCount ====
Default is 3.
<pre>iDefaultRetryCount=(...,-1,0,1,...)</pre>
 
==== iFindMaxSpeedMinIterationCount ====
Default is 10.
<pre>iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)</pre>
 
==== iMaxActorsToAvoid ====
Default is 10.
<pre>iMaxActorsToAvoid=(...,-1,0,1,...)</pre>
 
==== iMaxAvoidBoxCheckPerFrame ====
Default is 2.
<pre>iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxHavokRequestsPerFrame ====
Default is 2.
<pre>iMaxHavokRequestsPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxObstacleBuildPerFrame ====
Default is 1.
<pre>iMaxObstacleBuildPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxPathRequestsPerFrameTracked ====
{{fc|#c0c840|
iMaxPathRequestsPerFrameTracked is believed to be unused by the game.}}
 
Default is 32.
<pre>iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)</pre>
 
==== iMaxQueuedPathingRequests ====
Default is 50.
<pre>iMaxQueuedPathingRequests=(...,-1,0,1,...)</pre>
 
==== iPathRequestsAllowedPerFrame ====
Default is 2.
<pre>iPathRequestsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== iWarpMaxPathFailureCount ====
Default is 3.
<pre>iWarpMaxPathFailureCount=(...,-1,0,1,...)</pre>
 
==== uiSmallNavmeshInfoPathSC ====
Default is 3.
<pre>uiSmallNavmeshInfoPathSC=(0,1,2,...)</pre>
 
 
== [BSPathing] ==
==== fFindClosestEdgesRadius ====
Default is 512.
<pre>fFindClosestEdgesRadius=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Verlet] ==
==== bUseConstantStepDelta ====
Default is 1.
<pre>bUseConstantStepDelta=(0,1)</pre>
 
==== bUseRotationBasedTransformUpdate ====
Default is 1.
<pre>bUseRotationBasedTransformUpdate=(0,1)</pre>
 
==== fGravity ====
Default is -1500.
<pre>fGravity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVerticalCapsuleOffset ====
Default is 50.
<pre>fVerticalCapsuleOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== uCapeClothNumPin ====
Default is 12.
<pre>uCapeClothNumPin=(0,1,2,...)</pre>
 
==== uiNumIter ====
Default is 50.
<pre>uiNumIter=(0,1,2,...)</pre>
 
 
== [BackgroundLoad] ==
==== bBackgroundCellLoads ====
Default is 1.
<pre>bBackgroundCellLoads=(0,1)</pre>
 
==== bBackgroundLoadLipFiles ====
Default is 0.
<pre>bBackgroundLoadLipFiles=(0,1)</pre>
 
==== bLoadBackgroundFaceGen ====
{{fc|#c0c840|
bLoadBackgroundFaceGen is believed to be unused by the game.}}
 
Default is 0.
<pre>bLoadBackgroundFaceGen=(0,1)</pre>
 
==== bLoadHelmetsInBackground ====
Default is 1.
<pre>bLoadHelmetsInBackground=(0,1)</pre>
 
==== bSelectivePurgeUnusedOnFastTravel ====
Default is 0.
<pre>bSelectivePurgeUnusedOnFastTravel=(0,1)</pre>
 
==== bUseBackgroundFileLoader ====
{{fc|#c0c840|
bUseBackgroundFileLoader is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseBackgroundFileLoader=(0,1)</pre>
 
==== bUseMultiThreadedFaceGen ====
Default is 1.
<pre>bUseMultiThreadedFaceGen=(0,1)</pre>
 
==== bUseMultiThreadedTrees ====
{{fc|#c0c840|
bUseMultiThreadedTrees is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseMultiThreadedTrees=(0,1)</pre>
 
==== iPostProcessMilliseconds ====
Default is 5.
<pre>iPostProcessMilliseconds=(...,-1,0,1,...)</pre>
 
==== iPostProcessMillisecondsEditor ====
{{fc|#c0c840|
iPostProcessMillisecondsEditor is believed to be unused by the game.}}
 
Default is 50.
<pre>iPostProcessMillisecondsEditor=(...,-1,0,1,...)</pre>
 
==== iPostProcessMillisecondsLoadingQueuedPriority ====
Default is 20.
<pre>iPostProcessMillisecondsLoadingQueuedPriority=(...,-1,0,1,...)</pre>
 
==== iPostProcessTaskWarningMilliseconds ====
{{fc|#c0c840|
iPostProcessTaskWarningMilliseconds is believed to be unused by the game.}}
 
Default is 20.
<pre>iPostProcessTaskWarningMilliseconds=(...,-1,0,1,...)</pre>
 
 
== [Controls] ==
==== bBackgroundMouse ====
Default is 0.
<pre>bBackgroundMouse=(0,1)</pre>
 
==== bDampenPlayerControls ====
Default is 1.
<pre>bDampenPlayerControls=(0,1)</pre>
 
==== bFreezeDirectionOnLargeDelta ====
Default is 1.
<pre>bFreezeDirectionOnLargeDelta=(0,1)</pre>
 
==== bInvertMovementThumbstick ====
Default is 0.
<pre>bInvertMovementThumbstick=(0,1)</pre>
 
==== bPlayerGraphFeedback ====
Default is 0.
<pre>bPlayerGraphFeedback=(0,1)</pre>
 
==== bShowKinectDebugInfo ====
Default is 0.
<pre>bShowKinectDebugInfo=(0,1)</pre>
 
==== fControllerBufferDepth ====
Default is 0.1400000006.
<pre>fControllerBufferDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerDampenTime ====
Default is 0.1800000072.
<pre>fControllerDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerSampleThreshold ====
Default is 0.1000000015.
<pre>fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHardStopAngle1P ====
Default is 45.
<pre>fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHardStopAngle3P ====
Default is 55.
<pre>fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueSoftStopAngle1P ====
Default is 20.
<pre>fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueSoftStopAngle3P ====
Default is 25.
<pre>fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDirectionalDeadzone ====
Default is 0.5.
<pre>fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDualCastChordTime ====
Default is 0.0500000007.
<pre>fDualCastChordTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreezeDirectionDefaultAngleThreshold ====
Default is 60.
<pre>fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreezeDirectionDefaultSpeedThreshold ====
Default is 100.
<pre>fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingSensitivityMax ====
Default is 3.5499999523.
<pre>fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingSensitivityMin ====
Default is 0.25.
<pre>fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingXScale ====
Default is 0.8999999762.
<pre>fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingYScale ====
Default is 23.
<pre>fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHeadingAxisDeadzone ====
Default is 0.150000006.
<pre>fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseClampAngle ====
Default is 10.
<pre>fHorseClampAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseControlsDampenTime ====
Default is 1.
<pre>fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseHeadingMovementMult ====
Default is 0.75.
<pre>fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHotKeyDelay ====
Default is 0.25.
<pre>fHotKeyDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInitialPowerAttackDelay ====
Default is 0.3000000119.
<pre>fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInitialPowerBashDelay ====
Default is 0.3000000119.
<pre>fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLThumbDeadzone ====
Default is 0.2399999946.
<pre>fLThumbDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX1 ====
Default is 0.400000006.
<pre>fLookGraphX1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX2 ====
Default is 0.6000000238.
<pre>fLookGraphX2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX3 ====
Default is 0.8000000119.
<pre>fLookGraphX3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX4 ====
Default is 0.8999999762.
<pre>fLookGraphX4=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY1 ====
Default is 0.1000000015.
<pre>fLookGraphY1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY2 ====
Default is 0.200000003.
<pre>fLookGraphY2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY3 ====
Default is 0.3000000119.
<pre>fLookGraphY3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY4 ====
Default is 0.6000000238.
<pre>fLookGraphY4=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxLookRampUpDelta ====
Default is 0.1299999952.
<pre>fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxMoveRampDownDelta ====
Default is 500.
<pre>fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingSensitivityMax ====
Default is 0.0500000007.
<pre>fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingSensitivityMin ====
Default is 0.0099999998.
<pre>fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingXScale ====
Default is 0.0199999996.
<pre>fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingYScale ====
Default is 0.8500000238.
<pre>fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX1 ====
Default is 0.200000003.
<pre>fMoveGraphX1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX2 ====
Default is 0.6999999881.
<pre>fMoveGraphX2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX3 ====
Default is 0.8999999762.
<pre>fMoveGraphX3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY1 ====
Default is 0.1000000015.
<pre>fMoveGraphY1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY2 ====
Default is 0.5.
<pre>fMoveGraphY2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY3 ====
Default is 0.8999999762.
<pre>fMoveGraphY3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMovementAxisDeadzone ====
Default is 0.150000006.
<pre>fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOutsideDialogueAngleRotationDampen ====
Default is 0.3300000131.
<pre>fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPCDialogueLookSpeed ====
Default is 10.
<pre>fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPCDialogueLookStart ====
Default is 25.
<pre>fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerThirdPersonDampenTime ====
Default is 0.25.
<pre>fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRThumbDeadzone ====
Default is 0.2649999857.
<pre>fRThumbDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fReverseDirThreshold ====
Default is 0.3000000119.
<pre>fReverseDirThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintStopThreshold ====
Default is 0.5.
<pre>fSprintStopThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSubsequentPowerAttackDelay ====
Default is 2.
<pre>fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSubsequentPowerBashDelay ====
Default is 2.
<pre>fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTogglePOVDelay ====
Default is 0.
<pre>fTogglePOVDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTriggerDeadzone ====
Default is 0.3000000119.
<pre>fTriggerDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fZKeyDelay ====
Default is 0.20000000.
<pre>fZKeyDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== iNumHotkeys ====
Default is 37.
<pre>iNumHotkeys=(...,-1,0,1,...)</pre>
 
==== iNumLookGraphSettings ====
Default is 4.
<pre>iNumLookGraphSettings=(...,-1,0,1,...)</pre>
 
==== iNumMoveGraphSettings ====
Default is 3.
<pre>iNumMoveGraphSettings=(...,-1,0,1,...)</pre>
 
 
== [Menu] ==
==== iConsoleHistoryCharBufferSize ====
Default is 16384.
<pre>iConsoleHistoryCharBufferSize=(...,-1,0,1,...)</pre>
 
==== iConsoleSizeScreenPercent ====
Default is 40.
<pre>iConsoleSizeScreenPercent=(...,-1,0,1,...)</pre>
 
==== iConsoleTextSize ====
Default is 20.
<pre>iConsoleTextSize=(...,-1,0,1,...)</pre>
 
==== rConsoleHistoryTextColor ====
Default is 153,153,153.
<pre>rConsoleHistoryTextColor=R#,G#,B#</pre>
 
==== rConsoleTextColor ====
Default is 255,255,255.
<pre>rConsoleTextColor=R#,G#,B#</pre>
 
==== rDebugTextColor ====
Default is 255,251,233.
<pre>rDebugTextColor=R#,G#,B#</pre>
 
 
== [Fonts] ==
==== sFontConfigFile ====
Default is <code>Interface\FontConfig.txt</code>.
sFontConfigFile=''string''
 
 
== [Kinect] ==
==== fKinectMaxAllyTradeDistance ====
Default is 60000.
<pre>fKinectMaxAllyTradeDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinConfidence ====
Default is 0.3.
<pre>fKinectMinConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinReportConfidence ====
Default is 0.01.
<pre>fKinectMinReportConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinReportShoutConfidence ====
Default is 0.005.
<pre>fKinectMinReportShoutConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinRuleConfidence ====
Default is 0.25.
<pre>fKinectMinRuleConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinShoutConfidence ====
Default is 0.0075.
<pre>fKinectMinShoutConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Papyrus] ==
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=(0,1)</pre>
 
==== bEnableProfiling ====
Default is 0.
<pre>bEnableProfiling=(0,1)</pre>
 
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=(0,1)</pre>
 
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=(0,1)</pre>
 
==== fArchiveInitBufferMB ====
Default is 8.
<pre>fArchiveInitBufferMB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fExtraTaskletBudgetMS ====
Default is 1.2000000477.
<pre>fExtraTaskletBudgetMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPostLoadUpdateTimeMS ====
Default is 2000 (although default set by the game from the Skyrim_default.ini is 500).
<pre>fPostLoadUpdateTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateBudgetMS ====
Default is 1.2000000477.
<pre>fUpdateBudgetMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMaxAllocatedMemoryBytes ====
Default is 76800.
<pre>iMaxAllocatedMemoryBytes=(...,-1,0,1,...)</pre>
 
==== iMaxMemoryPageSize ====
Default is 512.
<pre>iMaxMemoryPageSize=(...,-1,0,1,...)</pre>
 
==== iMinMemoryPageSize ====
Default is 128.
<pre>iMinMemoryPageSize=(...,-1,0,1,...)</pre>
 
==== uTraceStatusOfQuest ====
Default is 0.
<pre>uTraceStatusOfQuest=(0,1,2,...)</pre>
 
 
== [:Controls] ==
==== fKeyboardRepeatDelay ====
Default is 0.3000000119.
<pre>fKeyboardRepeatDelay=(...,-1,0,1,...)</pre>
 
==== fKeyboardRepeatRate ====
Default is 0.0500000007.
<pre>fKeyboardRepeatRate=(...,-1,0,1,...)</pre>
 
 
== [Audio] ==
==== bEnableAudio ====
Default is 1.
<pre>bEnableAudio=(0,1)</pre>
 
==== bEnableAudioCache ====
Default is 1.
<pre>bEnableAudioCache=(0,1)</pre>
 
==== fASFadeInTime ====
Default is 3.
<pre>fASFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fASFadeOutTime ====
Default is 8.
<pre>fASFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumbleBigExponent ====
Default is 0.5.
<pre>fAudioRumbleBigExponent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumblePowerAttackAdj ====
Default is 0.150000006.
<pre>fAudioRumblePowerAttackAdj=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumbleSmallExponent ====
Default is 0.400000006.
<pre>fAudioRumbleSmallExponent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionSoundHeavyThreshold ====
Default is 160.
<pre>fCollisionSoundHeavyThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultMasterVolume ====
Default is 1.
<pre>fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadPitchExaggeration ====
Default is 2.
<pre>fDialogueHeadPitchExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadRollExaggeration ====
Default is 2.
<pre>fDialogueHeadRollExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadYawExaggeration ====
Default is 2.
<pre>fDialogueHeadYawExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHardLandingDamageThreshold ====
Default is 500.
<pre>fHardLandingDamageThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHighlightSpeechOverlap ====
Default is 0.5.
<pre>fHighlightSpeechOverlap=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHighlightRadius ====
Default is 250.
<pre>fMaxHighlightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuModeFadeInTime ====
Default is 0.5 (although default set by the game from the Skyrim_default.ini is 1).
<pre>fMenuModeFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuModeFadeOutTime ====
Default is 0.5 (although default set by the game from the Skyrim_default.ini is 3).
<pre>fMenuModeFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinSoundVel ====
Default is 60.
<pre>fMinSoundVel=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicDuckingSeconds ====
Default is 1 (although default set by the game from the Skyrim_default.ini is 6).
<pre>fMusicDuckingSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicFinaleCrossFadeTimeIn ====
Default is 3.
<pre>fMusicFinaleCrossFadeTimeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicFinaleCrossFadeTimeOut ====
Default is 6.
<pre>fMusicFinaleCrossFadeTimeOut=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicUnDuckingSeconds ====
Default is 4 (although default set by the game from the Skyrim_default.ini is 8).
<pre>fMusicUnDuckingSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDucking ====
Default is 9.
<pre>fNonDialogVoiceDucking=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDuckingFadeIn ====
Default is 1.
<pre>fNonDialogVoiceDuckingFadeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDuckingFadeOut ====
Default is 1.5.
<pre>fNonDialogVoiceDuckingFadeOut=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonHighlightSpeechAtten ====
Default is 12.
<pre>fNonHighlightSpeechAtten=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionLoopFadeInTime ====
Default is 6.
<pre>fRegionLoopFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionLoopFadeOutTime ====
Default is 8.
<pre>fRegionLoopFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionRandomSoundPlacementBase ====
Default is 100.
<pre>fRegionRandomSoundPlacementBase=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionSoundPlacementRandomOffset ====
Default is 650.
<pre>fRegionSoundPlacementRandomOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionSoundPlacementZOffset ====
Default is 256.
<pre>fRegionSoundPlacementZOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fReverbTransitionTime ====
Default is 0.5.
<pre>fReverbTransitionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterAudioFadeInSeconds ====
Default is 3.
<pre>fWaterAudioFadeInSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterAudioFadeOutSeconds ====
Default is 5.
<pre>fWaterAudioFadeOutSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== iCollisionSoundTimeDelta ====
Default is 150.
<pre>iCollisionSoundTimeDelta=(...,-1,0,1,...)</pre>
 
==== iHighlightSpeechOverlap ====
Default is 500.
<pre>iHighlightSpeechOverlap=(...,-1,0,1,...)</pre>
 
==== sAudioAPI ====
Default is <code>XAudio2</code>.
sAudioAPI=''string''
 
==== sDeathCameraEffect ====
Default is <code>MAGShoutSlowTimeActiveLP</code>.
sDeathCameraEffect=''string''
 
==== sMissingAssetSoundFile ====
Default is blank.
sMissingAssetSoundFile=''string''
 
==== uAsyncReadPriorityThreshold ====
Default is 64.
<pre>uAsyncReadPriorityThreshold=(0,1,2,...)</pre>
 
==== uAudioThreadSleepTimeGameMode ====
Default is 33.
<pre>uAudioThreadSleepTimeGameMode=(0,1,2,...)</pre>
 
==== uAudioThreadSleepTimeMenuMode ====
Default is 1.
<pre>uAudioThreadSleepTimeMenuMode=(0,1,2,...)</pre>
 
==== uMaxSizeForCachedSound ====
Default is 262144.
<pre>uMaxSizeForCachedSound=(0,1,2,...)</pre>
 
==== uRegionSoundsAllowedPerUpdate ====
Default is 1.
<pre>uRegionSoundsAllowedPerUpdate=(0,1,2,...)</pre>
 
==== uStreamingThreshold ====
Default is 4194304.
<pre>uStreamingThreshold=(0,1,2,...)</pre>
 
==== uWaterAudioAmbientAttenuation ====
Default is 2200.
<pre>uWaterAudioAmbientAttenuation=(0,1,2,...)</pre>
 
==== uWaterAudioAxisSamplePoints ====
Default is 8.
<pre>uWaterAudioAxisSamplePoints=(0,1,2,...)</pre>
 
==== uWaterAudioSamplePointsToUse ====
Default is 8.
<pre>uWaterAudioSamplePointsToUse=(0,1,2,...)</pre>
 
==== uiAudioHWThread ====
Default is 2.
<pre>uiAudioHWThread=(0,1,2,...)</pre>
 
==== uiInitialCacheSize ====
Default is 1048576.
<pre>uiInitialCacheSize=(0,1,2,...)</pre>
 
==== uiMaxAudioCacheSize ====
Default is 2097152.
<pre>uiMaxAudioCacheSize=(0,1,2,...)</pre>
 
 
== [Camera] ==
==== bDisableAutoVanityMode ====
Default is 0.
<pre>bDisableAutoVanityMode=(0,1)</pre>
 
==== bDragonCameraTargetPlayer ====
Default is 1.
<pre>bDragonCameraTargetPlayer=(0,1)</pre>
 
==== bReturnTo1stPersonFromVanity ====
Default is 0.
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
 
==== f1st3rdSwitchDelay ====
Default is 0.25.
<pre>f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMouseFollowSpeed ====
Default is 15.
<pre>f1stPitchOffsetMouseFollowSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMouseMaxLag ====
Default is 4.
<pre>f1stPitchOffsetMouseMaxLag=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOffAccel ====
Default is 1.
<pre>f1stPitchOffsetMultOffAccel=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOffMaxSpeed ====
Default is 1.
<pre>f1stPitchOffsetMultOffMaxSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOnAccel ====
Default is 0.5.
<pre>f1stPitchOffsetMultOnAccel=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOnMaxSpeed ====
Default is 0.6000000238.
<pre>f1stPitchOffsetMultOnMaxSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetTarget ====
Default is 0.75.
<pre>f1stPitchOffsetTarget=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActorFadeOutLimit ====
Default is 30.
<pre>fActorFadeOutLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAutoVanityIncrement ====
Default is 0.0099999998.
<pre>fAutoVanityIncrement=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAutoVanityModeDelay ====
Default is 120.
<pre>fAutoVanityModeDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterBleedOutSize ====
Default is 5.
<pre>fCameraCasterBleedOutSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterSize ====
Default is 15.
<pre>fCameraCasterSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterTargetSize ====
Default is 20.
<pre>fCameraCasterTargetSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCharControllerCheckHeightOffset ====
Default is 124.
<pre>fCharControllerCheckHeightOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fChaseCameraMaxAngle ====
Default is 30.
<pre>fChaseCameraMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fChaseCameraSpeed ====
Default is 10.
<pre>fChaseCameraSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionRecoveryMinDist ====
Default is 4000.
<pre>fCollisionRecoveryMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionRecoverySpeed ====
Default is 3.
<pre>fCollisionRecoverySpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAutoVanityZoom ====
Default is 300.
<pre>fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonCameraDollyTime ====
Default is 0.75.
<pre>fDragonCameraDollyTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonMaxAngleBeforeTurn ====
Default is 90.
<pre>fDragonMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonDisablePOVLerpDPS ====
Default is 2.
<pre>fFirstPersonDisablePOVLerpDPS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonSittingAngleLimit ====
Default is 1.5707963705.
<pre>fFirstPersonSittingAngleLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonSittingRotationSpeed ====
Default is 0.1000000015.
<pre>fFirstPersonSittingRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraRotationSpeed ====
Default is 3.
<pre>fFreeCameraRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraRunSpeed ====
Default is 2.
<pre>fFreeCameraRunSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraTranslationSpeed ====
Default is 20.
<pre>fFreeCameraTranslationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraTriggerDeadzone ====
Default is 0.1000000015.
<pre>fFreeCameraTriggerDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeRotationSpeed ====
Default is 3.
<pre>fFreeRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFurnitureCameraAngle ====
Default is 0.3926990926.
<pre>fFurnitureCameraAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFurnitureCameraZoom ====
Default is 250.
<pre>fFurnitureCameraZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseDismountYawCorrection ====
Default is 0.3199999928.
<pre>fHorseDismountYawCorrection=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseMaxAngleBeforeTurn ====
Default is 90.
<pre>fHorseMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookingSpeed ====
Default is 0.1000000015.
<pre>fLookingSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinCurrentZoom ====
Default is -0.200000003.
<pre>fMinCurrentZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomIncrement ====
Default is 0.075000003.
<pre>fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomMinDelta ====
{{fc|#c0c840|
fMouseWheelZoomMinDelta is believed to be unused by the game.}}
 
Default is 0.0049999999.
<pre>fMouseWheelZoomMinDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomSpeed ====
Default is 0.8000000119.
<pre>fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatAddY ====
Default is -100.
<pre>fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatPosX ====
Default is 0.
<pre>fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatPosZ ====
Default is 20.
<pre>fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonAddY ====
Default is -600.
<pre>fOverShoulderDragonAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonPosX ====
Default is 0.
<pre>fOverShoulderDragonPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonPosZ ====
Default is 0.
<pre>fOverShoulderDragonPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorseAddY ====
Default is -300.
<pre>fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorsePosX ====
Default is 0.
<pre>fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorsePosZ ====
Default is 0.
<pre>fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderPosX ====
Default is 30.
<pre>fOverShoulderPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderPosZ ====
Default is -10.
<pre>fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPitchZeroBlendTime ====
Default is 0.75.
<pre>fPitchZeroBlendTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPitchZoomOutMaxDist ====
Default is 100.
<pre>fPitchZoomOutMaxDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShoulderDollySpeed ====
Default is 3.
<pre>fShoulderDollySpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fThumbstickZoomSpeed ====
Default is 0.0500000007.
<pre>fThumbstickZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotAngle ====
Default is 0.0500000007.
<pre>fTweenCamRotAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotClosingSpeed ====
Default is 10.
<pre>fTweenCamRotClosingSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotSpeed ====
Default is 4.
<pre>fTweenCamRotSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamZoomFOVMod ====
Default is 10.
<pre>fTweenCamZoomFOVMod=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamZoomSpeed ====
Default is 25.
<pre>fTweenCamZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMaxDist ====
Default is 600.
<pre>fVanityModeMaxDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMaxDistFlyMult ====
Default is 4.
<pre>fVanityModeMaxDistFlyMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMinDist ====
Default is 155.
<pre>fVanityModeMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMinDistFly ====
Default is 1200.
<pre>fVanityModeMinDistFly=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraPitch ====
Default is 0.5.
<pre>fWorkbenchCameraPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateX ====
Default is 0.
<pre>fWorkbenchCameraTranslateX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateY ====
Default is 50.
<pre>fWorkbenchCameraTranslateY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateZ ====
Default is -50.
<pre>fWorkbenchCameraTranslateZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraYaw ====
Default is -1.
<pre>fWorkbenchCameraYaw=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraZoom ====
Default is 100.
<pre>fWorkbenchCameraZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAnimatedTransitionMillis ====
Default is 1000.
<pre>iAnimatedTransitionMillis=(...,-1,0,1,...)</pre>
 
==== iBleedoutTransitionMillis ====
Default is 500.
<pre>iBleedoutTransitionMillis=(...,-1,0,1,...)</pre>
 
==== iHorseTransitionMillis ====
Default is 500.
<pre>iHorseTransitionMillis=(...,-1,0,1,...)</pre>
 
 
== [Combat] ==
==== bAimSights ====
Default is 0.
<pre>bAimSights=(0,1)</pre>
 
==== bChainExplosionDebug ====
{{fc|#c0c840|
bChainExplosionDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bChainExplosionDebug=(0,1)</pre>
 
==== bCombatPathSmoothing ====
Default is 1.
<pre>bCombatPathSmoothing=(0,1)</pre>
 
==== bCombatPathSprinting ====
Default is 1.
<pre>bCombatPathSprinting=(0,1)</pre>
 
==== bDebugCombat ====
Default is 0.
<pre>bDebugCombat=(0,1)</pre>
 
==== bDebugCombatAimLocations ====
{{fc|#c0c840|
bDebugCombatAimLocations is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatAimLocations=(0,1)</pre>
 
==== bDebugCombatArea ====
{{fc|#c0c840|
bDebugCombatArea is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatArea=(0,1)</pre>
 
==== bDebugCombatAttackRange ====
{{fc|#c0c840|
bDebugCombatAttackRange is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatAttackRange=(0,1)</pre>
 
==== bDebugCombatCoverReservations ====
{{fc|#c0c840|
bDebugCombatCoverReservations is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatCoverReservations=(0,1)</pre>
 
==== bDebugCombatDetection ====
{{fc|#c0c840|
bDebugCombatDetection is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatDetection=(0,1)</pre>
 
==== bDebugCombatGroups ====
Default is 0.
<pre>bDebugCombatGroups=(0,1)</pre>
 
==== bDebugCombatGroups2 ====
{{fc|#c0c840|
bDebugCombatGroups2 is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatGroups2=(0,1)</pre>
 
==== bDebugCombatProjectileLOS ====
{{fc|#c0c840|
bDebugCombatProjectileLOS is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatProjectileLOS=(0,1)</pre>
 
==== bDebugCombatSearch ====
{{fc|#c0c840|
bDebugCombatSearch is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatSearch=(0,1)</pre>
 
==== bDebugCombatTargetLocations ====
{{fc|#c0c840|
bDebugCombatTargetLocations is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTargetLocations=(0,1)</pre>
 
==== bDebugCombatTargets ====
{{fc|#c0c840|
bDebugCombatTargets is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTargets=(0,1)</pre>
 
==== bDebugCombatTextColorDark ====
{{fc|#c0c840|
bDebugCombatTextColorDark is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTextColorDark=(0,1)</pre>
 
==== bDebugCombatThreats ====
{{fc|#c0c840|
bDebugCombatThreats is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatThreats=(0,1)</pre>
 
==== bDebugCombatUnreachableLocations ====
{{fc|#c0c840|
bDebugCombatUnreachableLocations is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatUnreachableLocations=(0,1)</pre>
 
==== bDisableCombatDialogue ====
Default is 0.
<pre>bDisableCombatDialogue=(0,1)</pre>
 
==== bDisableNPCAttacks ====
{{fc|#c0c840|
bDisableNPCAttacks is believed to be unused by the game.}}
 
Default is 0.
<pre>bDisableNPCAttacks=(0,1)</pre>
 
==== bDismemberOneLimb ====
{{fc|#c0c840|
bDismemberOneLimb is believed to be unused by the game.}}
 
Default is 0.
<pre>bDismemberOneLimb=(0,1)</pre>
 
==== bEncounterZoneTargetRestrict ====
Default is 1.
<pre>bEncounterZoneTargetRestrict=(0,1)</pre>
 
==== bForceNPCsUseAmmo ====
Default is 0.
<pre>bForceNPCsUseAmmo=(0,1)</pre>
 
==== bHazardDebug ====
{{fc|#c0c840|
bHazardDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bHazardDebug=(0,1)</pre>
 
==== bIronSightsZoomEnable ====
{{fc|#c0c840|
bIronSightsZoomEnable is believed to be unused by the game.}}
 
Default is 1.
<pre>bIronSightsZoomEnable=(0,1)</pre>
 
==== bLaserSights ====
Default is 0.
<pre>bLaserSights=(0,1)</pre>
 
==== bMagicDebug ====
{{fc|#c0c840|
bMagicDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bMagicDebug=(0,1)</pre>
 
==== bPlayHitLocationIdles ====
{{fc|#c0c840|
bPlayHitLocationIdles is believed to be unused by the game.}}
 
Default is 1.
<pre>bPlayHitLocationIdles=(0,1)</pre>
 
==== bPlayStaggers ====
{{fc|#c0c840|
bPlayStaggers is believed to be unused by the game.}}
 
Default is 1.
<pre>bPlayStaggers=(0,1)</pre>
 
==== bPlayerAlwaysStaggered ====
Default is 1.
<pre>bPlayerAlwaysStaggered=(0,1)</pre>
 
==== bProjectileDebug ====
{{fc|#c0c840|
bProjectileDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bProjectileDebug=(0,1)</pre>
 
==== bVATSProjectileDebug ====
Default is 0.
<pre>bVATSProjectileDebug=(0,1)</pre>
 
==== f1PArrowTiltUpAngle ====
Default is 2.
<pre>f1PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1PBoltTiltUpAngle ====
Default is 1.
<pre>f1PBoltTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== f3PArrowTiltUpAngle ====
Default is 2.5.
<pre>f3PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimChaseLookingMult ====
Default is 3.
<pre>fAimChaseLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimDownDegrees ====
Default is 90.
<pre>fAimDownDegrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimUpDegrees ====
Default is 90.
<pre>fAimUpDegrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDeathForceCleared ====
Default is 1.
<pre>fDeathForceCleared=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugCombatProjectileLOSTime ====
{{fc|#c0c840|
fDebugCombatProjectileLOSTime is believed to be unused by the game.}}
 
Default is 5.
<pre>fDebugCombatProjectileLOSTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugCombatTextSize ====
{{fc|#c0c840|
fDebugCombatTextSize is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fDebugCombatTextSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecapInitialSpeed ====
Default is 250.
<pre>fDecapInitialSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitEffectThresholdMod ====
Default is 0.0399999991.
<pre>fHitEffectThresholdMod=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitEffectThresholdSevere ====
Default is 0.0430000015.
<pre>fHitEffectThresholdSevere=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitVectorDelay ====
{{fc|#c0c840|
fHitVectorDelay is believed to be unused by the game.}}
 
Default is 0.400000006.
<pre>fHitVectorDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fIronSightsZoomDefault ====
{{fc|#c0c840|
fIronSightsZoomDefault is believed to be unused by the game.}}
 
Default is 50.
<pre>fIronSightsZoomDefault=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismHeadingMult ====
Default is 1.
<pre>fMagnetismHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismLookingMult ====
Default is 10 (although default set by the game from the Skyrim_default.ini is 0).
<pre>fMagnetismLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjHeadingMult ====
Default is 0.5.
<pre>fMagnetismObjHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjLookingMult ====
Default is 0.5.
<pre>fMagnetismObjLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjStrafeHeadingMult ====
Default is 0.
<pre>fMagnetismObjStrafeHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeBaseSpeed ====
Default is 350.
<pre>fMagnetismStrafeBaseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeHeadingMult ====
Default is 0.5 (although default set by the game from the Skyrim_default.ini is 0).
<pre>fMagnetismStrafeHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeMaxDistance ====
Default is 750.
<pre>fMagnetismStrafeMaxDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinBloodDamage ====
Default is 1.
<pre>fMinBloodDamage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius1 ====
Default is 0.
<pre>fMostCommonProjectileCollisionRadius1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius2 ====
Default is 0.5.
<pre>fMostCommonProjectileCollisionRadius2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius3 ====
Default is 10.
<pre>fMostCommonProjectileCollisionRadius3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMountedAttackRange ====
Default is 135.
<pre>fMountedAttackRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProjectileDebugDuration ====
{{fc|#c0c840|
fProjectileDebugDuration is believed to be unused by the game.}}
 
Default is 5.
<pre>fProjectileDebugDuration=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMaxHiPerfCombatCount ====
Default is 4.
<pre>iMaxHiPerfCombatCount=(...,-1,0,1,...)</pre>
 
==== iShowHitVector ====
{{fc|#c0c840|
iShowHitVector is believed to be unused by the game.}}
 
Default is 0.
<pre>iShowHitVector=(...,-1,0,1,...)</pre>
 
 
== [VATS] ==
==== bVATSAllowNoKill ====
Default is 0.
<pre>bVATSAllowNoKill=(0,1)</pre>
 
==== bVATSDisable ====
Default is 0.
<pre>bVATSDisable=(0,1)</pre>
 
==== bVATSForceRanged ====
Default is 0.
<pre>bVATSForceRanged=(0,1)</pre>
 
==== bVATSIgnoreProjectileTest ====
Default is 0.
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>
 
==== bVATSMultipleCombatants ====
Default is 0.
<pre>bVATSMultipleCombatants=(0,1)</pre>
 
==== bVATSRangedSelective ====
Default is 1.
<pre>bVATSRangedSelective=(0,1)</pre>
 
==== bVATSSmartCameraCheckDebug ====
{{fc|#c0c840|
bVATSSmartCameraCheckDebug is believed to be unused by the game.}}
 
Default is 0.
<pre>bVATSSmartCameraCheckDebug=(0,1)</pre>
 
==== bVatsDebug ====
Default is 0.
<pre>bVatsDebug=(0,1)</pre>
 
==== fVATSCastingAfterKillDelay ====
Default is 1.2.
<pre>fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSFocus ====
{{fc|#c0c840|
fVATSFocus is believed to be unused by the game.}}
 
Default is 3.2000000477.
<pre>fVATSFocus=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSKillMoveEnd ====
Default is 4.
<pre>fVATSKillMoveEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightAngle ====
Default is 0.
<pre>fVATSLightAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightDistance ====
Default is 100.
<pre>fVATSLightDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightElevation ====
Default is 100.
<pre>fVATSLightElevation=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightLevelMax ====
Default is 40.
<pre>fVATSLightLevelMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightLevelMin ====
Default is 20.
<pre>fVATSLightLevelMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedLongDistance ====
Default is 2500.
<pre>fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedLowHealthPercent ====
Default is 5.
<pre>fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentMin ====
Default is 50.
<pre>fVATSRangedPercentMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentSneakKill ====
Default is 20.
<pre>fVATSRangedPercentSneakKill=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentTargetNoThreat ====
Default is 10.
<pre>fVATSRangedPercentTargetNoThreat=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedTargetLowLevelMult ====
Default is 0.3.
<pre>fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorB ====
Default is 1.
<pre>fVatsLightColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorG ====
Default is 1.
<pre>fVatsLightColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorR ====
Default is 1.
<pre>fVatsLightColorR=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Decals] ==
==== bAllowDecalsOnAlpha ====
bAllowDecalsOnAlpha toggles decals on what alpha?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bAllowDecalsOnAlpha=(0,1)</pre>
 
==== bBackgroundInitializeGeometryDecals ====
bBackgroundInitializeGeometryDecals toggles the ability of decals on geometry to initialize in the background?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bBackgroundInitializeGeometryDecals=(0,1)</pre>
 
==== bDecalMultithreaded ====
{{fc|#c0c840|
bDecalMultithreaded is believed to be unused by the game.}}
 
Default is 0.
<pre>bDecalMultithreaded=(0,1)</pre>
 
==== bDecalOcclusionQuery ====
bDecalOcclusionQuery toggles occlusion query on decals?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bDecalOcclusionQuery=(0,1)</pre>
 
==== bDecals ====
bDecals toggles decals.
 
Default is 1.
<pre>bDecals=(0,1)</pre>
 
==== bForceAllDecals ====
bForceAllDecals toggles the ability to force all decals to be displayed.
 
Dependent upon:
*bDecals=1
 
Default is 0.
<pre>bForceAllDecals=(0,1)</pre>
 
==== bSkinnedDecals ====
{{fc|#c0c840|
bSkinnedDecals is believed to be unused by the game.}} Indeed, testing with it off did not render any less decals than with it on.
 
Default is 1.
<pre>bSkinnedDecals=(0,1)</pre>
 
==== fDebrisDecalTimer ====
fDebrisDecalTimer sets how long debris possesses decals?
 
Dependent upon:
*bDecals=1
 
Default is 0.0049999999.
<pre>fDebrisDecalTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== uMaxSkinDecalPerActor ====
uMaxSkinDecalPerActor sets the maximum number of skin decals per character.
 
Dependent upon:
*bDecals=1
*Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
*Must be equal to or less than uMaxSkinDecals.
 
Default is 20.
<pre>uMaxSkinDecalPerActor=(0,1,2,...)</pre>
 
==== uMaxSkinDecals ====
uMaxSkinDecals sets the maximum number of skin decals.
 
Dependent upon:
*bDecals=1
*Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
 
Default is 35.
<pre>uMaxSkinDecals=(0,1,2,...)</pre>
 
 
== [Gameplay] ==
==== bAllowDragonFlightLocationDiscovery ====
Default is 0.
<pre>bAllowDragonFlightLocationDiscovery=(0,1)</pre>
 
==== bAllowHavokGrabTheLiving ====
Default is 0.
<pre>bAllowHavokGrabTheLiving=(0,1)</pre>
 
==== bEssentialTakeNoDamage ====
Default is 1.
<pre>bEssentialTakeNoDamage=(0,1)</pre>
 
==== bHealthBarShowing ====
{{fc|#c0c840|
bHealthBarShowing is believed to be unused by the game.}}
 
Default is 0.
<pre>bHealthBarShowing=(0,1)</pre>
 
==== bInstantLevelUp ====
{{fc|#c0c840|
bInstantLevelUp is believed to be unused by the game.}} This appears to be an Oblivion artifact where levelups would not occur until the character slept unless this was enabled.
 
Default is 0.
<pre>bInstantLevelUp=(0,1)</pre>
 
==== bTargetLockIsToggle ====
Default is 1.
<pre>bTargetLockIsToggle=(0,1)</pre>
 
==== bTrackProgress ====
{{fc|#c0c840|
bTrackProgress is believed to be unused by the game.}}
 
Default is 0.
<pre>bTrackProgress=(0,1)</pre>
 
==== fFootIKDistance ====
{{fc|#c0c840|
fFootIKDistance is believed to be unused by the game.}}
 
Default is 1024.
<pre>fFootIKDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagicTargetLocationExtraLargeActorRadius ====
Default is 256.
<pre>fMagicTargetLocationExtraLargeActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagicTargetLocationNormalActorRadius ====
Default is 32.
<pre>fMagicTargetLocationNormalActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMarkerUpdateTime ====
Default is 0.0500000007.
<pre>fMapMarkerUpdateTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerHealthSaveOnPauseLimit ====
Default is 0.25.
<pre>fPlayerHealthSaveOnPauseLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerSunGazeDelta ====
Default is 0.9848.
<pre>fPlayerSunGazeDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerSunGazeStartTimer ====
Default is 0.5.
<pre>fPlayerSunGazeStartTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTargetLockXYRange ====
Default is 7500.
<pre>fTargetLockXYRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iActorsDismemberedPerFrame ====
{{fc|#c0c840|
iActorsDismemberedPerFrame is believed to be unused by the game.}}
 
Default is 2.
<pre>iActorsDismemberedPerFrame=(...,-1,0,1,...)</pre>
 
==== iDetectionPicks ====
{{fc|#c0c840|
iDetectionPicks is believed to be unused by the game.}}
 
Default is 21.
<pre>iDetectionPicks=(...,-1,0,1,...)</pre>
 
==== sTrackProgressPath ====
{{fc|#c0c840|
sTrackProgressPath is believed to be unused by the game.}} It appears to be a Fallout 3 artifact.
 
Default is <code>\\vault2\Fallout\LevelData\</code>.
sTrackProgressPath=''string''
 
 
== [Debug] ==
==== bDebugFaceGenCriticalSection ====
{{fc|#c0c840|
bDebugFaceGenCriticalSection is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFaceGenCriticalSection=(0,1)</pre>
 
==== bDebugFaceGenMultithreading ====
{{fc|#c0c840|
bDebugFaceGenMultithreading is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFaceGenMultithreading=(0,1)</pre>
 
==== bDebugFlyingMountLeash ====
{{fc|#c0c840|
bDebugFlyingMountLeash is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFlyingMountLeash=(0,1)</pre>
 
 
== [Dialogue] ==
==== fDialogueRotationPitchOffset ====
Default is 0.1700000018.
<pre>fDialogueRotationPitchOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueRotationSecs ====
Default is 1.
<pre>fDialogueRotationSecs=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Pathing] ==
==== fINIDetectDoorsForPathingTime ====
Default is 0.5.
<pre>fINIDetectDoorsForPathingTime=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Actor] ==
==== bUseNavMeshForMovement ====
Default is 1.
<pre>bUseNavMeshForMovement=(0,1)</pre>
 
==== fNotVisibleNavmeshMoveDist ====
Default is 2048.
<pre>fNotVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVisibleNavmeshMoveDist ====
Default is 4096.
<pre>fVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [HeadTracking] ==
==== bDisableHeadTracking ====
Default is 0.
<pre>bDisableHeadTracking=(0,1)</pre>
 
==== fHeadTrackingMaxAngle ====
{{fc|#c0c840|
fHeadTrackingMaxAngle is believed to be unused by the game.}}
 
Default is 90.
<pre>fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPathLookAtPointDist ====
Default is 512.
<pre>fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinPathLookAtPointDist ====
Default is 128.
<pre>fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathLookAtPointTime ====
Default is 2.
<pre>fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelayNewTargetSecondsMax ====
Default is 8.
<pre>fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelayNewTargetSecondsMin ====
Default is 3.
<pre>fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelaySecondsMax ====
Default is 1.5.
<pre>fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelaySecondsMin ====
Default is 1.
<pre>fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== iUpdateActorsPerFrame ====
Default is 10.
<pre>iUpdateActorsPerFrame=(...,-1,0,1,...)</pre>
 
 
== [Archive] ==
==== bCheckRuntimeCollisions ====
{{fc|#c0c840|
bCheckRuntimeCollisions is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckRuntimeCollisions=(0,1)</pre>
 
==== bInvalidateOlderFiles ====
Default is 1.
<pre>bInvalidateOlderFiles=(0,1)</pre>
 
==== bTrackFileLoading ====
{{fc|#c0c840|
bTrackFileLoading is believed to be unused by the game.}}
 
Default is 0.
<pre>bTrackFileLoading=(0,1)</pre>
 
==== bUseArchives ====
{{fc|#c0c840|
bUseArchives is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseArchives=(0,1)</pre>
 
==== iRetainDirectoryStringTable ====
{{fc|#c0c840|
iRetainDirectoryStringTable is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainDirectoryStringTable=(...,-1,0,1,...)</pre>
 
==== iRetainFilenameOffsetTable ====
{{fc|#c0c840|
iRetainFilenameOffsetTable is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainFilenameOffsetTable=(...,-1,0,1,...)</pre>
 
==== iRetainFilenameStringTable ====
{{fc|#c0c840|
iRetainFilenameStringTable is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainFilenameStringTable=(...,-1,0,1,...)</pre>
 
==== sArchiveList ====
{{fc|#c0c840|
sArchiveList is believed to be unused by the game.}}
 
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
sArchiveList=''string''
 
==== sInvalidationFile ====
{{fc|#c0c840|
sInvalidationFile is believed to be unused by the game.}}
 
Default is <code>ArchiveInvalidation.txt</code>.
sInvalidationFile=''string''
 
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. {{fc|#ff7878|The default value for this setting is blank if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with at least <code>Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</code>. This prevents incorrect BSA handling, which is the cause of the infamous Esbern's missing voice bug.}}
 
Default is blank. (although default set by the game from the Skyrim_default.ini is <code>Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</code>).
sResourceArchiveList2=''string''
 
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. {{fc|#ff7878|The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>. This prevents incorrect BSA handling.}}
 
Default is <code>SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA</code> (although default set by the game from the Skyrim_default.ini is <code>Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</code>).
sResourceArchiveList=''string''
 
==== sResourceArchiveListBeta ====
Default is blank.
sResourceArchiveListBeta=''string''
 
==== sResourceArchiveRetainFileNameList ====
Default is blank.
sResourceArchiveRetainFileNameList=''string''
 
==== sResourcePrefixList ====
Default is <code>TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\</code>.
sResourcePrefixList=''string''
 
 
== [CopyProtectionStrings] ==
==== sCopyProtectionMessage2 ====
{{fc|#c0c840|
sCopyProtectionMessage2 is believed to be unused by the game.}}
 
Default is <code>Insert the Skyrim Disc.</code>.
sCopyProtectionMessage2=''string''
 
==== sCopyProtectionMessage ====
{{fc|#c0c840|
sCopyProtectionMessage is believed to be unused by the game.}}
 
Default is <code>Unable to find a CD-ROM/DVD drive on this computer.</code>.
sCopyProtectionMessage=''string''
 
==== sCopyProtectionTitle2 ====
{{fc|#c0c840|
sCopyProtectionTitle2 is believed to be unused by the game.}}
 
Default is <code>Skyrim Disc Not Found</code>.
sCopyProtectionTitle2=''string''
 
==== sCopyProtectionTitle ====
{{fc|#c0c840|
sCopyProtectionTitle is believed to be unused by the game.}}
 
Default is <code>CD-ROM Drive Not Found</code>.
sCopyProtectionTitle=''string''
 
 
== [SpeedTree] ==
==== fLODTreeMipMapLODBias ====
Default is -0.75.
<pre>fLODTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLocalTreeMipMapLODBias ====
Default is -0.25.
<pre>fLocalTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [CameraPath] ==
==== bRecord ====
{{fc|#c0c840|
bRecord is believed to be unused by the game.}}
 
Default is 0.
<pre>bRecord=(0,1)</pre>
 
==== bStart ====
Default is 0.
<pre>bStart=(0,1)</pre>
 
==== iFPS ====
Default is 30.
<pre>iFPS=(...,-1,0,1,...)</pre>
 
==== iTake ====
Default is 0.
<pre>iTake=(...,-1,0,1,...)</pre>
 
==== sDirectoryName ====
Default is <code>TestCameraPath</code>.
sDirectoryName=''string''
 
==== sNif ====
{{fc|#c0c840|
sNif is believed to be unused by the game.}}
 
Default is <code>Cameras\CameraTest.nif</code>.
sNif=''string''
 
==== sOffsetID ====
{{fc|#c0c840|
sOffsetID is believed to be unused by the game.}}
 
Default is blank.
sOffsetID=''string''
 
 
== [SaveGame] ==
==== bAllowProfileTransfer ====
{{fc|#c0c840|
bAllowProfileTransfer is believed to be unused by the game.}}
 
Default is 0.
<pre>bAllowProfileTransfer=(0,1)</pre>
 
==== bAllowScriptedAutosave ====
Default is 1.
<pre>bAllowScriptedAutosave=(0,1)</pre>
 
==== bAllowScriptedForceSave ====
Default is 1.
<pre>bAllowScriptedForceSave=(0,1)</pre>
 
==== bCopySaveGameToHostOrMemStick ====
Default is 0.
<pre>bCopySaveGameToHostOrMemStick=(0,1)</pre>
 
==== bDisableAutoSave ====
Default is 0.
<pre>bDisableAutoSave=(0,1)</pre>
 
==== bDisplayMissingContentDialogue ====
Default is 1.
<pre>bDisplayMissingContentDialogue=(0,1)</pre>
 
==== bOutputSaveGameScreenshot ====
Default is 0.
<pre>bOutputSaveGameScreenshot=(0,1)</pre>
 
==== bUsePagedBuffers ====
Default is 1.
<pre>bUsePagedBuffers=(0,1)</pre>
 
==== bUseSaveGameHistory ====
Default is 0.
<pre>bUseSaveGameHistory=(0,1)</pre>
 
==== iAutoSaveCount ====
Default is 3.
<pre>iAutoSaveCount=(...,-1,0,1,...)</pre>
 
==== iSaveGameBackupCount ====
Default is 1.
<pre>iSaveGameBackupCount=(...,-1,0,1,...)</pre>
 
==== sSaveGameGameVersionOutdated ====
Default is <code>This save game was created on a later version of Skyrim. Please download any updates.</code>.
sSaveGameGameVersionOutdated=''string''
 
==== sSaveGameSafeMarkerID ====
Default is <code>1DC0A</code>.
sSaveGameSafeMarkerID=''string''
 
 
== [Clouds] ==
==== fCloudAtlasWidth ====
{{fc|#c0c840|
fCloudAtlasWidth is believed to be unused by the game.}}
 
Default is 1.
<pre>fCloudAtlasWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== sCloudInstanceMesh ====
{{fc|#c0c840|
sCloudInstanceMesh is believed to be unused by the game.}}
 
Default is <code>Meshes\CloudInstance.NIF</code>.
sCloudInstanceMesh=''string''
 
 
== [TerrainManager] ==
==== bDisplayCloudLOD ====
{{fc|#c0c840|
bDisplayCloudLOD is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisplayCloudLOD=(0,1)</pre>
 
==== bKeepLowDetailTerrain ====
{{fc|#c0c840|
bKeepLowDetailTerrain is believed to be unused by the game.}}
 
Default is 1.
<pre>bKeepLowDetailTerrain=(0,1)</pre>
 
==== bUseNewTerrainSystem ====
Default is 1.
<pre>bUseNewTerrainSystem=(0,1)</pre>
 
==== fCameraAboveMaxHeightThreshold ====
Default is 2048.
<pre>fCameraAboveMaxHeightThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== uDistantTreeBlockCacheSizePerCell ====
{{fc|#c0c840|
uDistantTreeBlockCacheSizePerCell is believed to be unused by the game.}}
 
Default is 1.
<pre>uDistantTreeBlockCacheSizePerCell=(0,1,2,...)</pre>
 
 
== [Terrain] ==
==== fHDLODSnowThresholdAngle ====
Default is 87.
<pre>fHDLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODSnowThresholdAngle ====
Default is 100.
<pre>fLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [NavMeshGeneration] ==
==== bGlobalNavMeshCheck ====
Default is 0.
<pre>bGlobalNavMeshCheck=(0,1)</pre>
 
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
Default is 0.
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)</pre>
 
==== uNavmeshTriangleCountInteriorWarnThreshold ====
Default is 5000.
<pre>uNavmeshTriangleCountInteriorWarnThreshold=(0,1,2,...)</pre>
 
==== uNavmeshTriangleCountWarnThreshold ====
Default is 3500.
<pre>uNavmeshTriangleCountWarnThreshold=(0,1,2,...)</pre>
 
 
== [Trees] ==
==== bEnableTreeAnimations ====
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance.
 
Dependent upon:
*bEnableTrees=1
 
Default is 1.
<pre>bEnableTreeAnimations=(0,1)</pre>
 
==== bEnableTrees ====
This toggles tree effects?
 
Default is 1.
<pre>bEnableTrees=(0,1)</pre>
 
==== bForceFullDetail ====
This forces trees to show full detail?
 
Default is 0.
<pre>bForceFullDetail=(0,1)</pre>
 
==== bPickSkinnedTrees ====
The toggles the preferred use of skinned trees?
 
Default is 1.
<pre>bPickSkinnedTrees=(0,1)</pre>
 
==== fUpdateBudget ====
Default is 1.5.
<pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [FaceGen] ==
==== bUseCustomizationMorphs ====
Default is 1.
<pre>bUseCustomizationMorphs=(0,1)</pre>
 
==== bUseRaceMorph ====
Default is 1.
<pre>bUseRaceMorph=(0,1)</pre>
 
==== uiNumActorsAllowedToMorph ====
Default is 10.
<pre>uiNumActorsAllowedToMorph=(0,1,2,...)</pre>
 
 
== [Weather] ==
==== bFogEnabled ====
{{fc|#c0c840|
bFogEnabled is believed to be unused by the game.}}
 
Default is 1.
<pre>bFogEnabled=(0,1)</pre>
 
==== bPrecipitation ====
Default is 1.
<pre>bPrecipitation=(0,1)</pre>
 
==== fAlphaReduce ====
{{fc|#c0c840|
fAlphaReduce is believed to be unused by the game.}}
 
Default is 1.
<pre>fAlphaReduce=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunBaseSize ====
Default is 425.
<pre>fSunBaseSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunGlareSize ====
Default is 600.
<pre>fSunGlareSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== sBumpFadeColor ====
{{fc|#c0c840|
sBumpFadeColor is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sBumpFadeColor=''string''
 
==== sEnvReduceColor ====
{{fc|#c0c840|
sEnvReduceColor is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sEnvReduceColor=''string''
 
==== sLerpCloseColor ====
{{fc|#c0c840|
sLerpCloseColor is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sLerpCloseColor=''string''
 
 
== [Cart] ==
==== fCartLimitMax ====
Default is 0.75.
<pre>fCartLimitMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartLimitMin ====
Default is -0.75.
<pre>fCartLimitMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotX ====
Default is 0.
<pre>fCartPivotX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotY ====
Default is 3.
<pre>fCartPivotY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotZ ====
Default is 0.6999999881.
<pre>fCartPivotZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartRot1 ====
Default is 10.
<pre>fCartRot1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartRot2 ====
Default is 10.
<pre>fCartRot2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFriction ====
Default is 100.
<pre>fFriction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGravMult ====
Default is 3.5.
<pre>fGravMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetX ====
Default is 0.
<pre>fHorseOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetY ====
Default is 200.
<pre>fHorseOffsetY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetZ ====
Default is 0.
<pre>fHorseOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotX ====
Default is 0.
<pre>fHorsePivotX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotY ====
Default is 0.
<pre>fHorsePivotY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotZ ====
Default is 0.
<pre>fHorsePivotZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMass ====
Default is 130.
<pre>fMass=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPoleZOffset ====
Default is -20.
<pre>fPoleZOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetX ====
Default is 50.
<pre>fTetherOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetY ====
Default is 163.
<pre>fTetherOffsetY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetZ ====
Default is 13.
<pre>fTetherOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTipImpulse ====
Default is 500.
<pre>fTipImpulse=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWheelAngDamp ====
Default is 0.0099999998.
<pre>fWheelAngDamp=(...,-0.0001,0,0.0001,...)</pre>
 
==== sHarnessBoneCart ====
Default is <code>FrontHorseCarriage01</code>.
sHarnessBoneCart=''string''
 
==== sHarnessBoneLeft ====
Default is <code>HarnessLeftBone</code>.
sHarnessBoneLeft=''string''
 
==== sHarnessBoneRight ====
Default is <code>HarnessRightBone</code>.
sHarnessBoneRight=''string''
 
==== sHorseConnect ====
Default is <code>HorseSpine2</code>.
sHorseConnect=''string''
 
 
== [Voice] ==
==== sFileTypeGame ====
Default is <code>wav</code>.
sFileTypeGame=''string''
 
==== sFileTypeLTF ====
{{fc|#c0c840|
sFileTypeLTF is believed to be unused by the game.}}
 
Default is <code>ltf</code>.
sFileTypeLTF=''string''
 
==== sFileTypeLip ====
{{fc|#c0c840|
sFileTypeLip is believed to be unused by the game.}}
 
Default is <code>lip</code>.
sFileTypeLip=''string''
 
==== sFileTypeSource ====
{{fc|#c0c840|
sFileTypeSource is believed to be unused by the game.}}
 
Default is <code>wav</code>.
sFileTypeSource=''string''
 
 
== [TestAllCells] ==
==== bFileCheckModelCollision ====
{{fc|#c0c840|
bFileCheckModelCollision is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileCheckModelCollision=(0,1)</pre>
 
==== bFileControllerOnRoot ====
{{fc|#c0c840|
bFileControllerOnRoot is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileControllerOnRoot=(0,1)</pre>
 
==== bFileGoneMessage ====
{{fc|#c0c840|
bFileGoneMessage is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileGoneMessage=(0,1)</pre>
 
==== bFileNeededMessage ====
{{fc|#c0c840|
bFileNeededMessage is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileNeededMessage=(0,1)</pre>
 
==== bFileShowIcons ====
{{fc|#c0c840|
bFileShowIcons is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileShowIcons=(0,1)</pre>
 
==== bFileShowTextures ====
{{fc|#c0c840|
bFileShowTextures is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileShowTextures=(0,1)</pre>
 
==== bFileSkipIconChecks ====
{{fc|#c0c840|
bFileSkipIconChecks is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileSkipIconChecks=(0,1)</pre>
 
==== bFileSkipModelChecks ====
{{fc|#c0c840|
bFileSkipModelChecks is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileSkipModelChecks=(0,1)</pre>
 
==== bFileTestLoad ====
{{fc|#c0c840|
bFileTestLoad is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileTestLoad=(0,1)</pre>
 
==== bFileUnusedObject ====
{{fc|#c0c840|
bFileUnusedObject is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileUnusedObject=(0,1)</pre>
 
 
== [Landscape] ==
==== bCurrentCellOnly ====
{{fc|#c0c840|
bCurrentCellOnly is believed to be unused by the game.}}
 
Default is 0.
<pre>bCurrentCellOnly=(0,1)</pre>
 
==== fLandFriction ====
Default is 2.5.
<pre>fLandFriction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLandTextureTilingMult ====
Default is 3.
<pre>fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== iLandBorder1B ====
Default is 0.
<pre>iLandBorder1B=(...,-1,0,1,...)</pre>
 
==== iLandBorder1G ====
Default is 255.
<pre>iLandBorder1G=(...,-1,0,1,...)</pre>
 
==== iLandBorder1R ====
Default is 255.
<pre>iLandBorder1R=(...,-1,0,1,...)</pre>
 
==== iLandBorder2B ====
Default is 0.
<pre>iLandBorder2B=(...,-1,0,1,...)</pre>
 
==== iLandBorder2G ====
Default is 0.
<pre>iLandBorder2G=(...,-1,0,1,...)</pre>
 
==== iLandBorder2R ====
Default is 0.
<pre>iLandBorder2R=(...,-1,0,1,...)</pre>
 
==== sDefaultLandDiffuseTexture ====
Default is <code>Dirt02.dds</code>.
sDefaultLandDiffuseTexture=''string''
 
==== sDefaultLandNormalTexture ====
Default is <code>Dirt02_N.dds</code>.
sDefaultLandNormalTexture=''string''
 
 
== [Grass] ==
==== bAllowCreateGrass ====
Default is 0 (although default set by the game from the Skyrim_default.ini is 1).
<pre>bAllowCreateGrass=(0,1)</pre>
 
==== bAllowLoadGrass ====
Default is 1 (although default set by the game from the Skyrim_default.ini is 0).
<pre>bAllowLoadGrass=(0,1)</pre>
 
==== bDrawShaderGrass ====
Default is 1.
<pre>bDrawShaderGrass=(0,1)</pre>
 
==== bGenerateGrassDataFiles ====
Default is 0.
<pre>bGenerateGrassDataFiles=(0,1)</pre>
 
==== bGrassPointLighting ====
{{fc|#c0c840|
bGrassPointLighting is believed to be unused by the game.}}
 
Default is 0.
<pre>bGrassPointLighting=(0,1)</pre>
 
==== fGrassDefaultStartFadeDistance ====
Default is 3500.
<pre>fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassFadeRange ====
Default is 1000.
<pre>fGrassFadeRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassWindMagnitudeMax ====
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
 
Default is 125.
<pre>fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassWindMagnitudeMin ====
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
 
Default is 5.
<pre>fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTexturePctThreshold ====
Default is 0.
<pre>fTexturePctThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaveOffsetRange ====
Default is 1.75.
<pre>fWaveOffsetRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iGrassCellRadius ====
Default is 2.
<pre>iGrassCellRadius=(...,-1,0,1,...)</pre>
 
==== iMaxGrassTypesPerTexure ====
Default is 2.
<pre>iMaxGrassTypesPerTexure=(...,-1,0,1,...)</pre>
 
==== iMinGrassSize ====
Default is 20.
<pre>iMinGrassSize=(...,-1,0,1,...)</pre>
 
 
== [Light] ==
==== fLightEnableDisableFadeTime ====
Default is 1.
<pre>fLightEnableDisableFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [bLightAttenuation] ==
==== bOutQuadInLin ====
Default is 0.
<pre>bOutQuadInLin=(0,1)</pre>
 
==== bUseConstant ====
Default is 0.
<pre>bUseConstant=(0,1)</pre>
 
==== bUseLinear ====
Default is 0.
<pre>bUseLinear=(0,1)</pre>
 
==== bUseQuadratic ====
Default is 1.
<pre>bUseQuadratic=(0,1)</pre>
 
==== fConstantValue ====
Default is 0.
<pre>fConstantValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinearRadiusMult ====
Default is 1.
<pre>fLinearRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinearValue ====
Default is 3.
<pre>fLinearValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadraticRadiusMult ====
Default is 1.
<pre>fQuadraticRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadraticValue ====
Default is 16.
<pre>fQuadraticValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== uLinearMethod ====
Default is 1.
<pre>uLinearMethod=(0,1,2,...)</pre>
 
==== uQuadraticMethod ====
Default is 2.
<pre>uQuadraticMethod=(0,1,2,...)</pre>
 
 
== [ScreenSplatter] ==
==== bBloodSplatterEnabled ====
Default is 1.
<pre>bBloodSplatterEnabled=(0,1)</pre>
 
 
== [BudgetCaps] ==
==== fMaxMsUsagePerFrame ====
{{fc|#c0c840|
fMaxMsUsagePerFrame is believed to be unused by the game.}}
 
Default is 28.
<pre>fMaxMsUsagePerFrame=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsActiveRefCount ====
{{fc|#c0c840|
fMsActiveRefCount is believed to be unused by the game.}}
 
Default is 0.0500000007.
<pre>fMsActiveRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsActorRefCount ====
{{fc|#c0c840|
fMsActorRefCount is believed to be unused by the game.}}
 
Default is 0.2450000048.
<pre>fMsActorRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsAnimatedObjectsCount ====
{{fc|#c0c840|
fMsAnimatedObjectsCount is believed to be unused by the game.}}
 
Default is 0.0500000007.
<pre>fMsAnimatedObjectsCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsDecalCount ====
{{fc|#c0c840|
fMsDecalCount is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsDecalCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsEmittersCount ====
{{fc|#c0c840|
fMsEmittersCount is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsEmittersCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsGeometryCount ====
{{fc|#c0c840|
fMsGeometryCount is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsGeometryCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsHavokTriCount ====
{{fc|#c0c840|
fMsHavokTriCount is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsHavokTriCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsLightCount ====
{{fc|#c0c840|
fMsLightCount is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsLightCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsLightExcessGeometry ====
{{fc|#c0c840|
fMsLightExcessGeometry is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsLightExcessGeometry=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsParticlesCount ====
{{fc|#c0c840|
fMsParticlesCount is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsParticlesCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsRefCount ====
{{fc|#c0c840|
fMsRefCount is believed to be unused by the game.}}
 
Default is 0.0209999997.
<pre>fMsRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsTriangleCount ====
{{fc|#c0c840|
fMsTriangleCount is believed to be unused by the game.}}
 
Default is 0.0001.
<pre>fMsTriangleCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsWaterCount ====
{{fc|#c0c840|
fMsWaterCount is believed to be unused by the game.}}
 
Default is 0.1000000015.
<pre>fMsWaterCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== uActiveRefCount ====
{{fc|#c0c840|
uActiveRefCount is believed to be unused by the game.}}
 
Default is 100.
<pre>uActiveRefCount=(0,1,2,...)</pre>
 
==== uActiveRefCountInterior ====
{{fc|#c0c840|
uActiveRefCountInterior is believed to be unused by the game.}}
 
Default is 100.
<pre>uActiveRefCountInterior=(0,1,2,...)</pre>
 
==== uActorMemoryBudgetCap ====
{{fc|#c0c840|
uActorMemoryBudgetCap is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uActorMemoryBudgetCap=(0,1,2,...)</pre>
 
==== uActorRefCount ====
{{fc|#c0c840|
uActorRefCount is believed to be unused by the game.}}
 
Default is 20.
<pre>uActorRefCount=(0,1,2,...)</pre>
 
==== uActorRefCountInterior ====
{{fc|#c0c840|
uActorRefCountInterior is believed to be unused by the game.}}
 
Default is 20.
<pre>uActorRefCountInterior=(0,1,2,...)</pre>
 
==== uAnimatedObjectsCount ====
{{fc|#c0c840|
uAnimatedObjectsCount is believed to be unused by the game.}}
 
Default is 50.
<pre>uAnimatedObjectsCount=(0,1,2,...)</pre>
 
==== uAnimatedObjectsCountInterior ====
{{fc|#c0c840|
uAnimatedObjectsCountInterior is believed to be unused by the game.}}
 
Default is 50.
<pre>uAnimatedObjectsCountInterior=(0,1,2,...)</pre>
 
==== uCityLODBudgetAdjustment ====
{{fc|#c0c840|
uCityLODBudgetAdjustment is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uCityLODBudgetAdjustment=(0,1,2,...)</pre>
 
==== uDecalCount ====
{{fc|#c0c840|
uDecalCount is believed to be unused by the game.}}
 
Default is 500.
<pre>uDecalCount=(0,1,2,...)</pre>
 
==== uDecalCountInterior ====
{{fc|#c0c840|
uDecalCountInterior is believed to be unused by the game.}}
 
Default is 500.
<pre>uDecalCountInterior=(0,1,2,...)</pre>
 
==== uEmittersCount ====
{{fc|#c0c840|
uEmittersCount is believed to be unused by the game.}}
 
Default is 50.
<pre>uEmittersCount=(0,1,2,...)</pre>
 
==== uEmittersCountInterior ====
{{fc|#c0c840|
uEmittersCountInterior is believed to be unused by the game.}}
 
Default is 50.
<pre>uEmittersCountInterior=(0,1,2,...)</pre>
 
==== uGeometryCount ====
{{fc|#c0c840|
uGeometryCount is believed to be unused by the game.}}
 
Default is 1000.
<pre>uGeometryCount=(0,1,2,...)</pre>
 
==== uGeometryCountInterior ====
{{fc|#c0c840|
uGeometryCountInterior is believed to be unused by the game.}}
 
Default is 1000.
<pre>uGeometryCountInterior=(0,1,2,...)</pre>
 
==== uGeometryMemory ====
{{fc|#c0c840|
uGeometryMemory is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uGeometryMemory=(0,1,2,...)</pre>
 
==== uGeometryMemoryInterior ====
{{fc|#c0c840|
uGeometryMemoryInterior is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uGeometryMemoryInterior=(0,1,2,...)</pre>
 
==== uHavokTriCount ====
{{fc|#c0c840|
uHavokTriCount is believed to be unused by the game.}}
 
Default is 5000.
<pre>uHavokTriCount=(0,1,2,...)</pre>
 
==== uHavokTriCountInterior ====
{{fc|#c0c840|
uHavokTriCountInterior is believed to be unused by the game.}}
 
Default is 5000.
<pre>uHavokTriCountInterior=(0,1,2,...)</pre>
 
==== uLightCount ====
{{fc|#c0c840|
uLightCount is believed to be unused by the game.}}
 
Default is 10.
<pre>uLightCount=(0,1,2,...)</pre>
 
==== uLightCountInterior ====
{{fc|#c0c840|
uLightCountInterior is believed to be unused by the game.}}
 
Default is 10.
<pre>uLightCountInterior=(0,1,2,...)</pre>
 
==== uLightExcessGeometry ====
{{fc|#c0c840|
uLightExcessGeometry is believed to be unused by the game.}}
 
Default is 100.
<pre>uLightExcessGeometry=(0,1,2,...)</pre>
 
==== uLightExcessGeometryInterior ====
{{fc|#c0c840|
uLightExcessGeometryInterior is believed to be unused by the game.}}
 
Default is 5.
<pre>uLightExcessGeometryInterior=(0,1,2,...)</pre>
 
==== uLoadedAreaNonActorMemoryBudgetCap ====
{{fc|#c0c840|
uLoadedAreaNonActorMemoryBudgetCap is believed to be unused by the game.}}
 
Default is 185597952.
<pre>uLoadedAreaNonActorMemoryBudgetCap=(0,1,2,...)</pre>
 
==== uParticlesCount ====
{{fc|#c0c840|
uParticlesCount is believed to be unused by the game.}}
 
Default is 5000.
<pre>uParticlesCount=(0,1,2,...)</pre>
 
==== uParticlesCountInterior ====
{{fc|#c0c840|
uParticlesCountInterior is believed to be unused by the game.}}
 
Default is 5000.
<pre>uParticlesCountInterior=(0,1,2,...)</pre>
 
==== uRefCount ====
{{fc|#c0c840|
uRefCount is believed to be unused by the game.}}
 
Default is 700.
<pre>uRefCount=(0,1,2,...)</pre>
 
==== uRefCountInterior ====
{{fc|#c0c840|
uRefCountInterior is believed to be unused by the game.}}
 
Default is 1000.
<pre>uRefCountInterior=(0,1,2,...)</pre>
 
==== uTextureMemory ====
{{fc|#c0c840|
uTextureMemory is believed to be unused by the game.}}
 
Default is 20971520.
<pre>uTextureMemory=(0,1,2,...)</pre>
 
==== uTextureMemoryInterior ====
{{fc|#c0c840|
uTextureMemoryInterior is believed to be unused by the game.}}
 
Default is 104857600.
<pre>uTextureMemoryInterior=(0,1,2,...)</pre>
 
==== uTriangleCount ====
{{fc|#c0c840|
uTriangleCount is believed to be unused by the game.}}
 
Default is 100000.
<pre>uTriangleCount=(0,1,2,...)</pre>
 
==== uTriangleCountInterior ====
{{fc|#c0c840|
uTriangleCountInterior is believed to be unused by the game.}}
 
Default is 100000.
<pre>uTriangleCountInterior=(0,1,2,...)</pre>
 
==== uWastelandLODBudgetAdjustment ====
{{fc|#c0c840|
uWastelandLODBudgetAdjustment is believed to be unused by the game.}}
 
Default is 20971520.
<pre>uWastelandLODBudgetAdjustment=(0,1,2,...)</pre>
 
==== uWaterCount ====
{{fc|#c0c840|
uWaterCount is believed to be unused by the game.}}
 
Default is 10.
<pre>uWaterCount=(0,1,2,...)</pre>
 
==== uWaterCountInterior ====
{{fc|#c0c840|
uWaterCountInterior is believed to be unused by the game.}}
 
Default is 10.
<pre>uWaterCountInterior=(0,1,2,...)</pre>
 
==== uWaterMemory ====
{{fc|#c0c840|
uWaterMemory is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uWaterMemory=(0,1,2,...)</pre>
 
==== uWaterMemoryInterior ====
{{fc|#c0c840|
uWaterMemoryInterior is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uWaterMemoryInterior=(0,1,2,...)</pre>
 
 
== [GeneralWarnings] ==
==== sGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Default is <code>One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</code>.
sGeneralMasterMismatchWarning=''string''
 
==== sMasterMismatchWarning ====
Default is <code>One of the files that "%s" is dependent on has changed since the last save.</code>.
sMasterMismatchWarning=''string''
 
 
== [LANGUAGE] ==
==== sFailureMessage ====
{{fc|#c0c840|
sFailureMessage is believed to be unused by the game.}}
 
Default is <code>Something is broken</code>.
sFailureMessage=''string''
 
==== sSysUtil_AutoSaveWarning ====
{{fc|#c0c840|
sSysUtil_AutoSaveWarning is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AutoSaveWarning=''string''
 
==== sSysUtil_AwardsConfiguring ====
{{fc|#c0c840|
sSysUtil_AwardsConfiguring is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsConfiguring=''string''
 
==== sSysUtil_AwardsInstalling ====
{{fc|#c0c840|
sSysUtil_AwardsInstalling is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsInstalling=''string''
 
==== sSysUtil_AwardsLoading ====
{{fc|#c0c840|
sSysUtil_AwardsLoading is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsLoading=''string''
 
==== sSysUtil_AwardsReinstalling ====
{{fc|#c0c840|
sSysUtil_AwardsReinstalling is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsReinstalling=''string''
 
==== sSysUtil_AwardsUpdating ====
{{fc|#c0c840|
sSysUtil_AwardsUpdating is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsUpdating=''string''
 
==== sSysUtil_DirtyDisc ====
{{fc|#c0c840|
sSysUtil_DirtyDisc is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_DirtyDisc=''string''
 
==== sSysUtil_DiscEject ====
{{fc|#c0c840|
sSysUtil_DiscEject is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_DiscEject=''string''
 
==== sSysUtil_GameContentInstalling ====
{{fc|#c0c840|
sSysUtil_GameContentInstalling is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameContentInstalling=''string''
 
==== sSysUtil_GameDataCorrupt ====
{{fc|#c0c840|
sSysUtil_GameDataCorrupt is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameDataCorrupt=''string''
 
==== sSysUtil_GameDataInsufficientSpace ====
{{fc|#c0c840|
sSysUtil_GameDataInsufficientSpace is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameDataInsufficientSpace=''string''
 
==== sSysUtil_NPDRMInstalling ====
{{fc|#c0c840|
sSysUtil_NPDRMInstalling is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_NPDRMInstalling=''string''
 
==== sSysUtil_Retry ====
{{fc|#c0c840|
sSysUtil_Retry is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_Retry=''string''
 
==== sSysUtil_SaveDataCreateNew ====
{{fc|#c0c840|
sSysUtil_SaveDataCreateNew is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_SaveDataCreateNew=''string''
 
==== sSysUtil_SaveDataInsufficientSpace ====
{{fc|#c0c840|
sSysUtil_SaveDataInsufficientSpace is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_SaveDataInsufficientSpace=''string''
 
==== sSysUtil_SaveDataOwnershipWarning ====
{{fc|#c0c840|
sSysUtil_SaveDataOwnershipWarning is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_SaveDataOwnershipWarning=''string''
<br />
<br />

Latest revision as of 05:31, February 14, 2021

A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike

GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
SkyrimPrefs INI Guide


Weapon.png

WIP

This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!

Suggested first reading: Skyrim Configuration Settings Guide

Guide scope

This guide is intended to be the comprehensive reference to all settings found within the Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Default Skyrim INI (runtime 1.9.32.0.8) }}

Settings

Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. Any additional settings not listed here are most likely invalid.

INI parameters by section

Credits