[Controls]
bBackgroundMouse
bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim (default where bBackgroundMouse is disabled) or dependent upon where the cursor actually is in the system (bBackgroundMouse is enabled). It is recommended to be enabled to prevent awkward mouse behavior during some actions. However, it will probably need to be disabled if windowed mode is used or if the user has multiple monitors.
Default is 0. Recommended is 1.
bBackgroundMouse=(0,1)
bDampenPlayerControls
Default is 1.
bDampenPlayerControls=(0,1)
bFreezeDirectionOnLargeDelta
Default is 1.
bFreezeDirectionOnLargeDelta=(0,1)
bInvertMovementThumbstick
Default is 0.
bInvertMovementThumbstick=(0,1)
bPlayerGraphFeedback
Default is 0.
bPlayerGraphFeedback=(0,1)
bShowKinectDebugInfo
bShowKinectDebugInfo was added with the official 1.6 patch. It probably was a debug setting used when fixing some Kinect issues on XBox that were resolved with the official 1.6 patch.
Default is 0.
bShowKinectDebugInfo=(0,1)
fControllerBufferDepth
Default is 0.1400000006.
fControllerBufferDepth=(...,-0.0001,0,0.0001,...)
fControllerDampenTime
Default is 0.1800000072.
fControllerDampenTime=(...,-0.0001,0,0.0001,...)
fControllerSampleThreshold
Default is 0.1000000015.
fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)
fDialogueHardStopAngle1P
fDialogueHardStopAngle1P controls how far the camera can be rotated while in first-person conversation mode. Expressed in degrees from the original viewport facing. 180 enables full rotation.
Note: while standing in first-person mode, the player character's facing follows the viewport, e.g. facing 180 degrees opposite the engaged NPC while in conversation actually turns your character in that direction, facing away from the NPC. This may open the player character up to combat penalties, scripting oddities, etc when the conversation is concluded.
Default is 45.
fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)
fDialogueHardStopAngle3P
fDialogueHardStopAngle3P controls how far the camera can be rotated while in third-person conversation mode. Expressed in degrees from the player character's facing. 180 enables full rotation.
Default is 55.
fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)
fDialogueSoftStopAngle1P
fDialogueSoftStopAngle1P controls how far the camera can be rotated while in first-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle1P.
Default is 20.
fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)
fDialogueSoftStopAngle3P
fDialogueSoftStopAngle3P controls how far the camera can be rotated while in third-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle3P.
Default is 25.
fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)
fDirectionalDeadzone
Default is 0.5.
fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)
fDualCastChordTime
Default is 0.0500000007.
fDualCastChordTime=(...,-0.0001,0,0.0001,...)
fFreezeDirectionDefaultAngleThreshold
Default is 60.
fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)
fFreezeDirectionDefaultSpeedThreshold
Default is 100.
fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)
fGamepadHeadingSensitivityMax
Default is 3.5499999523.
fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)
fGamepadHeadingSensitivityMin
Default is 0.25.
fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)
fGamepadHeadingXScale
Default is 0.8999999762.
fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)
fGamepadHeadingYScale
fGamepadHeadingYScale's default value was increased from 0.5 to 23 in the official 1.2 patch.
Default is 23.
fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)
fHeadingAxisDeadzone
Default is 0.150000006.
fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)
fHorseClampAngle
Default is 10.
fHorseClampAngle=(...,-0.0001,0,0.0001,...)
fHorseControlsDampenTime
Default is 1.
fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)
fHorseHeadingMovementMult
Default is 0.75.
fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)
fHotKeyDelay
Default is 0.25.
fHotKeyDelay=(...,-0.0001,0,0.0001,...)
fInitialPowerAttackDelay
Default is 0.3000000119.
fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)
fInitialPowerBashDelay
Default is 0.3000000119.
fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)
fLThumbDeadzone
Default is 0.2399999946.
fLThumbDeadzone=(...,-0.0001,0,0.0001,...)
fLookGraphX1
Default is 0.400000006.
fLookGraphX1=(...,-0.0001,0,0.0001,...)
fLookGraphX2
Default is 0.6000000238.
fLookGraphX2=(...,-0.0001,0,0.0001,...)
fLookGraphX3
Default is 0.8000000119.
fLookGraphX3=(...,-0.0001,0,0.0001,...)
fLookGraphX4
Default is 0.8999999762.
fLookGraphX4=(...,-0.0001,0,0.0001,...)
fLookGraphY1
Default is 0.1000000015.
fLookGraphY1=(...,-0.0001,0,0.0001,...)
fLookGraphY2
Default is 0.200000003.
fLookGraphY2=(...,-0.0001,0,0.0001,...)
fLookGraphY3
Default is 0.3000000119.
fLookGraphY3=(...,-0.0001,0,0.0001,...)
fLookGraphY4
Default is 0.6000000238.
fLookGraphY4=(...,-0.0001,0,0.0001,...)
fMaxLookRampUpDelta
Default is 0.1299999952.
fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)
fMaxMoveRampDownDelta
Default is 500.
fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)
fMouseHeadingSensitivityMax
Default is 0.0500000007.
fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)
fMouseHeadingSensitivityMin
Default is 0.0099999998.
fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)
fMouseHeadingXScale
Default is 0.0199999996.
fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)
fMouseHeadingYScale
fMouseHeadingYScale's default value was increased from 0.01 to 0.8500000238 with the official 1.2 patch.
Default is 0.8500000238.
fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)
fMoveGraphX1
Default is 0.200000003.
fMoveGraphX1=(...,-0.0001,0,0.0001,...)
fMoveGraphX2
Default is 0.6999999881.
fMoveGraphX2=(...,-0.0001,0,0.0001,...)
fMoveGraphX3
Default is 0.8999999762.
fMoveGraphX3=(...,-0.0001,0,0.0001,...)
fMoveGraphY1
Default is 0.1000000015.
fMoveGraphY1=(...,-0.0001,0,0.0001,...)
fMoveGraphY2
Default is 0.5.
fMoveGraphY2=(...,-0.0001,0,0.0001,...)
fMoveGraphY3
Default is 0.8999999762.
fMoveGraphY3=(...,-0.0001,0,0.0001,...)
fMovementAxisDeadzone
Default is 0.150000006.
fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)
fOutsideDialogueAngleRotationDampen
Default is 0.3300000131.
fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)
fPCDialogueLookSpeed
fPCDialogueLookSpeed controls how quickly the camera can be rotated/pitched while in conversation mode. Affects both first- and third-person.
Default is 10.
fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)
fPCDialogueLookStart
Default is 25.
fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)
fPlayerThirdPersonDampenTime
Default is 0.25.
fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)
fRThumbDeadzone
Default is 0.2649999857.
fRThumbDeadzone=(...,-0.0001,0,0.0001,...)
fReverseDirThreshold
Default is 0.3000000119.
fReverseDirThreshold=(...,-0.0001,0,0.0001,...)
fSprintStopThreshold
Default is 0.5.
fSprintStopThreshold=(...,-0.0001,0,0.0001,...)
fSubsequentPowerAttackDelay
Default is 2.
fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)
fSubsequentPowerBashDelay
Default is 2.
fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)
fTogglePOVDelay
Default is 0.
fTogglePOVDelay=(...,-0.0001,0,0.0001,...)
fTriggerDeadzone
Default is 0.3000000119.
fTriggerDeadzone=(...,-0.0001,0,0.0001,...)
fZKeyDelay
Default is 0.20000000.
fZKeyDelay=(...,-0.0001,0,0.0001,...)
iNumHotkeys
iNumHotkeys's default value was increased from 8 to 37 with the official 1.6 patch.
Default is 37.
iNumHotkeys=(...,-1,0,1,...)
iNumLookGraphSettings
Default is 4.
iNumLookGraphSettings=(...,-1,0,1,...)
iNumMoveGraphSettings
Default is 3.
iNumMoveGraphSettings=(...,-1,0,1,...)