Guide:Skyrim INI/Controls

From Step Mods | Change The Game

[Controls][edit | edit source]

bBackgroundMouse[edit | edit source]

bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim (default where bBackgroundMouse is disabled) or dependent upon where the cursor actually is in the system (bBackgroundMouse is enabled). It is recommended to be enabled to prevent awkward mouse behavior during some actions. However, it will probably need to be disabled if windowed mode is used or if the user has multiple monitors.

Default is 0. Recommended is 1.

bBackgroundMouse=(0,1)

bDampenPlayerControls[edit | edit source]

Default is 1.

bDampenPlayerControls=(0,1)

bFreezeDirectionOnLargeDelta[edit | edit source]

Default is 1.

bFreezeDirectionOnLargeDelta=(0,1)

bInvertMovementThumbstick[edit | edit source]

Default is 0.

bInvertMovementThumbstick=(0,1)

bPlayerGraphFeedback[edit | edit source]

Default is 0.

bPlayerGraphFeedback=(0,1)

bShowKinectDebugInfo[edit | edit source]

bShowKinectDebugInfo was added with the official 1.6 patch. It probably was a debug setting used when fixing some Kinect issues on XBox that were resolved with the official 1.6 patch.

Default is 0.

bShowKinectDebugInfo=(0,1)

fControllerBufferDepth[edit | edit source]

Default is 0.1400000006.

fControllerBufferDepth=(...,-0.0001,0,0.0001,...)

fControllerDampenTime[edit | edit source]

Default is 0.1800000072.

fControllerDampenTime=(...,-0.0001,0,0.0001,...)

fControllerSampleThreshold[edit | edit source]

Default is 0.1000000015.

fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)

fDialogueHardStopAngle1P[edit | edit source]

fDialogueHardStopAngle1P controls how far the camera can be rotated while in first-person conversation mode. Expressed in degrees from the original viewport facing. 180 enables full rotation.

Note: while standing in first-person mode, the player character's facing follows the viewport, e.g. facing 180 degrees opposite the engaged NPC while in conversation actually turns your character in that direction, facing away from the NPC. This may open the player character up to combat penalties, scripting oddities, etc when the conversation is concluded.

Default is 45.

fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)

fDialogueHardStopAngle3P[edit | edit source]

fDialogueHardStopAngle3P controls how far the camera can be rotated while in third-person conversation mode. Expressed in degrees from the player character's facing. 180 enables full rotation.

Default is 55.

fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)

fDialogueSoftStopAngle1P[edit | edit source]

fDialogueSoftStopAngle1P controls how far the camera can be rotated while in first-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle1P.

Default is 20.

fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)

fDialogueSoftStopAngle3P[edit | edit source]

fDialogueSoftStopAngle3P controls how far the camera can be rotated while in third-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle3P.

Default is 25.

fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)

fDirectionalDeadzone[edit | edit source]

Default is 0.5.

fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)

fDualCastChordTime[edit | edit source]

Default is 0.0500000007.

fDualCastChordTime=(...,-0.0001,0,0.0001,...)

fFreezeDirectionDefaultAngleThreshold[edit | edit source]

Default is 60.

fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)

fFreezeDirectionDefaultSpeedThreshold[edit | edit source]

Default is 100.

fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)

fGamepadHeadingSensitivityMax[edit | edit source]

Default is 3.5499999523.

fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)

fGamepadHeadingSensitivityMin[edit | edit source]

Default is 0.25.

fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)

fGamepadHeadingXScale[edit | edit source]

Default is 0.8999999762.

fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)

fGamepadHeadingYScale[edit | edit source]

fGamepadHeadingYScale's default value was increased from 0.5 to 23 in the official 1.2 patch.

Default is 23.

fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)

fHeadingAxisDeadzone[edit | edit source]

Default is 0.150000006.

fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)

fHorseClampAngle[edit | edit source]

Default is 10.

fHorseClampAngle=(...,-0.0001,0,0.0001,...)

fHorseControlsDampenTime[edit | edit source]

Default is 1.

fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)

fHorseHeadingMovementMult[edit | edit source]

Default is 0.75.

fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)

fHotKeyDelay[edit | edit source]

Default is 0.25.

fHotKeyDelay=(...,-0.0001,0,0.0001,...)

fInitialPowerAttackDelay[edit | edit source]

Default is 0.3000000119.

fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)

fInitialPowerBashDelay[edit | edit source]

Default is 0.3000000119.

fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)

fLThumbDeadzone[edit | edit source]

Default is 0.2399999946.

fLThumbDeadzone=(...,-0.0001,0,0.0001,...)

fLookGraphX1[edit | edit source]

Default is 0.400000006.

fLookGraphX1=(...,-0.0001,0,0.0001,...)

fLookGraphX2[edit | edit source]

Default is 0.6000000238.

fLookGraphX2=(...,-0.0001,0,0.0001,...)

fLookGraphX3[edit | edit source]

Default is 0.8000000119.

fLookGraphX3=(...,-0.0001,0,0.0001,...)

fLookGraphX4[edit | edit source]

Default is 0.8999999762.

fLookGraphX4=(...,-0.0001,0,0.0001,...)

fLookGraphY1[edit | edit source]

Default is 0.1000000015.

fLookGraphY1=(...,-0.0001,0,0.0001,...)

fLookGraphY2[edit | edit source]

Default is 0.200000003.

fLookGraphY2=(...,-0.0001,0,0.0001,...)

fLookGraphY3[edit | edit source]

Default is 0.3000000119.

fLookGraphY3=(...,-0.0001,0,0.0001,...)

fLookGraphY4[edit | edit source]

Default is 0.6000000238.

fLookGraphY4=(...,-0.0001,0,0.0001,...)

fMaxLookRampUpDelta[edit | edit source]

Default is 0.1299999952.

fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)

fMaxMoveRampDownDelta[edit | edit source]

Default is 500.

fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)

fMouseHeadingSensitivityMax[edit | edit source]

Default is 0.0500000007.

fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)

fMouseHeadingSensitivityMin[edit | edit source]

Default is 0.0099999998.

fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)

fMouseHeadingXScale[edit | edit source]

Default is 0.0199999996.

fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)

fMouseHeadingYScale[edit | edit source]

fMouseHeadingYScale's default value was increased from 0.01 to 0.8500000238 with the official 1.2 patch.

Default is 0.8500000238.

fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)

fMoveGraphX1[edit | edit source]

Default is 0.200000003.

fMoveGraphX1=(...,-0.0001,0,0.0001,...)

fMoveGraphX2[edit | edit source]

Default is 0.6999999881.

fMoveGraphX2=(...,-0.0001,0,0.0001,...)

fMoveGraphX3[edit | edit source]

Default is 0.8999999762.

fMoveGraphX3=(...,-0.0001,0,0.0001,...)

fMoveGraphY1[edit | edit source]

Default is 0.1000000015.

fMoveGraphY1=(...,-0.0001,0,0.0001,...)

fMoveGraphY2[edit | edit source]

Default is 0.5.

fMoveGraphY2=(...,-0.0001,0,0.0001,...)

fMoveGraphY3[edit | edit source]

Default is 0.8999999762.

fMoveGraphY3=(...,-0.0001,0,0.0001,...)

fMovementAxisDeadzone[edit | edit source]

Default is 0.150000006.

fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)

fOutsideDialogueAngleRotationDampen[edit | edit source]

Default is 0.3300000131.

fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)

fPCDialogueLookSpeed[edit | edit source]

fPCDialogueLookSpeed controls how quickly the camera can be rotated/pitched while in conversation mode. Affects both first- and third-person.

Default is 10.

fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)

fPCDialogueLookStart[edit | edit source]

Default is 25.

fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)

fPlayerThirdPersonDampenTime[edit | edit source]

Default is 0.25.

fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)

fRThumbDeadzone[edit | edit source]

Default is 0.2649999857.

fRThumbDeadzone=(...,-0.0001,0,0.0001,...)

fReverseDirThreshold[edit | edit source]

Default is 0.3000000119.

fReverseDirThreshold=(...,-0.0001,0,0.0001,...)

fSprintStopThreshold[edit | edit source]

Default is 0.5.

fSprintStopThreshold=(...,-0.0001,0,0.0001,...)

fSubsequentPowerAttackDelay[edit | edit source]

Default is 2.

fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)

fSubsequentPowerBashDelay[edit | edit source]

Default is 2.

fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)

fTogglePOVDelay[edit | edit source]

Default is 0.

fTogglePOVDelay=(...,-0.0001,0,0.0001,...)

fTriggerDeadzone[edit | edit source]

Default is 0.3000000119.

fTriggerDeadzone=(...,-0.0001,0,0.0001,...)

fZKeyDelay[edit | edit source]

Default is 0.20000000.

fZKeyDelay=(...,-0.0001,0,0.0001,...)

iNumHotkeys[edit | edit source]

iNumHotkeys's default value was increased from 8 to 37 with the official 1.6 patch.

Default is 37.

iNumHotkeys=(...,-1,0,1,...)

iNumLookGraphSettings[edit | edit source]

Default is 4.

iNumLookGraphSettings=(...,-1,0,1,...)

iNumMoveGraphSettings[edit | edit source]

Default is 3.

iNumMoveGraphSettings=(...,-1,0,1,...)