[Landscape]
bCurrentCellOnly
bCurrentCellOnly is believed to be unused by the game.
Default is 0.
bCurrentCellOnly=(0,1)
fLandFriction
Default is 2.5.
fLandFriction=(...,-0.0001,0,0.0001,...)
fLandTextureTilingMult
Default is 3.
fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)
iLandBorder1B
Sets the Blue color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder1B=(...,-1,0,1,...)
iLandBorder1G
Sets the Green color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 255.
iLandBorder1G=(...,-1,0,1,...)
iLandBorder1R
Sets the Red color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 255.
iLandBorder1R=(...,-1,0,1,...)
iLandBorder2B
Sets the Blue color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2B=(...,-1,0,1,...)
iLandBorder2G
Sets the Green color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2G=(...,-1,0,1,...)
iLandBorder2R
Sets the Red color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2R=(...,-1,0,1,...)
sDefaultLandDiffuseTexture
Default is Dirt02.dds
.
sDefaultLandDiffuseTexture=string
sDefaultLandNormalTexture
Default is Dirt02_N.dds
.
sDefaultLandNormalTexture=string