Guide:Skyrim INI/LightingShader

From Step Mods | Change The Game

[LightingShader]

fDecalLODFadeEnd

fDecalLODFadeEnd sets the ending fade for decals. It is recommended to be increased.

Default is 0.0599999987.

fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)

fDecalLODFadeStart

fDecalLODFadeEnd sets the starting fade for decals. It is recommended to be increased.

Default is 0.0500000007.

fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)

fEnvmapLODFadeEnd

This sets the ending fade for environment cubemaps such as armor reflections.

Default is 0.1000000015.

fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)

fEnvmapLODFadeStart

This sets the starting fade for environment cubemaps such as armor reflections.

Default is 0.0900000036.

fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)

fEyeEnvmapLODEnd

This sets the end fade for eye environment cubemaps (eye shininess).
Since eye envmaps are extremely low-resolution textures, increasing this setting likely does not decrease performance.

Default is 0.0500000007.

fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)

fRefractionLODFadeEnd

Default is 0.0299999993.

fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)

fRefractionLODFadeStart

Default is 0.0250000004.

fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)

fSpecularLODFadeEnd

This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.

Default is 0.1000000015.

fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)

fSpecularLODFadeStart

This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.

Default is 0.0900000036.

fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)