[HeadTracking]
bDisableHeadTracking
This setting toggles NPCs' heads following the player's when he gets close by.
The player himself will not head track, however. (There exists a mod to enable this).
Default is 0.
bDisableHeadTracking=(0,1)
fHeadTrackingMaxAngle
fHeadTrackingMaxAngle is believed to be unused by the game.
Default is 90.
fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)
fMaxPathLookAtPointDist
Default is 512.
fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fMinPathLookAtPointDist
Default is 128.
fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fPathLookAtPointTime
Default is 2.
fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMax
Default is 8.
fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMin
Default is 3.
fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMax
Default is 1.5.
fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMin
Default is 1.
fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)
iUpdateActorsPerFrame
Default is 10.
iUpdateActorsPerFrame=(...,-1,0,1,...)