Guide:Skyrim INI: Difference between revisions

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__NOTOC__
__NOTOC__[[Category:Configuration Settings]]
[[Category:INI Guides]][[Category:Advanced Topics]]
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike''
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team''


[http://forum.step-project.com/topic/7989- '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/7989- '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[https://stepmodifications.org/forum/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']<br />
[https://stepmodifications.org/forum/forum/17-general/ '''SUPPORT FORUM''']<br />
[http://wiki.step-project.com/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
[https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
----
----
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI parameters are listed (we believe), some of the parameter descriptions may be incomplete or even incorrect!}}
{{alert|type=construction|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!}}
=== Guide Scope ===
This guide is intended to be the comprehensive reference to all parameters found within ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.


{{fs|1.3em|→}} [[/Default_INI|{{fs|1.1em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
{{fs|1.2em|Suggested first reading: [https://stepmodifications.org/wiki/Guide:Skyrim_Configuration_Settings Skyrim Configuration Settings Guide]}}


=== The Settings ===
===Guide scope===
Skyrim.ini has 1443 settings separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 parameters to tweak. 1 additional parameter is mentioned here that is commonly placed in this file that does not work. '''Any additional parameters not listed here are most likely invalid.'''
This guide is intended to be the comprehensive reference to all settings found within the ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.<br />
 
{{fs|1.3em|}} [[/Default_INI|{{fs|1.2em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
===Credits===
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin, from which the majority of these values were initially retrieved.
 
===INI Parameters by Section===
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{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;HAVOK&#93;|[HAVOK]]]}}
:{{fs|1.1em|[[#&#91;General&#93;|[General]]]}}
:{{fs|1.1em|[[#&#91;RagdollAnim&#93;|[RagdollAnim]]]}}
:{{fs|1.1em|[[#&#91;FootIK&#93;|[FootIK]]]}}
:{{fs|1.1em|[[#&#91;RagdollFeedback&#93;|[RagdollFeedback]]]}}
:{{fs|1.1em|[[#&#91;GrabIK&#93;|[GrabIK]]]}}
:{{fs|1.1em|[[#&#91;LookIK&#93;|[LookIK]]]}}
:{{fs|1.1em|[[#&#91;MapMenu&#93;|[MapMenu]]]}}
:{{fs|1.1em|[[#&#91;Display&#93;|[Display]]]}}
:{{fs|1.1em|[[#&#91;Imagespace&#93;|[Imagespace]]]}}
:{{fs|1.1em|[[#&#91;Water&#93;|[Water]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;LightingShader&#93;|[LightingShader]]]}}
:{{fs|1.1em|[[#&#91;Interface&#93;|[Interface]]]}}
:{{fs|1.1em|[[#&#91;MAIN&#93;|[MAIN]]]}}
:{{fs|1.1em|[[#&#91;GethitShader&#93;|[GethitShader]]]}}
:{{fs|1.1em|[[#&#91;LOD&#93;|[LOD]]]}}
:{{fs|1.1em|[[#&#91;Animation&#93;|[Animation]]]}}
:{{fs|1.1em|[[#&#91;MESSAGES&#93;|[MESSAGES]]]}}
:{{fs|1.1em|[[#&#91;Pathfinding&#93;|[Pathfinding]]]}}
:{{fs|1.1em|[[#&#91;BSPathing&#93;|[BSPathing]]]}}
:{{fs|1.1em|[[#&#91;Verlet&#93;|[Verlet]]]}}
:{{fs|1.1em|[[#&#91;BackgroundLoad&#93;|[BackgroundLoad]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Controls&#93;|[Controls]]]}}
:{{fs|1.1em|[[#&#91;Menu&#93;|[Menu]]]}}
:{{fs|1.1em|[[#&#91;Fonts&#93;|[Fonts]]]}}
:{{fs|1.1em|[[#&#91;Kinect&#93;|[Kinect]]]}}
:{{fs|1.1em|[[#&#91;Papyrus&#93;|[Papyrus]]]}}
:{{fs|1.1em|[[#&#91;&#58;Controls&#93;|[&#58;Controls]]]}}
:{{fs|1.1em|[[#&#91;Audio&#93;|[Audio]]]}}
:{{fs|1.1em|[[#&#91;Camera&#93;|[Camera]]]}}
:{{fs|1.1em|[[#&#91;Combat&#93;|[Combat]]]}}
:{{fs|1.1em|[[#&#91;VATS&#93;|[VATS]]]}}
:{{fs|1.1em|[[#&#91;Decals&#93;|[Decals]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Gameplay&#93;|[Gameplay]]]}}
:{{fs|1.1em|[[#&#91;Debug&#93;|[Debug]]]}}
:{{fs|1.1em|[[#&#91;Dialogue&#93;|[Dialogue]]]}}
:{{fs|1.1em|[[#&#91;Pathing&#93;|[Pathing]]]}}
:{{fs|1.1em|[[#&#91;Actor&#93;|[Actor]]]}}
:{{fs|1.1em|[[#&#91;HeadTracking&#93;|[HeadTracking]]]}}
:{{fs|1.1em|[[#&#91;Archive&#93;|[Archive]]]}}
:{{fs|1.1em|[[#&#91;CopyProtectionStrings&#93;|[CopyProtectionStrings]]]}}
:{{fs|1.1em|[[#&#91;SpeedTree&#93;|[SpeedTree]]]}}
:{{fs|1.1em|[[#&#91;CameraPath&#93;|[CameraPath]]]}}
:{{fs|1.1em|[[#&#91;SaveGame&#93;|[SaveGame]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Clouds&#93;|[Clouds]]]}}
:{{fs|1.1em|[[#&#91;TerrainManager&#93;|[TerrainManager]]]}}
:{{fs|1.1em|[[#&#91;Terrain&#93;|[Terrain]]]}}
:{{fs|1.1em|[[#&#91;NavMeshGeneration&#93;|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[#&#91;Trees&#93;|[Trees]]]}}
:{{fs|1.1em|[[#&#91;FaceGen&#93;|[FaceGen]]]}}
:{{fs|1.1em|[[#&#91;Weather&#93;|[Weather]]]}}
:{{fs|1.1em|[[#&#91;Cart&#93;|[Cart]]]}}
:{{fs|1.1em|[[#&#91;Voice&#93;|[Voice]]]}}
:{{fs|1.1em|[[#&#91;TestAllCells&#93;|[TestAllCells]]]}}
:{{fs|1.1em|[[#&#91;Landscape&#93;|[Landscape]]]}}
| style="width:20%; padding:10px 10px 0 0;" |
:{{fs|1.1em|[[#&#91;Grass&#93;|[Grass]]]}}
:{{fs|1.1em|[[#&#91;Light&#93;|[Light]]]}}
:{{fs|1.1em|[[#&#91;bLightAttenuation&#93;|[bLightAttenuation]]]}}
:{{fs|1.1em|[[#&#91;ScreenSplatter&#93;|[ScreenSplatter]]]}}
:{{fs|1.1em|[[#&#91;BudgetCaps&#93;|[BudgetCaps]]]}}
:{{fs|1.1em|[[#&#91;GeneralWarnings&#93;|[GeneralWarnings]]]}}
:{{fs|1.1em|[[#&#91;LANGUAGE&#93;|[LANGUAGE]]]}}
|}
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-->
 
== [HAVOK] ==
 
 
==== bAddBipedWhenKeyframed ====
Default is 0.
<pre>bAddBipedWhenKeyframed=(0,1)</pre>
 
==== bAllowCharacterBumper ====
Default is 1.
<pre>bAllowCharacterBumper=(0,1)</pre>
 
==== bAllowDeactivationWhileWarmStarting ====
Default is 0.
<pre>bAllowDeactivationWhileWarmStarting=(0,1)</pre>
 
==== bDebugMultithreaded ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugMultithreaded=(0,1)</pre>
 
==== bDisablePlayerCollision ====
Default is 0.
<pre>bDisablePlayerCollision=(0,1)</pre>
 
==== bFindContactPointsOnAdd ====
Default is 0.
<pre>bFindContactPointsOnAdd=(0,1)</pre>
 
==== bForceJumpingFromGraph ====
Default is 0.
<pre>bForceJumpingFromGraph=(0,1)</pre>
 
==== bHavokDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bHavokDebug=(0,1)</pre>
 
==== bPreventHavokAddAll ====
Default is 0.
<pre>bPreventHavokAddAll=(0,1)</pre>
 
==== bPreventHavokAddClutter ====
Default is 0.
<pre>bPreventHavokAddClutter=(0,1)</pre>
 
==== bRegisterAllVDBViewers ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bRegisterAllVDBViewers=(0,1)</pre>
 
==== bUseCharRBExtrapolation ====
Default is 1.
<pre>bUseCharRBExtrapolation=(0,1)</pre>
 
==== bUseCharacterRB ====
Default is 1.
<pre>bUseCharacterRB=(0,1)</pre>
 
==== bUseConstraintProjector ====
Default is 1.
<pre>bUseConstraintProjector=(0,1)</pre>
 
==== bUseUnsupportedCast ====
Default is 1.
<pre>bUseUnsupportedCast=(0,1)</pre>
 
==== bUseWorldLock ====
Default is 1.
<pre>bUseWorldLock=(0,1)</pre>
 
==== bWONameSync ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bWONameSync=(0,1)</pre>
 
==== fCameraCasterFadeSittingRadius ====
Default is 45.
<pre>fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCharControllerWarpDistSqr ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 6000000.
<pre>fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultWaterfallCurrentVelocity ====
Default is 6.
<pre>fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGoodPosCastCheckDepth ====
Default is 0.1.
<pre>fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGoodPosCheckDepth ====
Default is 0.1.
<pre>fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInAirFallingCharGravityMult ====
Default is 1.35.
<pre>fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJumpAnimDelay ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.75.
<pre>fJumpAnimDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTime ====
Default is 0.003.
<pre>fMaxPickTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.06.
<pre>fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeDebugVATS ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.6.
<pre>fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPickTimeVATS ====
Default is 0.03.
<pre>fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTime ====
Default is 0.0167.
<pre>fMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeComplex ====
Default is 0.0333.
<pre>fMaxTimeComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveLimitMass ====
Default is 95.
<pre>fMoveLimitMass=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOD ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.9.
<pre>fOD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadrupedPitchMult ====
Default is 10.
<pre>fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRF ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>fRF=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSD ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.98.
<pre>fSD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSE ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.3.
<pre>fSE=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTimePerSubStep ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.008.
<pre>fTimePerSubStep=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTrapHitEventDelayMS ====
Default is 500.
<pre>fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTriggerEventDelayMS ====
Default is 500.
<pre>fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnsupportCastLength ====
Default is 1.
<pre>fUnsupportCastLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnsupportedGravMult ====
Default is 4.
<pre>fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarmStartMaxTime ====
Default is 4.
<pre>fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iEntityBatchRemoveRate ====
Default is 100.
<pre>iEntityBatchRemoveRate=(...,-1,0,1,...)</pre>
 
==== iMinNumSubSteps ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 8.
<pre>iMinNumSubSteps=(...,-1,0,1,...)</pre>
 
==== iNumThreads ====
Default is 1.
<pre>iNumThreads=(...,-1,0,1,...)</pre>
 
==== iSimType ====
Default is 1.
<pre>iSimType=(...,-1,0,1,...)</pre>
 
==== uMaxNumPhysicsStepsPerUpdate ====
Default is 3.
<pre>uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)</pre>
 
==== uMaxNumPhysicsStepsPerUpdateComplex ====
Default is 1.
<pre>uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)</pre>
 
 
== [General] ==
==== bAlwaysActive ====
This determines if the game remains active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).
 
Default is 0.
<pre>bAlwaysActive=(0,1)</pre>
 
==== bAnimateDoorPhysics ====
Default is 0.
<pre>bAnimateDoorPhysics=(0,1)</pre>
 
==== bBackgroundLoadVMData ====
Default is 0.
<pre>bBackgroundLoadVMData=(0,1)</pre>
 
==== bBorderRegionsEnabled ====
This determines if one can go outside the borders of a worldspace or not. It is recommended to be left on.
 
Default is 1.
<pre>bBorderRegionsEnabled=(0,1)</pre>
 
==== bCRTMemoryChecks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCRTMemoryChecks=(0,1)</pre>
 
==== bCalculateArmorMeshAndTextureFileCounts ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bCalculateArmorMeshAndTextureFileCounts=(0,1)</pre>
 
==== bChangeTimeMultSlowly ====
Default is 1.
<pre>bChangeTimeMultSlowly=(0,1)</pre>
 
==== bCheckCellOffsetsOnInit ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckCellOffsetsOnInit=(0,1)</pre>
 
==== bCheckPurgedTextureList ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckPurgedTextureList=(0,1)</pre>
 
==== bCreate Maps Enable ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCreate Maps Enable=(0,1)</pre>
 
==== bDebugSpectatorThreats ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugSpectatorThreats=(0,1)</pre>
 
==== bDefaultCOCPlacement ====
Default is 0.
<pre>bDefaultCOCPlacement=(0,1)</pre>
 
==== bDirectionalMaterial ====
Default is 1.
<pre>bDirectionalMaterial=(0,1)</pre>
 
==== bDisableAllGore ====
Default is 0.
<pre>bDisableAllGore=(0,1)</pre>
 
==== bDisableDuplicateReferenceCheck ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisableDuplicateReferenceCheck=(0,1)</pre>
 
==== bDisableGearedUp ====
Default is 1.
<pre>bDisableGearedUp=(0,1)</pre>
 
==== bDisplayBoundingVolumes ====
Default is 0.
<pre>bDisplayBoundingVolumes=(0,1)</pre>
 
==== bEnableBoundingVolumeOcclusion ====
Default is 1.
<pre>bEnableBoundingVolumeOcclusion=(0,1)</pre>
 
==== bEnableFileCaching ====
Default is 0.
<pre>bEnableFileCaching=(0,1)</pre>
 
==== bExternalLODDataFiles ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bExternalLODDataFiles=(0,1)</pre>
 
==== bFaceMipMaps ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFaceMipMaps=(0,1)</pre>
 
==== bFacegenDisableMorphs ====
Default is 0.
<pre>bFacegenDisableMorphs=(0,1)</pre>
 
==== bFixAIPackagesOnLoad ====
Default is 0.
<pre>bFixAIPackagesOnLoad=(0,1)</pre>
 
==== bFlyingMountFastTravelCruiseEnabled ====
Default is 0.
<pre>bFlyingMountFastTravelCruiseEnabled=(0,1)</pre>
 
==== bHealthRegenFromRacePlayerOnly ====
Default is 1.
<pre>bHealthRegenFromRacePlayerOnly=(0,1)</pre>
 
==== bKeepDLStringBlocksLoaded ====
Default is 0.
<pre>bKeepDLStringBlocksLoaded=(0,1)</pre>
 
==== bKeepILStringBlocksLoaded ====
Default is 1.
<pre>bKeepILStringBlocksLoaded=(0,1)</pre>
 
==== bKeepPluginWhenMerging ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bKeepPluginWhenMerging=(0,1)</pre>
 
==== bMultiThreadMovement ====
Default is 1.
<pre>bMultiThreadMovement=(0,1)</pre>
 
==== bParallelAnimUpdate ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bParallelAnimUpdate=(0,1)</pre>
 
==== bPreCullActors ====
Default is 1.
<pre>bPreCullActors=(0,1)</pre>
 
==== bPreemptivelyUnloadCells ====
Default is 0.
<pre>bPreemptivelyUnloadCells=(0,1)</pre>
 
==== bPreloadIntroSequence ====
Default is 1.
<pre>bPreloadIntroSequence=(0,1)</pre>
 
==== bQueueWarnings ====
Default is 0.
<pre>bQueueWarnings=(0,1)</pre>
 
==== bReconstructIDTags ====
Default is 0.
<pre>bReconstructIDTags=(0,1)</pre>
 
==== bRunMiddleLowLevelProcess ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bRunMiddleLowLevelProcess=(0,1)</pre>
 
==== bRunVTuneTest ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bRunVTuneTest=(0,1)</pre>
 
==== bShowCheckMemoryOutput ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bShowCheckMemoryOutput=(0,1)</pre>
 
==== bShowGunTarget ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bShowGunTarget=(0,1)</pre>
 
==== bShowLoadingAreaMessage ====
Default is 0.
<pre>bShowLoadingAreaMessage=(0,1)</pre>
 
==== bTaskletActorSceneGraphUpdates ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bTaskletActorSceneGraphUpdates=(0,1)</pre>
 
==== bTaskletCellTransformsUpdate ====
Default is 1.
<pre>bTaskletCellTransformsUpdate=(0,1)</pre>
 
==== bTintMipMaps ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bTintMipMaps=(0,1)</pre>
 
==== bTrackAllDeaths ====
Default is 0.
<pre>bTrackAllDeaths=(0,1)</pre>
 
==== bUseBodyMorphs ====
Default is 1.
<pre>bUseBodyMorphs=(0,1)</pre>
 
==== bUseEyeEnvMapping ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} This may have determined whether NPC's eyes have reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.
 
Default is 1.
<pre>bUseEyeEnvMapping=(0,1)</pre>
 
==== bUseFaceGenPreprocessedHeads ====
Default is 1.
<pre>bUseFaceGenPreprocessedHeads=(0,1)</pre>
 
==== bUseHardDriveCache ====
Default is 0.
<pre>bUseHardDriveCache=(0,1)</pre>
 
==== bUseMovementBlockedPackage ====
Default is 0.
<pre>bUseMovementBlockedPackage=(0,1)</pre>
 
==== bUseMultibounds ====
Default is 1.
<pre>bUseMultibounds=(0,1)</pre>
 
==== bUseMyGamesDirectory ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} This may have determined where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim.
 
Default is 1.
<pre>bUseMyGamesDirectory=(0,1)</pre>
 
==== bUseOptimizedTextureLoading ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseOptimizedTextureLoading=(0,1)</pre>
 
==== bUseThreadedMorpher ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseThreadedMorpher=(0,1)</pre>
 
==== bUseThreadedParticleSystem ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseThreadedParticleSystem=(0,1)</pre>
 
==== bUseThreadedTempEffects ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseThreadedTempEffects=(0,1)</pre>
 
==== bWarnOnMaterialCollisions ====
Default is 0.
<pre>bWarnOnMaterialCollisions=(0,1)</pre>
 
==== bWarnOnMissingFileEntry ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bWarnOnMissingFileEntry=(0,1)</pre>
 
==== fAutoDoorFadeSecs ====
Default is 0.5.
<pre>fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBSTaskTime ====
Default is 2.
<pre>fBSTaskTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBetaDeferredKillTimer ====
Default is 15.
<pre>fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCloakEffectUpdateInterval ====
Default is 0.5.
<pre>fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonLandingForPlayerNavMeshSize ====
Default is 250.
<pre>fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonLandingForPlayerSearchDist ====
Default is 3000.
<pre>fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEncumberedReminderTimer ====
Default is 30.
<pre>fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFastTravelFadeSecs ====
Default is 0.5.
<pre>fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlickeringLightDistance ====
Default is 1024.
<pre>fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountDismountOffset ====
Default is 30.
<pre>fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountFastTravelArrivalHeight ====
Default is 1000.
<pre>fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountFastTravelDragonSpeed ====
Default is 7000.
<pre>fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountLandingRequestTimer ====
Default is 3.
<pre>fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountSlowestSpeedMult ====
Default is 0.25.
<pre>fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFlyingMountTutorialMessageDelay ====
Default is 15.
<pre>fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLoadGameFadeSecs ====
Default is 1.
<pre>fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMasterFilePreLoadMB ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 40.
<pre>fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNormalDoorFadeSecs ====
Default is 0.4.
<pre>fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNormalDoorFadeWait ====
Default is 0.01.
<pre>fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountBaseTargetSpeed ====
Default is 700.
<pre>fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountFastBaseTargetSpeed ====
Default is 1400.
<pre>fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountNothingLoadingMult ====
Default is 10.
<pre>fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountTravelMaxHeight ====
Default is 400.
<pre>fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFlyingMountTravelMinHeight ====
Default is 200.
<pre>fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateHighFrameRate ====
Default is 30.
<pre>fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateLowFrameRate ====
Default is 10.
<pre>fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateTimeMax ====
Default is 5.
<pre>fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProcessListsUpdateTimeMin ====
Default is 0.5.
<pre>fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fStoryTellerQuestFindTime ====
Default is 2.
<pre>fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAIThread1HWThread ====
Default is 3.
<pre>iAIThread1HWThread=(...,-1,0,1,...)</pre>
 
==== iAIThread2HWThread ====
Default is 5.
<pre>iAIThread2HWThread=(...,-1,0,1,...)</pre>
 
==== iEnumRefsAllowedPerFrame ====
Default is 1.
<pre>iEnumRefsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== iFPSClamp ====
This setting aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.
 
Default is 0.
<pre>iFPSClamp=(0,1,2,...)</pre>
 
==== iFlyingMountSlowestQueuedRefCount ====
Default is 250.
<pre>iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)</pre>
 
==== iHWThread1 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 4.
<pre>iHWThread1=(...,-1,0,1,...)</pre>
 
==== iHWThread2 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}  
 
Default is 4.
<pre>iHWThread2=(...,-1,0,1,...)</pre>
 
==== iHWThread3 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 4.
<pre>iHWThread3=(...,-1,0,1,...)</pre>
 
==== iHWThread4 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread4=(...,-1,0,1,...)</pre>
 
==== iHWThread5 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread5=(...,-1,0,1,...)</pre>
 
==== iHWThread6 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>iHWThread6=(...,-1,0,1,...)</pre>
 
==== iIntroSequencePriority ====
Default is 3.
<pre>iIntroSequencePriority=(...,-1,0,1,...)</pre>
 
==== iLargeIntRefCount ====
Default is 1000.
<pre>iLargeIntRefCount=(...,-1,0,1,...)</pre>
 
==== iLowProcessingMilliseconds ====
Default is 2.
<pre>iLowProcessingMilliseconds=(...,-1,0,1,...)</pre>
 
==== iNumBitsForFullySeen ====
Default is 248.
<pre>iNumBitsForFullySeen=(...,-1,0,1,...)</pre>
 
==== iNumHWThreads ====
Default is 4.
<pre>iNumHWThreads=(...,-1,0,1,...)</pre>
 
==== iPreloadSizeLimit ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 26214400.
<pre>iPreloadSizeLimit=(...,-1,0,1,...)</pre>
 
==== iRenderingThread1HWThread ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>iRenderingThread1HWThread=(...,-1,0,1,...)</pre>
 
==== iRenderingThread2HWThread ====
Default is 1.
<pre>iRenderingThread2HWThread=(...,-1,0,1,...)</pre>
 
==== iUpdateDetectionsAllowedPerFrame ====
Default is 100.
<pre>iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== sCharGenQuest ====
Default is <code>0003372b</code>.
sCharGenQuest=''string''
 
==== sEssentialFileCacheList ====
Default is blank.
sEssentialFileCacheList=''string''
 
==== sIntroMovie ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} This may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.
 
Default is blank.
sIntroMovie=''string''
 
==== sIntroSequence ====
This sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it.
 
Default is <code>BGS_LOGO.BIK</code>.
sIntroSequence=''movie_1.bik'',''movie_2.bik''
 
==== sLanguage ====
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is <code>ENGLISH</code>.
sLanguage=''string''
 
==== sLocalMasterPath ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Data\</code>.
sLocalMasterPath=''string''
 
==== sLocalSavePath ====
Default is <code>Saves\</code>.
sLocalSavePath=''string''
 
==== sMainMenuMovieIntro ====
Default is blank.
sMainMenuMovieIntro=''string''
 
==== sMainMenuMusic ====
Default is <code>\Data\Music\Special\MUS_MainTheme.xwm</code>.
sMainMenuMusic=''string''
 
==== sStartingCell ====
Default is blank.
sStartingCell=''string''
 
==== sStartingCellX ====
Default is blank.
sStartingCellX=''string''
 
==== sStartingCellY ====
Default is blank.
sStartingCellY=''string''
 
==== sStartingWorld ====
Default is blank.
sStartingWorld=''string''
 
==== sTestFile10=
==== sTestFile1 ====
Default is <code>Skyrim.ESM</code>.
sTestFile1=''string''
 
==== sTestFile2 ====
Default is blank.
sTestFile2=''string''
 
==== sTestFile3 ====
Default is blank.
sTestFile3=''string''
 
==== sTestFile4 ====
Default is blank.
sTestFile4=''string''
 
==== sTestFile5 ====
Default is blank.
sTestFile5=''string''
 
==== sTestFile6 ====
Default is blank.
sTestFile6=''string''
 
==== sTestFile7 ====
Default is blank.
sTestFile7=''string''
 
==== sTestFile8 ====
Default is blank.
sTestFile8=''string''
 
==== sTestFile9 ====
Default is blank.
sTestFile9=''string''
 
==== sUnessentialFileCacheList ====
Default is blank.
sUnessentialFileCacheList=''string''
 
==== uExterior Cell Buffer ====
This value ''used to'' be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value by taking the value from uGridsToLoad plus one and squaring the result, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=(0,1,2,...)</pre>
 
==== uGridsToLoad ====
This setting determines how much of the world is rendered around the player. This value may only be an odd number. It is recommended to be left at its default value. Default is 5.
<pre>uGridsToLoad=(0,1,2,...)</pre>
 
==== uInterior Cell Buffer ====
Default is 3.
<pre>uGridsToLoad=(0,1,2,...)</pre>
 
==== uMainMenuMusicAttnmB ====
Default is 1200.
<pre>uMainMenuMusicAttnmB=(0,1,2,...)</pre>
 
==== uMainMenuMusicFadeTimeMS ====
Default is 1500.
<pre>uMainMenuMusicFadeTimeMS=(0,1,2,...)</pre>
 
 
== [RagdollAnim] ==
==== bFootIK ====
Default is 0.
<pre>bFootIK=(0,1)</pre>
 
==== bGrabIK ====
Default is 0.
<pre>bGrabIK=(0,1)</pre>
 
==== bLookIK ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bLookIK=(0,1)</pre>
 
==== bPoseMatching ====
Default is 0.
<pre>bPoseMatching=(0,1)</pre>
 
==== bRagdollAnim ====
Default is 1.
<pre>bRagdollAnim=(0,1)</pre>
 
==== bRagdollFeedback ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bRagdollFeedback=(0,1)</pre>
 
==== fAccelerationGain ====
Default is 1.
<pre>fAccelerationGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraDist ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>fCameraDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDesiredVel ====
Default is 1.5.
<pre>fDesiredVel=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDetectionUpdateTimeSec ====
Default is 5.
<pre>fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackImpulseMult ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 500.
<pre>fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackOnOffGain ====
Default is 0.3.
<pre>fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackOnOffGainTimeMS ====
Default is 1000.
<pre>fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFeedbackTimeMS ====
Default is 10000.
<pre>fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHierarchyGain ====
Default is 0.17.
<pre>fHierarchyGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fImpulseLimit ====
Default is 15.
<pre>fImpulseLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionGain ====
Default is 0.05.
<pre>fPositionGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionMaxAngularVelocity ====
Default is 18.
<pre>fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPositionMaxLinearVelocity ====
Default is 14.
<pre>fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapGain ====
Default is 0.1.
<pre>fSnapGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxAngularDistance ====
Default is 1.
<pre>fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxAngularVelocity ====
Default is 0.3.
<pre>fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxLinearDistance ====
Default is 0.3.
<pre>fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSnapMaxLinearVelocity ====
Default is 3.
<pre>fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVelocityDamping ====
Default is 0.
<pre>fVelocityDamping=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVelocityGain ====
Default is 0.6.
<pre>fVelocityGain=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [FootIK] ==
==== bFootPlacementOn ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFootPlacementOn=(0,1)</pre>
 
==== bRigidBodyController ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bRigidBodyController=(0,1)</pre>
 
==== fAnkleOffset ====
Default is 0.2.
<pre>fAnkleOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerTetherLen ====
Default is 6.
<pre>fControllerTetherLen=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFootPlantedGain ====
Default is 1.
<pre>fFootPlantedGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFootRaisedGain ====
Default is 0.9.
<pre>fFootRaisedGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGroundAscendingGain ====
Default is 0.4.
<pre>fGroundAscendingGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGroundDescendingGain ====
Default is 0.4.
<pre>fGroundDescendingGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFootCastMilliSec ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.6.
<pre>fMaxFootCastMilliSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxStepVertError ====
Default is 3.5.
<pre>fMaxStepVertError=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOnOffGain ====
Default is 0.5.
<pre>fOnOffGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOriginalGroundHeightMS ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is -0.11.
<pre>fOriginalGroundHeightMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPelvisOffsetDamping ====
Default is 0.2.
<pre>fPelvisOffsetDamping=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPelvisUpDownBias ====
Default is 0.75.
<pre>fPelvisUpDownBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRagdollFeedback ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.7.
<pre>fRagdollFeedback=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVertErrorGain ====
Default is 0.5.
<pre>fVertErrorGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== iNumFramesFootEaseOut ====
Default is 30.
<pre>iNumFramesFootEaseOut=(...,-1,0,1,...)</pre>
 
 
== [RagdollFeedback] ==
==== uiFeedbackTimeout ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1500.
<pre>uiFeedbackTimeout=(0,1,2,...)</pre>
 
 
== [GrabIK] ==
==== fDriveGain ====
Default is 0.25.
<pre>fDriveGain=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [LookIK] ==
==== bAdditiveHeadAnim ====
Default is 1.
<pre>bAdditiveHeadAnim=(0,1)</pre>
 
==== fAngleMax ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2.
<pre>fAngleMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAngleMaxEase ====
Default is 90.
<pre>fAngleMaxEase=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEaseAngleShutOff ====
Default is 0.5.
<pre>fEaseAngleShutOff=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeIKDistanceMax ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2.5.
<pre>fEyeIKDistanceMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTrackingDist ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5000.
<pre>fMaxTrackingDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinTrackingDist ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 12.
<pre>fMinTrackingDist=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [MapMenu] ==
==== bWorldMapNoSkyDepthBlur ====
Default is 0.
<pre>bWorldMapNoSkyDepthBlur=(0,1)</pre>
 
==== fGamepadCursorSensitivity ====
Default is 2.
<pre>fGamepadCursorSensitivity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalCursorPanSpeed ====
Default is 2000.
<pre>fMapLocalCursorPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalGamepadPanSpeed ====
Default is 100.
<pre>fMapLocalGamepadPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalGamepadZoomSpeed ====
Default is 0.03.
<pre>fMapLocalGamepadZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalHeight ====
Default is 40000.
<pre>fMapLocalHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMarkerSelectionDist ====
Default is 0.03.
<pre>fMapLocalMarkerSelectionDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMinFrustumWidth ====
Default is 4000.
<pre>fMapLocalMinFrustumWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMousePanSpeed ====
Default is 20.
<pre>fMapLocalMousePanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLocalMouseZoomSpeed ====
Default is 0.1.
<pre>fMapLocalMouseZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLookGamepadSpeed ====
Default is 1.5.
<pre>fMapLookGamepadSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLookMouseSpeed ====
Default is 3.
<pre>fMapLookMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapLoopFadeTimeSeconds ====
Default is 1.
<pre>fMapLoopFadeTimeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuNearClipPlane ====
Default is 128.
<pre>fMapMenuNearClipPlane=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayNormalSnowStrength ====
Default is 0.4.
<pre>fMapMenuOverlayNormalSnowStrength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayNormalStrength ====
Default is 1.1.
<pre>fMapMenuOverlayNormalStrength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMenuOverlayScale ====
This determines the scale of the terrain overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. The default setting seems to be the best, but experiment with very small values around 0.00009.
 
Default is 0.000035.
<pre>fMapMenuOverlayScale=(...,-0.0001,0,0.0001,...)</pre>
 
{{Gallery
|enable=Yes
|align=center
|galleryitems=
{{GalleryItems|url=http://wiki.step-project.com/images/1/14/FMapMenuOverlayScale_default.jpg|caption=Default}}
{{GalleryItems|url=http://wiki.step-project.com/images/f/fe/FMapMenuOverlayScale%3D0.0001.jpg|caption=0.0001}}
{{GalleryItems|url=http://wiki.step-project.com/images/b/b6/FMapMenuOverlayScale%3D0.00001.jpg|caption=0.00001}}
{{GalleryItems|url=http://wiki.step-project.com/images/9/92/FMapMenuOverlayScale%3D0.000001.jpg|caption=0.000001}}
{{GalleryItems|url=http://wiki.step-project.com/images/7/79/FMapMenuOverlayScale%3D0.001.jpg|caption=0.001}}
}}
}}


==== fMapMenuOverlaySnowScale ====
===Settings===
This determines the scale of the snow overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. Setting it to 0.000012 appears to be more detailed than the default setting.
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.'''


Default is 0.000045.
===INI parameters by section===
<pre>fMapMenuOverlaySnowScale=(...,-0.0001,0,0.0001,...)</pre>
{{INITOC|columns=5|
[[File:fMapMenuOverlaySnowScale-Default.jpg|150px|highslide=fMapMenuOverlaySnowScale:Default]] [[File:fMapMenuOverlaySnowScale=0.00001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.00001]] [[File:fMapMenuOverlaySnowScale=0.0000125.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.0000125]] [[File:fMapMenuOverlaySnowScale=0.00002.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.00002]] [[File:fMapMenuOverlaySnowScale=0.0001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.0001]] [[File:fMapMenuOverlaySnowScale=0.000001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.000001]]
*:Controls
*Actor
*Animation
*Archive
*Audio
*BackgroundLoad
*bLightAttenuation
*BSPathing
*BudgetCaps
*Camera
*CameraPath
*Cart
*Clouds
*Combat
*Controls
*CopyProtectionStrings
*Debug
*Decals
*Dialogue
*Display
*FaceGen
*Fonts
*FootIK
*Gameplay
*General
*GeneralWarnings
*GethitShader
*GrabIK
*Grass
*HAVOK
*HeadTracking
*Imagespace
*Interface
*Kinect
*Landscape
*LANGUAGE
*Light
*LightingShader
*LOD
*LookIK
*MAIN
*MapMenu
*Menu
*MESSAGES
*NavMeshGeneration
*Papyrus
*Pathfinding
*Pathing
*RagdollAnim
*RagdollFeedback
*SaveGame
*ScreenSplatter
*SpeedTree
*Terrain
*TerrainManager
*TestAllCells
*Trees
*VATS
*Verlet
*Voice
*Water
*Weather}}


==== fMapMoveKeyboardSpeed ====
===Credits===
Default is 0.02.
<pre>fMapMoveKeyboardSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapTransitionSpeed ====
Default is 0.75.
<pre>fMapTransitionSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldCursorMoveArea ====
Default is 0.9.
<pre>fMapWorldCursorMoveArea=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldHeightAdjustmentForce ====
Default is 4.
<pre>fMapWorldHeightAdjustmentForce=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMaxPanSpeed ====
Default is 75000.
<pre>fMapWorldMaxPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMaxPitch ====
Default is 75.
<pre>fMapWorldMaxPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMinPanSpeed ====
Default is 60000.
<pre>fMapWorldMinPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldMinPitch ====
Default is 15.
<pre>fMapWorldMinPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldTransitionHeight ====
Default is 10000.
<pre>fMapWorldTransitionHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldYawRange ====
Default is 80.
<pre>fMapWorldYawRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldZoomSpeed ====
Default is 2.
<pre>fMapWorldZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapZoomMouseSpeed ====
Default is 2.
<pre>fMapZoomMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxMarkerSelectionDist ====
Default is 0.003.
<pre>fMaxMarkerSelectionDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapDepthBlurScale ====
Default is 0.3.
<pre>fWorldMapDepthBlurScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapFocalDepth ====
Default is 45000.
<pre>fWorldMapFocalDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapMaximumDepthBlur ====
Default is 0.45.
<pre>fWorldMapMaximumDepthBlur=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorldMapNearDepthBlurScale ====
Default is 4.
<pre>fWorldMapNearDepthBlurScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== iRightStickRepeatRate ====
Default is 250.
<pre>iRightStickRepeatRate=(...,-1,0,1,...)</pre>
 
==== sMapWorldDefaultWorldSpace ====
Default is <code>Tamriel</code>.
sMapWorldDefaultWorldSpace=''string''
 
==== sWorldMapOverlayNormalSnowTexture ====
Default is <code>Data\Textures\Terrain\WorldMapOverlaySnow_n.dds</code>.
sWorldMapOverlayNormalSnowTexture=''string''
 
==== sWorldMapOverlayNormalTexture ====
Default is <code>Data\Textures\Terrain\WorldMapOverlay_n.dds</code>.
sWorldMapOverlayNormalTexture=''string''
 
==== uLockedObjectMapLOD ====
Default is 16.
<pre>uLockedObjectMapLOD=(0,1,2,...)</pre>
 
==== uLockedTerrainLOD ====
Default is 32.
<pre>uLockedTerrainLOD=(0,1,2,...)</pre>
 
 
== [Display] ==
==== bActorSelfShadowing ====
Default is 0.
<pre>bActorSelfShadowing=(0,1)</pre>
 
==== bAllow20HairShader ====
Default is 1.
<pre>bAllow2=(0,1)</pre>
 
==== bAllow30Shaders ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bAllow3=(0,1)</pre>
 
==== bAllowPartialPrecision ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bAllowPartialPrecision=(0,1)</pre>
 
==== bAllowScreenShot ====
Enables screenshots in BMP format to be saved by pressing the PrintScreen key. Once over 3 mb in size, the files seem to become corrupt.
 
Default is 1 (although default set by the game without the value present is 0).
<pre>bAllowScreenShot=(0,1)</pre>
 
==== bAutoViewDistance ====
Default is 0.
<pre>bAutoViewDistance=(0,1)</pre>
 
==== bCompileOnRender ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bCompileOnRender=(0,1)</pre>
 
==== bDecalsOnSkinnedGeometry ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDecalsOnSkinnedGeometry=(0,1)</pre>
 
==== bDo30VFog ====
Default is 1.
<pre>bDo3=(0,1)</pre>
 
==== bDoAmbientPass ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoAmbientPass=(0,1)</pre>
 
==== bDoDiffusePass ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoDiffusePass=(0,1)</pre>
 
==== bDoSpecularPass ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoSpecularPass=(0,1)</pre>
 
==== bDoTallGrassEffect ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDoTallGrassEffect=(0,1)</pre>
 
==== bDoTestHDR ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDoTestHDR=(0,1)</pre>
 
==== bDoTexturePass ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} In Oblivion this turned textures off, but in Skyrim it seems to do nothing upong testing.
 
Default is 1.
<pre>bDoTexturePass=(0,1)</pre>
 
==== bDynamicWindowReflections ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDynamicWindowReflections=(0,1)</pre>
 
==== bEquippedTorchesCastShadows ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bEquippedTorchesCastShadows=(0,1)</pre>
 
==== bForce1XShaders ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bForce1XShaders=(0,1)</pre>
 
==== bForceMultiPass ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bForceMultiPass=(0,1)</pre>
 
==== bForcePow2Textures ====
Default is 0.
<pre>bForcePow2Textures=(0,1)</pre>
 
==== bIgnoreResolutionCheck ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bIgnoreResolutionCheck=(0,1)</pre>
 
==== bImageSpaceEffects ====
Default is 1.
<pre>bImageSpaceEffects=(0,1)</pre>
 
==== bLODNoiseAniso ====
Default is 1.
<pre>bLODNoiseAniso=(0,1)</pre>
 
==== bLoadMarkers ====
Default is 1.
<pre>bLoadMarkers=(0,1)</pre>
 
==== bLowHealthIModEnabled ====
Default is 1.
<pre>bLowHealthIModEnabled=(0,1)</pre>
 
==== bMTRendering ====
This setting when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!
 
Default is 0.
<pre>bMTRendering=(0,1)</pre>
 
==== bReportBadTangentSpace ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bReportBadTangentSpace=(0,1)</pre>
 
==== bShowMarkers ====
Default is 0.
<pre>bShowMarkers=(0,1)</pre>
 
==== bShowMenuTextureUse ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bShowMenuTextureUse=(0,1)</pre>
 
==== bSimpleLighting ====
Default is 0.
<pre>bSimpleLighting=(0,1)</pre>
 
==== bStaticMenuBackground ====
In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.
 
Default is 1.
<pre>bStaticMenuBackground=(0,1)</pre>
 
==== bUse Shaders ====
Default is 1.
<pre>bUse Shaders=(0,1)</pre>
 
==== bUseFakeFullScreenMotionBlur ====
Default is 0.
<pre>bUseFakeFullScreenMotionBlur=(0,1)</pre>
 
==== bUseRefractionShader ====
Default is 1.
<pre>bUseRefractionShader=(0,1)</pre>
 
==== bUseSunbeams ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseSunbeams=(0,1)</pre>
 
==== fDecalLOD0 ====
Default is 800.
<pre>fDecalLOD=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecalLifetime ====
Default is 30.
<pre>fDecalLifetime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefault1stPersonFOV ====
Default is 65.
<pre>fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultFOV ====
Default is 65.
<pre>fDefaultFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultWorldFOV ====
Default is 65.
<pre>fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvMapLOD1 ====
Default is 1500.
<pre>fEnvMapLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvMapLOD2 ====
Default is 1800.
<pre>fEnvMapLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvMapLOD1 ====
Default is 500.
<pre>fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvMapLOD2 ====
Default is 800.
<pre>fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGammaMax ====
Default is 0.6.
<pre>fGammaMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGammaMin ====
Default is 1.4.
<pre>fGammaMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODNoiseMipBias ====
Default is 0.
<pre>fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLandLOFadeSeconds ====
Default is 15.
<pre>fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODDefaultStartFade ====
Default is 1000.
<pre>fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODMaxStartFade ====
Default is 3500 (although default set by the game without the value present is 1200).
<pre>fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODMinStartFade ====
Default is 200.
<pre>fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLightLODRange ====
Default is 500.
<pre>fLightLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinePrimitiveWidth ====
Default is 8.
<pre>fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModInterval ====
Default is 2.
<pre>fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModStrengthMax ====
Default is 1.5.
<pre>fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLowHealthIModStrengthMin ====
Default is 0.8.
<pre>fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMeshLODFadeTime ====
Default is 1.
<pre>fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMipBias ====
Default is 0.
<pre>fMipBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNear1stPersonDistance ====
Default is 5.
<pre>fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNearDistance ====
Default is 15.
<pre>fNearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistanceMax ====
Default is 10240.
<pre>fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistanceMin ====
Default is 100.
<pre>fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoLODFarDistancePct ====
Default is 1.
<pre>fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)</pre>
 
==== fScopeScissorAmount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.3.
<pre>fScopeScissorAmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowFadeTime ====
Default is 1.
<pre>fShadowFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODDefaultStartFade ====
Default is 200.
<pre>fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODMaxStartFade ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 300.
<pre>fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODMinStartFade ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100.
<pre>fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShadowLODRange ====
Default is 200.
<pre>fShadowLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD0 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 300.
<pre>fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD1 ====
Default is 500.
<pre>fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSkinnedDecalLOD2 ====
Default is 800.
<pre>fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODDefaultStartFade ====
Default is 500.
<pre>fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODMaxStartFade ====
Default is 2000 (although default set by the game without the value present is 600).
<pre>fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODMinStartFade ====
Default is 200.
<pre>fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODRange ====
Default is 300.
<pre>fSpecularLODRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunShadowUpdateTime ====
Default is 1.
<pre>fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunUpdateThreshold ====
Default is 0.5.
<pre>fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAdapter ====
This sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found.
 
Default is 0.
<pre>iAdapter=(...,-1,0,1,...)</pre>
 
==== iAutoViewHiFrameRate ====
Default is 40.
<pre>iAutoViewHiFrameRate=(...,-1,0,1,...)</pre>
 
==== iAutoViewLowFrameRate ====
Default is 20.
<pre>iAutoViewLowFrameRate=(...,-1,0,1,...)</pre>
 
==== iAutoViewMinDistance ====
Default is 2000.
<pre>iAutoViewMinDistance=(...,-1,0,1,...)</pre>
 
==== iDebugTextLeftRightOffset ====
Default is 10.
<pre>iDebugTextLeftRightOffset=(...,-1,0,1,...)</pre>
 
==== iDebugTextSubPage ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>iDebugTextSubPage=(...,-1,0,1,...)</pre>
 
==== iDebugTextTopBottomOffset ====
Default is 20.
<pre>iDebugTextTopBottomOffset=(...,-1,0,1,...)</pre>
 
==== iLocation X ====
iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.
 
Default is 5.
<pre>iLocation X=(...,-1,0,1,...)</pre>
 
==== iLocation Y ====
iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.
 
Default is 5.
<pre>iLocation Y=(...,-1,0,1,...)</pre>
 
==== iNPatchNOrder ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>iNPatchNOrder=(...,-1,0,1,...)</pre>
 
==== iNPatchPOrder ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>iNPatchPOrder=(...,-1,0,1,...)</pre>
 
==== iNPatches ====
Default is 0.
<pre>iNPatches=(...,-1,0,1,...)</pre>
 
==== iPresentInterval ====
Default is 1.
<pre>iPresentInterval=(0,1)</pre>
 
==== iShaderPackageMemoryCap ====
Default is 409600.
<pre>iShaderPackageMemoryCap=(...,-1,0,1,...)</pre>
==== iShadowMapResolutionPrimary ====
{{fc|#ff6060|It has been verified that this setting is completely placebo. The game does not recognize the setting at all.  It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.}}
<pre>iShadowMapResolutionPrimary=(...,-1,0,1,...)</pre>
 
==== iTrilinearThreshold ====
Default is 3.
<pre>iTrilinearThreshold=(...,-1,0,1,...)</pre>
 
==== sDebugText ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>VATS</code>.
sDebugText=''string''
 
==== sScreenShotBaseName ====
Default is <code>ScreenShot</code>.
sScreenShotBaseName=''string''
 
==== uVideoDeviceIdentifierPart1 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart1=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart2 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart2=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart3 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart3=(0,1,2,...)</pre>
 
==== uVideoDeviceIdentifierPart4 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>uVideoDeviceIdentifierPart4=(0,1,2,...)</pre>
 
 
== [Imagespace] ==
==== bDoRadialBlur ====
Default is 1.
<pre>bDoRadialBlur=(0,1)</pre>
 
==== fRenderDepthMaxDepth ====
Default is 10000.
<pre>fRenderDepthMaxDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== iRadialBlurLevel ====
Changing iRadialBlurLevel to anything other than the default may induce CTD. This setting is often erroneously placed inside SkyrimPrefs.ini, even by the Skyrim Launcher, when it must be changed in Skyrim.ini in order to have any effect.
 
Default is 0.
<pre>iRadialBlurLevel=(...,-1,0,1,...)</pre>
 
== [Water] ==
==== bAutoWaterSilhouetteReflections ====
Default is 0.
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
 
==== bForceHighDetailReflections ====
Default is 0.
<pre>bForceHighDetailReflections=(0,1)</pre>
 
==== bForceLowDetailReflections ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bForceLowDetailReflections=(0,1)</pre>
 
==== bForceLowDetailWater ====
Default is 0.
<pre>bForceLowDetailWater=(0,1)</pre>
 
==== bReflectExplosions ====
Default is 0.
<pre>bReflectExplosions=(0,1)</pre>
 
==== bReflectLODLand ====
Default is 1.
<pre>bReflectLODLand=(0,1)</pre>
 
==== bReflectLODObjects ====
Default is 0.
<pre>bReflectLODObjects=(0,1)</pre>
 
==== bReflectLODTrees ====
Default is 0.
<pre>bReflectLODTrees=(0,1)</pre>
 
==== bReflectSky ====
Default is 0.
<pre>bReflectSky=(0,1)</pre>
 
==== bUseBulletWaterDisplacements ====
Default is 1.
<pre>bUseBulletWaterDisplacements=(0,1)</pre>
 
==== bUseCubeMapReflections ====
Default is 1.
<pre>bUseCubeMapReflections=(0,1)</pre>
 
==== bUsePerWorldSpaceWaterNoise ====
Default is 1.
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
 
==== bUseWater ====
Default is 1.
<pre>bUseWater=(0,1)</pre>
 
==== bUseWaterHiRes ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseWaterHiRes=(0,1)</pre>
 
==== bUseWaterLOD ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseWaterLOD=(0,1)</pre>
 
==== bUseWaterReflectionBlur ====
Default is 0.
<pre>bUseWaterReflectionBlur=(0,1)</pre>
 
==== bUseWaterShader ====
Default is 1.
<pre>bUseWaterShader=(0,1)</pre>
 
==== fCubeMapRefreshRate ====
Default is 0.
<pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fExteriorWaterReflectionThreshold ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 300.
<pre>fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInteriorWaterReflectionThreshold ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionWaterPlaneBias ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 3.
<pre>fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSurfaceTileSize ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2048.
<pre>fSurfaceTileSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTileTextureDivisor ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 4.75.
<pre>fTileTextureDivisor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWadingWaterQuadSize ====
Default is 2048.
<pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWadingWaterTextureRes ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 512.
<pre>fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterGroupHeightRange ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iWaterBlurAmount ====
Default is 1.
<pre>iWaterBlurAmount=(...,-1,0,1,...)</pre>
 
==== iWaterNoiseResolution ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 256.
<pre>iWaterNoiseResolution=(...,-1,0,1,...)</pre>
 
==== sSurfaceTexture ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>water</code>.
sSurfaceTexture=''string''
 
==== uMaxExteriorWaterReflections ====
Default is 2.
<pre>uMaxExteriorWaterReflections=(0,1,2,...)</pre>
 
==== uMaxInteriorWaterReflections ====
Default is 4.
<pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre>
 
==== uSurfaceFPS ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 12.
<pre>uSurfaceFPS=(0,1,2,...)</pre>
 
 
== [LightingShader] ==
==== fDecalLODFadeEnd ====
Default is 0.06.
<pre>fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecalLODFadeStart ====
Default is 0.05.
<pre>fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvmapLODFadeEnd ====
Default is 0.1.
<pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEnvmapLODFadeStart ====
Default is 0.09.
<pre>fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fEyeEnvmapLODEnd ====
Default is 0.05.
<pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionLODFadeEnd ====
Default is 0.03.
<pre>fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRefractionLODFadeStart ====
Default is 0.025.
<pre>fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODFadeEnd ====
Default is 0.1.
<pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecularLODFadeStart ====
Default is 0.09.
<pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Interface] ==
==== bShowCrosshair ====
Default is 1.
<pre>bShowCrosshair=(0,1)</pre>
 
==== bShowHUDMessages ====
Default is 1.
<pre>bShowHUDMessages=(0,1)</pre>
 
==== bShowInventory3D ====
Default is 1.
<pre>bShowInventory3D=(0,1)</pre>
 
==== bShowSubtitleSpeakerName ====
Default is 1.
<pre>bShowSubtitleSpeakerName=(0,1)</pre>
 
==== bShowTutorials ====
Default is 1.
<pre>bShowTutorials=(0,1)</pre>
 
==== bUseAllNonDefaultLoadScreensFirst ====
Default is 0.
<pre>bUseAllNonDefaultLoadScreensFirst=(0,1)</pre>
 
==== bUseFuzzyPicking ====
Default is 1.
<pre>bUseFuzzyPicking=(0,1)</pre>
 
==== bUserClosesLoadingMenu ====
Default is 0.
<pre>bUserClosesLoadingMenu=(0,1)</pre>
 
==== bWriteTranslationFile ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bWriteTranslationFile=(0,1)</pre>
 
==== fActivatePickLength ====
Default is 180.
<pre>fActivatePickLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActivatePickRadius ====
Default is 16.
<pre>fActivatePickRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookDistance ====
Default is 110.
<pre>fBookDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorB ====
Default is 0.83.
<pre>fBookLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorG ====
Default is 0.95.
<pre>fBookLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DiffuseColorR ====
Default is 0.98.
<pre>fBookLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2DimmerValue ====
Default is 1.
<pre>fBookLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Radius ====
Default is 400.
<pre>fBookLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2X ====
Default is 10.
<pre>fBookLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Y ====
Default is -75.
<pre>fBookLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLight2Z ====
Default is 10.
<pre>fBookLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorB ====
Default is 0.83.
<pre>fBookLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorG ====
Default is 0.95.
<pre>fBookLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDiffuseColorR ====
Default is 0.98.
<pre>fBookLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightDimmerValue ====
Default is 1.75.
<pre>fBookLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightRadius ====
Default is 400.
<pre>fBookLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightX ====
Default is 100.
<pre>fBookLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightY ====
Default is -350.
<pre>fBookLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookLightZ ====
Default is 100.
<pre>fBookLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookOpenTime ====
Default is 1000.
<pre>fBookOpenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookPosHeightPercentage ====
Default is 0.4450.
<pre>fBookPosHeightPercentage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookPosWidthPercentage ====
Default is 0.5.
<pre>fBookPosWidthPercentage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBookXRotation ====
Default is -25.
<pre>fBookXRotation=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosX ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>fCrafting3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosXWide ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>fCrafting3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosY ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is -500.
<pre>fCrafting3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosYWide ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is -500.
<pre>fCrafting3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosZ ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 16.
<pre>fCrafting3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemPosZWide ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 12.
<pre>fCrafting3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemScale ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.87.
<pre>fCrafting3DItemScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCrafting3DItemScaleWide ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.5.
<pre>fCrafting3DItemScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugFontSize ====
Default is 13.
<pre>fDebugFontSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeToBlackFadeSeconds ====
Default is 1.
<pre>fFadeToBlackFadeSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadCursorSpeed ====
Default is 11.
<pre>fGamepadCursorSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintB ====
Default is 0.8824.
<pre>fInterfaceTintB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintG ====
Default is 0.9843.
<pre>fInterfaceTintG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInterfaceTintR ====
Default is 0.6314.
<pre>fInterfaceTintR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DBoundRadiusScale ====
Default is 12.5.
<pre>fInventory3DBoundRadiusScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosScale ====
Default is 1.87.
<pre>fInventory3DItemPosScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosScaleWide ====
Default is 1.5.
<pre>fInventory3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosX ====
Default is -29.
<pre>fInventory3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosXWide ====
Default is -22.
<pre>fInventory3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosY ====
Default is -500.
<pre>fInventory3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosYWide ====
Default is -500.
<pre>fInventory3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosZ ====
Default is 16.
<pre>fInventory3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemPosZWide ====
Default is 12.
<pre>fInventory3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemRotMouseSpeed ====
Default is 50.
<pre>fInventory3DItemRotMouseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemRotSpeed ====
Default is 3.
<pre>fInventory3DItemRotSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomScale ====
Default is 2.25.
<pre>fInventory3DItemZoomScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomSpeed ====
Default is 1.5.
<pre>fInventory3DItemZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomX ====
Default is 0.
<pre>fInventory3DItemZoomX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomY ====
Default is -500.
<pre>fInventory3DItemZoomY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventory3DItemZoomZ ====
Default is 0.
<pre>fInventory3DItemZoomZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorB ====
Default is 0.83.
<pre>fInventoryLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorG ====
Default is 0.95.
<pre>fInventoryLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DiffuseColorR ====
Default is 0.98.
<pre>fInventoryLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2DimmerValue ====
Default is 1.75.
<pre>fInventoryLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLight2Radius ====
Default is 0.
<pre>fInventoryLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorB ====
Default is 0.83.
<pre>fInventoryLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorG ====
Default is 0.95.
<pre>fInventoryLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDiffuseColorR ====
Default is 0.98.
<pre>fInventoryLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightDimmerValue ====
Default is 1.75.
<pre>fInventoryLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryLightRadius ====
Default is 400.
<pre>fInventoryLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2X ====
Default is 100.
<pre>fInventoryMenuLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2Y ====
Default is -350.
<pre>fInventoryMenuLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLight2Z ====
Default is 100.
<pre>fInventoryMenuLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightX ====
Default is 100.
<pre>fInventoryMenuLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightY ====
Default is -350.
<pre>fInventoryMenuLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInventoryMenuLightZ ====
Default is 100.
<pre>fInventoryMenuLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJournalLongRepeatRate ====
Default is 0.2.
<pre>fJournalLongRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fJournalShortRepeatRate ====
Default is 0.075.
<pre>fJournalShortRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLargeActivatePickLength_G ====
Default is 500.
<pre>fLargeActivatePickLength_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockCenterOffset ====
Default is 9.
<pre>fLockCenterOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockMaxAngle ====
Default is 90.
<pre>fLockMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionX ====
Default is 0.
<pre>fLockPositionX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionY ====
Default is -1100.
<pre>fLockPositionY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionYWide ====
Default is -1300.
<pre>fLockPositionYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockPositionZ ====
Default is 3.
<pre>fLockPositionZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotCenterOffsetX ====
Default is -14.5.
<pre>fLockRotCenterOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotCenterOffsetZ ====
Default is 3.
<pre>fLockRotCenterOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockRotationSpeed ====
Default is 80.
<pre>fLockRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorB ====
Default is 0.83.
<pre>fLockpickLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorG ====
Default is 0.95.
<pre>fLockpickLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDiffuseColorR ====
Default is 0.98.
<pre>fLockpickLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightDimmerValue ====
Default is 1.75.
<pre>fLockpickLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightRadius ====
Default is 400.
<pre>fLockpickLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightX ====
Default is 100.
<pre>fLockpickLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightY ====
Default is -1000.
<pre>fLockpickLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLockpickLightZ ====
Default is 100.
<pre>fLockpickLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosScale ====
Default is 1.87.
<pre>fMagic3DItemPosScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosScaleWide ====
Default is 1.75.
<pre>fMagic3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosX ====
Default is 29.
<pre>fMagic3DItemPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosXWide ====
Default is 22.
<pre>fMagic3DItemPosXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosY ====
Default is -500.
<pre>fMagic3DItemPosY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosYWide ====
Default is -500.
<pre>fMagic3DItemPosYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosZ ====
Default is 8.
<pre>fMagic3DItemPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagic3DItemPosZWide ====
Default is 6.
<pre>fMagic3DItemPosZWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxSubtitleDistance ====
Default is 1250.
<pre>fMaxSubtitleDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuKeyRepeatLong ====
Default is 0.5.
<pre>fMenuKeyRepeatLong=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuKeyRepeatShort ====
Default is 0.1.
<pre>fMenuKeyRepeatShort=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinSecondsForLoadFadeIn ====
Default is 1.5.
<pre>fMinSecondsForLoadFadeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNoteDistance ====
Default is 90.
<pre>fNoteDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPackratRatio ====
Default is 0.
<pre>fPackratRatio=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPickMouseRotationSpeed ====
Default is 15.
<pre>fPickMouseRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPickRotationSpeed ====
Default is 400.
<pre>fPickRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerBodyEditDistance ====
Default is 175.
<pre>fPlayerBodyEditDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerFaceEditDistance ====
Default is 100.
<pre>fPlayerFaceEditDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerRotationAngle ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 30.
<pre>fPlayerRotationAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerZoomTime ====
Default is 1000.
<pre>fPlayerZoomTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRSMCameraLookAtPercent ====
Default is 0.955.
<pre>fRSMCameraLookAtPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRSMLookAtOnGain ====
Default is 0.06.
<pre>fRSMLookAtOnGain=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneX ====
Default is 15.
<pre>fSafeZoneX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneXWide ====
Default is 15.
<pre>fSafeZoneXWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneY ====
Default is 15.
<pre>fSafeZoneY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSafeZoneYWide ====
Default is 15.
<pre>fSafeZoneYWide=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSleepFaderTime ====
Default is 0.7.
<pre>fSleepFaderTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenLongRepeatRate ====
Default is 0.2.
<pre>fTweenLongRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenShortRepeatRate ====
Default is 0.1.
<pre>fTweenShortRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateX_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateY_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIAltLogoModel_TranslateZ_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUICameraFarDistance ====
Default is 20480.
<pre>fUICameraFarDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUICameraNearDistance ====
Default is 15.
<pre>fUICameraNearDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_AutoRotateSpeed ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.1.
<pre>fUILogoModel_AutoRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_FadeSecs ====
Default is 0.0001.
<pre>fUILogoModel_FadeSecs=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseThreshold ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2.
<pre>fUILogoModel_MouseThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToPanSpeed ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>fUILogoModel_MouseToPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToRotateSpeed ====
Default is 0.02.
<pre>fUILogoModel_MouseToRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_MouseToZoomSpeed ====
Default is 0.6.
<pre>fUILogoModel_MouseToZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_RotationPauseDuration ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.25.
<pre>fUILogoModel_RotationPauseDuration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToPanSpeed ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 8.
<pre>fUILogoModel_ThumbstickToPanSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToRotateSpeed ====
Default is 0.45.
<pre>fUILogoModel_ThumbstickToRotateSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUILogoModel_ThumbstickToZoomSpeed ====
Default is 5.
<pre>fUILogoModel_ThumbstickToZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraFOV_G ====
Default is 75.
<pre>fUIMistMenu_CameraFOV_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtX_G ====
Default is -50.
<pre>fUIMistMenu_CameraLookAtX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtY_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraLookAtZ_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraX_G ====
Default is -50.
<pre>fUIMistMenu_CameraX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraY_G ====
Default is 600.
<pre>fUIMistMenu_CameraY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_CameraZ_G ====
Default is 80.
<pre>fUIMistMenu_CameraZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_DefaultLogoNIFScale ====
Default is 1.
<pre>fUIMistMenu_DefaultLogoNIFScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fUIMistMenu_LogoOnscreenPanThresholdX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.33.
<pre>fUIMistMenu_LogoOnscreenPanThresholdY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
Default is 95.
<pre>fUIMistMenu_LogoOnscreenZoomMaxFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
Default is 60.
<pre>fUIMistMenu_LogoOnscreenZoomMinFOV=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.1.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdFar=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 3.5.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdNear=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_FadeOutTime ====
Default is 0.
<pre>fUIMistModel_FadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_RotateZ_G ====
Default is -180.
<pre>fUIMistModel_RotateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateX_G ====
Default is 0.
<pre>fUIMistModel_TranslateX_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateY_G ====
Default is 0.
<pre>fUIMistModel_TranslateY_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIMistModel_TranslateZ_G ====
Default is 0.
<pre>fUIMistModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorB ====
Default is 0.8.
<pre>fUIPlayerSceneLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorG ====
Default is 0.81.
<pre>fUIPlayerSceneLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DiffuseColorR ====
Default is 0.7.
<pre>fUIPlayerSceneLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2DimmerValue ====
Default is 3.
<pre>fUIPlayerSceneLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2X ====
Default is 160.
<pre>fUIPlayerSceneLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Y ====
Default is -96.
<pre>fUIPlayerSceneLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight2Z ====
Default is 160.
<pre>fUIPlayerSceneLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorB ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorG ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DiffuseColorR ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3DimmerValue ====
Default is 0.1.
<pre>fUIPlayerSceneLight3DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight3Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3X ====
Default is 128.
<pre>fUIPlayerSceneLight3X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Y ====
Default is 160.
<pre>fUIPlayerSceneLight3Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLight3Z ====
Default is -96.
<pre>fUIPlayerSceneLight3Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorB ====
Default is 0.82.
<pre>fUIPlayerSceneLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorG ====
Default is 0.96.
<pre>fUIPlayerSceneLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDiffuseColorR ====
Default is 0.96.
<pre>fUIPlayerSceneLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightDimmerValue ====
Default is 1.6.
<pre>fUIPlayerSceneLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightRadius ====
Default is 1500.
<pre>fUIPlayerSceneLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightX ====
Default is -160.
<pre>fUIPlayerSceneLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightY ====
Default is 160.
<pre>fUIPlayerSceneLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIPlayerSceneLightZ ====
Default is 128.
<pre>fUIPlayerSceneLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorB ====
Default is 0.83.
<pre>fUIRaceSexLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorG ====
Default is 0.95.
<pre>fUIRaceSexLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DiffuseColorR ====
Default is 0.98.
<pre>fUIRaceSexLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2DimmerValue ====
Default is 1.75.
<pre>fUIRaceSexLight2DimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Radius ====
Default is 1400.
<pre>fUIRaceSexLight2Radius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2X ====
Default is 0.5.
<pre>fUIRaceSexLight2X=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Y ====
Default is -150.
<pre>fUIRaceSexLight2Y=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLight2Z ====
Default is 60.5.
<pre>fUIRaceSexLight2Z=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorB ====
Default is 0.83.
<pre>fUIRaceSexLightDiffuseColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorG ====
Default is 0.95.
<pre>fUIRaceSexLightDiffuseColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDiffuseColorR ====
Default is 0.98.
<pre>fUIRaceSexLightDiffuseColorR=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightDimmerValue ====
Default is 0.65.
<pre>fUIRaceSexLightDimmerValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightRadius ====
Default is 1400.
<pre>fUIRaceSexLightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightX ====
Default is 0.5.
<pre>fUIRaceSexLightX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightY ====
Default is -600.
<pre>fUIRaceSexLightY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUIRaceSexLightZ ====
Default is 60.5.
<pre>fUIRaceSexLightZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUnlockDoorDelay ====
Default is 1.5.
<pre>fUnlockDoorDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== iFavoriteItemQueueSize ====
Default is 100.
<pre>iFavoriteItemQueueSize=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksFuzzy ====
Default is 5.
<pre>iMaxViewCasterPicksFuzzy=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksGamebryo ====
Default is 10.
<pre>iMaxViewCasterPicksGamebryo=(...,-1,0,1,...)</pre>
 
==== iMaxViewCasterPicksHavok ====
Default is 10.
<pre>iMaxViewCasterPicksHavok=(...,-1,0,1,...)</pre>
 
==== iSubtitleSpeakerNameColor ====
Default is 8947848.
<pre>iSubtitleSpeakerNameColor=(...,-1,0,1,...)</pre>
 
==== rUIMistMenu_AmbientXNegRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientXPosRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXPosRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientYNegRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientYPosRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYPosRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientZNegRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZNegRGB=R#,G#,B#</pre>
 
==== rUIMistMenu_AmbientZPosRGB ====
{{fc|red|Do not use this parameter!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
 
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZPosRGB=R#,G#,B#</pre>
 
==== sCreditsFile ====
Default is <code>Interface/Credits.txt</code>.
sCreditsFile=''string''
 
==== sCreditsFileFrench ====
Default is <code>Interface/Credits_French.txt</code>.
sCreditsFileFrench=''string''
 
==== sForcedLoadScreenEditorID ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is blank.
sForcedLoadScreenEditorID=''string''
 
==== sPosePlayerRaceSexMenu ====
Default is <code>OffsetBoundStandingPlayerInstant</code>.
sPosePlayerRaceSexMenu=''string''
 
==== sUIMistMenu_DefaultLogoCameraPath ====
Default is blank.
sUIMistMenu_DefaultLogoCameraPath=''string''
 
==== uMaxCustomItemNameLength ====
Default is 32.
<pre>uMaxCustomItemNameLength=(0,1,2,...)</pre>
 
==== uTicksToWait ====
Default is 32.
<pre>uTicksToWait=(0,1,2,...)</pre>
 
 
== [MAIN] ==
==== bEnableLipLookup ====
Default is 1.
<pre>bEnableLipLookup=(0,1)</pre>
 
==== bPrimitivesOn ====
Default is 0.
<pre>bPrimitivesOn=(0,1)</pre>
 
==== bUseWaterHDR ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseWaterHDR=(0,1)</pre>
 
==== fLowPerfCombatantVoiceDistance ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>fLowPerfCombatantVoiceDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapWorldTargetTransitionTime ====
Default is 0.5.
<pre>fMapWorldTargetTransitionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuestScriptDelayTime ====
Default is 5.
<pre>fQuestScriptDelayTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iDetectionHighNumPicks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 40.
<pre>iDetectionHighNumPicks=(...,-1,0,1,...)</pre>
 
==== iLastHDRSetting ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is -1.
<pre>iLastHDRSetting=(...,-1,0,1,...)</pre>
 
==== iMaxQuestObjectives ====
Default is 3000.
<pre>iMaxQuestObjectives=(...,-1,0,1,...)</pre>
 
==== sControlsDefinitionFile ====
Default is <code>Interface/Controls/PC/ControlMap.txt</code>.
sControlsDefinitionFile=''string''
 
==== sControlsRemapFile ====
Default is <code>ControlMap_Custom.txt</code>.
sControlsRemapFile=''string''
 
==== sGamepadDefinitionFile ====
Default is <code>Interface/Controls/PC/Gamepad.txt</code>.
sGamepadDefinitionFile=''string''
 
==== sKeyboardDefinitionFile ====
Default is <code>Interface/Controls/PC/Keyboard_</code>.
sKeyboardDefinitionFile=''string''
 
==== sMouseDefinitionFile ====
Default is <code>Interface/Controls/PC/Mouse.txt</code>.
sMouseDefinitionFile=''string''
 
==== sSaveGameScreenshotName ====
Default is <code>BGSSaveLoadHeader_Screenshot</code>.
sSaveGameScreenshotName=''string''
 
 
== [GethitShader] ==
==== fBlockedTexOffset ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fBlockedTexOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBlurAmmount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fBlurAmmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitTexOffset ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.005.
<pre>fHitTexOffset=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [LOD] ==
==== bDisplayLODLand ====
Default is 1.
<pre>bDisplayLODLand=(0,1)</pre>
 
==== fActorLODMax ====
Default is 15.
<pre>fActorLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActorLODMin ====
Default is 2.
<pre>fActorLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDistanceMultiplier ====
Default is 1.
<pre>fDistanceMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeInThreshold ====
Default is 0.7.
<pre>fFadeInThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeInTime ====
Default is 1.2.
<pre>fFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeOutThreshold ====
Default is 0.3.
<pre>fFadeOutThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFadeOutTime ====
Default is 2.
<pre>fFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fItemLODMax ====
Default is 15.
<pre>fItemLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fItemLODMin ====
Default is 1.
<pre>fItemLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODBoundRadiusMult ====
Default is 10.
<pre>fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultCity ====
Default is 1.
<pre>fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultComplex ====
Default is 1.
<pre>fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutActorMultInterior ====
Default is 1.
<pre>fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultCity ====
Default is 1.
<pre>fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultComplex ====
Default is 1.
<pre>fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutItemMultInterior ====
Default is 1.
<pre>fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultCity ====
Default is 1.
<pre>fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultComplex ====
Default is 1.
<pre>fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutObjectMultInterior ====
Default is 1.
<pre>fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODFadeOutPercent ====
Default is 0.6.
<pre>fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODLandDropAmount ====
Default is 230.
<pre>fLODLandDropAmount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODLandVerticalBias ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODMultTrees ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fLODMultTrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLodDistance ====
Default is 500.
<pre>fLodDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObjectLODMax ====
Default is 15.
<pre>fObjectLODMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObjectLODMin ====
Default is 1.
<pre>fObjectLODMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTalkingDistance ====
Default is 2000.
<pre>fTalkingDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== iFadeNodeMinNearDistance ====
Default is 500.
<pre>iFadeNodeMinNearDistance=(...,-1,0,1,...)</pre>
 
 
== [Animation] ==
==== bAlwaysDriveRagdoll ====
Default is 0.
<pre>bAlwaysDriveRagdoll=(0,1)</pre>
 
==== bAlwaysSaveAllInfo ====
Default is 1.
<pre>bAlwaysSaveAllInfo=(0,1)</pre>
 
==== bAnimInterpEnable ====
Default is 1.
<pre>bAnimInterpEnable=(0,1)</pre>
 
==== bApplyPitchToExtractedMotion ====
Default is 1.
<pre>bApplyPitchToExtractedMotion=(0,1)</pre>
 
==== bDisplayMarkWarning ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDisplayMarkWarning=(0,1)</pre>
 
==== bDriveRagdollWithGraph ====
Default is 1.
<pre>bDriveRagdollWithGraph=(0,1)</pre>
 
==== bEnableHavokHit ====
Default is 0.
<pre>bEnableHavokHit=(0,1)</pre>
 
==== bFeedbackToGraphFromCharacterController ====
Default is 1.
<pre>bFeedbackToGraphFromCharacterController=(0,1)</pre>
 
==== bFootIK ====
Default is 1.
<pre>bFootIK=(0,1)</pre>
 
==== bFootIKFeedback ====
Default is 1.
<pre>bFootIKFeedback=(0,1)</pre>
 
==== bHumanoidFootIKEnable ====
Default is 1.
<pre>bHumanoidFootIKEnable=(0,1)</pre>
 
==== bInitiallyLoadAllClips ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bInitiallyLoadAllClips=(0,1)</pre>
 
==== bLoadCollatedAnimTextData ====
Default is 1.
<pre>bLoadCollatedAnimTextData=(0,1)</pre>
 
==== bMultiThreadBoneUpdate ====
Default is 1.
<pre>bMultiThreadBoneUpdate=(0,1)</pre>
 
==== bRandomizeGraphSeed ====
Default is 1.
<pre>bRandomizeGraphSeed=(0,1)</pre>
 
==== bSendNonVisibleBehaviorGraphsToSPU ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bSendNonVisibleBehaviorGraphsToSPU=(0,1)</pre>
 
==== bShouldProcessRequests ====
Default is 1.
<pre>bShouldProcessRequests=(0,1)</pre>
 
==== bUseSPUGenerate ====
Default is 0.
<pre>bUseSPUGenerate=(0,1)</pre>
 
==== bUseSpeedSampler ====
Default is 1.
<pre>bUseSpeedSampler=(0,1)</pre>
 
==== bUseVariableCache ====
Default is 1.
<pre>bUseVariableCache=(0,1)</pre>
 
==== fAnimInterpFarDist ====
Default is 800.
<pre>fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpMaxTime ====
Default is 0.25.
<pre>fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpMinTime ====
Default is 0.08.
<pre>fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpNearDist ====
Default is 400.
<pre>fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAnimInterpSlop ====
Default is 0.25.
<pre>fAnimInterpSlop=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBoneLODDistanceScale ====
Default is 1.
<pre>fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHavokHitImpulseMult ====
Default is 50.
<pre>fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHavokHitTimeSec ====
Default is 3.
<pre>fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fIdleChangeClearTime ====
Default is 1.
<pre>fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFrameCounterDifferenceToConsiderVisible ====
Default is 0.0667.
<pre>fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeToMarkSec ====
Default is 3.
<pre>fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinAngleDelta ====
Default is 20.
<pre>fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinSpeed ====
Default is 5.
<pre>fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinSpeedDelta ====
Default is 25.
<pre>fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMotionFeedbackMinTime ====
Default is 0.5.
<pre>fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMountDismountTimeout ====
Default is 8.
<pre>fMountDismountTimeout=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterAttackComboStartFraction ====
Default is 0.5.
<pre>fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterAttackIntroLength ====
Default is 0.
<pre>fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterDrawSheatheTimeout ====
Default is 3.
<pre>fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerCharacterPowerAttackStartTime ====
Default is 0.3667.
<pre>fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSpecialIdlePickTime ====
Default is 250.
<pre>fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWeaponChangeClearTime ====
Default is 0.5.
<pre>fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMinBonesToGenerateWhileSitting ====
Default is 5.
<pre>iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)</pre>
 
==== iPlayerCharacterImagespaceModifierAnimCount ====
Default is 2.
<pre>iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)</pre>
 
==== sHkxDBNameContextPrefix ====
Default is <code>meshes\</code>.
sHkxDBNameContextPrefix=''string''
 
==== strPlayerCharacterBehavior1stPGraph ====
Default is <code>Actors\Character\_1stPerson\FirstPerson.hkx</code>.
strPlayerCharacterBehavior1stPGraph=''string''
 
==== uVariableCacheSize ====
Default is 40.
<pre>uVariableCacheSize=(0,1,2,...)</pre>
 
==== uiMaxNumActorHit ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>uiMaxNumActorHit=(0,1,2,...)</pre>
 
==== uiMaxPermanentSetSize ====
Default is 5.
<pre>uiMaxPermanentSetSize=(0,1,2,...)</pre>
 
 
== [MESSAGES] ==
==== bAllowFileWrite ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bAllowFileWrite=(0,1)</pre>
 
==== bAllowYesToAll ====
Default is 1.
<pre>bAllowYesToAll=(0,1)</pre>
 
==== bBlockMessageBoxes ====
Default is 0.
<pre>bBlockMessageBoxes=(0,1)</pre>
 
==== bDisableAssertQueuing ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisableAssertQueuing=(0,1)</pre>
 
==== bFaceGenWarnings ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFaceGenWarnings=(0,1)</pre>
 
==== bShowMissingAudioWarnings ====
Default is 1.
<pre>bShowMissingAudioWarnings=(0,1)</pre>
 
==== bShowMissingLipWarnings ====
Default is 1.
<pre>bShowMissingLipWarnings=(0,1)</pre>
 
==== bSkipInitializationFlows ====
Default is 1.
<pre>bSkipInitializationFlows=(0,1)</pre>
 
==== bSkipProgramFlows ====
Default is 1.
<pre>bSkipProgramFlows=(0,1)</pre>
 
==== bUseWindowsMessageBox ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseWindowsMessageBox=(0,1)</pre>
 
==== iFileLogging ====
Default is 0.
<pre>iFileLogging=(...,-1,0,1,...)</pre>
 
 
== [Pathfinding] ==
==== bAvoidBoxTriggersFailure ====
Default is 0.
<pre>bAvoidBoxTriggersFailure=(0,1)</pre>
 
==== bBackgroundNavmeshUpdate ====
Default is 1.
<pre>bBackgroundNavmeshUpdate=(0,1)</pre>
 
==== bBackgroundPathing ====
Default is 1.
<pre>bBackgroundPathing=(0,1)</pre>
 
==== bCreateDebugInfo ====
Default is 0.
<pre>bCreateDebugInfo=(0,1)</pre>
 
==== bCutDoors ====
Default is 1.
<pre>bCutDoors=(0,1)</pre>
 
==== bDisableUnloadedPaths ====
Default is 0.
<pre>bDisableUnloadedPaths=(0,1)</pre>
 
==== bFacePathVector ====
Default is 1.
<pre>bFacePathVector=(0,1)</pre>
 
==== bFixNavmeshInfosOnLoad ====
Default is 0.
<pre>bFixNavmeshInfosOnLoad=(0,1)</pre>
 
==== bIgnoreThresholds ====
Default is 0.
<pre>bIgnoreThresholds=(0,1)</pre>
 
==== bRebuildPathIfSmootherFailed ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bRebuildPathIfSmootherFailed=(0,1)</pre>
 
==== bSlowDownForActorAvoidance ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bSlowDownForActorAvoidance=(0,1)</pre>
 
==== bStaticAvoidanceTriggerMovementBlocked ====
Default is 0.
<pre>bStaticAvoidanceTriggerMovementBlocked=(0,1)</pre>
 
==== bUseActorAvoidBox ====
Default is 1.
<pre>bUseActorAvoidBox=(0,1)</pre>
 
==== bUseActorAvoidance ====
Default is 1.
<pre>bUseActorAvoidance=(0,1)</pre>
 
==== bUseAlternateSmoothingForPrime ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseAlternateSmoothingForPrime=(0,1)</pre>
 
==== bUseOldPathSmoothing ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseOldPathSmoothing=(0,1)</pre>
 
==== bUsePathSmoothing ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUsePathSmoothing=(0,1)</pre>
 
==== bUseRayCasts ====
Default is 1.
<pre>bUseRayCasts=(0,1)</pre>
 
==== bUseStraightLineCheckFirst ====
Default is 1.
<pre>bUseStraightLineCheckFirst=(0,1)</pre>
 
==== bUseTangentSmoothing ====
Default is 1.
<pre>bUseTangentSmoothing=(0,1)</pre>
 
==== bUseTaskletsToRecomputeBounds ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseTaskletsToRecomputeBounds=(0,1)</pre>
 
==== bUseTweenedAnimations ====
Default is 1.
<pre>bUseTweenedAnimations=(0,1)</pre>
 
==== bUseVelocityObstacles ====
Default is 1.
<pre>bUseVelocityObstacles=(0,1)</pre>
 
==== bWarnIfHighLevelSearchFails ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bWarnIfHighLevelSearchFails=(0,1)</pre>
 
==== bWarpOnConsecutiveFailures ====
Default is 1.
<pre>bWarpOnConsecutiveFailures=(0,1)</pre>
 
==== fAICombatTurnSpeedScale ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2.5.
<pre>fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAITurnSpeedScale ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.5.
<pre>fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAcceptableErrorRatio ====
Default is 0.9.
<pre>fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidNodeCost ====
Default is 24.
<pre>fAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidNodeRadiusAdd ====
Default is 11.
<pre>fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidPreferredTriangleCrossingMultiplier ====
Default is 10.
<pre>fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidPreferredTriangleMultiplier ====
Default is 3.
<pre>fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidanceDistanceRadiusMult ====
Default is 1.
<pre>fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAvoidanceTimeDelta ====
Default is 3.
<pre>fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBackPedalAngle ====
Default is 160.
<pre>fBackPedalAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fBadTriangleMultiplier ====
Default is 100.
<pre>fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAvoidBoxAvoidNodeRadius ====
Default is 32.
<pre>fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAvoidNodeCost ====
Default is 32.
<pre>fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultPreferredFactor ====
Default is 0.5.
<pre>fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultStaticAvoidNodeRadius ====
Default is 32.
<pre>fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultTangentSmoothingFactor ====
Default is 1.
<pre>fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDistFromPathForFollowingRadiusMult ====
Default is 2.
<pre>fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFindMaxSpeedMinParamIncrementPercent ====
Default is 0.1.
<pre>fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFollowerTeleportOffsetFudge ====
Default is 10.
<pre>fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHeadingToPathTangentMaxAngle ====
Default is 15.
<pre>fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLedgeJumpHeightBuffer ====
Default is 16.
<pre>fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxAvoidanceRadius ====
Default is 512.
<pre>fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxCollisionTime ====
Default is 1.
<pre>fMaxCollisionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistFromPathRadiusMult ====
Default is 5.
<pre>fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistanceFromNavmeshMult ====
Default is 0.25.
<pre>fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxDistanceMoved ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxEdgeLength ====
Default is 512.
<pre>fMaxEdgeLength=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxFitnessMultiplier ====
Default is 2.
<pre>fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHeightFromNavmeshToObstacleBoxBottom ====
Default is 128.
<pre>fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHeightFromObstacleBoxToToNavmesh ====
Default is -16.
<pre>fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeBlockedByActors ====
Default is 1.
<pre>fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxTimeSizeAvoidNode ====
Default is 1.
<pre>fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinAvoidanceRadius ====
Default is 256.
<pre>fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinCollisionTime ====
Default is 0.25.
<pre>fMinCollisionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinDist ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>fMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinFailureDistance ====
Default is 50.
<pre>fMinFailureDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinFrictionSpeed ====
Default is 2.
<pre>fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinNormalizedSpeedForSlowdown ====
Default is 0.75.
<pre>fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinStairSpeed ====
Default is 80.
<pre>fMinStairSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinTimeToNextPoint ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.3.
<pre>fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinimalUsePathingCost ====
Default is 409600.
<pre>fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMovementBlockedTimer ====
Default is 0.02.
<pre>fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNavmeshBoundsActorRadiusMultiplier ====
Default is 1.
<pre>fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNavmeshBoundsMinTimeOfImpact ====
Default is 0.0333.
<pre>fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNodeDistanceThreshold ====
Default is 25.
<pre>fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleManagerMinHeight ====
Default is 48.
<pre>fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleManagerMinWidth ====
Default is 16.
<pre>fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleUpdateDeltaWhenMoving ====
Default is 1.
<pre>fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)</pre>
 
==== fObstacleUpdateDeltaWhenUnknown ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPOVSmootherAvoidNodeCost ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 7.
<pre>fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathManagerDebugInfoWindow ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathToAnimLengthMaxMultiplier ====
Default is 2.
<pre>fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathingLargeActorRadius ====
Default is 80.
<pre>fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPreferredTriangleMultiplier ====
Default is 0.01.
<pre>fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRotateTowardsPathThreshold ====
Default is 5.
<pre>fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShortPathRadiusMult ====
Default is 2.
<pre>fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSlowDownMultiplier ====
Default is 0.5.
<pre>fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSmoothingStepHeight ====
Default is 25.
<pre>fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintAccelerationMult ====
Default is 10.
<pre>fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintAngleToPathThreshold ====
Default is 5.
<pre>fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintDistToPathThresholdRadiusMult ====
Default is 0.5.
<pre>fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fStaticPathTangentSmoothingFactor ====
Default is 0.5.
<pre>fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTeleportNodeAngleTolerance ====
Default is 5.
<pre>fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalDisplacementThresholdRadiusMult ====
Default is 0.66.
<pre>fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalTimePadding ====
Default is 0.5.
<pre>fTotalTimePadding=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTotalTimeThreshold ====
Default is 1.
<pre>fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenerAnimDurationOffset ====
Default is 0.1.
<pre>fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweeningMaxPercentSpeedDelta ====
Default is 0.2.
<pre>fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpMaxTime ====
Default is 5.
<pre>fWarpMaxTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpPathOffset ====
Default is 100.
<pre>fWarpPathOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWarpRequestActorRadius ====
Default is 5.
<pre>fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterTriangleCostMultiplier ====
Default is 4.
<pre>fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterTriangleCrossingCostMultiplier ====
Default is 5.
<pre>fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)</pre>
 
==== iDefaultRetryCount ====
Default is 3.
<pre>iDefaultRetryCount=(...,-1,0,1,...)</pre>
 
==== iFindMaxSpeedMinIterationCount ====
Default is 10.
<pre>iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)</pre>
 
==== iMaxActorsToAvoid ====
Default is 10.
<pre>iMaxActorsToAvoid=(...,-1,0,1,...)</pre>
 
==== iMaxAvoidBoxCheckPerFrame ====
Default is 2.
<pre>iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxHavokRequestsPerFrame ====
Default is 2.
<pre>iMaxHavokRequestsPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxObstacleBuildPerFrame ====
Default is 1.
<pre>iMaxObstacleBuildPerFrame=(...,-1,0,1,...)</pre>
 
==== iMaxPathRequestsPerFrameTracked ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 32.
<pre>iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)</pre>
 
==== iMaxQueuedPathingRequests ====
Default is 50.
<pre>iMaxQueuedPathingRequests=(...,-1,0,1,...)</pre>
 
==== iPathRequestsAllowedPerFrame ====
Default is 2.
<pre>iPathRequestsAllowedPerFrame=(...,-1,0,1,...)</pre>
 
==== iWarpMaxPathFailureCount ====
Default is 3.
<pre>iWarpMaxPathFailureCount=(...,-1,0,1,...)</pre>
 
==== uiSmallNavmeshInfoPathSC ====
Default is 3.
<pre>uiSmallNavmeshInfoPathSC=(0,1,2,...)</pre>
 
 
== [BSPathing] ==
==== fFindClosestEdgesRadius ====
Default is 512.
<pre>fFindClosestEdgesRadius=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Verlet] ==
==== bUseConstantStepDelta ====
Default is 1.
<pre>bUseConstantStepDelta=(0,1)</pre>
 
==== bUseRotationBasedTransformUpdate ====
Default is 1.
<pre>bUseRotationBasedTransformUpdate=(0,1)</pre>
 
==== fGravity ====
Default is -1500.
<pre>fGravity=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVerticalCapsuleOffset ====
Default is 50.
<pre>fVerticalCapsuleOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== uCapeClothNumPin ====
Default is 12.
<pre>uCapeClothNumPin=(0,1,2,...)</pre>
 
==== uiNumIter ====
Default is 50.
<pre>uiNumIter=(0,1,2,...)</pre>
 
 
== [BackgroundLoad] ==
==== bBackgroundCellLoads ====
Default is 1.
<pre>bBackgroundCellLoads=(0,1)</pre>
 
==== bBackgroundLoadLipFiles ====
Default is 0.
<pre>bBackgroundLoadLipFiles=(0,1)</pre>
 
==== bLoadBackgroundFaceGen ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bLoadBackgroundFaceGen=(0,1)</pre>
 
==== bLoadHelmetsInBackground ====
Default is 1.
<pre>bLoadHelmetsInBackground=(0,1)</pre>
 
==== bSelectivePurgeUnusedOnFastTravel ====
Default is 0.
<pre>bSelectivePurgeUnusedOnFastTravel=(0,1)</pre>
 
==== bUseBackgroundFileLoader ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bUseBackgroundFileLoader=(0,1)</pre>
 
==== bUseMultiThreadedFaceGen ====
Default is 1.
<pre>bUseMultiThreadedFaceGen=(0,1)</pre>
 
==== bUseMultiThreadedTrees ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseMultiThreadedTrees=(0,1)</pre>
 
==== iPostProcessMilliseconds ====
Default is 5.
<pre>iPostProcessMilliseconds=(...,-1,0,1,...)</pre>
 
==== iPostProcessMillisecondsEditor ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>iPostProcessMillisecondsEditor=(...,-1,0,1,...)</pre>
 
==== iPostProcessMillisecondsLoadingQueuedPriority ====
Default is 20.
<pre>iPostProcessMillisecondsLoadingQueuedPriority=(...,-1,0,1,...)</pre>
 
==== iPostProcessTaskWarningMilliseconds ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 20.
<pre>iPostProcessTaskWarningMilliseconds=(...,-1,0,1,...)</pre>
 
 
== [Controls] ==
==== bBackgroundMouse ====
Default is 0.
<pre>bBackgroundMouse=(0,1)</pre>
 
==== bDampenPlayerControls ====
Default is 1.
<pre>bDampenPlayerControls=(0,1)</pre>
 
==== bFreezeDirectionOnLargeDelta ====
Default is 1.
<pre>bFreezeDirectionOnLargeDelta=(0,1)</pre>
 
==== bInvertMovementThumbstick ====
Default is 0.
<pre>bInvertMovementThumbstick=(0,1)</pre>
 
==== bPlayerGraphFeedback ====
Default is 0.
<pre>bPlayerGraphFeedback=(0,1)</pre>
 
==== bShowKinectDebugInfo ====
Default is 0.
<pre>bShowKinectDebugInfo=(0,1)</pre>
 
==== fControllerBufferDepth ====
Default is 0.14.
<pre>fControllerBufferDepth=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerDampenTime ====
Default is 0.18.
<pre>fControllerDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fControllerSampleThreshold ====
Default is 0.1.
<pre>fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHardStopAngle1P ====
Default is 45.
<pre>fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHardStopAngle3P ====
Default is 55.
<pre>fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueSoftStopAngle1P ====
Default is 20.
<pre>fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueSoftStopAngle3P ====
Default is 25.
<pre>fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDirectionalDeadzone ====
Default is 0.5.
<pre>fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDualCastChordTime ====
Default is 0.05.
<pre>fDualCastChordTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreezeDirectionDefaultAngleThreshold ====
Default is 60.
<pre>fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreezeDirectionDefaultSpeedThreshold ====
Default is 100.
<pre>fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingSensitivityMax ====
Default is 3.55.
<pre>fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingSensitivityMin ====
Default is 0.25.
<pre>fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingXScale ====
Default is 0.9.
<pre>fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGamepadHeadingYScale ====
Default is 23.
<pre>fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHeadingAxisDeadzone ====
Default is 0.15.
<pre>fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseClampAngle ====
Default is 10.
<pre>fHorseClampAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseControlsDampenTime ====
Default is 1.
<pre>fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseHeadingMovementMult ====
Default is 0.75.
<pre>fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHotKeyDelay ====
Default is 0.25.
<pre>fHotKeyDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInitialPowerAttackDelay ====
Default is 0.3.
<pre>fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fInitialPowerBashDelay ====
Default is 0.3.
<pre>fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLThumbDeadzone ====
Default is 0.24.
<pre>fLThumbDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX1 ====
Default is 0.4.
<pre>fLookGraphX1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX2 ====
Default is 0.6.
<pre>fLookGraphX2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX3 ====
Default is 0.8.
<pre>fLookGraphX3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphX4 ====
Default is 0.9.
<pre>fLookGraphX4=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY1 ====
Default is 0.1.
<pre>fLookGraphY1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY2 ====
Default is 0.2.
<pre>fLookGraphY2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY3 ====
Default is 0.3.
<pre>fLookGraphY3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookGraphY4 ====
Default is 0.6.
<pre>fLookGraphY4=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxLookRampUpDelta ====
Default is 0.13.
<pre>fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxMoveRampDownDelta ====
Default is 500.
<pre>fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingSensitivityMax ====
Default is 0.05.
<pre>fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingSensitivityMin ====
Default is 0.01.
<pre>fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingXScale ====
Default is 0.02.
<pre>fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseHeadingYScale ====
Default is 0.85.
<pre>fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX1 ====
Default is 0.2.
<pre>fMoveGraphX1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX2 ====
Default is 0.7.
<pre>fMoveGraphX2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphX3 ====
Default is 0.9.
<pre>fMoveGraphX3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY1 ====
Default is 0.1.
<pre>fMoveGraphY1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY2 ====
Default is 0.5.
<pre>fMoveGraphY2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMoveGraphY3 ====
Default is 0.9.
<pre>fMoveGraphY3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMovementAxisDeadzone ====
Default is 0.15.
<pre>fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOutsideDialogueAngleRotationDampen ====
Default is 0.33.
<pre>fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPCDialogueLookSpeed ====
Default is 10.
<pre>fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPCDialogueLookStart ====
Default is 25.
<pre>fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerThirdPersonDampenTime ====
Default is 0.25.
<pre>fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRThumbDeadzone ====
Default is 0.265.
<pre>fRThumbDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fReverseDirThreshold ====
Default is 0.3.
<pre>fReverseDirThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSprintStopThreshold ====
Default is 0.5.
<pre>fSprintStopThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSubsequentPowerAttackDelay ====
Default is 2.
<pre>fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSubsequentPowerBashDelay ====
Default is 2.
<pre>fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTogglePOVDelay ====
Default is 0.
<pre>fTogglePOVDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTriggerDeadzone ====
Default is 0.3.
<pre>fTriggerDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fZKeyDelay ====
Default is 0.2.
<pre>fZKeyDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== iNumHotkeys ====
Default is 37.
<pre>iNumHotkeys=(...,-1,0,1,...)</pre>
 
==== iNumLookGraphSettings ====
Default is 4.
<pre>iNumLookGraphSettings=(...,-1,0,1,...)</pre>
 
==== iNumMoveGraphSettings ====
Default is 3.
<pre>iNumMoveGraphSettings=(...,-1,0,1,...)</pre>
 
 
== [Menu] ==
==== iConsoleHistoryCharBufferSize ====
Default is 16384.
<pre>iConsoleHistoryCharBufferSize=(...,-1,0,1,...)</pre>
 
==== iConsoleSizeScreenPercent ====
Default is 40.
<pre>iConsoleSizeScreenPercent=(...,-1,0,1,...)</pre>
 
==== iConsoleTextSize ====
Default is 20.
<pre>iConsoleTextSize=(...,-1,0,1,...)</pre>
 
==== rConsoleHistoryTextColor ====
Default is 153,153,153.
<pre>rConsoleHistoryTextColor=R#,G#,B#</pre>
 
==== rConsoleTextColor ====
Default is 255,255,255.
<pre>rConsoleTextColor=R#,G#,B#</pre>
 
==== rDebugTextColor ====
Default is 255,251,233.
<pre>rDebugTextColor=R#,G#,B#</pre>
 
 
== [Fonts] ==
==== sFontConfigFile ====
Default is <code>Interface\FontConfig.txt</code>.
sFontConfigFile=''string''
 
 
== [Kinect] ==
==== fKinectMaxAllyTradeDistance ====
Default is 60000.
<pre>fKinectMaxAllyTradeDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinConfidence ====
Default is 0.3.
<pre>fKinectMinConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinReportConfidence ====
Default is 0.01.
<pre>fKinectMinReportConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinReportShoutConfidence ====
Default is 0.005.
<pre>fKinectMinReportShoutConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinRuleConfidence ====
Default is 0.25.
<pre>fKinectMinRuleConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKinectMinShoutConfidence ====
Default is 0.0075.
<pre>fKinectMinShoutConfidence=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Papyrus] ==
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=(0,1)</pre>
 
==== bEnableProfiling ====
Default is 0.
<pre>bEnableProfiling=(0,1)</pre>
 
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=(0,1)</pre>
 
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=(0,1)</pre>
 
==== fArchiveInitBufferMB ====
Default is 8.
<pre>fArchiveInitBufferMB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fExtraTaskletBudgetMS ====
Default is 1.2.
<pre>fExtraTaskletBudgetMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPostLoadUpdateTimeMS ====
Default is 500 (although default set by the game without the value present is 2000).
<pre>fPostLoadUpdateTimeMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateBudgetMS ====
Default is 1.2.
<pre>fUpdateBudgetMS=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMaxAllocatedMemoryBytes ====
Default is 76800.
<pre>iMaxAllocatedMemoryBytes=(...,-1,0,1,...)</pre>
 
==== iMaxMemoryPageSize ====
Default is 512.
<pre>iMaxMemoryPageSize=(...,-1,0,1,...)</pre>
 
==== iMinMemoryPageSize ====
Default is 128.
<pre>iMinMemoryPageSize=(...,-1,0,1,...)</pre>
 
==== uTraceStatusOfQuest ====
Default is 0.
<pre>uTraceStatusOfQuest=(0,1,2,...)</pre>
 
 
== [:Controls] ==
==== fKeyboardRepeatDelay ====
Default is 0.3.
<pre>fKeyboardRepeatDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fKeyboardRepeatRate ====
Default is 0.05.
<pre>fKeyboardRepeatRate=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Audio] ==
==== bEnableAudio ====
Default is 1.
<pre>bEnableAudio=(0,1)</pre>
 
==== bEnableAudioCache ====
Default is 1.
<pre>bEnableAudioCache=(0,1)</pre>
 
==== fASFadeInTime ====
Default is 3.
<pre>fASFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fASFadeOutTime ====
Default is 8.
<pre>fASFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumbleBigExponent ====
Default is 0.5.
<pre>fAudioRumbleBigExponent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumblePowerAttackAdj ====
Default is 0.15.
<pre>fAudioRumblePowerAttackAdj=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAudioRumbleSmallExponent ====
Default is 0.4.
<pre>fAudioRumbleSmallExponent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionSoundHeavyThreshold ====
Default is 160.
<pre>fCollisionSoundHeavyThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultMasterVolume ====
Default is 1.
<pre>fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadPitchExaggeration ====
Default is 2.
<pre>fDialogueHeadPitchExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadRollExaggeration ====
Default is 2.
<pre>fDialogueHeadRollExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueHeadYawExaggeration ====
Default is 2.
<pre>fDialogueHeadYawExaggeration=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHardLandingDamageThreshold ====
Default is 500.
<pre>fHardLandingDamageThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHighlightSpeechOverlap ====
Default is 0.5.
<pre>fHighlightSpeechOverlap=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxHighlightRadius ====
Default is 250.
<pre>fMaxHighlightRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuModeFadeInTime ====
Default is 1 (although default set by the game without the value present is 0.5).
<pre>fMenuModeFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMenuModeFadeOutTime ====
Default is 3 (although default set by the game without the value present is 0.5).
<pre>fMenuModeFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinSoundVel ====
Default is 60.
<pre>fMinSoundVel=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicDuckingSeconds ====
Default is 6 (although default set by the game without the value present is 1).
<pre>fMusicDuckingSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicFinaleCrossFadeTimeIn ====
Default is 3.
<pre>fMusicFinaleCrossFadeTimeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicFinaleCrossFadeTimeOut ====
Default is 6.
<pre>fMusicFinaleCrossFadeTimeOut=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMusicUnDuckingSeconds ====
Default is 8 (although default set by the game without the value present is 4).
<pre>fMusicUnDuckingSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDucking ====
Default is 9.
<pre>fNonDialogVoiceDucking=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDuckingFadeIn ====
Default is 1.
<pre>fNonDialogVoiceDuckingFadeIn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonDialogVoiceDuckingFadeOut ====
Default is 1.5.
<pre>fNonDialogVoiceDuckingFadeOut=(...,-0.0001,0,0.0001,...)</pre>
 
==== fNonHighlightSpeechAtten ====
Default is 12.
<pre>fNonHighlightSpeechAtten=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionLoopFadeInTime ====
Default is 6.
<pre>fRegionLoopFadeInTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionLoopFadeOutTime ====
Default is 8.
<pre>fRegionLoopFadeOutTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionRandomSoundPlacementBase ====
Default is 100.
<pre>fRegionRandomSoundPlacementBase=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionSoundPlacementRandomOffset ====
Default is 650.
<pre>fRegionSoundPlacementRandomOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fRegionSoundPlacementZOffset ====
Default is 256.
<pre>fRegionSoundPlacementZOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fReverbTransitionTime ====
Default is 0.5.
<pre>fReverbTransitionTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterAudioFadeInSeconds ====
Default is 3.
<pre>fWaterAudioFadeInSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaterAudioFadeOutSeconds ====
Default is 5.
<pre>fWaterAudioFadeOutSeconds=(...,-0.0001,0,0.0001,...)</pre>
 
==== iCollisionSoundTimeDelta ====
Default is 150.
<pre>iCollisionSoundTimeDelta=(...,-1,0,1,...)</pre>
 
==== iHighlightSpeechOverlap ====
Default is 500.
<pre>iHighlightSpeechOverlap=(...,-1,0,1,...)</pre>
 
==== sAudioAPI ====
Default is <code>XAudio2</code>.
sAudioAPI=''string''
 
==== sDeathCameraEffect ====
Default is <code>MAGShoutSlowTimeActiveLP</code>.
sDeathCameraEffect=''string''
 
==== sMissingAssetSoundFile ====
Default is blank.
sMissingAssetSoundFile=''string''
 
==== uAsyncReadPriorityThreshold ====
Default is 64.
<pre>uAsyncReadPriorityThreshold=(0,1,2,...)</pre>
 
==== uAudioThreadSleepTimeGameMode ====
Default is 33.
<pre>uAudioThreadSleepTimeGameMode=(0,1,2,...)</pre>
 
==== uAudioThreadSleepTimeMenuMode ====
Default is 1.
<pre>uAudioThreadSleepTimeMenuMode=(0,1,2,...)</pre>
 
==== uMaxSizeForCachedSound ====
Default is 262144.
<pre>uMaxSizeForCachedSound=(0,1,2,...)</pre>
 
==== uRegionSoundsAllowedPerUpdate ====
Default is 1.
<pre>uRegionSoundsAllowedPerUpdate=(0,1,2,...)</pre>
 
==== uStreamingThreshold ====
Default is 4194304.
<pre>uStreamingThreshold=(0,1,2,...)</pre>
 
==== uWaterAudioAmbientAttenuation ====
Default is 2200.
<pre>uWaterAudioAmbientAttenuation=(0,1,2,...)</pre>
 
==== uWaterAudioAxisSamplePoints ====
Default is 8.
<pre>uWaterAudioAxisSamplePoints=(0,1,2,...)</pre>
 
==== uWaterAudioSamplePointsToUse ====
Default is 8.
<pre>uWaterAudioSamplePointsToUse=(0,1,2,...)</pre>
 
==== uiAudioHWThread ====
Default is 2.
<pre>uiAudioHWThread=(0,1,2,...)</pre>
 
==== uiInitialCacheSize ====
Default is 1048576.
<pre>uiInitialCacheSize=(0,1,2,...)</pre>
 
==== uiMaxAudioCacheSize ====
Default is 2097152.
<pre>uiMaxAudioCacheSize=(0,1,2,...)</pre>
 
 
== [Camera] ==
==== bDisableAutoVanityMode ====
Default is 0.
<pre>bDisableAutoVanityMode=(0,1)</pre>
 
==== bDragonCameraTargetPlayer ====
Default is 1.
<pre>bDragonCameraTargetPlayer=(0,1)</pre>
 
==== bReturnTo1stPersonFromVanity ====
Default is 0.
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
 
==== f1st3rdSwitchDelay ====
Default is 0.25.
<pre>f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMouseFollowSpeed ====
Default is 15.
<pre>f1stPitchOffsetMouseFollowSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMouseMaxLag ====
Default is 4.
<pre>f1stPitchOffsetMouseMaxLag=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOffAccel ====
Default is 1.
<pre>f1stPitchOffsetMultOffAccel=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOffMaxSpeed ====
Default is 1.
<pre>f1stPitchOffsetMultOffMaxSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOnAccel ====
Default is 0.5.
<pre>f1stPitchOffsetMultOnAccel=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetMultOnMaxSpeed ====
Default is 0.6.
<pre>f1stPitchOffsetMultOnMaxSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1stPitchOffsetTarget ====
Default is 0.75.
<pre>f1stPitchOffsetTarget=(...,-0.0001,0,0.0001,...)</pre>
 
==== fActorFadeOutLimit ====
Default is 30.
<pre>fActorFadeOutLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAutoVanityIncrement ====
Default is 0.01.
<pre>fAutoVanityIncrement=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAutoVanityModeDelay ====
Default is 120.
<pre>fAutoVanityModeDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterBleedOutSize ====
Default is 5.
<pre>fCameraCasterBleedOutSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterSize ====
Default is 15.
<pre>fCameraCasterSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCameraCasterTargetSize ====
Default is 20.
<pre>fCameraCasterTargetSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCharControllerCheckHeightOffset ====
Default is 124.
<pre>fCharControllerCheckHeightOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fChaseCameraMaxAngle ====
Default is 30.
<pre>fChaseCameraMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fChaseCameraSpeed ====
Default is 10.
<pre>fChaseCameraSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionRecoveryMinDist ====
Default is 4000.
<pre>fCollisionRecoveryMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCollisionRecoverySpeed ====
Default is 3.
<pre>fCollisionRecoverySpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDefaultAutoVanityZoom ====
Default is 300.
<pre>fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonCameraDollyTime ====
Default is 0.75.
<pre>fDragonCameraDollyTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDragonMaxAngleBeforeTurn ====
Default is 90.
<pre>fDragonMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonDisablePOVLerpDPS ====
Default is 2.
<pre>fFirstPersonDisablePOVLerpDPS=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonSittingAngleLimit ====
Default is 1.5708.
<pre>fFirstPersonSittingAngleLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFirstPersonSittingRotationSpeed ====
Default is 0.1.
<pre>fFirstPersonSittingRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraRotationSpeed ====
Default is 3.
<pre>fFreeCameraRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraRunSpeed ====
Default is 2.
<pre>fFreeCameraRunSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraTranslationSpeed ====
Default is 20.
<pre>fFreeCameraTranslationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeCameraTriggerDeadzone ====
Default is 0.1.
<pre>fFreeCameraTriggerDeadzone=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFreeRotationSpeed ====
Default is 3.
<pre>fFreeRotationSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFurnitureCameraAngle ====
Default is 0.3927.
<pre>fFurnitureCameraAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFurnitureCameraZoom ====
Default is 250.
<pre>fFurnitureCameraZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseDismountYawCorrection ====
Default is 0.32.
<pre>fHorseDismountYawCorrection=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseMaxAngleBeforeTurn ====
Default is 90.
<pre>fHorseMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLookingSpeed ====
Default is 0.1.
<pre>fLookingSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinCurrentZoom ====
Default is -0.2.
<pre>fMinCurrentZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomIncrement ====
Default is 0.075.
<pre>fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomMinDelta ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.005.
<pre>fMouseWheelZoomMinDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMouseWheelZoomSpeed ====
Default is 0.8.
<pre>fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatAddY ====
Default is -100.
<pre>fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatPosX ====
Default is 0.
<pre>fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderCombatPosZ ====
Default is 20.
<pre>fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonAddY ====
Default is -600.
<pre>fOverShoulderDragonAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonPosX ====
Default is 0.
<pre>fOverShoulderDragonPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderDragonPosZ ====
Default is 0.
<pre>fOverShoulderDragonPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorseAddY ====
Default is -300.
<pre>fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorsePosX ====
Default is 0.
<pre>fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderHorsePosZ ====
Default is 0.
<pre>fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderPosX ====
Default is 30.
<pre>fOverShoulderPosX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fOverShoulderPosZ ====
Default is -10.
<pre>fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPitchZeroBlendTime ====
Default is 0.75.
<pre>fPitchZeroBlendTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPitchZoomOutMaxDist ====
Default is 100.
<pre>fPitchZoomOutMaxDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fShoulderDollySpeed ====
Default is 3.
<pre>fShoulderDollySpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fThumbstickZoomSpeed ====
Default is 0.05.
<pre>fThumbstickZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotAngle ====
Default is 0.05.
<pre>fTweenCamRotAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotClosingSpeed ====
Default is 10.
<pre>fTweenCamRotClosingSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamRotSpeed ====
Default is 4.
<pre>fTweenCamRotSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamZoomFOVMod ====
Default is 10.
<pre>fTweenCamZoomFOVMod=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTweenCamZoomSpeed ====
Default is 25.
<pre>fTweenCamZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMaxDist ====
Default is 600.
<pre>fVanityModeMaxDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMaxDistFlyMult ====
Default is 4.
<pre>fVanityModeMaxDistFlyMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMinDist ====
Default is 155.
<pre>fVanityModeMinDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVanityModeMinDistFly ====
Default is 1200.
<pre>fVanityModeMinDistFly=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraPitch ====
Default is 0.5.
<pre>fWorkbenchCameraPitch=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateX ====
Default is 0.
<pre>fWorkbenchCameraTranslateX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateY ====
Default is 50.
<pre>fWorkbenchCameraTranslateY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraTranslateZ ====
Default is -50.
<pre>fWorkbenchCameraTranslateZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraYaw ====
Default is -1.
<pre>fWorkbenchCameraYaw=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWorkbenchCameraZoom ====
Default is 100.
<pre>fWorkbenchCameraZoom=(...,-0.0001,0,0.0001,...)</pre>
 
==== iAnimatedTransitionMillis ====
Default is 1000.
<pre>iAnimatedTransitionMillis=(...,-1,0,1,...)</pre>
 
==== iBleedoutTransitionMillis ====
Default is 500.
<pre>iBleedoutTransitionMillis=(...,-1,0,1,...)</pre>
 
==== iHorseTransitionMillis ====
Default is 500.
<pre>iHorseTransitionMillis=(...,-1,0,1,...)</pre>
 
 
== [Combat] ==
==== bAimSights ====
Default is 0.
<pre>bAimSights=(0,1)</pre>
 
==== bChainExplosionDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bChainExplosionDebug=(0,1)</pre>
 
==== bCombatPathSmoothing ====
Default is 1.
<pre>bCombatPathSmoothing=(0,1)</pre>
 
==== bCombatPathSprinting ====
Default is 1.
<pre>bCombatPathSprinting=(0,1)</pre>
 
==== bDebugCombat ====
Default is 0.
<pre>bDebugCombat=(0,1)</pre>
 
==== bDebugCombatAimLocations ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatAimLocations=(0,1)</pre>
 
==== bDebugCombatArea ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatArea=(0,1)</pre>
 
==== bDebugCombatAttackRange ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatAttackRange=(0,1)</pre>
 
==== bDebugCombatCoverReservations ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatCoverReservations=(0,1)</pre>
 
==== bDebugCombatDetection ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatDetection=(0,1)</pre>
 
==== bDebugCombatGroups ====
Default is 0.
<pre>bDebugCombatGroups=(0,1)</pre>
 
==== bDebugCombatGroups2 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatGroups2=(0,1)</pre>
 
==== bDebugCombatProjectileLOS ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatProjectileLOS=(0,1)</pre>
 
==== bDebugCombatSearch ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatSearch=(0,1)</pre>
 
==== bDebugCombatTargetLocations ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTargetLocations=(0,1)</pre>
 
==== bDebugCombatTargets ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTargets=(0,1)</pre>
 
==== bDebugCombatTextColorDark ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatTextColorDark=(0,1)</pre>
 
==== bDebugCombatThreats ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatThreats=(0,1)</pre>
 
==== bDebugCombatUnreachableLocations ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugCombatUnreachableLocations=(0,1)</pre>
 
==== bDisableCombatDialogue ====
Default is 0.
<pre>bDisableCombatDialogue=(0,1)</pre>
 
==== bDisableNPCAttacks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDisableNPCAttacks=(0,1)</pre>
 
==== bDismemberOneLimb ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDismemberOneLimb=(0,1)</pre>
 
==== bEncounterZoneTargetRestrict ====
Default is 1.
<pre>bEncounterZoneTargetRestrict=(0,1)</pre>
 
==== bForceNPCsUseAmmo ====
Default is 0.
<pre>bForceNPCsUseAmmo=(0,1)</pre>
 
==== bHazardDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bHazardDebug=(0,1)</pre>
 
==== bIronSightsZoomEnable ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bIronSightsZoomEnable=(0,1)</pre>
 
==== bLaserSights ====
Default is 0.
<pre>bLaserSights=(0,1)</pre>
 
==== bMagicDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bMagicDebug=(0,1)</pre>
 
==== bPlayHitLocationIdles ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bPlayHitLocationIdles=(0,1)</pre>
 
==== bPlayStaggers ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bPlayStaggers=(0,1)</pre>
 
==== bPlayerAlwaysStaggered ====
Default is 1.
<pre>bPlayerAlwaysStaggered=(0,1)</pre>
 
==== bProjectileDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bProjectileDebug=(0,1)</pre>
 
==== bVATSProjectileDebug ====
Default is 0.
<pre>bVATSProjectileDebug=(0,1)</pre>
 
==== f1PArrowTiltUpAngle ====
Default is 2.
<pre>f1PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== f1PBoltTiltUpAngle ====
Default is 1.
<pre>f1PBoltTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== f3PArrowTiltUpAngle ====
Default is 2.5.
<pre>f3PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimChaseLookingMult ====
Default is 3.
<pre>fAimChaseLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimDownDegrees ====
Default is 90.
<pre>fAimDownDegrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fAimUpDegrees ====
Default is 90.
<pre>fAimUpDegrees=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDeathForceCleared ====
Default is 1.
<pre>fDeathForceCleared=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugCombatProjectileLOSTime ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>fDebugCombatProjectileLOSTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDebugCombatTextSize ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.5.
<pre>fDebugCombatTextSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDecapInitialSpeed ====
Default is 250.
<pre>fDecapInitialSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitEffectThresholdMod ====
Default is 0.04.
<pre>fHitEffectThresholdMod=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitEffectThresholdSevere ====
Default is 0.043.
<pre>fHitEffectThresholdSevere=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHitVectorDelay ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.4.
<pre>fHitVectorDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fIronSightsZoomDefault ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>fIronSightsZoomDefault=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismHeadingMult ====
Default is 1.
<pre>fMagnetismHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismLookingMult ====
Default is 0 (although default set by the game without the value present is 10).
<pre>fMagnetismLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjHeadingMult ====
Default is 0.5.
<pre>fMagnetismObjHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjLookingMult ====
Default is 0.5.
<pre>fMagnetismObjLookingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismObjStrafeHeadingMult ====
Default is 0.
<pre>fMagnetismObjStrafeHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeBaseSpeed ====
Default is 350.
<pre>fMagnetismStrafeBaseSpeed=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeHeadingMult ====
Default is 0 (although default set by the game without the value present is 0.5).
<pre>fMagnetismStrafeHeadingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagnetismStrafeMaxDistance ====
Default is 750.
<pre>fMagnetismStrafeMaxDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinBloodDamage ====
Default is 1.
<pre>fMinBloodDamage=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius1 ====
Default is 0.
<pre>fMostCommonProjectileCollisionRadius1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius2 ====
Default is 0.5.
<pre>fMostCommonProjectileCollisionRadius2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMostCommonProjectileCollisionRadius3 ====
Default is 10.
<pre>fMostCommonProjectileCollisionRadius3=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMountedAttackRange ====
Default is 135.
<pre>fMountedAttackRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fProjectileDebugDuration ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>fProjectileDebugDuration=(...,-0.0001,0,0.0001,...)</pre>
 
==== iMaxHiPerfCombatCount ====
Default is 4.
<pre>iMaxHiPerfCombatCount=(...,-1,0,1,...)</pre>
 
==== iShowHitVector ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>iShowHitVector=(...,-1,0,1,...)</pre>
 
 
== [VATS] ==
==== bVATSAllowNoKill ====
Default is 0.
<pre>bVATSAllowNoKill=(0,1)</pre>
 
==== bVATSDisable ====
Default is 0.
<pre>bVATSDisable=(0,1)</pre>
 
==== bVATSForceRanged ====
Default is 0.
<pre>bVATSForceRanged=(0,1)</pre>
 
==== bVATSIgnoreProjectileTest ====
Default is 0.
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>
 
==== bVATSMultipleCombatants ====
Default is 0.
<pre>bVATSMultipleCombatants=(0,1)</pre>
 
==== bVATSRangedSelective ====
Default is 1.
<pre>bVATSRangedSelective=(0,1)</pre>
 
==== bVATSSmartCameraCheckDebug ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bVATSSmartCameraCheckDebug=(0,1)</pre>
 
==== bVatsDebug ====
Default is 0.
<pre>bVatsDebug=(0,1)</pre>
 
==== fVATSCastingAfterKillDelay ====
Default is 1.2.
<pre>fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSFocus ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 3.2.
<pre>fVATSFocus=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSKillMoveEnd ====
Default is 4.
<pre>fVATSKillMoveEnd=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightAngle ====
Default is 0.
<pre>fVATSLightAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightDistance ====
Default is 100.
<pre>fVATSLightDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightElevation ====
Default is 100.
<pre>fVATSLightElevation=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightLevelMax ====
Default is 40.
<pre>fVATSLightLevelMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSLightLevelMin ====
Default is 20.
<pre>fVATSLightLevelMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedLongDistance ====
Default is 2500.
<pre>fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedLowHealthPercent ====
Default is 5.
<pre>fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentMin ====
Default is 50.
<pre>fVATSRangedPercentMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentSneakKill ====
Default is 20.
<pre>fVATSRangedPercentSneakKill=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedPercentTargetNoThreat ====
Default is 10.
<pre>fVATSRangedPercentTargetNoThreat=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVATSRangedTargetLowLevelMult ====
Default is 0.3.
<pre>fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorB ====
Default is 1.
<pre>fVatsLightColorB=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorG ====
Default is 1.
<pre>fVatsLightColorG=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVatsLightColorR ====
Default is 1.
<pre>fVatsLightColorR=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Decals] ==
==== bAllowDecalsOnAlpha ====
This allows decals on what alpha?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bAllowDecalsOnAlpha=(0,1)</pre>
 
==== bBackgroundInitializeGeometryDecals ====
This allows decals on geometry to initialize in the background?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bBackgroundInitializeGeometryDecals=(0,1)</pre>
 
==== bDecalMultithreaded ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDecalMultithreaded=(0,1)</pre>
 
==== bDecalOcclusionQuery ====
This enables an occlusion query on decals so they do not display incorrectly?
 
Dependent upon:
*bDecals=1
 
Default is 1.
<pre>bDecalOcclusionQuery=(0,1)</pre>
 
==== bDecals ====
This enables decals.
 
Default is 1.
<pre>bDecals=(0,1)</pre>
 
==== bForceAllDecals ====
This forces all decals to be displayed.
 
Dependent upon:
*bDecals=1
 
Default is 0.
<pre>bForceAllDecals=(0,1)</pre>
 
==== bSkinnedDecals ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} Indeed, testing with it off did not render any less decals than with it on.
 
Default is 1.
<pre>bSkinnedDecals=(0,1)</pre>
 
==== fDebrisDecalTimer ====
This determines how long debris possess decals?
 
Dependent upon:
*bDecals=1
 
Default is 0.005.
<pre>fDebrisDecalTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== uMaxSkinDecalPerActor ====
This determines the maximum number of skin decals per character.
 
Dependent upon:
*bDecals=1
*Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
*Must be equal to or less than uMaxSkinDecals.
 
Default is 20.
<pre>uMaxSkinDecalPerActor=(0,1,2,...)</pre>
 
==== uMaxSkinDecals ====
This determines the maximum number of skin decals.
 
Dependent upon:
*bDecals=1
*Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
 
Default is 35.
<pre>uMaxSkinDecals=(0,1,2,...)</pre>
 
 
== [Gameplay] ==
==== bAllowDragonFlightLocationDiscovery ====
Default is 0.
<pre>bAllowDragonFlightLocationDiscovery=(0,1)</pre>
 
==== bAllowHavokGrabTheLiving ====
Default is 0.
<pre>bAllowHavokGrabTheLiving=(0,1)</pre>
 
==== bEssentialTakeNoDamage ====
Default is 1.
<pre>bEssentialTakeNoDamage=(0,1)</pre>
 
==== bHealthBarShowing ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bHealthBarShowing=(0,1)</pre>
 
==== bInstantLevelUp ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} This appears to be an Oblivion artifact where levelups would not occur until the character slept unless this was enabled. It does nothing in Skyrim.
 
Default is 0.
<pre>bInstantLevelUp=(0,1)</pre>
 
==== bTargetLockIsToggle ====
Default is 1.
<pre>bTargetLockIsToggle=(0,1)</pre>
 
==== bTrackProgress ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bTrackProgress=(0,1)</pre>
 
==== fFootIKDistance ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1024.
<pre>fFootIKDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagicTargetLocationExtraLargeActorRadius ====
Default is 256.
<pre>fMagicTargetLocationExtraLargeActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMagicTargetLocationNormalActorRadius ====
Default is 32.
<pre>fMagicTargetLocationNormalActorRadius=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMapMarkerUpdateTime ====
Default is 0.05.
<pre>fMapMarkerUpdateTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerHealthSaveOnPauseLimit ====
Default is 0.25.
<pre>fPlayerHealthSaveOnPauseLimit=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerSunGazeDelta ====
Default is 0.9848.
<pre>fPlayerSunGazeDelta=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPlayerSunGazeStartTimer ====
Default is 0.5.
<pre>fPlayerSunGazeStartTimer=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTargetLockXYRange ====
Default is 7500.
<pre>fTargetLockXYRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iActorsDismemberedPerFrame ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 2.
<pre>iActorsDismemberedPerFrame=(...,-1,0,1,...)</pre>
 
==== iDetectionPicks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 21.
<pre>iDetectionPicks=(...,-1,0,1,...)</pre>
 
==== sTrackProgressPath ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}} It appears to be a Fallout 3 artifact.
 
Default is <code>\\vault2\Fallout\LevelData\</code>.
sTrackProgressPath=''string''
 
 
== [Debug] ==
==== bDebugFaceGenCriticalSection ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFaceGenCriticalSection=(0,1)</pre>
 
==== bDebugFaceGenMultithreading ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFaceGenMultithreading=(0,1)</pre>
 
==== bDebugFlyingMountLeash ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bDebugFlyingMountLeash=(0,1)</pre>
 
 
== [Dialogue] ==
==== fDialogueRotationPitchOffset ====
Default is 0.17.
<pre>fDialogueRotationPitchOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fDialogueRotationSecs ====
Default is 1.
<pre>fDialogueRotationSecs=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Pathing] ==
==== fINIDetectDoorsForPathingTime ====
Default is 0.5.
<pre>fINIDetectDoorsForPathingTime=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [Actor] ==
==== bUseNavMeshForMovement ====
Default is 1.
<pre>bUseNavMeshForMovement=(0,1)</pre>
 
==== fNotVisibleNavmeshMoveDist ====
Default is 2048.
<pre>fNotVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fVisibleNavmeshMoveDist ====
Default is 4096.
<pre>fVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [HeadTracking] ==
==== bDisableHeadTracking ====
Default is 0.
<pre>bDisableHeadTracking=(0,1)</pre>
 
==== fHeadTrackingMaxAngle ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 90.
<pre>fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMaxPathLookAtPointDist ====
Default is 512.
<pre>fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMinPathLookAtPointDist ====
Default is 128.
<pre>fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPathLookAtPointTime ====
Default is 2.
<pre>fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelayNewTargetSecondsMax ====
Default is 8.
<pre>fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelayNewTargetSecondsMin ====
Default is 3.
<pre>fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelaySecondsMax ====
Default is 1.5.
<pre>fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fUpdateDelaySecondsMin ====
Default is 1.
<pre>fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== iUpdateActorsPerFrame ====
Default is 10.
<pre>iUpdateActorsPerFrame=(...,-1,0,1,...)</pre>
 
 
== [Archive] ==
==== bCheckRuntimeCollisions ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCheckRuntimeCollisions=(0,1)</pre>
 
==== bInvalidateOlderFiles ====
Default is 1.
<pre>bInvalidateOlderFiles=(0,1)</pre>
 
==== bTrackFileLoading ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bTrackFileLoading=(0,1)</pre>
 
==== bUseArchives ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bUseArchives=(0,1)</pre>
 
==== iRetainDirectoryStringTable ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainDirectoryStringTable=(...,-1,0,1,...)</pre>
 
==== iRetainFilenameOffsetTable ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainFilenameOffsetTable=(...,-1,0,1,...)</pre>
 
==== iRetainFilenameStringTable ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>iRetainFilenameStringTable=(...,-1,0,1,...)</pre>
 
==== sArchiveList ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
sArchiveList=''string''
 
==== sInvalidationFile ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>ArchiveInvalidation.txt</code>.
sInvalidationFile=''string''
 
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is <code>Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</code> (although default set by the game without the value present is blank).
sResourceArchiveList2=''string''
 
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is <code>SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA</code>.
sResourceArchiveList=''string''
 
==== sResourceArchiveListBeta ====
Default is blank.
sResourceArchiveListBeta=''string''
 
==== sResourceArchiveRetainFileNameList ====
Default is blank.
sResourceArchiveRetainFileNameList=''string''
 
==== sResourcePrefixList ====
Default is <code>TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\</code>.
sResourcePrefixList=''string''
 
 
== [CopyProtectionStrings] ==
==== sCopyProtectionMessage2 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Insert the Skyrim Disc.</code>.
sCopyProtectionMessage2=''string''
 
==== sCopyProtectionMessage ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Unable to find a CD-ROM/DVD drive on this computer.</code>.
sCopyProtectionMessage=''string''
 
==== sCopyProtectionTitle2 ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Skyrim Disc Not Found</code>.
sCopyProtectionTitle2=''string''
 
==== sCopyProtectionTitle ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>CD-ROM Drive Not Found</code>.
sCopyProtectionTitle=''string''
 
 
== [SpeedTree] ==
==== fLODTreeMipMapLODBias ====
Default is -0.75.
<pre>fLODTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLocalTreeMipMapLODBias ====
Default is -0.25.
<pre>fLocalTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [CameraPath] ==
==== bRecord ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bRecord=(0,1)</pre>
 
==== bStart ====
Default is 0.
<pre>bStart=(0,1)</pre>
 
==== iFPS ====
Default is 30.
<pre>iFPS=(...,-1,0,1,...)</pre>
 
==== iTake ====
Default is 0.
<pre>iTake=(...,-1,0,1,...)</pre>
 
==== sDirectoryName ====
Default is <code>TestCameraPath</code>.
sDirectoryName=''string''
 
==== sNif ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Cameras\CameraTest.nif</code>.
sNif=''string''
 
==== sOffsetID ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is blank.
sOffsetID=''string''
 
 
== [SaveGame] ==
==== bAllowProfileTransfer ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bAllowProfileTransfer=(0,1)</pre>
 
==== bAllowScriptedAutosave ====
Default is 1.
<pre>bAllowScriptedAutosave=(0,1)</pre>
 
==== bAllowScriptedForceSave ====
Default is 1.
<pre>bAllowScriptedForceSave=(0,1)</pre>
 
==== bCopySaveGameToHostOrMemStick ====
Default is 0.
<pre>bCopySaveGameToHostOrMemStick=(0,1)</pre>
 
==== bDisableAutoSave ====
Default is 0.
<pre>bDisableAutoSave=(0,1)</pre>
 
==== bDisplayMissingContentDialogue ====
Default is 1.
<pre>bDisplayMissingContentDialogue=(0,1)</pre>
 
==== bOutputSaveGameScreenshot ====
Default is 0.
<pre>bOutputSaveGameScreenshot=(0,1)</pre>
 
==== bUsePagedBuffers ====
Default is 1.
<pre>bUsePagedBuffers=(0,1)</pre>
 
==== bUseSaveGameHistory ====
Default is 0.
<pre>bUseSaveGameHistory=(0,1)</pre>
 
==== iAutoSaveCount ====
Default is 3.
<pre>iAutoSaveCount=(...,-1,0,1,...)</pre>
 
==== iSaveGameBackupCount ====
Default is 1.
<pre>iSaveGameBackupCount=(...,-1,0,1,...)</pre>
 
==== sSaveGameGameVersionOutdated ====
Default is <code>This save game was created on a later version of Skyrim. Please download any updates.</code>.
sSaveGameGameVersionOutdated=''string''
 
==== sSaveGameSafeMarkerID ====
Default is <code>1DC0A</code>.
sSaveGameSafeMarkerID=''string''
 
 
== [Clouds] ==
==== fCloudAtlasWidth ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>fCloudAtlasWidth=(...,-0.0001,0,0.0001,...)</pre>
 
==== sCloudInstanceMesh ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Meshes\CloudInstance.NIF</code>.
sCloudInstanceMesh=''string''
 
 
== [TerrainManager] ==
==== bDisplayCloudLOD ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bDisplayCloudLOD=(0,1)</pre>
 
==== bKeepLowDetailTerrain ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bKeepLowDetailTerrain=(0,1)</pre>
 
==== bUseNewTerrainSystem ====
Default is 1.
<pre>bUseNewTerrainSystem=(0,1)</pre>
 
==== fCameraAboveMaxHeightThreshold ====
Default is 2048.
<pre>fCameraAboveMaxHeightThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== uDistantTreeBlockCacheSizePerCell ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>uDistantTreeBlockCacheSizePerCell=(0,1,2,...)</pre>
 
 
== [Terrain] ==
==== fHDLODSnowThresholdAngle ====
Default is 87.
<pre>fHDLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLODSnowThresholdAngle ====
Default is 100.
<pre>fLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [NavMeshGeneration] ==
==== bGlobalNavMeshCheck ====
Default is 0.
<pre>bGlobalNavMeshCheck=(0,1)</pre>
 
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
Default is 0.
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)</pre>
 
==== uNavmeshTriangleCountInteriorWarnThreshold ====
Default is 5000.
<pre>uNavmeshTriangleCountInteriorWarnThreshold=(0,1,2,...)</pre>
 
==== uNavmeshTriangleCountWarnThreshold ====
Default is 3500.
<pre>uNavmeshTriangleCountWarnThreshold=(0,1,2,...)</pre>
 
 
== [Trees] ==
==== bEnableTreeAnimations ====
This determines if trees are animated (the leaves shake like the grass). Disabling this may increase performance.
 
Dependent upon:
*bEnableTrees=1
 
Default is 1.
<pre>bEnableTreeAnimations=(0,1)</pre>
 
==== bEnableTrees ====
This enables tree effects?
 
Default is 1.
<pre>bEnableTrees=(0,1)</pre>
 
==== bForceFullDetail ====
Default is 0.
<pre>bForceFullDetail=(0,1)</pre>
 
==== bPickSkinnedTrees ====
Default is 1.
<pre>bPickSkinnedTrees=(0,1)</pre>
 
==== fUpdateBudget ====
Default is 1.5.
<pre>fUpdateBudget=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [FaceGen] ==
==== bUseCustomizationMorphs ====
Default is 1.
<pre>bUseCustomizationMorphs=(0,1)</pre>
 
==== bUseRaceMorph ====
Default is 1.
<pre>bUseRaceMorph=(0,1)</pre>
 
==== uiNumActorsAllowedToMorph ====
Default is 10.
<pre>uiNumActorsAllowedToMorph=(0,1,2,...)</pre>
 
 
== [Weather] ==
==== bFogEnabled ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFogEnabled=(0,1)</pre>
 
==== bPrecipitation ====
Default is 1.
<pre>bPrecipitation=(0,1)</pre>
 
==== fAlphaReduce ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>fAlphaReduce=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunBaseSize ====
Default is 425.
<pre>fSunBaseSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== fSunGlareSize ====
Default is 600.
<pre>fSunGlareSize=(...,-0.0001,0,0.0001,...)</pre>
 
==== sBumpFadeColor ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sBumpFadeColor=''string''
 
==== sEnvReduceColor ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sEnvReduceColor=''string''
 
==== sLerpCloseColor ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 255,255,255,255.
sLerpCloseColor=''string''
 
 
== [Cart] ==
==== fCartLimitMax ====
Default is 0.75.
<pre>fCartLimitMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartLimitMin ====
Default is -0.75.
<pre>fCartLimitMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotX ====
Default is 0.
<pre>fCartPivotX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotY ====
Default is 3.
<pre>fCartPivotY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartPivotZ ====
Default is 0.7.
<pre>fCartPivotZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartRot1 ====
Default is 10.
<pre>fCartRot1=(...,-0.0001,0,0.0001,...)</pre>
 
==== fCartRot2 ====
Default is 10.
<pre>fCartRot2=(...,-0.0001,0,0.0001,...)</pre>
 
==== fFriction ====
Default is 100.
<pre>fFriction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGravMult ====
Default is 3.5.
<pre>fGravMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetX ====
Default is 0.
<pre>fHorseOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetY ====
Default is 200.
<pre>fHorseOffsetY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorseOffsetZ ====
Default is 0.
<pre>fHorseOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotX ====
Default is 0.
<pre>fHorsePivotX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotY ====
Default is 0.
<pre>fHorsePivotY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fHorsePivotZ ====
Default is 0.
<pre>fHorsePivotZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMass ====
Default is 130.
<pre>fMass=(...,-0.0001,0,0.0001,...)</pre>
 
==== fPoleZOffset ====
Default is -20.
<pre>fPoleZOffset=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetX ====
Default is 50.
<pre>fTetherOffsetX=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetY ====
Default is 163.
<pre>fTetherOffsetY=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTetherOffsetZ ====
Default is 13.
<pre>fTetherOffsetZ=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTipImpulse ====
Default is 500.
<pre>fTipImpulse=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWheelAngDamp ====
Default is 0.01.
<pre>fWheelAngDamp=(...,-0.0001,0,0.0001,...)</pre>
 
==== sHarnessBoneCart ====
Default is <code>FrontHorseCarriage01</code>.
sHarnessBoneCart=''string''
 
==== sHarnessBoneLeft ====
Default is <code>HarnessLeftBone</code>.
sHarnessBoneLeft=''string''
 
==== sHarnessBoneRight ====
Default is <code>HarnessRightBone</code>.
sHarnessBoneRight=''string''
 
==== sHorseConnect ====
Default is <code>HorseSpine2</code>.
sHorseConnect=''string''
 
 
== [Voice] ==
==== sFileTypeGame ====
Default is <code>wav</code>.
sFileTypeGame=''string''
 
==== sFileTypeLTF ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>ltf</code>.
sFileTypeLTF=''string''
 
==== sFileTypeLip ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>lip</code>.
sFileTypeLip=''string''
 
==== sFileTypeSource ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>wav</code>.
sFileTypeSource=''string''
 
 
== [TestAllCells] ==
==== bFileCheckModelCollision ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileCheckModelCollision=(0,1)</pre>
 
==== bFileControllerOnRoot ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileControllerOnRoot=(0,1)</pre>
 
==== bFileGoneMessage ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileGoneMessage=(0,1)</pre>
 
==== bFileNeededMessage ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileNeededMessage=(0,1)</pre>
 
==== bFileShowIcons ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileShowIcons=(0,1)</pre>
 
==== bFileShowTextures ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1.
<pre>bFileShowTextures=(0,1)</pre>
 
==== bFileSkipIconChecks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileSkipIconChecks=(0,1)</pre>
 
==== bFileSkipModelChecks ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileSkipModelChecks=(0,1)</pre>
 
==== bFileTestLoad ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileTestLoad=(0,1)</pre>
 
==== bFileUnusedObject ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bFileUnusedObject=(0,1)</pre>
 
 
== [Landscape] ==
==== bCurrentCellOnly ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bCurrentCellOnly=(0,1)</pre>
 
==== fLandFriction ====
Default is 2.5.
<pre>fLandFriction=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLandTextureTilingMult ====
Default is 3.
<pre>fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== iLandBorder1B ====
Default is 0.
<pre>iLandBorder1B=(...,-1,0,1,...)</pre>
 
==== iLandBorder1G ====
Default is 255.
<pre>iLandBorder1G=(...,-1,0,1,...)</pre>
 
==== iLandBorder1R ====
Default is 255.
<pre>iLandBorder1R=(...,-1,0,1,...)</pre>
 
==== iLandBorder2B ====
Default is 0.
<pre>iLandBorder2B=(...,-1,0,1,...)</pre>
 
==== iLandBorder2G ====
Default is 0.
<pre>iLandBorder2G=(...,-1,0,1,...)</pre>
 
==== iLandBorder2R ====
Default is 0.
<pre>iLandBorder2R=(...,-1,0,1,...)</pre>
 
==== sDefaultLandDiffuseTexture ====
Default is <code>Dirt02.dds</code>.
sDefaultLandDiffuseTexture=''string''
 
==== sDefaultLandNormalTexture ====
Default is <code>Dirt02_N.dds</code>.
sDefaultLandNormalTexture=''string''
 
 
== [Grass] ==
==== bAllowCreateGrass ====
Default is 1 (although default set by the game without the value present is 0).
<pre>bAllowCreateGrass=(0,1)</pre>
 
==== bAllowLoadGrass ====
Default is 0 (although default set by the game without the value present is 1).
<pre>bAllowLoadGrass=(0,1)</pre>
 
==== bDrawShaderGrass ====
Default is 1.
<pre>bDrawShaderGrass=(0,1)</pre>
 
==== bGenerateGrassDataFiles ====
Default is 0.
<pre>bGenerateGrassDataFiles=(0,1)</pre>
 
==== bGrassPointLighting ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.
<pre>bGrassPointLighting=(0,1)</pre>
 
==== fGrassDefaultStartFadeDistance ====
Default is 3500.
<pre>fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassFadeRange ====
Default is 1000.
<pre>fGrassFadeRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassWindMagnitudeMax ====
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
 
Default is 125.
<pre>fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)</pre>
 
==== fGrassWindMagnitudeMin ====
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
 
Default is 5.
<pre>fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)</pre>
 
==== fTexturePctThreshold ====
Default is 0.
<pre>fTexturePctThreshold=(...,-0.0001,0,0.0001,...)</pre>
 
==== fWaveOffsetRange ====
Default is 1.75.
<pre>fWaveOffsetRange=(...,-0.0001,0,0.0001,...)</pre>
 
==== iGrassCellRadius ====
Default is 2.
<pre>iGrassCellRadius=(...,-1,0,1,...)</pre>
 
==== iMaxGrassTypesPerTexure ====
Default is 2.
<pre>iMaxGrassTypesPerTexure=(...,-1,0,1,...)</pre>
 
==== iMinGrassSize ====
Default is 20.
<pre>iMinGrassSize=(...,-1,0,1,...)</pre>
 
 
== [Light] ==
==== fLightEnableDisableFadeTime ====
Default is 1.
<pre>fLightEnableDisableFadeTime=(...,-0.0001,0,0.0001,...)</pre>
 
 
== [bLightAttenuation] ==
==== bOutQuadInLin ====
Default is 0.
<pre>bOutQuadInLin=(0,1)</pre>
 
==== bUseConstant ====
Default is 0.
<pre>bUseConstant=(0,1)</pre>
 
==== bUseLinear ====
Default is 0.
<pre>bUseLinear=(0,1)</pre>
 
==== bUseQuadratic ====
Default is 1.
<pre>bUseQuadratic=(0,1)</pre>
 
==== fConstantValue ====
Default is 0.
<pre>fConstantValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinearRadiusMult ====
Default is 1.
<pre>fLinearRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fLinearValue ====
Default is 3.
<pre>fLinearValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadraticRadiusMult ====
Default is 1.
<pre>fQuadraticRadiusMult=(...,-0.0001,0,0.0001,...)</pre>
 
==== fQuadraticValue ====
Default is 16.
<pre>fQuadraticValue=(...,-0.0001,0,0.0001,...)</pre>
 
==== uLinearMethod ====
Default is 1.
<pre>uLinearMethod=(0,1,2,...)</pre>
 
==== uQuadraticMethod ====
Default is 2.
<pre>uQuadraticMethod=(0,1,2,...)</pre>
 
 
== [ScreenSplatter] ==
==== bBloodSplatterEnabled ====
Default is 1.
<pre>bBloodSplatterEnabled=(0,1)</pre>
 
 
== [BudgetCaps] ==
==== fMaxMsUsagePerFrame ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 28.
<pre>fMaxMsUsagePerFrame=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsActiveRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0500000007.
<pre>fMsActiveRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsActorRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.2450000048.
<pre>fMsActorRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsAnimatedObjectsCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0500000007.
<pre>fMsAnimatedObjectsCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsDecalCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsDecalCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsEmittersCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsEmittersCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsGeometryCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsGeometryCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsHavokTriCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsHavokTriCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsLightCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsLightCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsLightExcessGeometry ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0099999998.
<pre>fMsLightExcessGeometry=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsParticlesCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.001.
<pre>fMsParticlesCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0209999997.
<pre>fMsRefCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsTriangleCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.0001.
<pre>fMsTriangleCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== fMsWaterCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 0.1000000015.
<pre>fMsWaterCount=(...,-0.0001,0,0.0001,...)</pre>
 
==== uActiveRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100.
<pre>uActiveRefCount=(0,1,2,...)</pre>
 
==== uActiveRefCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100.
<pre>uActiveRefCountInterior=(0,1,2,...)</pre>
 
==== uActorMemoryBudgetCap ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uActorMemoryBudgetCap=(0,1,2,...)</pre>
 
==== uActorRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 20.
<pre>uActorRefCount=(0,1,2,...)</pre>
 
==== uActorRefCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 20.
<pre>uActorRefCountInterior=(0,1,2,...)</pre>
 
==== uAnimatedObjectsCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>uAnimatedObjectsCount=(0,1,2,...)</pre>
 
==== uAnimatedObjectsCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>uAnimatedObjectsCountInterior=(0,1,2,...)</pre>
 
==== uCityLODBudgetAdjustment ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uCityLODBudgetAdjustment=(0,1,2,...)</pre>
 
==== uDecalCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 500.
<pre>uDecalCount=(0,1,2,...)</pre>
 
==== uDecalCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 500.
<pre>uDecalCountInterior=(0,1,2,...)</pre>
 
==== uEmittersCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>uEmittersCount=(0,1,2,...)</pre>
 
==== uEmittersCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 50.
<pre>uEmittersCountInterior=(0,1,2,...)</pre>
 
==== uGeometryCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>uGeometryCount=(0,1,2,...)</pre>
 
==== uGeometryCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>uGeometryCountInterior=(0,1,2,...)</pre>
 
==== uGeometryMemory ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uGeometryMemory=(0,1,2,...)</pre>
 
==== uGeometryMemoryInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uGeometryMemoryInterior=(0,1,2,...)</pre>
 
==== uHavokTriCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5000.
<pre>uHavokTriCount=(0,1,2,...)</pre>
 
==== uHavokTriCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5000.
<pre>uHavokTriCountInterior=(0,1,2,...)</pre>
 
==== uLightCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>uLightCount=(0,1,2,...)</pre>
 
==== uLightCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>uLightCountInterior=(0,1,2,...)</pre>
 
==== uLightExcessGeometry ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100.
<pre>uLightExcessGeometry=(0,1,2,...)</pre>
 
==== uLightExcessGeometryInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5.
<pre>uLightExcessGeometryInterior=(0,1,2,...)</pre>
 
==== uLoadedAreaNonActorMemoryBudgetCap ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 185597952.
<pre>uLoadedAreaNonActorMemoryBudgetCap=(0,1,2,...)</pre>
 
==== uParticlesCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5000.
<pre>uParticlesCount=(0,1,2,...)</pre>
 
==== uParticlesCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5000.
<pre>uParticlesCountInterior=(0,1,2,...)</pre>
 
==== uRefCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 700.
<pre>uRefCount=(0,1,2,...)</pre>
 
==== uRefCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 1000.
<pre>uRefCountInterior=(0,1,2,...)</pre>
 
==== uTextureMemory ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 20971520.
<pre>uTextureMemory=(0,1,2,...)</pre>
 
==== uTextureMemoryInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 104857600.
<pre>uTextureMemoryInterior=(0,1,2,...)</pre>
 
==== uTriangleCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100000.
<pre>uTriangleCount=(0,1,2,...)</pre>
 
==== uTriangleCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 100000.
<pre>uTriangleCountInterior=(0,1,2,...)</pre>
 
==== uWastelandLODBudgetAdjustment ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 20971520.
<pre>uWastelandLODBudgetAdjustment=(0,1,2,...)</pre>
 
==== uWaterCount ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>uWaterCount=(0,1,2,...)</pre>
 
==== uWaterCountInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10.
<pre>uWaterCountInterior=(0,1,2,...)</pre>
 
==== uWaterMemory ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 5242880.
<pre>uWaterMemory=(0,1,2,...)</pre>
 
==== uWaterMemoryInterior ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is 10485760.
<pre>uWaterMemoryInterior=(0,1,2,...)</pre>
 
 
== [GeneralWarnings] ==
==== sGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Default is <code>One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</code>.
sGeneralMasterMismatchWarning=''string''
 
==== sMasterMismatchWarning ====
Default is <code>One of the files that "%s" is dependent on has changed since the last save.</code>.
sMasterMismatchWarning=''string''
 
 
== [LANGUAGE] ==
==== sFailureMessage ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>Something is broken</code>.
sFailureMessage=''string''
 
==== sSysUtil_AutoSaveWarning ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AutoSaveWarning=''string''
 
==== sSysUtil_AwardsConfiguring ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsConfiguring=''string''
 
==== sSysUtil_AwardsInstalling ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsInstalling=''string''
 
==== sSysUtil_AwardsLoading ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsLoading=''string''
 
==== sSysUtil_AwardsReinstalling ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsReinstalling=''string''
 
==== sSysUtil_AwardsUpdating ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_AwardsUpdating=''string''
 
==== sSysUtil_DirtyDisc ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_DirtyDisc=''string''
 
==== sSysUtil_DiscEject ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_DiscEject=''string''
 
==== sSysUtil_GameContentInstalling ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameContentInstalling=''string''
 
==== sSysUtil_GameDataCorrupt ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameDataCorrupt=''string''
 
==== sSysUtil_GameDataInsufficientSpace ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_GameDataInsufficientSpace=''string''
 
==== sSysUtil_NPDRMInstalling ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_NPDRMInstalling=''string''
 
==== sSysUtil_Retry ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_Retry=''string''
 
==== sSysUtil_SaveDataCreateNew ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}
 
Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_SaveDataCreateNew=''string''
 
==== sSysUtil_SaveDataInsufficientSpace ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}


Default is <code>No Default string.  Must be loaded from INIFile</code>.
sSysUtil_SaveDataInsufficientSpace=''string''


==== sSysUtil_SaveDataOwnershipWarning ====
{{fc|#D8E058|
This setting is believed to be unused by the game.}}


Default is <code>No Default string. Must be loaded from INIFile</code>.
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
sSysUtil_SaveDataOwnershipWarning=''string''
<br />
<br />

Latest revision as of 05:31, February 14, 2021

A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike

GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
SkyrimPrefs INI Guide


Weapon.png

WIP

This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!

Suggested first reading: Skyrim Configuration Settings Guide

Guide scope

This guide is intended to be the comprehensive reference to all settings found within the Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Default Skyrim INI (runtime 1.9.32.0.8) }}

Settings

Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. Any additional settings not listed here are most likely invalid.

INI parameters by section

Credits