Guide:Skyrim INI: Difference between revisions

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__NOTOC__
__NOTOC__[[Category:Configuration Settings]]
[[Category:INI Guides]][[Category:Advanced Topics]]
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike''
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team''


[http://forum.step-project.com/topic/7989- '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/7989- '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[https://stepmodifications.org/forum/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']
[https://stepmodifications.org/forum/forum/17-general/ '''SUPPORT FORUM''']<br />
[https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
----
----
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI parameters are listed (we believe), some of the parameter descriptions may be incomplete or even incorrect!}}
{{alert|type=construction|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!}}
=== Guide Scope ===
This guide is intended to be the comprehensive reference to all parameters found within ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.


=== The Basics ===
{{fs|1.2em|Suggested first reading: [https://stepmodifications.org/wiki/Guide:Skyrim_Configuration_Settings Skyrim Configuration Settings Guide]}}
Skyrim.ini has 1443 settings separated into 62 sections. Each setting has a lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.
*''b''-prefix accepts a Boolean value of 1 (true) or 0 (false).
*''f''-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
*''i''-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
*''r''-prefix accepts a color value in RGB format (e.g. 93,216,234).
*''s''-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
*''u''-prefix (also ''ui'') accepts an unsigned integer value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).


INI settings may be changed in-game by doing the following:
===Guide scope===
#Press the tilde (~) key to access the console.
This guide is intended to be the comprehensive reference to all settings found within the ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.<br />
#Type <code>setini "parameter:category" value</code> where parameter is the name of the setting, category is the section it is under, and value is the value it is to be changed to.
{{fs|1.3em|→}} [[/Default_INI|{{fs|1.2em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
#Press enter
}}
#Type <code>saveini</code> and press enter. This saves the INI change to the INI files.
#Type <code>refreshini</code>. This refreshes the INI settings, hopefully applying the change made.


===Credits===
===Settings===
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin, from which the majority of these values were retrieved.
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.'''


===INI Parameters by Section===
===INI parameters by section===
{{INITOC|columns=5|
*:Controls
*Actor
*Animation
*Archive
*Audio
*BackgroundLoad
*bLightAttenuation
*BSPathing
*BudgetCaps
*Camera
*CameraPath
*Cart
*Clouds
*Combat
*Controls
*CopyProtectionStrings
*Debug
*Decals
*Dialogue
*Display
*FaceGen
*Fonts
*FootIK
*Gameplay
*General
*GeneralWarnings
*GethitShader
*GrabIK
*Grass
*HAVOK
*HeadTracking
*Imagespace
*Interface
*Kinect
*Landscape
*LANGUAGE
*Light
*LightingShader
*LOD
*LookIK
*MAIN
*MapMenu
*Menu
*MESSAGES
*NavMeshGeneration
*Papyrus
*Pathfinding
*Pathing
*RagdollAnim
*RagdollFeedback
*SaveGame
*ScreenSplatter
*SpeedTree
*Terrain
*TerrainManager
*TestAllCells
*Trees
*VATS
*Verlet
*Voice
*Water
*Weather}}


{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
===Credits===
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;General&#93;|[General]]]}}
:{{fs|1.1em|[[#&#91;Display&#93;|[Display]]]}}
:{{fs|1.1em|[[#&#91;Audio&#93;|[Audio]]]}}
:{{fs|1.1em|[[#&#91;Grass&#93;|[Grass]]]}}
:{{fs|1.1em|[[#&#91;GeneralWarnings&#93;|[GeneralWarnings]]]}}
:{{fs|1.1em|[[#&#91;Archive&#93;|[Archive]]]}}
:{{fs|1.1em|[[#&#91;Combat&#93;|[Combat]]]}}
:{{fs|1.1em|[[#&#91;Papyrus&#93;|[Papyrus]]]}}
:{{fs|1.1em|[[#&#91;VATS&#93;|[VATS]]]}}
:{{fs|1.1em|[[#&#91;&#58;Controls&#93;|[&#58;Controls]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Terrain&#93;|[Terrain]]]}}
:{{fs|1.1em|[[#&#91;SaveGame&#93;|[SaveGame]]]}}
:{{fs|1.1em|[[#&#91;Decals&#93;|[Decals]]]}}
:{{fs|1.1em|[[#&#91;Weather&#93;|[Weather]]]}}
:{{fs|1.1em|[[#&#91;GrabIK&#93;|[GrabIK]]]}}
:{{fs|1.1em|[[#&#91;Controls&#93;|[Controls]]]}}
:{{fs|1.1em|[[#&#91;BudgetCaps&#93;|[BudgetCaps]]]}}
:{{fs|1.1em|[[#&#91;Pathing&#93;|[Pathing]]]}}
:{{fs|1.1em|[[#&#91;RagdollAnim&#93;|[RagdollAnim]]]}}
:{{fs|1.1em|[[#&#91;Landscape&#93;|[Landscape]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;GethitShader&#93;|[GethitShader]]]}}
:{{fs|1.1em|[[#&#91;Particles&#93;|[Particles]]]}}
:{{fs|1.1em|[[#&#91;LOD&#93;|[LOD]]]}}
:{{fs|1.1em|[[#&#91;Menu&#93;|[Menu]]]}}
:{{fs|1.1em|[[#&#91;FaceGen&#93;|[FaceGen]]]}}
:{{fs|1.1em|[[#&#91;Actor&#93;|[Actor]]]}}
:{{fs|1.1em|[[#&#91;Kinect&#93;|[Kinect]]]}}
:{{fs|1.1em|[[#&#91;CameraPath&#93;|[CameraPath]]]}}
:{{fs|1.1em|[[#&#91;Camera&#93;|[Camera]]]}}
:{{fs|1.1em|[[#&#91;SpeedTree&#93;|[SpeedTree]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;BSPathing&#93;|[BSPathing]]]}}
:{{fs|1.1em|[[#&#91;MAIN&#93;|[MAIN]]]}}
:{{fs|1.1em|[[#&#91;Dialogue&#93;|[Dialogue]]]}}
:{{fs|1.1em|[[#&#91;BackgroundLoad&#93;|[BackgroundLoad]]]}}
:{{fs|1.1em|[[#&#91;bLightAttenuation&#93;|[bLightAttenuation]]]}}
:{{fs|1.1em|[[#&#91;Interface&#93;|[Interface]]]}}
:{{fs|1.1em|[[#&#91;LightingShader&#93;|[LightingShader]]]}}
:{{fs|1.1em|[[#&#91;FootIK&#93;|[FootIK]]]}}
:{{fs|1.1em|[[#&#91;GamePlay&#93;|[GamePlay]]]}}
:{{fs|1.1em|[[#&#91;Animation&#93;|[Animation]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Voice&#93;|[Voice]]]}}
:{{fs|1.1em|[[#&#91;Clouds&#93;|[Clouds]]]}}
:{{fs|1.1em|[[#&#91;Havok&#93;|[Havok]]]}}
:{{fs|1.1em|[[#&#91;Imagespace&#93;|[Imagespace]]]}}
:{{fs|1.1em|[[#&#91;Light&#93;|[Light]]]}}
:{{fs|1.1em|[[#&#91;Fonts&#93;|[Fonts]]]}}
:{{fs|1.1em|[[#&#91;Messages&#93;|[Messages]]]}}
:{{fs|1.1em|[[#&#91;TerrainManager&#93;|[TerrainManager]]]}}
:{{fs|1.1em|[[#&#91;RagdollFeedback&#93;|[RagdollFeedback]]]}}
:{{fs|1.1em|[[#&#91;LookIK&#93;|[LookIK]]]}}
| style="width:20%; padding:10px 10px 0 0;" |
:{{fs|1.1em|[[#&#91;MapMenu&#93;|[MapMenu]]]}}
:{{fs|1.1em|[[#&#91;ScreenSplatter&#93;|[ScreenSplatter]]]}}
:{{fs|1.1em|[[#&#91;HeadTracking&#93;|[HeadTracking]]]}}
:{{fs|1.1em|[[#&#91;Verlet&#93;|[Verlet]]]}}
:{{fs|1.1em|[[#&#91;NavMeshGeneration&#93;|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[#&#91;Water&#93;|[Water]]]}}
|}
 
== [General] ==
 
==== bAlwaysActive ====
<pre>bAlwaysActive=(0,1)</pre>
==== bBackgroundLoadVMData ====
<pre>bBackgroundLoadVMData=(0,1)</pre>
==== bChangeTimeMultSlowly ====
<pre>bChangeTimeMultSlowly=(0,1)</pre>
==== bEnableBoundingVolumeOcclusion ====
<pre>bEnableBoundingVolumeOcclusion=(0,1)</pre>
==== bFixAIPackagesOnLoad ====
<pre>bFixAIPackagesOnLoad=(0,1)</pre>
==== bHealthRegenFromRacePlayerOnly ====
<pre>bHealthRegenFromRacePlayerOnly=(0,1)</pre>
==== bKeepDLStringBlocksLoaded ====
<pre>bKeepDLStringBlocksLoaded=(0,1)</pre>
==== bKeepPluginWhenMerging ====
<pre>bKeepPluginWhenMerging=(0,1)</pre>
==== bReconstructIDTags ====
<pre>bReconstructIDTags=(0,1)</pre>
==== bShowCheckMemoryOutput ====
<pre>bShowCheckMemoryOutput=(0,1)</pre>
==== bShowLoadingAreaMessage ====
<pre>bShowLoadingAreaMessage=(0,1)</pre>
==== bUseFaceGenPreprocessedHeads ====
<pre>bUseFaceGenPreprocessedHeads=(0,1)</pre>
==== bUseMovementBlockedPackage ====
<pre>bUseMovementBlockedPackage=(0,1)</pre>
==== bUseThreadedParticleSystem ====
<pre>bUseThreadedParticleSystem=(0,1)</pre>
==== bWarnOnMaterialCollisions ====
<pre>bWarnOnMaterialCollisions=(0,1)</pre>
==== fAutoDoorFadeSecs ====
<pre>fAutoDoorFadeSecs=</pre>
==== fBetaDeferredKillTimer ====
<pre>fBetaDeferredKillTimer=</pre>
==== fFlickeringLightDistance ====
<pre>fFlickeringLightDistance=</pre>
==== fNormalDoorFadeWait ====
<pre>fNormalDoorFadeWait=</pre>
==== fProcessListsUpdateHighFrameRate ====
<pre>fProcessListsUpdateHighFrameRate=</pre>
==== fStoryTellerQuestFindTime ====
<pre>fStoryTellerQuestFindTime=</pre>
==== iFPSClamp ====
<pre>iFPSClamp=</pre>
==== iNumBitsForFullySeen ====
<pre>iNumBitsForFullySeen=</pre>
==== iPreloadSizeLimit ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
<pre>iPreloadSizeLimit=</pre>
==== iRenderingThread2HWThread ====
<pre>iRenderingThread2HWThread=</pre>
==== sLanguage ====
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
<pre>sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)</pre>
==== sMainMenuMovieIntro ====
<pre>sMainMenuMovieIntro=</pre>
==== sMainMenuMusic ====
<pre>sMainMenuMusic=</pre>
==== sStartingWorld ====
<pre>sStartingWorld=</pre>
==== sUnessentialFileCacheList ====
<pre>sUnessentialFileCacheList=</pre>
==== uExterior Cell Buffer ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=36</pre>
==== uGridsToLoad ====
This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.
<pre>uGridsToLoad=(3,5,7,9,...)</pre>
==== uMainMenuMusicAttnmB ====
<pre>uMainMenuMusicAttnmB=</pre>
 
== [Display] ==
 
==== bActorSelfShadowing ====
<pre>bActorSelfShadowing=(0,1)</pre>
==== bAllow20HairShader ====
<pre>bAllow20HairShader=(0,1)</pre>
==== bAllow30Shaders ====
<pre>bAllow30Shaders=(0,1)</pre>
==== bAllowPartialPrecision ====
<pre>bAllowPartialPrecision=(0,1)</pre>
==== bAllowScreenshot ====
Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.
<pre>bAllowScreenshot=(0,1)</pre>
==== bAutoViewDistance ====
<pre>bAutoViewDistance=(0,1)</pre>
==== bCompileOnRender ====
<pre>bCompileOnRender=(0,1)</pre>
==== bDecalsOnSkinnedGeometry ====
<pre>bDecalsOnSkinnedGeometry=(0,1)</pre>
==== bDo30VFog ====
<pre>bDo30VFog=(0,1)</pre>
==== bDoAmbientPass ====
<pre>bDoAmbientPass=(0,1)</pre>
==== bDoDiffusePass ====
<pre>bDoDiffusePass=(0,1)</pre>
==== bDoSpecularPass ====
<pre>bDoSpecularPass=(0,1)</pre>
==== bDoTallGrassEffect ====
<pre>bDoTallGrassEffect=(0,1)</pre>
==== bDoTestHDR ====
<pre>bDoTestHDR=(0,1)</pre>
==== bDoTexturePass ====
<pre>bDoTexturePass=(0,1)</pre>
==== bDynamicWindowReflections ====
<pre>bDynamicWindowReflections=(0,1)</pre>
==== bEquippedTorchesCastShadows ====
<pre>bEquippedTorchesCastShadows=(0,1)</pre>
==== bForce1XShaders ====
<pre>bForce1XShaders=(0,1)</pre>
==== bForceMultiPass ====
<pre>bForceMultiPass=(0,1)</pre>
==== bForcePow2Textures ====
<pre>bForcePow2Textures=(0,1)</pre>
==== bIgnoreResolutionCheck ====
<pre>bIgnoreResolutionCheck=(0,1)</pre>
==== bImageSpaceEffects ====
<pre>bImageSpaceEffects=(0,1)</pre>
==== bLODNoiseAniso ====
<pre>bLODNoiseAniso=(0,1)</pre>
==== bLoadMarkers ====
<pre>bLoadMarkers=(0,1)</pre>
==== bLowHealthIModEnabled ====
<pre>bLowHealthIModEnabled=(0,1)</pre>
==== bMTRendering ====
<pre>bMTRendering=(0,1)</pre>
==== bReportBadTangentSpace ====
<pre>bReportBadTangentSpace=(0,1)</pre>
==== bShowMarkers ====
<pre>bShowMarkers=(0,1)</pre>
==== bShowMenuTextureUse ====
<pre>bShowMenuTextureUse=(0,1)</pre>
==== bSimpleLighting ====
<pre>bSimpleLighting=(0,1)</pre>
==== bStaticMenuBackground ====
<pre>bStaticMenuBackground=(0,1)</pre>
==== bUse Shaders ====
<pre>bUse Shaders=(0,1)</pre>
==== bUseFakeFullScreenMotionBlur ====
<pre>bUseFakeFullScreenMotionBlur=(0,1)</pre>
==== bUseRefractionShader ====
<pre>bUseRefractionShader=(0,1)</pre>
==== bUseSunbeams ====
<pre>bUseSunbeams=(0,1)</pre>
==== fDecalLOD0 ====
<pre>fDecalLOD0=</pre>
==== fDecalLifetime ====
<pre>fDecalLifetime=</pre>
==== fDefault1stPersonFOV ====
<pre>fDefault1stPersonFOV=</pre>
==== fDefaultFOV ====
<pre>fDefaultFOV=</pre>
==== fDefaultWorldFOV ====
<pre>fDefaultWorldFOV=</pre>
==== fEnvMapLOD1 ====
<pre>fEnvMapLOD1=</pre>
==== fEnvMapLOD2 ====
<pre>fEnvMapLOD2=</pre>
==== fEyeEnvMapLOD1 ====
<pre>fEyeEnvMapLOD1=</pre>
==== fEyeEnvMapLOD2 ====
<pre>fEyeEnvMapLOD2=</pre>
==== fGammaMax ====
<pre>fGammaMax=</pre>
==== fGammaMin ====
<pre>fGammaMin=</pre>
==== fLODNoiseMipBias ====
<pre>fLODNoiseMipBias=</pre>
==== fLandLOFadeSeconds ====
<pre>fLandLOFadeSeconds=</pre>
==== fLightLODDefaultStartFade ====
<pre>fLightLODDefaultStartFade=</pre>
==== fLightLODMaxStartFade ====
Default is 3500.0.
<pre>fLightLODMaxStartFade=</pre>
==== fLightLODMinStartFade ====
<pre>fLightLODMinStartFade=</pre>
==== fLightLODRange ====
<pre>fLightLODRange=</pre>
==== fLinePrimitiveWidth ====
<pre>fLinePrimitiveWidth=</pre>
==== fLowHealthIModInterval ====
<pre>fLowHealthIModInterval=</pre>
==== fLowHealthIModStrengthMax ====
<pre>fLowHealthIModStrengthMax=</pre>
==== fLowHealthIModStrengthMin ====
<pre>fLowHealthIModStrengthMin=</pre>
==== fMeshLODFadeTime ====
<pre>fMeshLODFadeTime=</pre>
==== fMipBias ====
<pre>fMipBias=</pre>
==== fNear1stPersonDistance ====
<pre>fNear1stPersonDistance=</pre>
==== fNearDistance ====
<pre>fNearDistance=</pre>
==== fNoLODFarDistanceMax ====
<pre>fNoLODFarDistanceMax=</pre>
==== fNoLODFarDistanceMin ====
<pre>fNoLODFarDistanceMin=</pre>
==== fNoLODFarDistancePct ====
<pre>fNoLODFarDistancePct=</pre>
==== fScopeScissorAmount ====
<pre>fScopeScissorAmount=</pre>
==== fShadowFadeTime ====
<pre>fShadowFadeTime=</pre>
==== fShadowLODDefaultStartFade ====
<pre>fShadowLODDefaultStartFade=</pre>
==== fShadowLODMaxStartFade ====
Default is 1000.0.
<pre>fShadowLODMaxStartFade=</pre>
==== fShadowLODMinStartFade ====
<pre>fShadowLODMinStartFade=</pre>
==== fShadowLODRange ====
<pre>fShadowLODRange=</pre>
==== fSkinnedDecalLOD0 ====
<pre>fSkinnedDecalLOD0=</pre>
==== fSkinnedDecalLOD1 ====
<pre>fSkinnedDecalLOD1=</pre>
==== fSkinnedDecalLOD2 ====
<pre>fSkinnedDecalLOD2=</pre>
==== fSpecularLODDefaultStartFade ====
<pre>fSpecularLODDefaultStartFade=</pre>
==== fSpecularLODMaxStartFade ====
Default is 2000.0.
<pre>fSpecularLODMaxStartFade=</pre>
==== fSpecularLODMinStartFade ====
<pre>fSpecularLODMinStartFade=</pre>
==== fSpecularLODRange ====
<pre>fSpecularLODRange=</pre>
==== fSunShadowUpdateTime ====
<pre>fSunShadowUpdateTime=</pre>
==== fSunUpdateThreshold ====
<pre>fSunUpdateThreshold=</pre>
==== fTreesMidLODSwitchDist ====
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
<pre>iAdapter=</pre>
==== iAutoViewHiFrameRate ====
<pre>iAutoViewHiFrameRate=</pre>
==== iAutoViewLowFrameRate ====
<pre>iAutoViewLowFrameRate=</pre>
==== iAutoViewMinDistance ====
<pre>iAutoViewMinDistance=</pre>
==== iDebugTextLeftRightOffset ====
<pre>iDebugTextLeftRightOffset=</pre>
==== iDebugTextSubPage ====
<pre>iDebugTextSubPage=</pre>
==== iDebugTextTopBottomOffset ====
<pre>iDebugTextTopBottomOffset=</pre>
==== iLocation X ====
<pre>iLocation X=</pre>
==== iLocation Y ====
<pre>iLocation Y=</pre>
==== iNPatchNOrder ====
<pre>iNPatchNOrder=</pre>
==== iNPatchPOrder ====
<pre>iNPatchPOrder=</pre>
==== iNPatches ====
<pre>iNPatches=</pre>
==== iPresentInterval ====
<pre>iPresentInterval=</pre>
==== iShaderPackageMemoryCap ====
<pre>iShaderPackageMemoryCap=</pre>
==== iShadowMapResolutionPrimary ====
Default is 2048.
<pre>iShadowMapResolutionPrimary=</pre>
==== iTrilinearThreshold ====
<pre>iTrilinearThreshold=</pre>
==== sDebugText ====
<pre>sDebugText=</pre>
==== sScreenShotBaseName ====
<pre>sScreenShotBaseName=</pre>
==== uVideoDeviceIdentifierPart1 ====
<pre>uVideoDeviceIdentifierPart1=</pre>
==== uVideoDeviceIdentifierPart2 ====
<pre>uVideoDeviceIdentifierPart2=</pre>
==== uVideoDeviceIdentifierPart3 ====
<pre>uVideoDeviceIdentifierPart3=</pre>
==== uVideoDeviceIdentifierPart4 ====
<pre>uVideoDeviceIdentifierPart4=</pre>
 
== [Audio] ==
 
==== bEnableAudio ====
<pre>bEnableAudio=(0,1)</pre>
==== bEnableAudioCache ====
<pre>bEnableAudioCache=(0,1)</pre>
==== fASFadeInTime ====
<pre>fASFadeInTime=</pre>
==== fASFadeOutTime ====
<pre>fASFadeOutTime=</pre>
==== fCollisionSoundHeavyThreshold ====
<pre>fCollisionSoundHeavyThreshold=</pre>
==== fDefaultMasterVolume ====
<pre>fDefaultMasterVolume=</pre>
==== fDialogueHeadPitchExaggeration ====
<pre>fDialogueHeadPitchExaggeration=</pre>
==== fDialogueHeadRollExaggeration ====
<pre>fDialogueHeadRollExaggeration=</pre>
==== fDialogueHeadYawExaggeration ====
<pre>fDialogueHeadYawExaggeration=</pre>
==== fHardLandingDamageThreshold ====
<pre>fHardLandingDamageThreshold=</pre>
==== fHighlightSpeechOverlap ====
<pre>fHighlightSpeechOverlap=</pre>
==== fMaxHighlightRadius ====
<pre>fMaxHighlightRadius=</pre>
==== fMenuModeFadeInTime ====
Default is 1.0.
<pre>fMenuModeFadeInTime=</pre>
==== fMenuModeFadeOutTime ====
Default is 3.0.
<pre>fMenuModeFadeOutTime=</pre>
==== fMinSoundVel ====
<pre>fMinSoundVel=</pre>
==== fMusicDuckingSeconds ====
Default is 6.0.
<pre>fMusicDuckingSeconds=</pre>
==== fMusicFinaleCrossFadeTimeIn ====
<pre>fMusicFinaleCrossFadeTimeIn=</pre>
==== fMusicFinaleCrossFadeTimeOut ====
<pre>fMusicFinaleCrossFadeTimeOut=</pre>
==== fMusicUnDuckingSeconds ====
Default is 8.0.
<pre>fMusicUnDuckingSeconds=</pre>
==== fNonDialogVoiceDucking ====
<pre>fNonDialogVoiceDucking=</pre>
==== fNonDialogVoiceDuckingFadeIn ====
<pre>fNonDialogVoiceDuckingFadeIn=</pre>
==== fNonDialogVoiceDuckingFadeOut ====
<pre>fNonDialogVoiceDuckingFadeOut=</pre>
==== fNonHighlightSpeechAtten ====
<pre>fNonHighlightSpeechAtten=</pre>
==== fRegionLoopFadeInTime ====
<pre>fRegionLoopFadeInTime=</pre>
==== fRegionLoopFadeOutTime ====
<pre>fRegionLoopFadeOutTime=</pre>
==== fRegionRandomSoundPlacementBase ====
<pre>fRegionRandomSoundPlacementBase=</pre>
==== fRegionSoundPlacementRandomOffset ====
<pre>fRegionSoundPlacementRandomOffset=</pre>
==== fRegionSoundPlacementZOffset ====
<pre>fRegionSoundPlacementZOffset=</pre>
==== fReverbTransitionTime ====
<pre>fReverbTransitionTime=</pre>
==== fWaterAudioFadeInSeconds ====
<pre>fWaterAudioFadeInSeconds=</pre>
==== fWaterAudioFadeOutSeconds ====
<pre>fWaterAudioFadeOutSeconds=</pre>
==== iCollisionSoundTimeDelta ====
<pre>iCollisionSoundTimeDelta=</pre>
==== iHighlightSpeechOverlap ====
<pre>iHighlightSpeechOverlap=</pre>
==== sAudioAPI ====
<pre>sAudioAPI=</pre>
==== sDeathCameraEffect ====
<pre>sDeathCameraEffect=</pre>
==== sMissingAssetSoundFile ====
<pre>sMissingAssetSoundFile=</pre>
==== uAsyncReadPriorityThreshold ====
<pre>uAsyncReadPriorityThreshold=</pre>
==== uAudioThreadSleepTimeGameMode ====
<pre>uAudioThreadSleepTimeGameMode=</pre>
==== uAudioThreadSleepTimeMenuMode ====
<pre>uAudioThreadSleepTimeMenuMode=</pre>
==== uMaxSizeForCachedSound ====
<pre>uMaxSizeForCachedSound=</pre>
==== uRegionSoundsAllowedPerUpdate ====
<pre>uRegionSoundsAllowedPerUpdate=</pre>
==== uStreamingThreshold ====
<pre>uStreamingThreshold=</pre>
==== uWaterAudioAmbientAttenuation ====
<pre>uWaterAudioAmbientAttenuation=</pre>
==== uWaterAudioAxisSamplePoints ====
<pre>uWaterAudioAxisSamplePoints=</pre>
==== uWaterAudioSamplePointsToUse ====
<pre>uWaterAudioSamplePointsToUse=</pre>
==== uiAudioHWThread ====
<pre>uiAudioHWThread=</pre>
==== uiInitialCacheSize ====
<pre>uiInitialCacheSize=</pre>
==== uiMaxAudioCacheSize ====
<pre>uiMaxAudioCacheSize=</pre>
 
== [Grass] ==
 
==== bAllowCreateGrass ====
Default is 1.
<pre>bAllowCreateGrass=(0,1)</pre>
==== bAllowLoadGrass ====
Default is 0.
<pre>bAllowLoadGrass=(0,1)</pre>
==== bDrawShaderGrass ====
<pre>bDrawShaderGrass=(0,1)</pre>
==== bGenerateGrassDataFiles ====
<pre>bGenerateGrassDataFiles=(0,1)</pre>
==== bGrassPointLighting ====
<pre>bGrassPointLighting=(0,1)</pre>
==== fGrassDefaultStartFadeDistance ====
<pre>fGrassDefaultStartFadeDistance=</pre>
==== fGrassFadeRange ====
<pre>fGrassFadeRange=</pre>
==== fGrassWindMagnitudeMax ====
<pre>fGrassWindMagnitudeMax=</pre>
==== fGrassWindMagnitudeMin ====
<pre>fGrassWindMagnitudeMin=</pre>
==== fTexturePctThreshold ====
<pre>fTexturePctThreshold=</pre>
==== fWaveOffsetRange ====
<pre>fWaveOffsetRange=</pre>
==== iGrassCellRadius ====
<pre>iGrassCellRadius=</pre>
==== iMaxGrassTypesPerTexure ====
<pre>iMaxGrassTypesPerTexure=</pre>
==== iMinGrassSize ====
<pre>iMinGrassSize=</pre>
 
== [GeneralWarnings] ==
 
==== sGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.
<pre>sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</pre>
 
== [Archive] ==
 
==== bCheckRuntimeCollisions ====
<pre>bCheckRuntimeCollisions=(0,1)</pre>
==== bInvalidateOlderFiles ====
<pre>bInvalidateOlderFiles=(0,1)</pre>
==== bTrackFileLoading ====
<pre>bTrackFileLoading=(0,1)</pre>
==== bUseArchives ====
<pre>bUseArchives=(0,1)</pre>
==== iRetainDirectoryStringTable ====
<pre>iRetainDirectoryStringTable=</pre>
==== iRetainFilenameOffsetTable ====
<pre>iRetainFilenameOffsetTable=</pre>
==== iRetainFilenameStringTable ====
<pre>iRetainFilenameStringTable=</pre>
==== sArchiveList ====
<pre>sArchiveList=</pre>
==== sInvalidationFile ====
<pre>sInvalidationFile=</pre>
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
<pre>sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</pre>
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
<pre>sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</pre>
==== sResourceArchiveRetainFileNameList ====
<pre>sResourceArchiveRetainFileNameList=</pre>
 
== [Combat] ==
 
==== bAimSights ====
<pre>bAimSights=(0,1)</pre>
==== bChainExplosionDebug ====
<pre>bChainExplosionDebug=(0,1)</pre>
==== bCombatPathSmoothing ====
<pre>bCombatPathSmoothing=(0,1)</pre>
==== bCombatPathSprinting ====
<pre>bCombatPathSprinting=(0,1)</pre>
==== bDebugCombat ====
<pre>bDebugCombat=(0,1)</pre>
==== bDebugCombatAimLocations ====
<pre>bDebugCombatAimLocations=(0,1)</pre>
==== bDebugCombatArea ====
<pre>bDebugCombatArea=(0,1)</pre>
==== bDebugCombatAttackRange ====
<pre>bDebugCombatAttackRange=(0,1)</pre>
==== bDebugCombatCoverReservations ====
<pre>bDebugCombatCoverReservations=(0,1)</pre>
==== bDebugCombatDetection ====
<pre>bDebugCombatDetection=(0,1)</pre>
==== bDebugCombatGroups ====
<pre>bDebugCombatGroups=(0,1)</pre>
==== bDebugCombatGroups2 ====
<pre>bDebugCombatGroups2=(0,1)</pre>
==== bDebugCombatProjectileLOS ====
<pre>bDebugCombatProjectileLOS=(0,1)</pre>
==== bDebugCombatSearch ====
<pre>bDebugCombatSearch=(0,1)</pre>
==== bDebugCombatTargetLocations ====
<pre>bDebugCombatTargetLocations=(0,1)</pre>
==== bDebugCombatTargets ====
<pre>bDebugCombatTargets=(0,1)</pre>
==== bDebugCombatTextColorDark ====
<pre>bDebugCombatTextColorDark=(0,1)</pre>
==== bDebugCombatThreats ====
<pre>bDebugCombatThreats=(0,1)</pre>
==== bDebugCombatUnreachableLocations ====
<pre>bDebugCombatUnreachableLocations=(0,1)</pre>
==== bDisableCombatDialogue ====
<pre>bDisableCombatDialogue=(0,1)</pre>
==== bDisableNPCAttacks ====
<pre>bDisableNPCAttacks=(0,1)</pre>
==== bDismemberOneLimb ====
<pre>bDismemberOneLimb=(0,1)</pre>
==== bEncounterZoneTargetRestrict ====
<pre>bEncounterZoneTargetRestrict=(0,1)</pre>
==== bForceNPCsUseAmmo ====
<pre>bForceNPCsUseAmmo=(0,1)</pre>
==== bHazardDebug ====
<pre>bHazardDebug=(0,1)</pre>
==== bIronSightsZoomEnable ====
<pre>bIronSightsZoomEnable=(0,1)</pre>
==== bLaserSights ====
<pre>bLaserSights=(0,1)</pre>
==== bMagicDebug ====
<pre>bMagicDebug=(0,1)</pre>
==== bPlayHitLocationIdles ====
<pre>bPlayHitLocationIdles=(0,1)</pre>
==== bPlayStaggers ====
<pre>bPlayStaggers=(0,1)</pre>
==== bPlayerAlwaysStaggered ====
<pre>bPlayerAlwaysStaggered=(0,1)</pre>
==== bProjectileDebug ====
<pre>bProjectileDebug=(0,1)</pre>
==== bVATSProjectileDebug ====
<pre>bVATSProjectileDebug=(0,1)</pre>
==== f1PArrowTiltUpAngle ====
<pre>f1PArrowTiltUpAngle=</pre>
==== f1PBoltTiltUpAngle ====
<pre>f1PBoltTiltUpAngle=</pre>
==== f3PArrowTiltUpAngle ====
<pre>f3PArrowTiltUpAngle=</pre>
==== fAimChaseLookingMult ====
<pre>fAimChaseLookingMult=</pre>
==== fAimDownDegrees ====
<pre>fAimDownDegrees=</pre>
==== fAimUpDegrees ====
<pre>fAimUpDegrees=</pre>
==== fDeathForceCleared ====
<pre>fDeathForceCleared=</pre>
==== fDebugCombatProjectileLOSTime ====
<pre>fDebugCombatProjectileLOSTime=</pre>
==== fDebugCombatTextSize ====
<pre>fDebugCombatTextSize=</pre>
==== fDecapInitialSpeed ====
<pre>fDecapInitialSpeed=</pre>
==== fHitEffectThresholdMod ====
<pre>fHitEffectThresholdMod=</pre>
==== fHitEffectThresholdSevere ====
<pre>fHitEffectThresholdSevere=</pre>
==== fHitVectorDelay ====
<pre>fHitVectorDelay=</pre>
==== fIronSightsZoomDefault ====
<pre>fIronSightsZoomDefault=</pre>
==== fMagnetismHeadingMult ====
<pre>fMagnetismHeadingMult=</pre>
==== fMagnetismLookingMult ====
Default is 0.0.
<pre>fMagnetismLookingMult=</pre>
==== fMagnetismObjHeadingMult ====
<pre>fMagnetismObjHeadingMult=</pre>
==== fMagnetismObjLookingMult ====
<pre>fMagnetismObjLookingMult=</pre>
==== fMagnetismObjStrafeHeadingMult ====
<pre>fMagnetismObjStrafeHeadingMult=</pre>
==== fMagnetismStrafeBaseSpeed ====
<pre>fMagnetismStrafeBaseSpeed=</pre>
==== fMagnetismStrafeHeadingMult ====
Default is 0.0.
<pre>fMagnetismStrafeHeadingMult=</pre>
==== fMagnetismStrafeMaxDistance ====
<pre>fMagnetismStrafeMaxDistance=</pre>
==== fMinBloodDamage ====
<pre>fMinBloodDamage=</pre>
==== fMostCommonProjectileCollisionRadius1 ====
<pre>fMostCommonProjectileCollisionRadius1=</pre>
==== fMostCommonProjectileCollisionRadius2 ====
<pre>fMostCommonProjectileCollisionRadius2=</pre>
==== fMostCommonProjectileCollisionRadius3 ====
<pre>fMostCommonProjectileCollisionRadius3=</pre>
==== fMountedAttackRange ====
<pre>fMountedAttackRange=</pre>
==== fProjectileDebugDuration ====
<pre>fProjectileDebugDuration=</pre>
==== iMaxHiPerfCombatCount ====
<pre>iMaxHiPerfCombatCount=</pre>
==== iShowHitVector ====
<pre>iShowHitVector=</pre>
 
== [Papyrus] ==
 
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=(0,1)</pre>
==== bEnableProfiling ====
<pre>bEnableProfiling=(0,1)</pre>
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=(0,1)</pre>
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=(0,1)</pre>
==== fArchiveInitBufferMB ====
<pre>fArchiveInitBufferMB=</pre>
==== fExtraTaskletBudgetMS ====
<pre>fExtraTaskletBudgetMS=</pre>
==== fPostLoadUpdateTimeMS ====
Default is 500.0.
<pre>fPostLoadUpdateTimeMS=</pre>
==== fUpdateBudgetMS ====
<pre>fUpdateBudgetMS=</pre>
==== iMaxAllocatedMemoryBytes ====
<pre>iMaxAllocatedMemoryBytes=</pre>
==== iMaxMemoryPageSize ====
<pre>iMaxMemoryPageSize=</pre>
==== iMinMemoryPageSize ====
<pre>iMinMemoryPageSize=</pre>
==== uTraceStatusOfQuest ====
<pre>uTraceStatusOfQuest=</pre>
 
== [VATS] ==
 
==== bVATSAllowNoKill ====
<pre>bVATSAllowNoKill=(0,1)</pre>
==== bVATSDisable ====
<pre>bVATSDisable=(0,1)</pre>
==== bVATSForceRanged ====
<pre>bVATSForceRanged=(0,1)</pre>
==== bVATSIgnoreProjectileTest ====
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>
==== bVATSMultipleCombatants ====
<pre>bVATSMultipleCombatants=(0,1)</pre>
==== bVATSRangedSelective ====
<pre>bVATSRangedSelective=(0,1)</pre>
==== bVATSSmartCameraCheckDebug ====
<pre>bVATSSmartCameraCheckDebug=(0,1)</pre>
==== bVatsDebug ====
<pre>bVatsDebug=(0,1)</pre>
==== fVATSCastingAfterKillDelay ====
<pre>fVATSCastingAfterKillDelay=</pre>
==== fVATSFocus ====
<pre>fVATSFocus=</pre>
==== fVATSKillMoveEnd ====
<pre>fVATSKillMoveEnd=</pre>
==== fVATSLightAngle ====
<pre>fVATSLightAngle=</pre>
==== fVATSLightDistance ====
<pre>fVATSLightDistance=</pre>
==== fVATSLightElevation ====
<pre>fVATSLightElevation=</pre>
==== fVATSLightLevelMax ====
<pre>fVATSLightLevelMax=</pre>
==== fVATSLightLevelMin ====
<pre>fVATSLightLevelMin=</pre>
==== fVATSRangedLongDistance ====
<pre>fVATSRangedLongDistance=</pre>
==== fVATSRangedLowHealthPercent ====
<pre>fVATSRangedLowHealthPercent=</pre>
==== fVATSRangedPercentMin ====
<pre>fVATSRangedPercentMin=</pre>
==== fVATSRangedPercentSneakKill ====
<pre>fVATSRangedPercentSneakKill=</pre>
==== fVATSRangedPercentTargetNoThreat ====
<pre>fVATSRangedPercentTargetNoThreat=</pre>
==== fVATSRangedTargetLowLevelMult ====
<pre>fVATSRangedTargetLowLevelMult=</pre>
==== fVatsLightColorB ====
<pre>fVatsLightColorB=</pre>
==== fVatsLightColorG ====
<pre>fVatsLightColorG=</pre>
==== fVatsLightColorR ====
<pre>fVatsLightColorR=</pre>
 
== [:Controls] ==
 
==== fKeyboardRepeatDelay ====
<pre>fKeyboardRepeatDelay=</pre>
==== fKeyboardRepeatRate ====
<pre>fKeyboardRepeatRate=</pre>
 
== [Terrain] ==
 
==== fHDLODSnowThresholdAngle ====
<pre>fHDLODSnowThresholdAngle=</pre>
 
== [SaveGame] ==
 
==== bAllowProfileTransfer ====
<pre>bAllowProfileTransfer=(0,1)</pre>
==== bAllowScriptedAutosave ====
<pre>bAllowScriptedAutosave=(0,1)</pre>
==== bAllowScriptedForceSave ====
<pre>bAllowScriptedForceSave=(0,1)</pre>
==== bCopySaveGameToHostOrMemStick ====
<pre>bCopySaveGameToHostOrMemStick=(0,1)</pre>
==== bDisableAutoSave ====
<pre>bDisableAutoSave=(0,1)</pre>
==== bDisplayMissingContentDialogue ====
<pre>bDisplayMissingContentDialogue=(0,1)</pre>
==== bOutputSaveGameScreenshot ====
<pre>bOutputSaveGameScreenshot=(0,1)</pre>
==== bUsePagedBuffers ====
<pre>bUsePagedBuffers=(0,1)</pre>
==== bUseSaveGameHistory ====
<pre>bUseSaveGameHistory=(0,1)</pre>
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
==== iAutoSaveCount ====
<pre>iAutoSaveCount=</pre>
==== iSaveGameBackupCount ====
<pre>iSaveGameBackupCount=</pre>
==== sSaveGameGameVersionOutdated ====
<pre>sSaveGameGameVersionOutdated=</pre>
==== sSaveGameSafeMarkerID ====
<pre>sSaveGameSafeMarkerID=</pre>
 
== [Decals] ==
 
==== bAllowDecalsOnAlpha ====
<pre>bAllowDecalsOnAlpha=(0,1)</pre>
==== bBackgroundInitializeGeometryDecals ====
<pre>bBackgroundInitializeGeometryDecals=(0,1)</pre>
==== bDecalMultithreaded ====
<pre>bDecalMultithreaded=(0,1)</pre>
==== bDecalOcclusionQuery ====
<pre>bDecalOcclusionQuery=(0,1)</pre>
==== bDecals ====
<pre>bDecals=(0,1)</pre>
==== bForceAllDecals ====
<pre>bForceAllDecals=(0,1)</pre>
==== bSkinnedDecals ====
<pre>bSkinnedDecals=(0,1)</pre>
==== fDebrisDecalTimer ====
<pre>fDebrisDecalTimer=</pre>
==== uMaxSkinDecalPerActor ====
<pre>uMaxSkinDecalPerActor=</pre>
==== uMaxSkinDecals ====
<pre>uMaxSkinDecals=</pre>
 
== [Weather] ==
 
==== bFogEnabled ====
<pre>bFogEnabled=(0,1)</pre>
==== bPrecipitation ====
<pre>bPrecipitation=(0,1)</pre>
==== fAlphaReduce ====
<pre>fAlphaReduce=</pre>
==== fSunBaseSize ====
<pre>fSunBaseSize=</pre>
==== fSunGlareSize ====
<pre>fSunGlareSize=</pre>
==== sBumpFadeColor ====
<pre>sBumpFadeColor=</pre>
==== sEnvReduceColor ====
<pre>sEnvReduceColor=</pre>
==== sLerpCloseColor ====
<pre>sLerpCloseColor=</pre>
 
== [GrabIK] ==
 
==== fDriveGain ====
<pre>fDriveGain=</pre>
 
== [Controls] ==
 
==== bBackgroundMouse ====
<pre>bBackgroundMouse=(0,1)</pre>
==== bDampenPlayerControls ====
<pre>bDampenPlayerControls=(0,1)</pre>
==== bFreezeDirectionOnLargeDelta ====
<pre>bFreezeDirectionOnLargeDelta=(0,1)</pre>
==== bInvertMovementThumbstick ====
<pre>bInvertMovementThumbstick=(0,1)</pre>
==== bPlayerGraphFeedback ====
<pre>bPlayerGraphFeedback=(0,1)</pre>
==== bShowKinectDebugInfo ====
<pre>bShowKinectDebugInfo=(0,1)</pre>
==== fControllerBufferDepth ====
<pre>fControllerBufferDepth=</pre>
==== fControllerDampenTime ====
<pre>fControllerDampenTime=</pre>
==== fControllerSampleThreshold ====
<pre>fControllerSampleThreshold=</pre>
==== fDialogueHardStopAngle1P ====
<pre>fDialogueHardStopAngle1P=</pre>
==== fDialogueHardStopAngle3P ====
<pre>fDialogueHardStopAngle3P=</pre>
==== fDialogueSoftStopAngle1P ====
<pre>fDialogueSoftStopAngle1P=</pre>
==== fDialogueSoftStopAngle3P ====
<pre>fDialogueSoftStopAngle3P=</pre>
==== fDirectionalDeadzone ====
<pre>fDirectionalDeadzone=</pre>
==== fDualCastChordTime ====
<pre>fDualCastChordTime=</pre>
==== fFreezeDirectionDefaultAngleThreshold ====
<pre>fFreezeDirectionDefaultAngleThreshold=</pre>
==== fFreezeDirectionDefaultSpeedThreshold ====
<pre>fFreezeDirectionDefaultSpeedThreshold=</pre>
==== fGamepadHeadingSensitivityMax ====
<pre>fGamepadHeadingSensitivityMax=</pre>
==== fGamepadHeadingSensitivityMin ====
<pre>fGamepadHeadingSensitivityMin=</pre>
==== fGamepadHeadingXScale ====
<pre>fGamepadHeadingXScale=</pre>
==== fGamepadHeadingYScale ====
<pre>fGamepadHeadingYScale=</pre>
==== fHeadingAxisDeadzone ====
<pre>fHeadingAxisDeadzone=</pre>
==== fHorseClampAngle ====
<pre>fHorseClampAngle=</pre>
==== fHorseControlsDampenTime ====
<pre>fHorseControlsDampenTime=</pre>
==== fHorseHeadingMovementMult ====
<pre>fHorseHeadingMovementMult=</pre>
==== fHotKeyDelay ====
<pre>fHotKeyDelay=</pre>
==== fInitialPowerAttackDelay ====
<pre>fInitialPowerAttackDelay=</pre>
==== fInitialPowerBashDelay ====
<pre>fInitialPowerBashDelay=</pre>
==== fLThumbDeadzone ====
<pre>fLThumbDeadzone=</pre>
==== fLookGraphX1 ====
<pre>fLookGraphX1=</pre>
==== fLookGraphX2 ====
<pre>fLookGraphX2=</pre>
==== fLookGraphX3 ====
<pre>fLookGraphX3=</pre>
==== fLookGraphX4 ====
<pre>fLookGraphX4=</pre>
==== fLookGraphY1 ====
<pre>fLookGraphY1=</pre>
==== fLookGraphY2 ====
<pre>fLookGraphY2=</pre>
==== fLookGraphY3 ====
<pre>fLookGraphY3=</pre>
==== fLookGraphY4 ====
<pre>fLookGraphY4=</pre>
==== fMaxLookRampUpDelta ====
<pre>fMaxLookRampUpDelta=</pre>
==== fMaxMoveRampDownDelta ====
<pre>fMaxMoveRampDownDelta=</pre>
==== fMouseHeadingSensitivityMax ====
<pre>fMouseHeadingSensitivityMax=</pre>
==== fMouseHeadingSensitivityMin ====
<pre>fMouseHeadingSensitivityMin=</pre>
==== fMouseHeadingXScale ====
<pre>fMouseHeadingXScale=</pre>
==== fMouseHeadingYScale ====
<pre>fMouseHeadingYScale=</pre>
==== fMoveGraphX1 ====
<pre>fMoveGraphX1=</pre>
==== fMoveGraphX2 ====
<pre>fMoveGraphX2=</pre>
==== fMoveGraphX3 ====
<pre>fMoveGraphX3=</pre>
==== fMoveGraphY1 ====
<pre>fMoveGraphY1=</pre>
==== fMoveGraphY2 ====
<pre>fMoveGraphY2=</pre>
==== fMoveGraphY3 ====
<pre>fMoveGraphY3=</pre>
==== fMovementAxisDeadzone ====
<pre>fMovementAxisDeadzone=</pre>
==== fOutsideDialogueAngleRotationDampen ====
<pre>fOutsideDialogueAngleRotationDampen=</pre>
==== fPCDialogueLookSpeed ====
<pre>fPCDialogueLookSpeed=</pre>
==== fPCDialogueLookStart ====
<pre>fPCDialogueLookStart=</pre>
==== fPlayerThirdPersonDampenTime ====
<pre>fPlayerThirdPersonDampenTime=</pre>
==== fRThumbDeadzone ====
<pre>fRThumbDeadzone=</pre>
==== fReverseDirThreshold ====
<pre>fReverseDirThreshold=</pre>
==== fSprintStopThreshold ====
<pre>fSprintStopThreshold=</pre>
==== fSubsequentPowerAttackDelay ====
<pre>fSubsequentPowerAttackDelay=</pre>
==== fSubsequentPowerBashDelay ====
<pre>fSubsequentPowerBashDelay=</pre>
==== fTogglePOVDelay ====
<pre>fTogglePOVDelay=</pre>
==== fTriggerDeadzone ====
<pre>fTriggerDeadzone=</pre>
==== fZKeyDelay ====
<pre>fZKeyDelay=</pre>
==== iNumHotkeys ====
<pre>iNumHotkeys=</pre>
==== iNumLookGraphSettings ====
<pre>iNumLookGraphSettings=</pre>
==== iNumMoveGraphSettings ====
<pre>iNumMoveGraphSettings=</pre>
 
== [BudgetCaps] ==
 
==== fMaxMsUsagePerFrame ====
<pre>fMaxMsUsagePerFrame=</pre>
==== fMsActiveRefCount ====
<pre>fMsActiveRefCount=</pre>
==== fMsActorRefCount ====
<pre>fMsActorRefCount=</pre>
==== fMsAnimatedObjectsCount ====
<pre>fMsAnimatedObjectsCount=</pre>
==== fMsDecalCount ====
<pre>fMsDecalCount=</pre>
==== fMsEmittersCount ====
<pre>fMsEmittersCount=</pre>
==== fMsGeometryCount ====
<pre>fMsGeometryCount=</pre>
==== fMsHavokTriCount ====
<pre>fMsHavokTriCount=</pre>
==== fMsLightCount ====
<pre>fMsLightCount=</pre>
==== fMsLightExcessGeometry ====
<pre>fMsLightExcessGeometry=</pre>
==== fMsParticlesCount ====
<pre>fMsParticlesCount=</pre>
==== fMsRefCount ====
<pre>fMsRefCount=</pre>
==== fMsTriangleCount ====
<pre>fMsTriangleCount=</pre>
==== fMsWaterCount ====
<pre>fMsWaterCount=</pre>
==== uActiveRefCount ====
<pre>uActiveRefCount=</pre>
==== uActiveRefCountInterior ====
<pre>uActiveRefCountInterior=</pre>
==== uActorMemoryBudgetCap ====
<pre>uActorMemoryBudgetCap=</pre>
==== uActorRefCount ====
<pre>uActorRefCount=</pre>
==== uActorRefCountInterior ====
<pre>uActorRefCountInterior=</pre>
==== uAnimatedObjectsCount ====
<pre>uAnimatedObjectsCount=</pre>
==== uAnimatedObjectsCountInterior ====
<pre>uAnimatedObjectsCountInterior=</pre>
==== uCityLODBudgetAdjustment ====
<pre>uCityLODBudgetAdjustment=</pre>
==== uDecalCount ====
<pre>uDecalCount=</pre>
==== uDecalCountInterior ====
<pre>uDecalCountInterior=</pre>
==== uEmittersCount ====
<pre>uEmittersCount=</pre>
==== uEmittersCountInterior ====
<pre>uEmittersCountInterior=</pre>
==== uGeometryCount ====
<pre>uGeometryCount=</pre>
==== uGeometryCountInterior ====
<pre>uGeometryCountInterior=</pre>
==== uGeometryMemory ====
<pre>uGeometryMemory=</pre>
==== uGeometryMemoryInterior ====
<pre>uGeometryMemoryInterior=</pre>
==== uHavokTriCount ====
<pre>uHavokTriCount=</pre>
==== uHavokTriCountInterior ====
<pre>uHavokTriCountInterior=</pre>
==== uLightCount ====
<pre>uLightCount=</pre>
==== uLightCountInterior ====
<pre>uLightCountInterior=</pre>
==== uLightExcessGeometry ====
<pre>uLightExcessGeometry=</pre>
==== uLightExcessGeometryInterior ====
<pre>uLightExcessGeometryInterior=</pre>
==== uLoadedAreaNonActorMemoryBudgetCap ====
<pre>uLoadedAreaNonActorMemoryBudgetCap=</pre>
==== uParticlesCount ====
<pre>uParticlesCount=</pre>
==== uParticlesCountInterior ====
<pre>uParticlesCountInterior=</pre>
==== uRefCount ====
<pre>uRefCount=</pre>
==== uRefCountInterior ====
<pre>uRefCountInterior=</pre>
==== uTextureMemory ====
<pre>uTextureMemory=</pre>
==== uTextureMemoryInterior ====
<pre>uTextureMemoryInterior=</pre>
==== uTriangleCount ====
<pre>uTriangleCount=</pre>
==== uTriangleCountInterior ====
<pre>uTriangleCountInterior=</pre>
==== uWastelandLODBudgetAdjustment ====
<pre>uWastelandLODBudgetAdjustment=</pre>
==== uWaterCount ====
<pre>uWaterCount=</pre>
==== uWaterCountInterior ====
<pre>uWaterCountInterior=</pre>
==== uWaterMemory ====
<pre>uWaterMemory=</pre>
==== uWaterMemoryInterior ====
<pre>uWaterMemoryInterior=</pre>
 
== [Pathing] ==
 
==== fINIDetectDoorsForPathingTime ====
<pre>fINIDetectDoorsForPathingTime=</pre>
 
== [RagdollAnim] ==
 
==== bFootIK ====
<pre>bFootIK=(0,1)</pre>
==== bGrabIK ====
<pre>bGrabIK=(0,1)</pre>
==== bLookIK ====
<pre>bLookIK=(0,1)</pre>
==== bPoseMatching ====
<pre>bPoseMatching=(0,1)</pre>
==== bRagdollAnim ====
<pre>bRagdollAnim=(0,1)</pre>
==== bRagdollFeedback ====
<pre>bRagdollFeedback=(0,1)</pre>
==== fAccelerationGain ====
<pre>fAccelerationGain=</pre>
==== fCameraDist ====
<pre>fCameraDist=</pre>
==== fDesiredVel ====
<pre>fDesiredVel=</pre>
==== fDetectionUpdateTimeSec ====
<pre>fDetectionUpdateTimeSec=</pre>
==== fFeedbackImpulseMult ====
<pre>fFeedbackImpulseMult=</pre>
==== fFeedbackOnOffGain ====
<pre>fFeedbackOnOffGain=</pre>
==== fFeedbackOnOffGainTimeMS ====
<pre>fFeedbackOnOffGainTimeMS=</pre>
==== fFeedbackTimeMS ====
<pre>fFeedbackTimeMS=</pre>
==== fHierarchyGain ====
<pre>fHierarchyGain=</pre>
==== fImpulseLimit ====
<pre>fImpulseLimit=</pre>
==== fPositionGain ====
<pre>fPositionGain=</pre>
==== fPositionMaxAngularVelocity ====
<pre>fPositionMaxAngularVelocity=</pre>
==== fPositionMaxLinearVelocity ====
<pre>fPositionMaxLinearVelocity=</pre>
==== fSnapGain ====
<pre>fSnapGain=</pre>
==== fSnapMaxAngularDistance ====
<pre>fSnapMaxAngularDistance=</pre>
==== fSnapMaxAngularVelocity ====
<pre>fSnapMaxAngularVelocity=</pre>
==== fSnapMaxLinearDistance ====
<pre>fSnapMaxLinearDistance=</pre>
==== fSnapMaxLinearVelocity ====
<pre>fSnapMaxLinearVelocity=</pre>
==== fVelocityDamping ====
<pre>fVelocityDamping=</pre>
==== fVelocityGain ====
<pre>fVelocityGain=</pre>
 
== [Landscape] ==
 
==== bCurrentCellOnly ====
<pre>bCurrentCellOnly=(0,1)</pre>
==== fLandFriction ====
<pre>fLandFriction=</pre>
==== fLandTextureTilingMult ====
<pre>fLandTextureTilingMult=</pre>
==== iLandBorder1B ====
<pre>iLandBorder1B=</pre>
==== iLandBorder1G ====
<pre>iLandBorder1G=</pre>
==== iLandBorder1R ====
<pre>iLandBorder1R=</pre>
==== iLandBorder2B ====
<pre>iLandBorder2B=</pre>
==== iLandBorder2G ====
<pre>iLandBorder2G=</pre>
==== iLandBorder2R ====
<pre>iLandBorder2R=</pre>
==== sDefaultLandDiffuseTexture ====
<pre>sDefaultLandDiffuseTexture=</pre>
==== sDefaultLandNormalTexture ====
<pre>sDefaultLandNormalTexture=</pre>
 
== [GethitShader] ==
 
==== fBlockedTexOffset ====
<pre>fBlockedTexOffset=</pre>
==== fBlurAmmount ====
<pre>fBlurAmmount=</pre>
==== fHitTexOffset ====
<pre>fHitTexOffset=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [LOD] ==
 
==== bDisplayLODLand ====
<pre>bDisplayLODLand=(0,1)</pre>
==== fActorLODMax ====
<pre>fActorLODMax=</pre>
==== fActorLODMin ====
<pre>fActorLODMin=</pre>
==== fDistanceMultiplier ====
<pre>fDistanceMultiplier=</pre>
==== fFadeInThreshold ====
<pre>fFadeInThreshold=</pre>
==== fFadeInTime ====
<pre>fFadeInTime=</pre>
==== fFadeOutThreshold ====
<pre>fFadeOutThreshold=</pre>
==== fFadeOutTime ====
<pre>fFadeOutTime=</pre>
==== fItemLODMax ====
<pre>fItemLODMax=</pre>
==== fItemLODMin ====
<pre>fItemLODMin=</pre>
==== fLODBoundRadiusMult ====
<pre>fLODBoundRadiusMult=</pre>
==== fLODFadeOutActorMultCity ====
<pre>fLODFadeOutActorMultCity=</pre>
==== fLODFadeOutActorMultComplex ====
<pre>fLODFadeOutActorMultComplex=</pre>
==== fLODFadeOutActorMultInterior ====
<pre>fLODFadeOutActorMultInterior=</pre>
==== fLODFadeOutItemMultCity ====
<pre>fLODFadeOutItemMultCity=</pre>
==== fLODFadeOutItemMultComplex ====
<pre>fLODFadeOutItemMultComplex=</pre>
==== fLODFadeOutItemMultInterior ====
<pre>fLODFadeOutItemMultInterior=</pre>
==== fLODFadeOutObjectMultCity ====
<pre>fLODFadeOutObjectMultCity=</pre>
==== fLODFadeOutObjectMultComplex ====
<pre>fLODFadeOutObjectMultComplex=</pre>
==== fLODFadeOutObjectMultInterior ====
<pre>fLODFadeOutObjectMultInterior=</pre>
==== fLODFadeOutPercent ====
<pre>fLODFadeOutPercent=</pre>
==== fLODLandDropAmount ====
<pre>fLODLandDropAmount=</pre>
==== fLODLandVerticalBias ====
<pre>fLODLandVerticalBias=</pre>
==== fLODMultTrees ====
<pre>fLODMultTrees=</pre>
==== fLodDistance ====
<pre>fLodDistance=</pre>
==== fObjectLODMax ====
<pre>fObjectLODMax=</pre>
==== fObjectLODMin ====
<pre>fObjectLODMin=</pre>
==== fTalkingDistance ====
<pre>fTalkingDistance=</pre>
==== iFadeNodeMinNearDistance ====
<pre>iFadeNodeMinNearDistance=</pre>
 
== [Menu] ==
 
==== iConsoleHistoryCharBufferSize ====
<pre>iConsoleHistoryCharBufferSize=</pre>
==== iConsoleSizeScreenPercent ====
<pre>iConsoleSizeScreenPercent=</pre>
==== iConsoleTextSize ====
<pre>iConsoleTextSize=</pre>
==== rConsoleHistoryTextColor ====
<pre>rConsoleHistoryTextColor=</pre>
==== rConsoleTextColor ====
<pre>rConsoleTextColor=</pre>
==== rDebugTextColor ====
<pre>rDebugTextColor=</pre>
 
== [FaceGen] ==
 
==== bUseCustomizationMorphs ====
<pre>bUseCustomizationMorphs=(0,1)</pre>
==== bUseRaceMorph ====
<pre>bUseRaceMorph=(0,1)</pre>
==== uiNumActorsAllowedToMorph ====
<pre>uiNumActorsAllowedToMorph=</pre>
 
== [Actor] ==
 
==== bUseNavMeshForMovement ====
<pre>bUseNavMeshForMovement=(0,1)</pre>
==== fNotVisibleNavmeshMoveDist ====
<pre>fNotVisibleNavmeshMoveDist=</pre>
==== fVisibleNavmeshMoveDist ====
<pre>fVisibleNavmeshMoveDist=</pre>
 
== [Kinect] ==
 
==== fKinectMaxAllyTradeDistance ====
<pre>fKinectMaxAllyTradeDistance=</pre>
==== fKinectMinConfidence ====
<pre>fKinectMinConfidence=</pre>
==== fKinectMinReportConfidence ====
<pre>fKinectMinReportConfidence=</pre>
==== fKinectMinReportShoutConfidence ====
<pre>fKinectMinReportShoutConfidence=</pre>
==== fKinectMinRuleConfidence ====
<pre>fKinectMinRuleConfidence=</pre>
==== fKinectMinShoutConfidence ====
<pre>fKinectMinShoutConfidence=</pre>
 
== [CameraPath] ==
 
==== bRecord ====
<pre>bRecord=(0,1)</pre>
==== bStart ====
<pre>bStart=(0,1)</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [Camera] ==
 
==== bDisableAutoVanityMode ====
<pre>bDisableAutoVanityMode=(0,1)</pre>
==== bDragonCameraTargetPlayer ====
<pre>bDragonCameraTargetPlayer=(0,1)</pre>
==== bRecord ====
<pre>bRecord=(0,1)</pre>
==== bReturnTo1stPersonFromVanity ====
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
==== bStart ====
<pre>bStart=(0,1)</pre>
==== f1st3rdSwitchDelay ====
<pre>f1st3rdSwitchDelay=</pre>
==== f1stPitchOffsetMouseFollowSpeed ====
<pre>f1stPitchOffsetMouseFollowSpeed=</pre>
==== f1stPitchOffsetMouseMaxLag ====
<pre>f1stPitchOffsetMouseMaxLag=</pre>
==== f1stPitchOffsetMultOffAccel ====
<pre>f1stPitchOffsetMultOffAccel=</pre>
==== f1stPitchOffsetMultOffMaxSpeed ====
<pre>f1stPitchOffsetMultOffMaxSpeed=</pre>
==== f1stPitchOffsetMultOnAccel ====
<pre>f1stPitchOffsetMultOnAccel=</pre>
==== f1stPitchOffsetMultOnMaxSpeed ====
<pre>f1stPitchOffsetMultOnMaxSpeed=</pre>
==== f1stPitchOffsetTarget ====
<pre>f1stPitchOffsetTarget=</pre>
==== fActorFadeOutLimit ====
<pre>fActorFadeOutLimit=</pre>
==== fAutoVanityIncrement ====
<pre>fAutoVanityIncrement=</pre>
==== fAutoVanityModeDelay ====
<pre>fAutoVanityModeDelay=</pre>
==== fCameraCasterBleedOutSize ====
<pre>fCameraCasterBleedOutSize=</pre>
==== fCameraCasterSize ====
<pre>fCameraCasterSize=</pre>
==== fCameraCasterTargetSize ====
<pre>fCameraCasterTargetSize=</pre>
==== fCharControllerCheckHeightOffset ====
<pre>fCharControllerCheckHeightOffset=</pre>
==== fChaseCameraMaxAngle ====
<pre>fChaseCameraMaxAngle=</pre>
==== fChaseCameraSpeed ====
<pre>fChaseCameraSpeed=</pre>
==== fCollisionRecoveryMinDist ====
<pre>fCollisionRecoveryMinDist=</pre>
==== fCollisionRecoverySpeed ====
<pre>fCollisionRecoverySpeed=</pre>
==== fDefaultAutoVanityZoom ====
<pre>fDefaultAutoVanityZoom=</pre>
==== fDragonCameraDollyTime ====
<pre>fDragonCameraDollyTime=</pre>
==== fDragonMaxAngleBeforeTurn ====
<pre>fDragonMaxAngleBeforeTurn=</pre>
==== fFirstPersonDisablePOVLerpDPS ====
<pre>fFirstPersonDisablePOVLerpDPS=</pre>
==== fFirstPersonSittingAngleLimit ====
<pre>fFirstPersonSittingAngleLimit=</pre>
==== fFirstPersonSittingRotationSpeed ====
<pre>fFirstPersonSittingRotationSpeed=</pre>
==== fFreeCameraRotationSpeed ====
<pre>fFreeCameraRotationSpeed=</pre>
==== fFreeCameraRunSpeed ====
<pre>fFreeCameraRunSpeed=</pre>
==== fFreeCameraTranslationSpeed ====
<pre>fFreeCameraTranslationSpeed=</pre>
==== fFreeCameraTriggerDeadzone ====
<pre>fFreeCameraTriggerDeadzone=</pre>
==== fFreeRotationSpeed ====
<pre>fFreeRotationSpeed=</pre>
==== fFurnitureCameraAngle ====
<pre>fFurnitureCameraAngle=</pre>
==== fFurnitureCameraZoom ====
<pre>fFurnitureCameraZoom=</pre>
==== fHorseDismountYawCorrection ====
<pre>fHorseDismountYawCorrection=</pre>
==== fHorseMaxAngleBeforeTurn ====
<pre>fHorseMaxAngleBeforeTurn=</pre>
==== fLookingSpeed ====
<pre>fLookingSpeed=</pre>
==== fMinCurrentZoom ====
<pre>fMinCurrentZoom=</pre>
==== fMouseWheelZoomIncrement ====
<pre>fMouseWheelZoomIncrement=</pre>
==== fMouseWheelZoomMinDelta ====
<pre>fMouseWheelZoomMinDelta=</pre>
==== fMouseWheelZoomSpeed ====
<pre>fMouseWheelZoomSpeed=</pre>
==== fOverShoulderCombatAddY ====
<pre>fOverShoulderCombatAddY=</pre>
==== fOverShoulderCombatPosX ====
<pre>fOverShoulderCombatPosX=</pre>
==== fOverShoulderCombatPosZ ====
<pre>fOverShoulderCombatPosZ=</pre>
==== fOverShoulderDragonAddY ====
<pre>fOverShoulderDragonAddY=</pre>
==== fOverShoulderDragonPosX ====
<pre>fOverShoulderDragonPosX=</pre>
==== fOverShoulderDragonPosZ ====
<pre>fOverShoulderDragonPosZ=</pre>
==== fOverShoulderHorseAddY ====
<pre>fOverShoulderHorseAddY=</pre>
==== fOverShoulderHorsePosX ====
<pre>fOverShoulderHorsePosX=</pre>
==== fOverShoulderHorsePosZ ====
<pre>fOverShoulderHorsePosZ=</pre>
==== fOverShoulderPosX ====
<pre>fOverShoulderPosX=</pre>
==== fOverShoulderPosZ ====
<pre>fOverShoulderPosZ=</pre>
==== fPitchZeroBlendTime ====
<pre>fPitchZeroBlendTime=</pre>
==== fPitchZoomOutMaxDist ====
<pre>fPitchZoomOutMaxDist=</pre>
==== fShoulderDollySpeed ====
<pre>fShoulderDollySpeed=</pre>
==== fThumbstickZoomSpeed ====
<pre>fThumbstickZoomSpeed=</pre>
==== fTweenCamRotAngle ====
<pre>fTweenCamRotAngle=</pre>
==== fTweenCamRotClosingSpeed ====
<pre>fTweenCamRotClosingSpeed=</pre>
==== fTweenCamRotSpeed ====
<pre>fTweenCamRotSpeed=</pre>
==== fTweenCamZoomFOVMod ====
<pre>fTweenCamZoomFOVMod=</pre>
==== fTweenCamZoomSpeed ====
<pre>fTweenCamZoomSpeed=</pre>
==== fVanityModeMaxDist ====
<pre>fVanityModeMaxDist=</pre>
==== fVanityModeMaxDistFlyMult ====
<pre>fVanityModeMaxDistFlyMult=</pre>
==== fVanityModeMinDist ====
<pre>fVanityModeMinDist=</pre>
==== fVanityModeMinDistFly ====
<pre>fVanityModeMinDistFly=</pre>
==== fWorkbenchCameraPitch ====
<pre>fWorkbenchCameraPitch=</pre>
==== fWorkbenchCameraTranslateX ====
<pre>fWorkbenchCameraTranslateX=</pre>
==== fWorkbenchCameraTranslateY ====
<pre>fWorkbenchCameraTranslateY=</pre>
==== fWorkbenchCameraTranslateZ ====
<pre>fWorkbenchCameraTranslateZ=</pre>
==== fWorkbenchCameraYaw ====
<pre>fWorkbenchCameraYaw=</pre>
==== fWorkbenchCameraZoom ====
<pre>fWorkbenchCameraZoom=</pre>
==== iAnimatedTransitionMillis ====
<pre>iAnimatedTransitionMillis=</pre>
==== iBleedoutTransitionMillis ====
<pre>iBleedoutTransitionMillis=</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iHorseTransitionMillis ====
<pre>iHorseTransitionMillis=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [SpeedTree] ==
 
==== fLocalTreeMipMapLODBias ====
<pre>fLocalTreeMipMapLODBias=</pre>
==== fLODTreeMipMapLODBias ====
<pre>fLODTreeMipMapLODBias=</pre>
 
== [BSPathing] ==
 
==== fFindClosestEdgesRadius ====
<pre>fFindClosestEdgesRadius=</pre>
 
== [MAIN] ==
 
==== bEnableLipLookup ====
<pre>bEnableLipLookup=(0,1)</pre>
==== bPrimitivesOn ====
<pre>bPrimitivesOn=(0,1)</pre>
==== bUseWaterHDR ====
<pre>bUseWaterHDR=(0,1)</pre>
==== fLowPerfCombatantVoiceDistance ====
<pre>fLowPerfCombatantVoiceDistance=</pre>
==== fMapWorldTargetTransitionTime ====
<pre>fMapWorldTargetTransitionTime=</pre>
==== fQuestScriptDelayTime ====
<pre>fQuestScriptDelayTime=</pre>
==== iDetectionHighNumPicks ====
<pre>iDetectionHighNumPicks=</pre>
==== iLastHDRSetting ====
<pre>iLastHDRSetting=</pre>
==== iMaxQuestObjectives ====
<pre>iMaxQuestObjectives=</pre>
==== sControlsDefinitionFile ====
<pre>sControlsDefinitionFile=</pre>
==== sControlsRemapFile ====
<pre>sControlsRemapFile=</pre>
==== sGamepadDefinitionFile ====
<pre>sGamepadDefinitionFile=</pre>
==== sKeyboardDefinitionFile ====
<pre>sKeyboardDefinitionFile=</pre>
==== sMouseDefinitionFile ====
<pre>sMouseDefinitionFile=</pre>
==== sSaveGameScreenshotName ====
<pre>sSaveGameScreenshotName=</pre>
 
== [Dialogue] ==
 
==== fDialogueRotationPitchOffset ====
<pre>fDialogueRotationPitchOffset=</pre>
==== fDialogueRotationSecs ====
<pre>fDialogueRotationSecs=</pre>
 
== [BackgroundLoad] ==
 
==== bBackgroundCellLoads ====
<pre>bBackgroundCellLoads=(0,1)</pre>
==== bBackgroundLoadLipFiles ====
<pre>bBackgroundLoadLipFiles=(0,1)</pre>
==== bLoadBackgroundFaceGen ====
<pre>bLoadBackgroundFaceGen=(0,1)</pre>
==== bLoadHelmetsInBackground ====
<pre>bLoadHelmetsInBackground=(0,1)</pre>
==== bSelectivePurgeUnusedOnFastTravel ====
<pre>bSelectivePurgeUnusedOnFastTravel=(0,1)</pre>
==== bUseBackgroundFileLoader ====
<pre>bUseBackgroundFileLoader=(0,1)</pre>
==== bUseMultiThreadedFaceGen ====
<pre>bUseMultiThreadedFaceGen=(0,1)</pre>
==== bUseMultiThreadedTrees ====
<pre>bUseMultiThreadedTrees=(0,1)</pre>
==== iPostProcessMilliseconds ====
<pre>iPostProcessMilliseconds=</pre>
==== iPostProcessMillisecondsEditor ====
<pre>iPostProcessMillisecondsEditor=</pre>
==== iPostProcessMillisecondsLoadingQueuedPriority ====
<pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre>
==== iPostProcessTaskWarningMilliseconds ====
<pre>iPostProcessTaskWarningMilliseconds=</pre>
 
== [bLightAttenuation] ==
 
==== bOutQuadInLin ====
<pre>bOutQuadInLin=(0,1)</pre>
==== bUseConstant ====
<pre>bUseConstant=(0,1)</pre>
==== bUseLinear ====
<pre>bUseLinear=(0,1)</pre>
==== bUseQuadratic ====
<pre>bUseQuadratic=(0,1)</pre>
==== fConstantValue ====
<pre>fConstantValue=</pre>
==== fLinearRadiusMult ====
<pre>fLinearRadiusMult=</pre>
==== fLinearValue ====
<pre>fLinearValue=</pre>
==== fQuadraticRadiusMult ====
<pre>fQuadraticRadiusMult=</pre>
==== fQuadraticValue ====
<pre>fQuadraticValue=</pre>
==== uLinearMethod ====
<pre>uLinearMethod=</pre>
==== uQuadraticMethod ====
<pre>uQuadraticMethod=</pre>
 
== [Interface] ==
 
==== bShowCrosshair ====
<pre>bShowCrosshair=(0,1)</pre>
==== bShowHUDMessages ====
<pre>bShowHUDMessages=(0,1)</pre>
==== bShowInventory3D ====
<pre>bShowInventory3D=(0,1)</pre>
==== bShowSubtitleSpeakerName ====
<pre>bShowSubtitleSpeakerName=(0,1)</pre>
==== bShowTutorials ====
<pre>bShowTutorials=(0,1)</pre>
==== bUseAllNonDefaultLoadScreensFirst ====
<pre>bUseAllNonDefaultLoadScreensFirst=(0,1)</pre>
==== bUseFuzzyPicking ====
<pre>bUseFuzzyPicking=(0,1)</pre>
==== bUserClosesLoadingMenu ====
<pre>bUserClosesLoadingMenu=(0,1)</pre>
==== bWriteTranslationFile ====
<pre>bWriteTranslationFile=(0,1)</pre>
==== fActivatePickLength ====
<pre>fActivatePickLength=</pre>
==== fActivatePickRadius ====
<pre>fActivatePickRadius=</pre>
==== fBookDistance ====
<pre>fBookDistance=</pre>
==== fBookLight2DiffuseColorB ====
<pre>fBookLight2DiffuseColorB=</pre>
==== fBookLight2DiffuseColorG ====
<pre>fBookLight2DiffuseColorG=</pre>
==== fBookLight2DiffuseColorR ====
<pre>fBookLight2DiffuseColorR=</pre>
==== fBookLight2DimmerValue ====
<pre>fBookLight2DimmerValue=</pre>
==== fBookLight2Radius ====
<pre>fBookLight2Radius=</pre>
==== fBookLight2X ====
<pre>fBookLight2X=</pre>
==== fBookLight2Y ====
<pre>fBookLight2Y=</pre>
==== fBookLight2Z ====
<pre>fBookLight2Z=</pre>
==== fBookLightDiffuseColorB ====
<pre>fBookLightDiffuseColorB=</pre>
==== fBookLightDiffuseColorG ====
<pre>fBookLightDiffuseColorG=</pre>
==== fBookLightDiffuseColorR ====
<pre>fBookLightDiffuseColorR=</pre>
==== fBookLightDimmerValue ====
<pre>fBookLightDimmerValue=</pre>
==== fBookLightRadius ====
<pre>fBookLightRadius=</pre>
==== fBookLightX ====
<pre>fBookLightX=</pre>
==== fBookLightY ====
<pre>fBookLightY=</pre>
==== fBookLightZ ====
<pre>fBookLightZ=</pre>
==== fBookOpenTime ====
<pre>fBookOpenTime=</pre>
==== fBookPosHeightPercentage ====
<pre>fBookPosHeightPercentage=</pre>
==== fBookPosWidthPercentage ====
<pre>fBookPosWidthPercentage=</pre>
==== fBookXRotation ====
<pre>fBookXRotation=</pre>
==== fCrafting3DItemPosX ====
<pre>fCrafting3DItemPosX=</pre>
==== fCrafting3DItemPosXWide ====
<pre>fCrafting3DItemPosXWide=</pre>
==== fCrafting3DItemPosY ====
<pre>fCrafting3DItemPosY=</pre>
==== fCrafting3DItemPosYWide ====
<pre>fCrafting3DItemPosYWide=</pre>
==== fCrafting3DItemPosZ ====
<pre>fCrafting3DItemPosZ=</pre>
==== fCrafting3DItemPosZWide ====
<pre>fCrafting3DItemPosZWide=</pre>
==== fCrafting3DItemScale ====
<pre>fCrafting3DItemScale=</pre>
==== fCrafting3DItemScaleWide ====
<pre>fCrafting3DItemScaleWide=</pre>
==== fDebugFontSize ====
<pre>fDebugFontSize=</pre>
==== fFadeToBlackFadeSeconds ====
<pre>fFadeToBlackFadeSeconds=</pre>
==== fGamepadCursorSpeed ====
<pre>fGamepadCursorSpeed=</pre>
==== fInterfaceTintB ====
<pre>fInterfaceTintB=</pre>
==== fInterfaceTintG ====
<pre>fInterfaceTintG=</pre>
==== fInterfaceTintR ====
<pre>fInterfaceTintR=</pre>
==== fInventory3DBoundRadiusScale ====
<pre>fInventory3DBoundRadiusScale=</pre>
==== fInventory3DItemPosScale ====
<pre>fInventory3DItemPosScale=</pre>
==== fInventory3DItemPosScaleWide ====
<pre>fInventory3DItemPosScaleWide=</pre>
==== fInventory3DItemPosX ====
<pre>fInventory3DItemPosX=</pre>
==== fInventory3DItemPosXWide ====
<pre>fInventory3DItemPosXWide=</pre>
==== fInventory3DItemPosY ====
<pre>fInventory3DItemPosY=</pre>
==== fInventory3DItemPosYWide ====
<pre>fInventory3DItemPosYWide=</pre>
==== fInventory3DItemPosZ ====
<pre>fInventory3DItemPosZ=</pre>
==== fInventory3DItemPosZWide ====
<pre>fInventory3DItemPosZWide=</pre>
==== fInventory3DItemRotMouseSpeed ====
<pre>fInventory3DItemRotMouseSpeed=</pre>
==== fInventory3DItemRotSpeed ====
<pre>fInventory3DItemRotSpeed=</pre>
==== fInventory3DItemZoomScale ====
<pre>fInventory3DItemZoomScale=</pre>
==== fInventory3DItemZoomSpeed ====
<pre>fInventory3DItemZoomSpeed=</pre>
==== fInventory3DItemZoomX ====
<pre>fInventory3DItemZoomX=</pre>
==== fInventory3DItemZoomY ====
<pre>fInventory3DItemZoomY=</pre>
==== fInventory3DItemZoomZ ====
<pre>fInventory3DItemZoomZ=</pre>
==== fInventoryLight2DiffuseColorB ====
<pre>fInventoryLight2DiffuseColorB=</pre>
==== fInventoryLight2DiffuseColorG ====
<pre>fInventoryLight2DiffuseColorG=</pre>
==== fInventoryLight2DiffuseColorR ====
<pre>fInventoryLight2DiffuseColorR=</pre>
==== fInventoryLight2DimmerValue ====
<pre>fInventoryLight2DimmerValue=</pre>
==== fInventoryLight2Radius ====
<pre>fInventoryLight2Radius=</pre>
==== fInventoryLightDiffuseColorB ====
<pre>fInventoryLightDiffuseColorB=</pre>
==== fInventoryLightDiffuseColorG ====
<pre>fInventoryLightDiffuseColorG=</pre>
==== fInventoryLightDiffuseColorR ====
<pre>fInventoryLightDiffuseColorR=</pre>
==== fInventoryLightDimmerValue ====
<pre>fInventoryLightDimmerValue=</pre>
==== fInventoryLightRadius ====
<pre>fInventoryLightRadius=</pre>
==== fInventoryMenuLight2X ====
<pre>fInventoryMenuLight2X=</pre>
==== fInventoryMenuLight2Y ====
<pre>fInventoryMenuLight2Y=</pre>
==== fInventoryMenuLight2Z ====
<pre>fInventoryMenuLight2Z=</pre>
==== fInventoryMenuLightX ====
<pre>fInventoryMenuLightX=</pre>
==== fInventoryMenuLightY ====
<pre>fInventoryMenuLightY=</pre>
==== fInventoryMenuLightZ ====
<pre>fInventoryMenuLightZ=</pre>
==== fJournalLongRepeatRate ====
<pre>fJournalLongRepeatRate=</pre>
==== fJournalShortRepeatRate ====
<pre>fJournalShortRepeatRate=</pre>
==== fLargeActivatePickLength_G ====
==== fLockCenterOffset ====
<pre>fLockCenterOffset=</pre>
==== fLockMaxAngle ====
<pre>fLockMaxAngle=</pre>
==== fLockPositionX ====
<pre>fLockPositionX=</pre>
==== fLockPositionY ====
<pre>fLockPositionY=</pre>
==== fLockPositionYWide ====
<pre>fLockPositionYWide=</pre>
==== fLockPositionZ ====
<pre>fLockPositionZ=</pre>
==== fLockRotCenterOffsetX ====
<pre>fLockRotCenterOffsetX=</pre>
==== fLockRotCenterOffsetZ ====
<pre>fLockRotCenterOffsetZ=</pre>
==== fLockRotationSpeed ====
<pre>fLockRotationSpeed=</pre>
==== fLockpickLightDiffuseColorB ====
<pre>fLockpickLightDiffuseColorB=</pre>
==== fLockpickLightDiffuseColorG ====
<pre>fLockpickLightDiffuseColorG=</pre>
==== fLockpickLightDiffuseColorR ====
<pre>fLockpickLightDiffuseColorR=</pre>
==== fLockpickLightDimmerValue ====
<pre>fLockpickLightDimmerValue=</pre>
==== fLockpickLightRadius ====
<pre>fLockpickLightRadius=</pre>
==== fLockpickLightX ====
<pre>fLockpickLightX=</pre>
==== fLockpickLightY ====
<pre>fLockpickLightY=</pre>
==== fLockpickLightZ ====
<pre>fLockpickLightZ=</pre>
==== fMagic3DItemPosScale ====
<pre>fMagic3DItemPosScale=</pre>
==== fMagic3DItemPosScaleWide ====
<pre>fMagic3DItemPosScaleWide=</pre>
==== fMagic3DItemPosX ====
<pre>fMagic3DItemPosX=</pre>
==== fMagic3DItemPosXWide ====
<pre>fMagic3DItemPosXWide=</pre>
==== fMagic3DItemPosY ====
<pre>fMagic3DItemPosY=</pre>
==== fMagic3DItemPosYWide ====
<pre>fMagic3DItemPosYWide=</pre>
==== fMagic3DItemPosZ ====
<pre>fMagic3DItemPosZ=</pre>
==== fMagic3DItemPosZWide ====
<pre>fMagic3DItemPosZWide=</pre>
==== fMaxSubtitleDistance ====
<pre>fMaxSubtitleDistance=</pre>
==== fMenuKeyRepeatLong ====
<pre>fMenuKeyRepeatLong=</pre>
==== fMenuKeyRepeatShort ====
<pre>fMenuKeyRepeatShort=</pre>
==== fMinSecondsForLoadFadeIn ====
<pre>fMinSecondsForLoadFadeIn=</pre>
==== fNoteDistance ====
<pre>fNoteDistance=</pre>
==== fPackratRatio ====
<pre>fPackratRatio=</pre>
==== fPickMouseRotationSpeed ====
<pre>fPickMouseRotationSpeed=</pre>
==== fPickRotationSpeed ====
<pre>fPickRotationSpeed=</pre>
==== fPlayerBodyEditDistance ====
<pre>fPlayerBodyEditDistance=</pre>
==== fPlayerFaceEditDistance ====
<pre>fPlayerFaceEditDistance=</pre>
==== fPlayerRotationAngle ====
<pre>fPlayerRotationAngle=</pre>
==== fPlayerZoomTime ====
<pre>fPlayerZoomTime=</pre>
==== fRSMCameraLookAtPercent ====
<pre>fRSMCameraLookAtPercent=</pre>
==== fRSMLookAtOnGain ====
<pre>fRSMLookAtOnGain=</pre>
==== fSafeZoneX ====
<pre>fSafeZoneX=</pre>
==== fSafeZoneXWide ====
<pre>fSafeZoneXWide=</pre>
==== fSafeZoneY ====
<pre>fSafeZoneY=</pre>
==== fSafeZoneYWide ====
<pre>fSafeZoneYWide=</pre>
==== fSleepFaderTime ====
<pre>fSleepFaderTime=</pre>
==== fTweenLongRepeatRate ====
<pre>fTweenLongRepeatRate=</pre>
==== fTweenShortRepeatRate ====
<pre>fTweenShortRepeatRate=</pre>
==== fUIAltLogoModel_TranslateX_G ====
==== fUIAltLogoModel_TranslateY_G ====
==== fUIAltLogoModel_TranslateZ_G ====
==== fUICameraNearDistance ====
<pre>fUICameraNearDistance=</pre>
==== fUILogoModel_AutoRotateSpeed ====
==== fUILogoModel_FadeSecs ====
==== fUILogoModel_MouseThreshold ====
==== fUILogoModel_MouseToPanSpeed ====
==== fUILogoModel_MouseToRotateSpeed ====
==== fUILogoModel_MouseToZoomSpeed ====
==== fUILogoModel_RotationPauseDuration ====
==== fUILogoModel_ThumbstickToPanSpeed ====
==== fUILogoModel_ThumbstickToRotateSpeed ====
==== fUILogoModel_ThumbstickToZoomSpeed ====
==== fUIMistMenu_CameraFOV_G ====
==== fUIMistMenu_CameraLookAtX_G ====
==== fUIMistMenu_CameraLookAtY_G ====
==== fUIMistMenu_CameraLookAtZ_G ====
==== fUIMistMenu_CameraX_G ====
==== fUIMistMenu_CameraY_G ====
==== fUIMistMenu_CameraZ_G ====
==== fUIMistMenu_DefaultLogoNIFScale ====
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
==== fUIMistModel_FadeOutTime ====
==== fUIMistModel_RotateZ_G ====
==== fUIMistModel_TranslateX_G ====
==== fUIMistModel_TranslateY_G ====
==== fUIMistModel_TranslateZ_G ====
==== fUIPlayerSceneLight2DiffuseColorB ====
<pre>fUIPlayerSceneLight2DiffuseColorB=</pre>
==== fUIPlayerSceneLight2DiffuseColorG ====
<pre>fUIPlayerSceneLight2DiffuseColorG=</pre>
==== fUIPlayerSceneLight2DiffuseColorR ====
<pre>fUIPlayerSceneLight2DiffuseColorR=</pre>
==== fUIPlayerSceneLight2DimmerValue ====
<pre>fUIPlayerSceneLight2DimmerValue=</pre>
==== fUIPlayerSceneLight2Radius ====
<pre>fUIPlayerSceneLight2Radius=</pre>
==== fUIPlayerSceneLight2X ====
<pre>fUIPlayerSceneLight2X=</pre>
==== fUIPlayerSceneLight2Y ====
<pre>fUIPlayerSceneLight2Y=</pre>
==== fUIPlayerSceneLight2Z ====
<pre>fUIPlayerSceneLight2Z=</pre>
==== fUIPlayerSceneLight3DiffuseColorB ====
<pre>fUIPlayerSceneLight3DiffuseColorB=</pre>
==== fUIPlayerSceneLight3DiffuseColorG ====
<pre>fUIPlayerSceneLight3DiffuseColorG=</pre>
==== fUIPlayerSceneLight3DiffuseColorR ====
<pre>fUIPlayerSceneLight3DiffuseColorR=</pre>
==== fUIPlayerSceneLight3DimmerValue ====
<pre>fUIPlayerSceneLight3DimmerValue=</pre>
==== fUIPlayerSceneLight3Radius ====
<pre>fUIPlayerSceneLight3Radius=</pre>
==== fUIPlayerSceneLight3X ====
<pre>fUIPlayerSceneLight3X=</pre>
==== fUIPlayerSceneLight3Y ====
<pre>fUIPlayerSceneLight3Y=</pre>
==== fUIPlayerSceneLight3Z ====
<pre>fUIPlayerSceneLight3Z=</pre>
==== fUIPlayerSceneLightDiffuseColorB ====
<pre>fUIPlayerSceneLightDiffuseColorB=</pre>
==== fUIPlayerSceneLightDiffuseColorG ====
<pre>fUIPlayerSceneLightDiffuseColorG=</pre>
==== fUIPlayerSceneLightDiffuseColorR ====
<pre>fUIPlayerSceneLightDiffuseColorR=</pre>
==== fUIPlayerSceneLightDimmerValue ====
<pre>fUIPlayerSceneLightDimmerValue=</pre>
==== fUIPlayerSceneLightRadius ====
<pre>fUIPlayerSceneLightRadius=</pre>
==== fUIPlayerSceneLightX ====
<pre>fUIPlayerSceneLightX=</pre>
==== fUIPlayerSceneLightY ====
<pre>fUIPlayerSceneLightY=</pre>
==== fUIPlayerSceneLightZ ====
<pre>fUIPlayerSceneLightZ=</pre>
==== fUIRaceSexLight2DiffuseColorB ====
<pre>fUIRaceSexLight2DiffuseColorB=</pre>
==== fUIRaceSexLight2DiffuseColorG ====
<pre>fUIRaceSexLight2DiffuseColorG=</pre>
==== fUIRaceSexLight2DiffuseColorR ====
<pre>fUIRaceSexLight2DiffuseColorR=</pre>
==== fUIRaceSexLight2DimmerValue ====
<pre>fUIRaceSexLight2DimmerValue=</pre>
==== fUIRaceSexLight2Radius ====
<pre>fUIRaceSexLight2Radius=</pre>
==== fUIRaceSexLight2X ====
<pre>fUIRaceSexLight2X=</pre>
==== fUIRaceSexLight2Y ====
<pre>fUIRaceSexLight2Y=</pre>
==== fUIRaceSexLight2Z ====
<pre>fUIRaceSexLight2Z=</pre>
==== fUIRaceSexLightDiffuseColorB ====
<pre>fUIRaceSexLightDiffuseColorB=</pre>
==== fUIRaceSexLightDiffuseColorG ====
<pre>fUIRaceSexLightDiffuseColorG=</pre>
==== fUIRaceSexLightDiffuseColorR ====
<pre>fUIRaceSexLightDiffuseColorR=</pre>
==== fUIRaceSexLightDimmerValue ====
<pre>fUIRaceSexLightDimmerValue=</pre>
==== fUIRaceSexLightRadius ====
<pre>fUIRaceSexLightRadius=</pre>
==== fUIRaceSexLightX ====
<pre>fUIRaceSexLightX=</pre>
==== fUIRaceSexLightY ====
<pre>fUIRaceSexLightY=</pre>
==== fUIRaceSexLightZ ====
<pre>fUIRaceSexLightZ=</pre>
==== fUnlockDoorDelay ====
<pre>fUnlockDoorDelay=</pre>
==== iFavoriteItemQueueSize ====
<pre>iFavoriteItemQueueSize=</pre>
==== iMaxViewCasterPicksFuzzy ====
<pre>iMaxViewCasterPicksFuzzy=</pre>
==== iMaxViewCasterPicksGamebryo ====
<pre>iMaxViewCasterPicksGamebryo=</pre>
==== iMaxViewCasterPicksHavok ====
<pre>iMaxViewCasterPicksHavok=</pre>
==== iSubtitleSpeakerNameColor ====
<pre>iSubtitleSpeakerNameColor=</pre>
==== rUIMistMenu_AmbientXNegRGB ====
==== rUIMistMenu_AmbientXPosRGB ====
==== rUIMistMenu_AmbientYNegRGB ====
==== rUIMistMenu_AmbientYPosRGB ====
==== rUIMistMenu_AmbientZNegRGB ====
==== rUIMistMenu_AmbientZPosRGB ====
==== sCreditsFile ====
<pre>sCreditsFile=</pre>
==== sCreditsFileFrench ====
<pre>sCreditsFileFrench=</pre>
==== sForcedLoadScreenEditorID ====
<pre>sForcedLoadScreenEditorID=</pre>
==== sPosePlayerRaceSexMenu ====
<pre>sPosePlayerRaceSexMenu=</pre>
==== sUIMistMenu_DefaultLogoCameraPath ====
==== uMaxCustomItemNameLength ====
<pre>uMaxCustomItemNameLength=</pre>
==== uTicksToWait ====
<pre>uTicksToWait=</pre>
 
== [LightingShader] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [FootIK] ==
 
==== bFootPlacementOn ====
<pre>bFootPlacementOn=(0,1)</pre>
==== bRigidBodyController ====
<pre>bRigidBodyController=(0,1)</pre>
==== fAnkleOffset ====
<pre>fAnkleOffset=</pre>
==== fControllerTetherLen ====
<pre>fControllerTetherLen=</pre>
==== fFootPlantedGain ====
<pre>fFootPlantedGain=</pre>
==== fFootRaisedGain ====
<pre>fFootRaisedGain=</pre>
==== fGroundAscendingGain ====
<pre>fGroundAscendingGain=</pre>
==== fGroundDescendingGain ====
<pre>fGroundDescendingGain=</pre>
==== fMaxFootCastMilliSec ====
<pre>fMaxFootCastMilliSec=</pre>
==== fMaxStepVertError ====
<pre>fMaxStepVertError=</pre>
==== fOnOffGain ====
<pre>fOnOffGain=</pre>
==== fOriginalGroundHeightMS ====
<pre>fOriginalGroundHeightMS=</pre>
==== fPelvisOffsetDamping ====
<pre>fPelvisOffsetDamping=</pre>
==== fPelvisUpDownBias ====
<pre>fPelvisUpDownBias=</pre>
==== fRagdollFeedback ====
<pre>fRagdollFeedback=</pre>
==== fVertErrorGain ====
<pre>fVertErrorGain=</pre>
==== iNumFramesFootEaseOut ====
<pre>iNumFramesFootEaseOut=</pre>
 
== [GamePlay] ==
 
==== bTargetLockIsToggle ====
<pre>bTargetLockIsToggle=(0,1)</pre>
==== fMagicTargetLocationExtraLargeActorRadius ====
<pre>fMagicTargetLocationExtraLargeActorRadius=</pre>
==== fMagicTargetLocationNormalActorRadius ====
<pre>fMagicTargetLocationNormalActorRadius=</pre>
==== fPlayerSunGazeDelta ====
<pre>fPlayerSunGazeDelta=</pre>
==== fTargetLockXYRange ====
<pre>fTargetLockXYRange=</pre>
 
== [Animation] ==
 
==== bAlwaysDriveRagdoll ====
<pre>bAlwaysDriveRagdoll=(0,1)</pre>
==== bAlwaysSaveAllInfo ====
<pre>bAlwaysSaveAllInfo=(0,1)</pre>
==== bAnimInterpEnable ====
<pre>bAnimInterpEnable=(0,1)</pre>
==== bApplyPitchToExtractedMotion ====
<pre>bApplyPitchToExtractedMotion=(0,1)</pre>
==== bDisplayMarkWarning ====
<pre>bDisplayMarkWarning=(0,1)</pre>
==== bDriveRagdollWithGraph ====
<pre>bDriveRagdollWithGraph=(0,1)</pre>
==== bEnableHavokHit ====
<pre>bEnableHavokHit=(0,1)</pre>
==== bFeedbackToGraphFromCharacterController ====
<pre>bFeedbackToGraphFromCharacterController=(0,1)</pre>
==== bFootIK ====
<pre>bFootIK=(0,1)</pre>
==== bFootIKFeedback ====
<pre>bFootIKFeedback=(0,1)</pre>
==== bHumanoidFootIKEnable ====
<pre>bHumanoidFootIKEnable=(0,1)</pre>
==== bInitiallyLoadAllClips ====
<pre>bInitiallyLoadAllClips=(0,1)</pre>
==== bLoadCollatedAnimTextData ====
<pre>bLoadCollatedAnimTextData=(0,1)</pre>
==== bMultiThreadBoneUpdate ====
<pre>bMultiThreadBoneUpdate=(0,1)</pre>
==== bRandomizeGraphSeed ====
<pre>bRandomizeGraphSeed=(0,1)</pre>
==== bSendNonVisibleBehaviorGraphsToSPU ====
<pre>bSendNonVisibleBehaviorGraphsToSPU=(0,1)</pre>
==== bShouldProcessRequests ====
<pre>bShouldProcessRequests=(0,1)</pre>
==== bUseSPUGenerate ====
<pre>bUseSPUGenerate=(0,1)</pre>
==== bUseSpeedSampler ====
<pre>bUseSpeedSampler=(0,1)</pre>
==== bUseVariableCache ====
<pre>bUseVariableCache=(0,1)</pre>
==== fAnimInterpFarDist ====
<pre>fAnimInterpFarDist=</pre>
==== fAnimInterpMaxTime ====
<pre>fAnimInterpMaxTime=</pre>
==== fAnimInterpMinTime ====
<pre>fAnimInterpMinTime=</pre>
==== fAnimInterpNearDist ====
<pre>fAnimInterpNearDist=</pre>
==== fAnimInterpSlop ====
<pre>fAnimInterpSlop=</pre>
==== fBoneLODDistanceScale ====
<pre>fBoneLODDistanceScale=</pre>
==== fHavokHitImpulseMult ====
<pre>fHavokHitImpulseMult=</pre>
==== fHavokHitTimeSec ====
<pre>fHavokHitTimeSec=</pre>
==== fIdleChangeClearTime ====
<pre>fIdleChangeClearTime=</pre>
==== fMaxFrameCounterDifferenceToConsiderVisible ====
<pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre>
==== fMaxTimeToMarkSec ====
<pre>fMaxTimeToMarkSec=</pre>
==== fMotionFeedbackMinAngleDelta ====
<pre>fMotionFeedbackMinAngleDelta=</pre>
==== fMotionFeedbackMinSpeed ====
<pre>fMotionFeedbackMinSpeed=</pre>
==== fMotionFeedbackMinSpeedDelta ====
<pre>fMotionFeedbackMinSpeedDelta=</pre>
==== fMotionFeedbackMinTime ====
<pre>fMotionFeedbackMinTime=</pre>
==== fMountDismountTimeout ====
<pre>fMountDismountTimeout=</pre>
==== fPlayerCharacterAttackComboStartFraction ====
<pre>fPlayerCharacterAttackComboStartFraction=</pre>
==== fPlayerCharacterAttackIntroLength ====
<pre>fPlayerCharacterAttackIntroLength=</pre>
==== fPlayerCharacterDrawSheatheTimeout ====
<pre>fPlayerCharacterDrawSheatheTimeout=</pre>
==== fPlayerCharacterPowerAttackStartTime ====
<pre>fPlayerCharacterPowerAttackStartTime=</pre>
==== fSpecialIdlePickTime ====
<pre>fSpecialIdlePickTime=</pre>
==== fWeaponChangeClearTime ====
<pre>fWeaponChangeClearTime=</pre>
==== iMinBonesToGenerateWhileSitting ====
<pre>iMinBonesToGenerateWhileSitting=</pre>
==== iPlayerCharacterImagespaceModifierAnimCount ====
<pre>iPlayerCharacterImagespaceModifierAnimCount=</pre>
==== sHkxDBNameContextPrefix ====
<pre>sHkxDBNameContextPrefix=</pre>
==== strPlayerCharacterBehavior1stPGraph ====
<pre>strPlayerCharacterBehavior1stPGraph=</pre>
==== uVariableCacheSize ====
<pre>uVariableCacheSize=</pre>
==== uiMaxNumActorHit ====
<pre>uiMaxNumActorHit=</pre>
==== uiMaxPermanentSetSize ====
<pre>uiMaxPermanentSetSize=</pre>
 
== [Voice] ==
 
==== sFileTypeGame ====
<pre>sFileTypeGame=</pre>
==== sFileTypeLTF ====
<pre>sFileTypeLTF=</pre>
==== sFileTypeLip ====
<pre>sFileTypeLip=</pre>
==== sFileTypeSource ====
<pre>sFileTypeSource=</pre>
 
== [Clouds] ==
 
==== fCloudAtlasWidth ====
<pre>fCloudAtlasWidth=</pre>
==== sCloudInstanceMesh ====
<pre>sCloudInstanceMesh=</pre>
 
== [Havok] ==
 
==== fInAirFallingCharGravityMult ====
<pre>fInAirFallingCharGravityMult=</pre>
==== fTriggerEventDelayMS ====
<pre>fTriggerEventDelayMS=</pre>
==== bWONameSync ====
<pre>bWONameSync=(0,1)</pre>
==== fTrapHitEventDelayMS ====
<pre>fTrapHitEventDelayMS=</pre>
 
== [Imagespace] ==
 
==== bDoRadialBlur ====
<pre>bDoRadialBlur=(0,1)</pre>
==== fRenderDepthMaxDepth ====
<pre>fRenderDepthMaxDepth=</pre>
==== iRadialBlurLevel ====
<pre>iRadialBlurLevel=</pre>
 
== [Light] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fLightEnableDisableFadeTime ====
<pre>fLightEnableDisableFadeTime=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [Fonts] ==
 
==== sFontConfigFile ====
<pre>sFontConfigFile=</pre>
 
== [Messages] ==
 
==== bAllowFileWrite ====
<pre>bAllowFileWrite=(0,1)</pre>
==== bAllowYesToAll ====
<pre>bAllowYesToAll=(0,1)</pre>
==== bBlockMessageBoxes ====
<pre>bBlockMessageBoxes=(0,1)</pre>
==== bDisableAssertQueuing ====
<pre>bDisableAssertQueuing=(0,1)</pre>
==== bFaceGenWarnings ====
<pre>bFaceGenWarnings=(0,1)</pre>
==== bShowMissingAudioWarnings ====
<pre>bShowMissingAudioWarnings=(0,1)</pre>
==== bShowMissingLipWarnings ====
<pre>bShowMissingLipWarnings=(0,1)</pre>
==== bSkipInitializationFlows ====
<pre>bSkipInitializationFlows=(0,1)</pre>
==== bSkipProgramFlows ====
<pre>bSkipProgramFlows=(0,1)</pre>
==== bUseWindowsMessageBox ====
<pre>bUseWindowsMessageBox=(0,1)</pre>
==== iFileLogging ====
<pre>iFileLogging=</pre>
 
== [TerrainManager] ==
 
==== bDisplayCloudLOD ====
<pre>bDisplayCloudLOD=(0,1)</pre>
==== bKeepLowDetailTerrain ====
<pre>bKeepLowDetailTerrain=(0,1)</pre>
==== bUseNewTerrainSystem ====
<pre>bUseNewTerrainSystem=(0,1)</pre>
==== fCameraAboveMaxHeightThreshold ====
<pre>fCameraAboveMaxHeightThreshold=</pre>
==== uDistantTreeBlockCacheSizePerCell ====
<pre>uDistantTreeBlockCacheSizePerCell=</pre>
 
== [RagdollFeedback] ==
 
==== uiFeedbackTimeout ====
<pre>uiFeedbackTimeout=</pre>
 
== [LookIK] ==
 
==== bAdditiveHeadAnim ====
<pre>bAdditiveHeadAnim=(0,1)</pre>
==== fAngleMax ====
<pre>fAngleMax=</pre>
==== fAngleMaxEase ====
<pre>fAngleMaxEase=</pre>
==== fEaseAngleShutOff ====
<pre>fEaseAngleShutOff=</pre>
==== fEyeIKDistanceMax ====
<pre>fEyeIKDistanceMax=</pre>
==== fMaxTrackingDist ====
<pre>fMaxTrackingDist=</pre>
==== fMinTrackingDist ====
<pre>fMinTrackingDist=</pre>
 
== [MapMenu] ==
 
==== bWorldMapNoSkyDepthBlur ====
<pre>bWorldMapNoSkyDepthBlur=(0,1)</pre>
==== fGamepadCursorSensitivity ====
<pre>fGamepadCursorSensitivity=</pre>
==== fMapLocalCursorPanSpeed ====
<pre>fMapLocalCursorPanSpeed=</pre>
==== fMapLocalGamepadPanSpeed ====
<pre>fMapLocalGamepadPanSpeed=</pre>
==== fMapLocalGamepadZoomSpeed ====
<pre>fMapLocalGamepadZoomSpeed=</pre>
==== fMapLocalHeight ====
<pre>fMapLocalHeight=</pre>
==== fMapLocalMarkerSelectionDist ====
<pre>fMapLocalMarkerSelectionDist=</pre>
==== fMapLocalMinFrustumWidth ====
<pre>fMapLocalMinFrustumWidth=</pre>
==== fMapLocalMousePanSpeed ====
<pre>fMapLocalMousePanSpeed=</pre>
==== fMapLocalMouseZoomSpeed ====
<pre>fMapLocalMouseZoomSpeed=</pre>
==== fMapLookGamepadSpeed ====
<pre>fMapLookGamepadSpeed=</pre>
==== fMapLookMouseSpeed ====
<pre>fMapLookMouseSpeed=</pre>
==== fMapLoopFadeTimeSeconds ====
<pre>fMapLoopFadeTimeSeconds=</pre>
==== fMapMenuNearClipPlane ====
<pre>fMapMenuNearClipPlane=</pre>
==== fMapMenuOverlayNormalSnowStrength ====
<pre>fMapMenuOverlayNormalSnowStrength=</pre>
==== fMapMenuOverlayNormalStrength ====
<pre>fMapMenuOverlayNormalStrength=</pre>
==== fMapMenuOverlayScale ====
<pre>fMapMenuOverlayScale=</pre>
==== fMapMenuOverlaySnowScale ====
<pre>fMapMenuOverlaySnowScale=</pre>
==== fMapMoveKeyboardSpeed ====
<pre>fMapMoveKeyboardSpeed=</pre>
==== fMapTransitionSpeed ====
<pre>fMapTransitionSpeed=</pre>
==== fMapWorldCursorMoveArea ====
<pre>fMapWorldCursorMoveArea=</pre>
==== fMapWorldHeightAdjustmentForce ====
<pre>fMapWorldHeightAdjustmentForce=</pre>
==== fMapWorldMaxPanSpeed ====
<pre>fMapWorldMaxPanSpeed=</pre>
==== fMapWorldMaxPitch ====
<pre>fMapWorldMaxPitch=</pre>
==== fMapWorldMinPanSpeed ====
<pre>fMapWorldMinPanSpeed=</pre>
==== fMapWorldMinPitch ====
<pre>fMapWorldMinPitch=</pre>
==== fMapWorldTransitionHeight ====
<pre>fMapWorldTransitionHeight=</pre>
==== fMapWorldYawRange ====
<pre>fMapWorldYawRange=</pre>
==== fMapWorldZoomSpeed ====
<pre>fMapWorldZoomSpeed=</pre>
==== fMapZoomMouseSpeed ====
<pre>fMapZoomMouseSpeed=</pre>
==== fMaxMarkerSelectionDist ====
<pre>fMaxMarkerSelectionDist=</pre>
==== fWorldMapDepthBlurScale ====
<pre>fWorldMapDepthBlurScale=</pre>
==== fWorldMapFocalDepth ====
<pre>fWorldMapFocalDepth=</pre>
==== fWorldMapMaximumDepthBlur ====
<pre>fWorldMapMaximumDepthBlur=</pre>
==== fWorldMapNearDepthBlurScale ====
<pre>fWorldMapNearDepthBlurScale=</pre>
==== iRightStickRepeatRate ====
<pre>iRightStickRepeatRate=</pre>
==== sMapCloudNIF ====
<pre>sMapCloudNIF=</pre>
==== sMapWorldDefaultWorldSpace ====
<pre>sMapWorldDefaultWorldSpace=</pre>
==== uLockedObjectMapLOD ====
<pre>uLockedObjectMapLOD=</pre>
==== uLockedTerrainLOD ====
<pre>uLockedTerrainLOD=</pre>
 
== [ScreenSplatter] ==
 
==== bBloodSplatterEnabled ====
<pre>bBloodSplatterEnabled=(0,1)</pre>
 
== [HeadTracking] ==
 
==== bDisableHeadTracking ====
<pre>bDisableHeadTracking=(0,1)</pre>
==== fHeadTrackingMaxAngle ====
<pre>fHeadTrackingMaxAngle=</pre>
==== fMaxPathLookAtPointDist ====
<pre>fMaxPathLookAtPointDist=</pre>
==== fMinPathLookAtPointDist ====
<pre>fMinPathLookAtPointDist=</pre>
==== fPathLookAtPointTime ====
<pre>fPathLookAtPointTime=</pre>
==== fUpdateDelayNewTargetSecondsMax ====
<pre>fUpdateDelayNewTargetSecondsMax=</pre>
==== fUpdateDelayNewTargetSecondsMin ====
<pre>fUpdateDelayNewTargetSecondsMin=</pre>
==== fUpdateDelaySecondsMax ====
<pre>fUpdateDelaySecondsMax=</pre>
==== fUpdateDelaySecondsMin ====
<pre>fUpdateDelaySecondsMin=</pre>
==== iUpdateActorsPerFrame ====
<pre>iUpdateActorsPerFrame=</pre>
 
== [Verlet] ==
 
==== bUseConstantStepDelta ====
<pre>bUseConstantStepDelta=(0,1)</pre>
==== bUseRotationBasedTransformUpdate ====
<pre>bUseRotationBasedTransformUpdate=(0,1)</pre>
==== fGravity ====
<pre>fGravity=</pre>
==== fVerticalCapsuleOffset ====
<pre>fVerticalCapsuleOffset=</pre>
==== uCapeClothNumPin ====
<pre>uCapeClothNumPin=</pre>
==== uiNumIter ====
<pre>uiNumIter=</pre>
 
== [NavMeshGeneration] ==


==== bGlobalNavMeshCheck ====
<pre>bGlobalNavMeshCheck=(0,1)</pre>
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)</pre>
==== uNavmeshTriangleCountInteriorWarnThreshold ====
<pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre>
==== uNavmeshTriangleCountWarnThreshold ====
<pre>uNavmeshTriangleCountWarnThreshold=</pre>


== [Water] ==


==== bAutoWaterSilhouetteReflections ====
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
<br />
==== bForceHighDetailReflections ====
<pre>bForceHighDetailReflections=(0,1)</pre>
==== bForceLowDetailReflections ====
<pre>bForceLowDetailReflections=(0,1)</pre>
==== bForceLowDetailWater ====
<pre>bForceLowDetailWater=(0,1)</pre>
==== bReflectExplosions ====
Determines if the water will reflect explosions. 
<pre>bReflectExplosions=(0,1)</pre>
==== bReflectLODLand ====
Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.
<pre>bReflectLODLand=(0,1)</pre>
==== bReflectLODObjects ====
Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.
<pre>bReflectLODObjects=(0,1)</pre>
==== bReflectLODTrees ====
Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.
<pre>bReflectLODTrees=(0,1)</pre>
==== bReflectSky ====
Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.
<pre>bReflectSky=(0,1)</pre>
==== bUseBulletWaterDisplacements ====
<pre>bUseBulletWaterDisplacements=(0,1)</pre>
==== bUseCubeMapReflections ====
<pre>bUseCubeMapReflections=(0,1)</pre>
==== bUsePerWorldSpaceWaterNoise ====
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
==== bUseWater ====
<pre>bUseWater=(0,1)</pre>
==== bUseWaterDepth ====
<pre>bUseWaterDepth=(0,1)</pre>
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=(0,1)</pre>
==== bUseWaterHiRes ====
<pre>bUseWaterHiRes=(0,1)</pre>
==== bUseWaterLOD ====
<pre>bUseWaterLOD=(0,1)</pre>
==== bUseWaterReflectionBlur ====
<pre>bUseWaterReflectionBlur=(0,1)</pre>
==== bUseWaterReflections ====
<pre>bUseWaterReflections=(0,1)</pre>
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=(0,1)</pre>
==== bUseWaterShader ====
<pre>bUseWaterShader=(0,1)</pre>
==== fCubeMapRefreshRate ====
<pre>fCubeMapRefreshRate=</pre>
==== fExteriorWaterReflectionThreshold ====
<pre>fExteriorWaterReflectionThreshold=</pre>
==== fInteriorWaterReflectionThreshold ====
<pre>fInteriorWaterReflectionThreshold=</pre>
==== fRefractionWaterPlaneBias ====
<pre>fRefractionWaterPlaneBias=</pre>
==== fSurfaceTileSize ====
<pre>fSurfaceTileSize=</pre>
==== fTileTextureDivisor ====
<pre>fTileTextureDivisor=</pre>
==== fWadingWaterQuadSize ====
<pre>fWadingWaterQuadSize=</pre>
==== fWadingWaterTextureRes ====
<pre>fWadingWaterTextureRes=</pre>
==== fWaterGroupHeightRange ====
<pre>fWaterGroupHeightRange=</pre>
==== iWaterBlurAmount ====
<pre>iWaterBlurAmount=</pre>
==== iWaterNoiseResolution ====
<pre>iWaterNoiseResolution=</pre>
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>
==== sSurfaceTexture ====
<pre>sSurfaceTexture=</pre>
==== uMaxExteriorWaterReflections ====
<pre>uMaxExteriorWaterReflections=</pre>
==== uMaxInteriorWaterReflections ====
<pre>uMaxInteriorWaterReflections=</pre>
==== uSurfaceFPS ====
<pre>uSurfaceFPS=</pre>
<br /><br />

Latest revision as of 05:31, February 14, 2021

A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike

GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
SkyrimPrefs INI Guide


Weapon.png

WIP

This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!

Suggested first reading: Skyrim Configuration Settings Guide

Guide scope

This guide is intended to be the comprehensive reference to all settings found within the Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Default Skyrim INI (runtime 1.9.32.0.8) }}

Settings

Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. Any additional settings not listed here are most likely invalid.

INI parameters by section

Credits