TechAngel85 Posted June 26, 2015 Posted June 26, 2015 Until we compare the textures everything for this in the Guide is correct.
Kelmych Posted June 27, 2015 Posted June 27, 2015 I only see two textures (a color map and the associated normal map) that are in conflict between these two mods.
TechAngel85 Posted June 27, 2015 Posted June 27, 2015 I have them hidden which is why I've not noticed until now. There will need to be a compare but for now, since we've only tested the textures from The Ruffled Feather, I'm going to instruct to hide the textures in the other mod.
Guest Posted June 30, 2015 Posted June 30, 2015 (edited) Broken record mode: The diffuse looks suspiciously exactly like vanilla. I don't mind it if a small edit is made for the better at least, but it looks like more grain and hell yeah, let's just save that shiz! Ummmmph!!! Real reason I am here: Does anyone have the 2K textures from my Stalhrim? I would love to add it back as an optional, but I don't seem to have this one as I most likely replaced it with the 1k one by accident. 1k still looks good though, but I am all for choice. Edited June 30, 2015 by Guest
Octopuss Posted June 30, 2015 Posted June 30, 2015 Ha, I knew it was a good idea to keep it rather than installing the version from RF :Phttps://www.mediafire.com/?oyav801a6264yps
Guest Posted July 3, 2015 Posted July 3, 2015 Thanks Octo. I will try and sort it out when the weather stops being so damn nice! I want to add it as an optional in the installer for sure. I will have to run it through Tech and especially Alternity because according to him, we usually basically break the installer all the time if we add a new option! ;-D
TechAngel85 Posted July 3, 2015 Posted July 3, 2015 I can add it this weekend. I'll try to get it into the wizard as well, if Alt doesn't do it.
TechAngel85 Posted July 4, 2015 Posted July 4, 2015 @SP Is there anything you're needing to do to the files themselves (fixes, corrections, etc) or is this just a straight "add to mod and upload" scenario?
alt3rn1ty Posted July 18, 2015 Posted July 18, 2015 (edited) Can anyone else corroborate a problem with WATER installed Go to Lost Knife Cave, and make your way through to Lost Knife Hideout After you come across a couple of bandits near some archery targets, you will then follow a tunnel which has a water fall in the middle of it, before you get to an area with multiple bandits and a Sabre tooth cat in a cage .. That waterfall in the tunnel causes a bit of lag when you are in its vicinity I have experienced this lag in other places around Skyrim since using WATER, so decided to uninstall WATER and try without .. All spurious occurences of lag are now gone. Screenshots Could it be the meshes for water effects in these areas, or the animation .. Any other suggestions because I would really like to solve this, I miss having WATER installed ( vanilla water flow drives me nuts ). Active Mod Files ( sans WATER ) - Providing this in case anyone is curious .. Non of my load order in combination with WATER as far as I know would cause any kind of lag :00 Skyrim.esm01 Update.esm02 Unofficial Skyrim Patch.esp [Version 2.1.3]03 Dawnguard.esm04 Unofficial Dawnguard Patch.esp [Version 2.1.3]05 HearthFires.esm06 Unofficial Hearthfire Patch.esp [Version 2.1.3]07 Dragonborn.esm08 Unofficial Dragonborn Patch.esp [Version 2.1.3]09 Skyrim Project Optimization - Full Version.esm0A VanillaReducedTextures.esp0B Backup Movement Speed Reduction.esp0C RelightingSkyrim_Legendary.esp0D ELE_Legendary_Lite.esp0E ColorfulLightsNoShadows.esp0F ColorfulLightsNoShadows - Merged DLCs.esp10 AOS.esp [Version 2.5DGDB]11 TrueStorms.esp12 AOS2_TrueStorms Patch.esp13 Ars Metallica - Legendary Edition.esp14 Combat Evolved.esp15 Guard Torch Remover.esp16 Insignificant Object Remover.esp17 Run For Your Lives.esp [Version 2.0.5]18 The Paarthurnax Dilemma.esp [Version 1.2.8]19 When Vampires Attack.esp [Version 2.0.5]1A Bashed Patch, 0.esp Edited July 18, 2015 by alt3rn1ty
TechAngel85 Posted July 20, 2015 Posted July 20, 2015 New version out: 3.7.2 Only change was adding a 2K version for Suped-Up Stalhrim. STEP option will default to the 1K version.
Guest Posted July 20, 2015 Posted July 20, 2015 @Alty Could be the alpha effect resolution just too much for your machine? Try resizing some splash effects from 'textures/effects' folder. I doubt it could be the mesh, as I actually removed parts of them because it just looked better without it. The more general large waterfalls (not pure white) have a LOD flag disabled because the distance with it enabled was pure awdul. That is outside stuff though and they are not featured inside a lot by any means. WATER is pretty balanced as it stands now. I cut many things back and always think about general users. I can't really think of anything else to save resources on. @Tech Many thanks for your help. I didn't want to do something weird to an installer.
alt3rn1ty Posted July 20, 2015 Posted July 20, 2015 @ SP Yeah I'm not getting what the problem is either, I have a separate BAIN with Reduced WATER textures to overwrite the Ruffled Feather install of the same textures ( I put all the ones I normally reduce through Photoshop and preserved the same format of DDS in each case after any reductions made ) .. .. So on the texture front its not a problem for my aged laptop, I have that aspect covered. But my desktop has plenty of VRAM, and its quite a bit under used ( I dont have the Hi Res packs installed which it is more than capable of handling ) .. And although the problem is markedly reduced on that machine, its still slightly detectable. I wondered if you had done any mesh chopping and ran them all through Antons Nif Healer https://www.nexusmods.com/skyrim/mods/61685/? .. I also checked them out in the dev version of NifSkope 2 https://www.afkmods.com/index.php?/topic/4136-nifskope-20-dev/ .. Found no problems that I could think of. Ah well. Do you know of anyone who has just made a mod which corrects water flow only ? ( ie - vanilla Water flow direction going underneath the land sideways in a lot of places instead of following the direction the river is going ), thats all I really want out of a water mod. The water being calmer in tidal areas like Solitude's water front makes sense to be included aswell. Is it all just about those Noise edits ?, or are meshes a part of flow direction problems too ?
TechAngel85 Posted July 20, 2015 Posted July 20, 2015 If I'm not mistaken, flow direction can be changed in the CK; however, the default flow depends on the water model used.
Guest Posted July 20, 2015 Posted July 20, 2015 @Alty You have access to my mod, if you have the time, why not make a optional version to your liking? I think the guys here like world edits to correct the flow, whereas I'd rather focus on other areas. Check my old WATER FAQ to see my thoughts on worldspace edits. Editing water in the plugin is super easy and I did most of it in TESVEdit. The effects are my favourite part because it offers a bit more of a challenge. @Tech Yeah if you want to change the flow without altering it anywhere else you need to: 1.Create new water type.2.Got to cell and right-click 'Edit' on current cell.3.Change cell water type to your custom one.
TechAngel85 Posted July 20, 2015 Posted July 20, 2015 It should be possible to create just a "flow correction" plugin that has the WATER ESP as a master and nothing more than the flow correction data in it. Yeah, it's another plugin, but...eh...some people will want it and some will not.
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