z929669 Posted January 4, 2015 Posted January 4, 2015 Discussion thread:Bashed Patch by EVERYONE!Wiki LinkFinally creating a thread for this topic as it relates to STEP
Xaviien Posted February 7, 2015 Posted February 7, 2015 (edited) EDIT: Post moved to a more suitable thread, with less rambling (despite the fact that I've now been up for over 24 hours). Edited February 9, 2015 by Xaviien
Lusciesi Posted May 29, 2015 Posted May 29, 2015 (edited) I'm a bit confused by the 2.N section. In the STEP Patch detailed instructions we have to disable all the SMIM plugins, install the STEP patch (in my case Core) and then activate all the plugins as the first step to create the Bashed patch. Did I get this right? Also, I assume "activating all the plugins" exclude the HRTP dummy plugins? __________________________________ When doing step 4. (after clicking rebuild patch), I got this popup. I assume I should click "OK" ? I would suggest mentioning it on the wiki page. Edited May 29, 2015 by Lusciesi
oqhansoloqo Posted May 29, 2015 Posted May 29, 2015 (edited) You probably already disabled the SMIM plugins when you installed SMIM by either deleting those plugins or marking them as "optional" (which disables the plugins from being used by MO by placing them into a folder named "optional" under a mod's installation folder - in this case the SMIM installation folder). So if you already did that you shouldn't be seeing any of the SMIM plugins showing up at all (either enabled or disabled) in the list of installed plugins in MO (in list of plugins on the right half of MO's window). I guess it mentions them again just to make sure you the user didn't forget to previously disable them... Edited May 29, 2015 by oqhansoloqo
Lusciesi Posted May 29, 2015 Posted May 29, 2015 Oh snap! I completely missed that from the installation instructions, thank you!
TechAngel85 Posted July 4, 2015 Posted July 4, 2015 Just a quick note that I've cleaned up the links on the mod page. Whoever put them there, did far too much work. lol!
DoubleYou Posted July 4, 2015 Posted July 4, 2015 I did it that way on purpose, Tech, so that each link would open in a new tab automatically.
TechAngel85 Posted July 4, 2015 Posted July 4, 2015 You can revert changes but keep the crafting overhaul in there. I forget about that because I've set that up as default behavior on my browser.
DoubleYou Posted November 23, 2015 Posted November 23, 2015 Removed link to Complete Crafting Overhaul Remade-Weapons and Armor Fixes LOOT rule, as LOOT now sorts it correctly.
DepartedCitizen-00002 Posted November 5, 2016 Posted November 5, 2016 I did the bashed patch corectly but when it was done I got an html (I believe?) file opened in a browser type window (built IN Wrye Bash) right before the window asking if I want to activate it. Is this something important the Wrye Bash Team linked us to or just something like "well done, your bashed patch is ready!"?
DepartedCitizen-00002 Posted November 5, 2016 Posted November 5, 2016 The page did not show up so I was clueless for a sec then I kept going.
DepartedCitizen-00002 Posted November 6, 2016 Posted November 6, 2016 (Page with the details showed up next time I made a bashed patch.) Should I do it again after I add Vividian ENB since it adds plugins or is it ok if I install Vividian ENB at the end and just laucnh the game like this?
TechAngel85 Posted November 6, 2016 Posted November 6, 2016 You'll be fine just installing it and playing.
DepartedCitizen-00002 Posted November 6, 2016 Posted November 6, 2016 Ok, thank you, I was worried even if I was thinking that the bashed patch shouldn't be necessary for an ENB to work properly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now