Jump to content

Recommended Posts

Posted
23 minutes ago, Parisienne said:

Hi there. Has anyone come across this issue? I have been looking for a solution but have been unable to find one. 

https://imgur.com/a/Xjo6OKb

Thank you.

LODGen_log.txt 617.32 kB · 0 downloads

You upload the LODGen_log.txt and not the SSELODGen_log.txt that would show the xLODGen log messages that includes the terrain LOD texture generation.
The screenshot probably shows mixing of terrain LOD textures that were made for different load orders.

Read the first post and the Readme.txt included in download archive how to always set a dedicated output folder outside of the the games data folder with the -o command line argument and install the generated output as mod.

Posted
Quote

The screenshot probably shows mixing of terrain LOD textures that were made for different load orders.

Thank you, It's a fresh set up for a new skyrim playthrough but even still, I've somehow managed to generate terrain texture files in the skyrim root directory. I was using MO2 "create files in mod instead of overwrite" but I'll switch to the -o command. Appreciate the quick help!

  • sheson changed the title to xLODGen - Terrain LOD beta 128 for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL, ENDERALSE
Posted (edited)

For usage with FO4, I keep getting "no modules found in data folder"

My Fallout 4 installation is here "E:\Fallout 4 GOTY\".
I've tried setting -d "E:\Fallout 4 GOTY\Data" as an arguement in both Vortex and on a desktop shortcut for the program, same result.
The log states the following (I've replaced the name of the user folder with asterisks):

 

FO4LODGen 4.1.5k EXTREMELY EXPERIMENTAL Terrain LOD Beta (826AB10F) starting session 2024-11-13 22:55:12

The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

The Source Code Form is available at https://github.com/TES5Edit/TES5Edit

Using Fallout4 Data Path: \
Using Scripts Path: E:\FO4LODGen\Edit Scripts\
Using ini: C:\Users\*****\Documents\My Games\Fallout4\Fallout4.ini
Using custom ini: C:\Users\****\Documents\My Games\Fallout4\Fallout4Custom.ini
Using save path: C:\Users\****\Documents\My Games\Fallout4\Saves\
Using plugin list: C:\Users\****\AppData\Local\Fallout4\Plugins.txt
Using settings file: C:\Users\****\AppData\Local\Fallout4\Plugins.fo4viewsettings
Using language: En
Using general string encoding: 1252  (ANSI - Latin I)
Using translatable string encoding: 1252  (ANSI - Latin I)
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\Users\****\AppData\Local\Fallout4\Plugins.txt

EDIT: Nvm, I'm an idiot. Please disregard. I was just forgetting to include the colon (:) in the argument and was putting a space instead.

Edited by SuzanoSho
  • 2 weeks later...
Posted

Hi,

In my Skyrim AE 1.6.1170 after a successful XLODGen + TexGen + DynDOLOD outputs generation I see distanced terrain textures as black ones with crosses.

https://imgur.com/a/ZiURpNC

 

I'm using custom textures from Nexus, 

when I come closer - they are being rendered correctly.

LOD generation logs:

TexGen_SSE_log: https://ufile.io/7plviscy
DynDOLOD_SSE_log: https://ufile.io/a9ycjywh
TexGen_SSE_Debug_log: https://ufile.io/c166n9dg
DynDOLOD_SSE_Debug_log: https://ufile.io/qr04tgxu


I also have terrain LOD generated via XLODGen and a grass cache, 
XLODGen terrain generation log: https://ufile.io/n48kwy1c
My last mods load order are XLODGen output -> TexGen output -> DynDOLOD output.

 

Please help to understand how to fix it,

Thanks.

Posted
1 hour ago, Drugspirta said:

Hi,

In my Skyrim AE 1.6.1170 after a successful XLODGen + TexGen + DynDOLOD outputs generation I see distanced terrain textures as black ones with crosses.

https://imgur.com/a/ZiURpNC

 

I'm using custom textures from Nexus, 

when I come closer - they are being rendered correctly.

LOD generation logs:

TexGen_SSE_log: https://ufile.io/7plviscy
DynDOLOD_SSE_log: https://ufile.io/a9ycjywh
TexGen_SSE_Debug_log: https://ufile.io/c166n9dg
DynDOLOD_SSE_Debug_log: https://ufile.io/qr04tgxu


I also have terrain LOD generated via XLODGen and a grass cache, 
XLODGen terrain generation log: https://ufile.io/n48kwy1c
My last mods load order are XLODGen output -> TexGen output -> DynDOLOD output.

Please help to understand how to fix it,

Thanks.

TexGen and DynDOLOD are irrelevant for terrain LOD.

You only uploaded the LODGen_log.txt which shows terrain LOD meshes generation, which is already included in the xLODGen messages log that is saved as SSELODGen_log.txt. Upload that file to show all terrain LOD generation including the textures.

To take useful screenshots of LOD, use tfc to fly to the LOD area and higher. The map might show the same prpblem.

If the terrain LOD textures generated by xLODGen are dark, it is either because of the full terrain textures, modified brightness, contrast gamma settings or an issue with the terrain LOD normal map textures. Obviously load a terrain LOD diffuse and normal map texture in an image viewer to check their apprance .
If terrain LOD is only wrong in the game, then terrain LOD textures might be missing or there is an issue with the noise.dds texture.

  • +1 1
Posted
On 11/25/2024 at 8:03 AM, sheson said:
On 11/25/2024 at 8:03 AM, sheson said:

TexGen and DynDOLOD are irrelevant for terrain LOD.

You only uploaded the LODGen_log.txt which shows terrain LOD meshes generation, which is already included in the xLODGen messages log that is saved as SSELODGen_log.txt. Upload that file to show all terrain LOD generation including the textures.

To take useful screenshots of LOD, use tfc to fly to the LOD area and higher. The map might show the same prpblem.

If the terrain LOD textures generated by xLODGen are dark, it is either because of the full terrain textures, modified brightness, contrast gamma settings or an issue with the terrain LOD normal map textures. Obviously load a terrain LOD diffuse and normal map texture in an image viewer to check their apprance .
If terrain LOD is only wrong in the game, then terrain LOD textures might be missing or there is an issue with the noise.dds texture.

 

Thanks sheson, I fixed it by regenerating Terrain LOD  with default values. Thanks for tfc hint tho.

Posted

Just recently updated and reran my DynDOLOD, just curious on if I need to run it again based on the steps I took since it’s been a while.

 

1.  Ran xLODgen to generate LODS, ran fine and installed new output.  DID NOT update DynDOLOD scripts or resources files beforehand (because I didn’t think about it).

2.  Uninstalled old script and resources for DynDOLOD and downloaded and installed current versions as well as new version of DynDOLOD

3. Ran TexGen and DynDOLOD and installed each output respectfully.

 

Do the old resources and script versions for DynDOLOD matter in regard to having them be installed when running xLODgen?

Posted
43 minutes ago, ExquisiteLemon said:

Just recently updated and reran my DynDOLOD, just curious on if I need to run it again based on the steps I took since it’s been a while.

1.  Ran xLODgen to generate LODS, ran fine and installed new output.  DID NOT update DynDOLOD scripts or resources files beforehand (because I didn’t think about it).

2.  Uninstalled old script and resources for DynDOLOD and downloaded and installed current versions as well as new version of DynDOLOD

3. Ran TexGen and DynDOLOD and installed each output respectfully.

Do the old resources and script versions for DynDOLOD matter in regard to having them be installed when running xLODgen?

No.

The only connection between terrain LOD meshes generated by xLODGen and object LOD meshes generation by DynDOLOD is this:
https://dyndolod.info/Generation-Instructions#Prerequisites
Typically generate and install terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD, as the terrain LOD meshes are used to optimize object LOD meshes.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.