Daagar Posted August 4, 2015 Posted August 4, 2015 You are correct, -lodgen is the correct flag to use rather than -edit to avoid having to rename the executable - however, still very crashy.
Tukka Posted August 4, 2015 Posted August 4, 2015 It does appear that the latest version of the UUF3P - FWE patch includes the Vernon Square crash fix that I reported.
Kelmych Posted August 5, 2015 Author Posted August 5, 2015 Thanks for checking this; the fix can be removed from the guide. The problem I had with Vernon Square was before the most recent update to this file. When I tested Vernon Square recently I couldn't cause a crash.
MosAnted Posted August 6, 2015 Posted August 6, 2015 Wasn't the limited BSA issue fixed with the latest version of MO?
GrantSP Posted August 6, 2015 Posted August 6, 2015 Correct, you should have no issues with BSA management with 1.3.8 onward.
MosAnted Posted August 6, 2015 Posted August 6, 2015 This looks nice: https://www.nexusmods.com/fallout3/mods/21596/?
justfun Posted August 19, 2015 Posted August 19, 2015 I just wanted to drop in and thank you for the great guide to mod Fallout 3! It made me play the game again and added to it in each and every aspect. There were just some issues with my rather new system based on Windows 7 64 bit. I could not use Mod Organizer 1.3.8 that crashed when starting FOSE, but version 1.2.18 worked fine. In the beginning I had microstutter problems that went away after removing ENBoost - that was surprising considering its great compatibility with Skyrim. Performance still lagged and had terrible stutter in certain cells because of the Fallout Stutter Remover. After I tinkered with its ini file and deactivated one of its sections, everything was fine and I had a constant rate of 70 FPS outside and 120 to 140 FPS inside (Intel Core i5 4690S, GeForce GTX960, 8 GB RAM, SSD). The game was unstable nevertheless, but that is to be expected. One mod was prone to crash in its interiors (Trenton Towers), and the VATS bug with its lagging and sometimes crashing remained. Sometimes I had terrible lag while opening containers that could be fixed by saving and reloading without quitting the game. Thanks again for all the work with the guide!
13thGeneral Posted August 23, 2015 Posted August 23, 2015 It looks like Caravan Merchants Heal After Combat (Additional Fixes) was merged into UF3P - Exotic Caravans (Gameplay).
Kelmych Posted August 23, 2015 Author Posted August 23, 2015 Thanks for the pointer. I'll include this in the next set of guide updates coming shortly. UUF3P has also been updated, and some fixes will be removed from the guide since they are now incorporated into this mod.
MagikMonster Posted August 24, 2015 Posted August 24, 2015 Hey Kelmych, finished installing the guide few days ago, had some issues with one particular profile ctd on load, no missing masters etc I'd assume it was INI edit of some sort however I couldn't resolve it, I simply made a new profile, reinstalled and all was well. Anyway just wanted to say thanks for the guide haven't played Fo3 in years and I'm having a blast with the mods in the guide, just thought I would add a suggestion that's working perfectly for me using all the optional's (EVE,MMM etc) Helm POV, adds Project Nevada style overlays and visual effects: https://www.nexusmods.com/fallout3/mods/11474/? https://www.nexusmods.com/fallout3/mods/16439/?
Kelmych Posted August 30, 2015 Author Posted August 30, 2015 Does the Helm POV mod work when FWE is being used? Does it replace some of the FWE POV menus with Project Nevada ones?
Kelmych Posted August 30, 2015 Author Posted August 30, 2015 This looks nice: https://www.nexusmods.com/fallout3/mods/21596/?How does it compare in looks and performance to the grass in Flora Overhaul?
Kelmych Posted August 30, 2015 Author Posted August 30, 2015 I did notice that command was different than what I just found from Zilav. You can use FO3EDIT as FO3LODGen with [-lodgen -o:"C:\FO3LODGenOutput]. Should FO3LODGen using TES5Edit be run with the command [-FO3 -lodgen -o:"C:\FO3LODGenOutput]?Thanks for finding this. I fixed it in the guide.
GrantSP Posted August 31, 2015 Posted August 31, 2015 Thanks for finding this. I fixed it in the guide.Which is why I think all STEP instructions should be using "xEdit" as the terminology and then adding the game switches as necessary.xedit.exe -tes5 == TES5Editxedit.exe -fo3 == Fallout 3etc. I know I might sound obsessive about this but it assists users to know that these tools can be used on other games if they aren't specifically named to match them. This then aids them when additional tools call them, as in this case.My 2 cents worth.
Adonis_VII Posted August 31, 2015 Posted August 31, 2015 How does it compare in looks and performance to the grass in Flora Overhaul?I haven't noticed performance difference from Flora Overhaul. So far I think I may prefer it, but I haven't spent enough time to be sure.
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