Noobsayer Posted May 8, 2016 Share Posted May 8, 2016 So this may not be the place for this question but ... seemed silly to start a whole thread for it. Is there no conflict resolution .esp necessary for this pack, like there is in SRLE? I see some parts of the guide marked as optional but not others, so I was curious. Link to comment Share on other sites More sharing options...
darkside Posted May 8, 2016 Share Posted May 8, 2016 So this may not be the place for this question but ... seemed silly to start a whole thread for it. Is there no conflict resolution .esp necessary for this pack, like there is in SRLE? I see some parts of the guide marked as optional but not others, so I was curious.F&LNV uses bash tag script and Wrye Flash to create bash patch. The bash patch is the only conflict resolution esp needed in this guide. Optional is well, optional. Link to comment Share on other sites More sharing options...
Katopill Posted May 8, 2016 Share Posted May 8, 2016 Hey, here's some minor tweaks that I think should be made to the guide: For the NCR Trooper Overhaul, it tells you to clean "NCR Trooper Overhaul_beta" even though you're not using that plugin. You'll want to move the "Contains dirty edits" notification below "NCR Trooper Overhaul - Distributed." For Wasteland Flora Overhaul, you should let users of the Dead version know that they'll need to install "Update for the latest Dead version." For Fallout Character Overhaul, tell users to rename "FCO - Sweat" to "FCO - Sweat.esp" since FCO installs the wrong file. For Holster - new mesh for Heavensturkey, "Holster.esp" needs to be cleaned since it has ITMs that conflict with YUP. Pip-Boy Light Colors overwrites Roberts Pipboy Fix if you choose anything other than Vanilla for color. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 8, 2016 Share Posted May 8, 2016 Feel free to add them. @Noobsayer, darkside: There is a minor need for one, but it requires some scripts to be rewritten. I have done that for myself, but my mod list isn't exactly the same as F&L's recommended one, hence I can't just share my plugin. Link to comment Share on other sites More sharing options...
darkside Posted May 8, 2016 Share Posted May 8, 2016 Feel free to add them. @Noobsayer, darkside: There is a minor need for one, but it requires some scripts to be rewritten. I have done that for myself, but my mod list isn't exactly the same as F&L's recommended one, hence I can't just share my plugin.I see. Link to comment Share on other sites More sharing options...
Noobsayer Posted May 8, 2016 Share Posted May 8, 2016 F&LNV uses bash tag script and Wrye Flash to create bash patch. The bash patch is the only conflict resolution esp needed in this guide. Optional is well, optional. Thanks a bunch. Feel free to add them. @Noobsayer, darkside: There is a minor need for one, but it requires some scripts to be rewritten. I have done that for myself, but my mod list isn't exactly the same as F&L's recommended one, hence I can't just share my plugin.Well, I was mostly aiming to avoid the new quests/lands etc. and stick to just Project Nevada for gameplay overhaul stuff. I've never played New Vegas so I figure I can stick to the vanilla quests etc. for now, else prolli end up like Skyrim where I've still never finished the main vanilla questline despite sinking hundreds of hours into the game, lol. Would you be willing to share at least what mods have script conflicts so I know what I'm looking at? :) Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 9, 2016 Share Posted May 9, 2016 *snip*I think I actually managed to create a version that should work fine with the guide. Let me know if I am mistaken: Link. Link to comment Share on other sites More sharing options...
darkside Posted May 9, 2016 Share Posted May 9, 2016 (edited) I think I actually managed to create a version that should work fine with the guide. Let me know if I am mistaken: Link.Thanks mate. Should we load this before or after bash patch? Should this be in the guide as well? Edited May 9, 2016 by darkside Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 9, 2016 Share Posted May 9, 2016 After, and yes, if it works correctly. Link to comment Share on other sites More sharing options...
Nebulous112 Posted May 9, 2016 Share Posted May 9, 2016 Have you guys seen this: FCO Bugfixes. I don't think it fixes the Sweat ESP bug mentioned by Katopill, but it does have some other fixes. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 9, 2016 Share Posted May 9, 2016 Yep. I've been using it myself for a long period of time, just haven't gotten around to properly testing it. Link to comment Share on other sites More sharing options...
Noobsayer Posted May 9, 2016 Share Posted May 9, 2016 (edited) I cannot access the Yuki gameplay fixes or any of the "optional" sections atm. Links time out. EDIT: Aaand we're back :) Edited May 9, 2016 by Noobsayer Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 25, 2016 Share Posted May 25, 2016 Okey, guys and gals, anyone been having any problems with my patch? If not, I will add it to the guide tomorrow. Link to comment Share on other sites More sharing options...
Noobsayer Posted May 25, 2016 Share Posted May 25, 2016 Okey, guys and gals, anyone been having any problems with my patch? If not, I will add it to the guide tomorrow.I have not! Seems to be working well. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted May 25, 2016 Share Posted May 25, 2016 (edited) I added it to the guide. It's under "Create a Merged Patch". :: Edited May 25, 2016 by MonoAccipiter Link to comment Share on other sites More sharing options...
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