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Posted

Anyone else having problems getting the roads retexturing in the Ojo/Poco Bueno mod to actually do what it's supposed to do?  I don't know if it just doesn't work on the roads at the beginning of the game, but those road surfaces look untouched by any mod.  Low resolution and the seams around the edges look weird and create odd effects.  The roads look nothing like the preview pics in the mod package itself (talking about Ojo Bueno's Ojo Bueno Roadways V3b download, which is the retextured roads).  I tried installing Poco Bueno, and then Ojo Bueno's roadways file and tried the heavy and medium damaged roadways.  Nothing is actually changing the road surfaces.  What gives?

Posted

I just downloaded the NCC Downgrade and copied it over my current MO's NCC directory (saving a copy first of the original one) - I found no instructions anywhere on what to actually do with the NCC downgrade file package, so I did what seemed like it make the most sense.  Then I re-installed Poco Bueno.  Started a new game, even though that might not matter - just to say I covered that...  Did not fix the problem.  I'm going to copy back over my previous NCC directory because that didn't work.

Posted (edited)

Well, I think the real question is: Do they look different/better from the vanilla textures?

 

I've never actually played an un-modded version of New Vegas and only just started playing the game with this pack installed. So, I don't actually know if that texture pack is 'working as intended'. But I personally like how the roads look at the moment.

 

With that said, I would take the preview pics from the Nexus site with a grain of salt. Many times mod authors take those pics with all settings at Ultra and also some really jacked up ENB settings that just make it look gorgeous. And then you install it in your game with no ENB at all and it looks 'so-so'. The real test is 'Do the textures look sufficiently better with this mod than the vanilla textures do?'

Edited by Vaportrails
Posted (edited)

Yes they do.  Go onto Ojo Bueno nexus page, download just the roadways mod pack, then have a look at the preview pics inside.  See how those compare to how the roads look in-game for you.  Let us know what you find out.

 

EDIT: I really like the heavy damage road texture - looks much much better than the vanilla roads.

Edited by oqhansoloqo
Posted

How are you installing the FOMODs with Ojo Bueno? I noticed that there are 4 FOMODs in one package. Did you extract the FOMODs first? Maybe also try to install one of the FOMODs with FOMM and untick all your other mods in the left pane first though. Then just tick them again after moving everything from the overwrite folder into a mod folder. You can right select all or disable all.

Posted

Well, let me rephrase my question. Lay aside the preview pics from the mod page for now. Do the roads in game, with the mod installed, look better TO YOU, than the vanilla roads do?

 

They might not look as good as the preview pics from the modpage; but that's beside the point. Like I said preview pics can be misleading.

Posted (edited)

Vaportrails - Have you looked at the preview pics?  The roads in the preview pics look so vastly different that it can't just be a matter of lighting or the mod author using a 4K version or something.  No, the roads did not look better in my setup than the vanilla roads.  Only the ground surrounding the road surface looked better.

 

EssArrBee - Yes, I did extract the fomods from the 7zip archive first before installing with MO.  I didn't use all 4, just 1 of the HQ versions.  OK, I'm try your FOMM idea.

 

EDIT: Actually, the roadways 7zip just contains 2 fomods, not 4.

Edited by oqhansoloqo
Posted (edited)

LOL, SMH.  I'm sorry - I forgot that I deleted all the UHQ fomods from all the archives just because I previously decided that I was never going to use them (the 4K mods)and didn't want to store them.  Yes, you are right in that there are 4 fomods in there.  I forgot that I did that.

 

EDIT: but seriously, has anyone checked the preview pics and compared them with their setup to verify that their modded setup actually has roads in it that are modified?  On the Poco/Ojo Bueno Nexus forum lots of people are specifically mentioning issues with the roads not showing up.  Some people say it has to do with Archive Invalidation (or something like that).  I have a check in the checkbox (IOW - it should be enabled, not disabled) in my profile settings in MO for that...

Edited by oqhansoloqo
Posted

Look at the file tree in your mod's info pop up. Also, make sure that nothing is overwriting the mod in the conflicts tab in the info pop up. It seems like you may have something overwriting that you are unaware of or the mod didn't install correctly. If the file tree is messed up then you may just have to change the .fomod to .zip and install it manually.

Posted (edited)

The file tree appears to be fine.  No conflicts - no overwriting files from other mods.  I tried both Poco Bueno as well as Ojo Bueno - neither changed the roads.  In fact, at one point I disabled every other mod in MO and only had specifically the rugged roads from Ojo Bueno enabled just to make sure that nothing was conflicting with it.

 

EDIT: I take it the file tree within the mod's directory should go like this: texturesLandscaperoads[.dds files for roads]

Edited by oqhansoloqo
Posted

I just looked at the Poco Bueno textures and they are 2k for the main road textures and 1k for the details. The UHQ are the only ones that are going to be higher resolution than those.

Posted (edited)

EDIT: So you are saying that Poco Bueno and HQ Ojo Bueno roads should look the same?

 

What we really need is someone else who tried to install this mod to tell us if their roads look different than vanilla... like the preview pics look different.  That's why I was asking Vaportrails to check... but he hasn't replied yet.  I'm sure it's not just me with this issue.

Edited by oqhansoloqo

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