MosAnted Posted July 2, 2015 Share Posted July 2, 2015 Alright this is is what I got planned for the weather mods. It's only two right now, but I'm going to add Project Reality soon. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas_Weather_Mods Tell me what you guys think.Forgot to comment on this. It's great that you found an alternative for people who dislike Nevada Skies or find it too performance-intensive. I'll look forward to your assesment of Project Reality since I love Climates of Tamriel for Skyrim. 1 Link to comment Share on other sites More sharing options...
oqhansoloqo Posted July 2, 2015 Share Posted July 2, 2015 Nope, definitely the Nuka Cola mod. I disabled only that mod, and it made my framerate jump to 60.That mod kills framerate horribly - it's bad. It's totally not worth installing due to that. I am referring to the 2k Lite version. Either a fix has to be sought or it simply should not be in the guide. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 For ILO, looks like you just need to extract the .fomod into your download folder. The Ultimate Edition ESP looks like it's still something you just put in the optional folder. The installer checked everything for me properly so I didn't have to mess with it. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted July 2, 2015 Share Posted July 2, 2015 Pickable Cave Fungus outside of Zion - instructions need to be added to say to move the "Pickable Cave Fungus.esp" to "Optional ESPs". Author's notes: "NOTESEach download (normal and ''No Honest Hearts'') includes multiple files, one which modifies only the Mojave, and another which also modifies areas of the Big MT (Old World Blues). USE ONLY ONE ESP, NOT BOTH. If you want to be able to pick normal Cave Fungus in the Big MT's caves, use the "with OWB" version." You also don't include that esp in the merged plugin. EDIT: In addition to this, it looks like some of the Yuki mods are out of alphabetical order in the guide when they don't need to be. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted July 2, 2015 Share Posted July 2, 2015 Machienzo Gameplay Tweaks - merging instructions should be revised to exclude moving any of the ESPs to "Optional ESPs", since all 3 included mods are now fully merged and all 3 can be disabled after creation of the merged package. EDIT: BTW, I fixed your July 22, 2015 guide changelog instructions myself regarding the merging issue we previously discussed. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 You have to disable the mods after the merge, why would you move the plugins? Link to comment Share on other sites More sharing options...
oqhansoloqo Posted July 2, 2015 Share Posted July 2, 2015 That's exactly my point. EDIT: See steps 7,8, and 9 of that section. Those should be changed because they are outdated. Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 Okay, I misread your first post. I had it backwards. Link to comment Share on other sites More sharing options...
oqhansoloqo Posted July 2, 2015 Share Posted July 2, 2015 I forgot to add that Step 4-2 of the same section I just talked about should be modified slightly due to the part about renumbering FormIDs - the newest Merge Plugin for xEdit is a little different than it used to be when you first wrote those instructions. Link to comment Share on other sites More sharing options...
Tirencia Posted July 2, 2015 Share Posted July 2, 2015 ILO patches esp's can be merged and is stated as such. I was wandering can the FCO esp's be merged as well to lower plugin count Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 FCO only has on plugin that doesn't get merged to Bashed Patch. So merging them into one plugin would net a zero reduction in plugin count that is left active. That's why I don't make merge instructions. Link to comment Share on other sites More sharing options...
Tirencia Posted July 2, 2015 Share Posted July 2, 2015 ok i really should have just pulled up wrye and checked without making a bashed patch. I sometimes forget I can do that Link to comment Share on other sites More sharing options...
Tirencia Posted July 2, 2015 Share Posted July 2, 2015 im really full of questions like always. FCO - Sweat.esp (Animated Sweat Effect (ENB version))FCO - GlowingOne.esp (FCO)FCO - Willow.esp (FCO)rest of the FCO esps gets taken care of with Bashed Patch, can these 3 be merged to go from 3 esps to 1 Link to comment Share on other sites More sharing options...
EssArrBee Posted July 2, 2015 Author Share Posted July 2, 2015 You can pretty much merge anything. I just pick similar mods in the guide because it's really easy keep track of. Link to comment Share on other sites More sharing options...
Tirencia Posted July 2, 2015 Share Posted July 2, 2015 ok these are right by each other and all have FCO in front. I'm assuming FCO - sweat.esp is an offset of FCO but I could be wrong Link to comment Share on other sites More sharing options...
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