EssArrBee Posted March 20, 2014 Author Posted March 20, 2014 Thinking you may have to reduce the number of plugins you have. Post your modlist and load order so I can see what you can use the FNVEdit merge script on.
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) You asked for it ;-)Seriously though, thank you for offering to help. Load Order;* marked esm files cleaned with FNVEditFalloutNV.esm 1.4DeadMoney.esm *HonestHearts.esm *OldWorldBlues.esm *LonesomeRoad.esm *GunRunnersArsenal.esm *ClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP Base.esmAdvancedReconTech.esmSortomatic.esmAfterschool Special.esmThe New Bison Steve Hotel.esmCaliber.esmCaliberXHonestHearts.esm <<< removed per mod instructionsCaliberXGunRunners.esm <<< removed per mod instructionsWeapons of the New Millenia.esmdomecity.esmInterior Lighting Overhaul-Core.esmInterior Lighting Overhaul - L38PS.esmNVInteriors Core.esmNVInteriors ComboEdition.esmNVInteriors PlayerHome Themes.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmTales from the Burning Sands.esmELECTRO-CITY - Completed Work Orders.esmELECTRO-CITY - Highways & Byways.esmoHUD.esmenclavebunker.esmCraft Master.esmCraft Pack.esmFCOMaster.esmRHKGilbertCompanion.esmBookDiversityProject.esmNevadaSkies.esm+ merged into bashed patchProject Nevada- RebalanceProject Nevada - CyberwareNV WillowWeapons of the New Millenia CaliberX patch <<< removed per mod instructionsBlack Mountain Radio RhondaDarNifiedUINVCASMDynamiCameraThe Mod Configuration MenuThe Weapon Mod MenuA Better BooneBetter Burned Manpopulated casino+ Mojave Sandy Desert +enclave bunkerNVInteriors Combo Tweaks DLCUltimate Invisible Wall RemoverLaurens Bathroom PoetryWeapons of the New Millenia StoreSortomatic for House of the ChefTales PNProject Nevada - Cyberware AdditionsProject Nevada - Rebalance CompleteProject Nevada All DLC+ PNxEO MCMScriptFixes +CONELRAD 640-1240+ Improved Sound FX +Improved Sound FX - Weapon Sharing FixImproved Sound FX - GRAImproved Sound FX - Merged Major DLCs+ Improved Sound FX - Project Nevada +a thorny situationa van graff scorneda wilder wastelandbetsy brahminkoch & bohroutside betspacers gambitrte to richesxatmos SkillPerksWeapons of the New Millenia Honest Hearts Grunt Patch <<< removed per mod instructionsImproved ammo ingrediaents lootManual ReloadPipBoy2500 edisleadoYamsPinUpParadeYou take a sip from your trutsy ...Craft Pack MergedArmour Repair Kits+ Craft Pack Patch GRA +Colt 10mm pistolAdvanced Recon GearAdvanced Recon Techchristine cos+ GRA-WRP Patch Two Unofficial +Weapons of the New Millenia Leveled ListsWeapons of the New Millenia CaliberX 4 patchAradia Kato ArmorRoad Fighter ArmorLight up & smoke those cigarettes edisleadoADAM CompleteAdvanced Recon Riot Gear HelmetCourier Vests1nivVSLArmors1nivPNSLPatchAdvanced Recon ArmorAdvanced Recon Desert Ranger HelmetAdvanced Recon Range FinderAdvanced Recon Gear - Project NevadaBOA Combat2 Glove+ BOA NCR PA Helmet +Clear Helmets 4 RadsuitsNeck Chains+ Roberts New Vegas +Vegas OutfitsTrooper Overhaul DragbodyNCR Trooper Overhaul+ ADAM Complete - Project Nevada Patch +QBGB Clothes+ PipBoy Light +ST Super Mutant - Core (currently installed, profile 2 specific)FCODelilahCompanion Sandbox Mode 3A Better CassUnlimited Companions+ A Better Cass - Rearmed Revolver +A Better VeronicaFCO - DelilahMisc Item Icons ? mergeable, imported into bashed patch ?Mojave NightsMojave Nights 140% moon size+ Manual Reload Old World Blues +Game NV Motorcycle Travel Advanced RandomRagdoll OverhaulBullet Impact Increased LODdD Enhanced Blood Main NVDelay DLC - DM HH OWB LR GRAWeapon Jamming No Reload JamsTutorial KillerTutorial Killer - FactionsTutorial Killer - Project NevadaSafe ShowRaceMenuRaestloz Faction Armor EnhancementDead Money Surprise ItemsWeapon Mods ExpandedWMX-DLC MergedWMX-POP MergedProject Nevada - WMXWMX - Gun Runners ArsenalImproved Sound FX - WMX - Merged MAjor DLCsWMX - Arenovalis Textures ? mergeable, imported into bashed patch ?EVE FNV - All DLC+ WMX - EVE - All DLC Merged +Project Nevada - EVE All DLC+ Improved Sound FX - EVE +Nevada Skies - Ultimate DLC EditionNevada Skies - URLified InteriorsInterior Lighting Overhaul - Ultimate EditionILO - NVInteriors Project+ Improved Ballistics fects V2 ++ FCO Presets ++ FCO - Melissa Fix ++ Light up and smoke those cigarettes levelled lists +FCO - WillowA Better Boone Default SandboxBashed PatchST Robot - Core.esm (not currently installed, profile 3 specific)ST Robot - Chem Immunity (not currently installed, profile 3 specific)ST Robot - Voice Pack (not currently installed, profile 3 specific) Allright, there's the whole she-bang. Edited March 20, 2014 by redirishlord
Brainfever Posted March 20, 2014 Posted March 20, 2014 (edited) I believe that caliberxhonesthearts.esm and caliberxgunrunners.esm are redundant since the updated caliber.esm states in its description that you won't need those two. Edited March 20, 2014 by Brainfever 1
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) Brainfever, on 20 Mar 2014 - 12:37 AM, said:Brainfever, on 20 Mar 2014 - 12:37 AM, said:I believe that caliberxhonesthearts.esm and caliberxgunrunners.esm are redundant since the updated caliber.esm states in its description that you won't need those two.Thank you, good looking out, I can't believe I missed that. Correcting load order for New game. Really looking forward to the Super Mutant angle, should be amusing, and the Robot Race as well with its version of hardcore.Upon further reading looks like "Patch for Weapons of the New Millenia updated CaliberX Patch, also includes the Honest Hearts Grunt perk fix. Use instead of both those patches." so I pulled those as well, down to 141 esp/esm files currently. Edited March 20, 2014 by redirishlord
EssArrBee Posted March 20, 2014 Author Posted March 20, 2014 WMX gra is not needed AFAIK. The mods that are purple can be unchecked. Technically they are merged. Only use the drag body trooper overhaul plugin. Maybe we of you can run the Fnvedit merge script on the cut content mods. You get the script from the skyrim nexus it should work. I used it for the Adam plugins. Edit: I posted a new improved sounds WMX patch. You don't need the IS-WMX gra patch or the IS-WMX weapon sharing fix with my patch. Just search my user name on the nexus, same as here, and I put a load order and all the info on the page.
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) Excellent, thank you EssArrBee, as you can see I just pulled 4 redundant files & I'll get on these others directly. I'll be into the one hundred-thirty-somethings in no time. Edit: Ah, looks like you & Wrye were ahead of me one the purple files, they had "." instead of checkmarks which is supposed to indicate they have been merged into the patch despite having a "NoMerge" tag (I notice I can toggle them to "checked" which increases my file count by 1). So, that's already ready. As for the cut content mods, I definitely need to make that a project. I want to merge all but the Open Freeside mod, which may be problematic & should remain independently installed (if at all, tempting but not sure I want to invite trouble). Oh, and the restored intro sequence, that should be separate as well. **BTW Drag's Ten Armor Pack includes a Fear & Loathing in New Vegas Jacket, so its a must (or at least an invaluable resource)! Edited March 20, 2014 by redirishlord
EssArrBee Posted March 20, 2014 Author Posted March 20, 2014 Kelmych has a page about using the merge plugin script. Check his sig.
redirishlord Posted March 20, 2014 Posted March 20, 2014 EssArrBee, on 20 Mar 2014 - 01:06 AM, said:Kelmych has a page about using the merge plugin script. Check his sig.Sounds like I have tomorrow's modding class assignment, merge all but the Open Freeside mod, and the restored intro sequence, those should stay separate. I'll follow up on Kelmych's merge page in the morning. I'm down to 139 plugins currently, 132 after successfully merging cut content.
EssArrBee Posted March 20, 2014 Author Posted March 20, 2014 Make sure that you don't end up with floating posters from Yam's if you use Open Freeside. Not sure if it conflicts, but Open Strip has floating posters where the walls used to be.
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) EssArrBee; sound advice for Open Freeside, I won't be trying that until I have a stable FNV base mod set (and not sure I'll start a new playthrough with Open Freeside even then, but the cut content aspect is interesting).In other news I just used the Merge Plugins Script to merge the following cut content mods; Rotface to Riches, A Koch & Bohr Story, A Van Graff Scorned, A Thorny Situation, A Wilder Wasteland, If it wasn't for Betsy, Pacer's Gambit. The aforementioned mods passed the FNVEdit error check and the script ran as expected, I disabled the relevant esp files in BAIN as my merged CutContentCompilation patch replaces them, I left the mods in the installer for convenience (and some have sound & texture assets). I did not include Outside Bets as it did not pass the error check, I also excluded the Intro Sequence & Open Freeside mods as the need to be optional. *I'm going to make a few more obvious merges (tutorial killing, better vanilla companions) and then test through playing. After CutContentCompilation my active files count is 133. * edit: I'm thinking that me adding this merged patch to my Copy drop box and posting a link here isn't going to save anyone time. Best practice is probably for everyone to add the Merge Plugins Script to their FNVEdit (& TES5Edit) and run the error check/merge routine on their relevant plugins. It was super easy to do the quick process, and I bet that more powerful options are hiding in the reading available on the subject (my homework for today). Edited March 20, 2014 by redirishlord
EssArrBee Posted March 20, 2014 Author Posted March 20, 2014 Oh, one thing I forgot to mention about FNVEdit and the merge plugin script is that it will not work properly unless FNVEdit's folder is in the FNV folder.
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) Roger that, it "appeared" to work correctly from an alternate location but to avoid possible frustration I'll move it into FNV and re-merge (no trouble really just a couple clicks to re-do).Thanks for the follow up. edit; re-did CutContentCompilation, reducing plugins by 6 slots.Merged Delay DLC, Tutorial Killer & Tutorial Killer Factions into VanillaKilla to save 2 more plugin slots ("you take a sip ..." showed errors so I left that out pending further error correction research).Merged Unlimited Companions, A Better Boone, A Better Cass & A Better Veronica into A Better Unlimited Companions saving an additional 3 plugin slots.Merged Advanced Recon Armor, Advanced Recon Desert Ranger Helmet, Advanced Recon Riot Gear Helmet, Advanced Recon Tech, Advanced Recon Tech - Detect Traps, Detect Traps - DLC, Detect Traps - Perk & Detect Traps - Traponator 4000 into Advanced Recon Suite reducing load order by 7 slots. I left the esm files, Advanced Recon Gear file (which is required by its Project Nevada file), PN patch and Rangefinder (which wasn't picked up by the script) out of the merge.Merged Mojave Nights with its 140% moon resizer.Merged Comics Collection, Lauren's Poetry & Yam's Pinup Parade into Pulp Fiction saving 3 plugin slots total for the pair. Merged Crossbow and the Prewar Crossbow retexture.Merged Aradia Kato Armor, Courier Vests, Drag's Casual Courier, Drag's Seam Concealers, Drag's Gunslinger for Robert's Male Body, Neck Chains, Road Fighter Armor, & Vegas Girl into a Scattered Swag which saved 6 more plugins.Merged Enclave Colt 10mm Pisol, Colt 1849 Pocket, Duplet v1.1, FairbairnSykes, KABAR v1.1, & Gyrojet creating a 'fly * starter pack and placing Enclave sidearms in various locations to find. Saves 5 plugin slots.* see you in the 'verse ;-)Turns out merging those companion mods was a bad idea and prevent the game from successfully launching (no cursor or load menu, although I got to look at the NMC splash screen). FNVEdit showed no errors, but something was broken. Edited March 21, 2014 by redirishlord
redirishlord Posted March 20, 2014 Posted March 20, 2014 (edited) Guide Suggestion; Extenders - 4gb FNV UpdatedAdd line: For ENB wrapper version users, once the loader has created the "exes" sub-directory, simply copy your d3d9.dll file into the "exes" and launch FNV using the 4gb loader application (no command line arguments need be added unless specific loading issues occur). I found the sticky in the mods description a bit intimidating, all the command line argument information was overwhelming and ultimately unnecessary for me (although others might require it in specific instances for troubleshooting). BTW Love the addition of themed graphics and quotes to the aptly titled guide, well played sir.note the stylish jacket with the guide's name inked on it, and Drag's description reads: "So download and enjoy if you want, or use it as a modder's resource." Edited March 21, 2014 by redirishlord
Kelmych Posted March 21, 2014 Posted March 21, 2014 The Skyrim Merge Plugins script includes a few steps that have some Skyrim-specific files (e.g., Skyrim.esm). Does it work properly in FNVedit without changing these, or should they be changed to use the FNV equivalents?
EssArrBee Posted March 21, 2014 Author Posted March 21, 2014 The newest script says it works for Fnvedit too. I used it on my Adam merged plugin and I can't find any issues with. I have only tested the nemesis, outcast, ncr patrol, and rangers on patrol parts, but I have no reason to believe the other couple parts don't work.
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