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Ever wondered why you find Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.

 

This mod is the official continuation of the original Skyrim Coin Replacer by TheDamned.

 

Current Features:

* All official DLCs supported.

* Septims can now be found instead of generically named Gold.

* Haralds can now be found in Ancient Nord barrows and their inhabitants (Draugr) instead of Septims.

* Dumacs can now be found in Dwemer ruins and their inhabitants (Falmer) instead of Septims.

* Haralds are worth up to 3 Septims each and 75 of them can be melted down to form a Silver Ingot at the smelter.

* Dumacs are worth up to 5 Septims each and 75 of them can be melted down to form an Ebony Ingot at the smelter.

* All of these coins can now be gifted to children or spouses.

 

Haralds and Dumacs are weightless and cannot be used directly at merchants for goods. General merchants will buy them as collectibles or blacksmiths will buy them to melt into ingots.

 

This mod has been meticulously cleaned and is free of technical errors. All changes from the unofficial patches have been carried forward. The unofficial patches are not required for this mod to work.

 

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My own work to replace the outdated Skyrim Coin Replacer currently in STEP. Available in Vanilla and Legendary versions.

Posted

Awesome, any particular steps I should take if I already have the older Coin replacer installed? Or is it just a matter of uninstalling the old one and activating the new one?

Posted

Version 1.1 released! No special upgrade instructions, simply replace the old version.

 

* Haralds and Dumacs now have proper mipmaps for those using lower texture settings.

* Harald and Dumac coin piles now have new unique textures thanks to thomasblood.

 

Thanks everyone for endorsing and getting this mod into the hot files section!

Posted

While creating a prototype texture for an alternative coin type, I noticed that the .dds files I generated using GIMP at DXT1 textures and DXT5 normals were significantly smaller than the ones shipping in this mod.

 

The Harald is 350Kb and its normal is 700Kb. My silver Ulfric was 88Kb and its normal was 175Kb despite matching the texture size of 256x512.

 

Is there a reason why the .dds format used was chosen or is there scope to optimise further here?

Posted

You can optimize if you see fit, I am not a texture artist so they are almost unchanged from the original author (TheDamned). I simply opened in GIMP and resaved to get proper mips.

Posted

A heads up for folks - the textures in the next release of this mod will be a quarter of the original size without any visible loss of quality. Yay Gimp!

 

I have some more CK work to do before handing the ESP back to Neo with some new content for review. Meanwhile here is some eye candy (Unreal Cinema ENB)...

 

Posted Image

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