rpsgc Posted February 3, 2013 Posted February 3, 2013 Lily pads added around lake Ilinalta.Typha and cat-tails added around lake Ilinalta.Optional plants .espFixed splash effect used in some dungeons so it doesn't jump.Ocean, lake and Riften water transparency decreased slightly (due to some feeling it removes depth from the rivers).Refraction depth increased for Oceans, Lakes and Rivers.Blackreach water now has new noise texture applied.Markarth water flows are faster.River sparkle (specular width) reduced.Ocean, lake and Riften water now has less specular shine (white highlights).Ocean, lake and Riften water now has less reflectivity.Frog spawn added around lake Ilinalta.Didn't Vurt add lily pads and cat-tails as well? Conflicts?The files are in an optional folder and use their own .esp
TechAngel85 Posted February 3, 2013 Posted February 3, 2013 Lily pads added around lake Ilinalta.Typha and cat-tails added around lake Ilinalta.Optional plants .espFixed splash effect used in some dungeons so it doesn't jump.Ocean, lake and Riften water transparency decreased slightly (due to some feeling it removes depth from the rivers).Refraction depth increased for Oceans, Lakes and Rivers.Blackreach water now has new noise texture applied.Markarth water flows are faster.River sparkle (specular width) reduced.Ocean, lake and Riften water now has less specular shine (white highlights).Ocean, lake and Riften water now has less reflectivity.Frog spawn added around lake Ilinalta.Didn't Vurt add lily pads and cat-tails as well? Conflicts?The files are in an optional folder and use their own .espIt'll still need to be checked to see if both the authors placed these in the same place. I'll do it in a bit if I remember.
TechAngel85 Posted February 4, 2013 Posted February 4, 2013 SFO with Water Plants >> SFO only They do occupy some of the same space >> Lily pads
z929669 Posted February 4, 2013 Posted February 4, 2013 It looks like we will be good with SFO overwriting/overriding and using both. Is rendering controlled by the ESPs?
TechAngel85 Posted February 4, 2013 Posted February 4, 2013 It looks like we will be good with SFO overwriting/overriding and using both. Is rendering controlled by the ESPs?Yes, without the ESP active the textures will not so up.
EssArrBee Posted July 3, 2013 Posted July 3, 2013 This mod just updated to 1.7 and it looks like from the changes that SP implemented the puddle fixes that Brumbek did a while back. Maybe look at this versus the Improved Puddles to see if it is redundant now.
Guest Posted July 4, 2013 Posted July 4, 2013 Brumbek's puddle implementation is .esp based, so this is sort of a lighter version. I have only checked the puddle near the furnace in Windhelm as I didn't know where else to look. Like grass, the puddle will change to randomly on load (this time texture wise). The textures are still 512 and 256, but I had to leave them uncompressed to combat the blocky-ness. First time I have had to do that with a colour texture.
TechAngel85 Posted July 4, 2013 Posted July 4, 2013 So not redundant. Thanks for clearing that up, SparrowPrince. :)
Guest Posted July 4, 2013 Posted July 4, 2013 No problem. I suppose it comes down to preference on .esp vs no .esp. We already have a few .esp plugins in WATER, so creating more is a bad idea IMO.
phazer11 Posted July 4, 2013 Posted July 4, 2013 Hey Sparrow man I've been meaning to post on the nexus thread but I've noticed some idk oddly placed waves that seem to be pushing outward from shore if that makes sense. I think it's from the DB waves add-on as I don't recall it being there in vanilla. It's that whole section there idk it just screams wrong to me. I'd have to make a video for it to make sense single screenshots don't do it justice.
TechAngel85 Posted July 4, 2013 Posted July 4, 2013 FRAPS can capture video. (might have to have the paid version) (I have the paid version so idk what's included in the free version and what isn't)
phazer11 Posted July 4, 2013 Posted July 4, 2013 I can't capture video as I wouldn't be able to record and play the game. I'm on a G75VX beast-top and since I can't live without ENB I can't record.
TechAngel85 Posted July 4, 2013 Posted July 4, 2013 Haha! I have a Asus G73Sw. I abandoned ENBs a while back to be able to play at high resolutions.
phazer11 Posted July 4, 2013 Posted July 4, 2013 I used to have a G73SW the 1GB VRAM version from BestBuy this one is leagues better even considering how good the other was. I'm playing with Heavy ENB and ini settings @~35 FPS solid through (interiors and exteriors oddly) at 1600x900
rootsrat Posted July 5, 2013 Posted July 5, 2013 1.7 released: Version 1.7-Fixed and added custom puddle textures. This should stop the puddles looking pixelated.Improved other Windhelm puddle texture.Added new coral texture.Merged DB with main mod.Will need comparison with Skyrim Improved Puddles
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