DanielCoffey Posted December 8, 2013 Posted December 8, 2013 I have had to withdraw version 2_3_1 of the Book Covers mod from the Nexus due to an unusual bug that has been reported to me. The mod files have now been reverted back to 2_2_2. A reproducible CTD occurs with version 2_3_1 if the player attempts to read a Note that is fixed onto an object despite the textures and meshes being correctly referenced. For example, the "Notice of Cost Increase" in the Bee and Barb is a Note that is stuck to the table. Its only option is Read. The World mesh is displaying properly but the instant you click Read, the view switches to the Inventory mesh, the correct texture is applied, the text appears inside the Note and its skeleton begins to open it. Before the Note is fully open, it causes a CTD. The Note does display perfectly if it is opened from the Inventory though which is why I am confused. I tested the Notes in qasmoke and checked that every one opened and displayed its contents properly. I just do not understand why this one Note is treated differently because it can't be picked up.
deathneko11 Posted December 8, 2013 Posted December 8, 2013 Simple fix. Chuck fixed notes in the garbage and make them Stealable for those that are supposed to be stuck :D
DanielCoffey Posted December 8, 2013 Posted December 8, 2013 Fair enough, but WHY are they treated differently?
DanielCoffey Posted December 8, 2013 Posted December 8, 2013 It was the mesh - I have withdrawn the version with that mesh as well as the new Treasure Maps of Skyrim mod and the Better Notes Mesh resource. Any Note using my new mesh, when dropped, would CTD when read off the floor but worked when read from inventory.
deathneko11 Posted December 8, 2013 Posted December 8, 2013 in other words, you can't change the mesh of the static notes without causing the ctd? is something pointing to the wrong mesh maybe?
DanielCoffey Posted December 8, 2013 Posted December 8, 2013 Nope - the mesh is referenced fine. If I have the Note that uses my new mesh in my inventory and read it there it works. If I then drop the same Note and try to read it on the ground it CTDs. I am suspecting the Behaviour script that is attached to the Notes mesh so have contacted Hanaisse on TES Alliance for advice. I have created a thread in the Mod Author sub-forum so that I can throw ideas at this and see what sticks.
PlanetExp Posted December 22, 2013 Posted December 22, 2013 Been using this for 30 hours roughly without any noticeable bugs. It adds a lot when looking through interiors without breaking vanilla. One if my favourite mods actually (starting to have many favs though). Haven't experienced the CTD you guys are talking about but I can't remember (or test atm) if I've ever picked up a note. Sent from my iPhone using Tapatalk
DanielCoffey Posted December 22, 2013 Posted December 22, 2013 I have managed to isolate and work around the CTD with Notes. There is a hard-coded constraint that says there can only be one texture for a Note... but nothing to say that it has to be square. I used a rectangular texture and mapped the two sides onto different halves of it so now we have notes that are effectively double sided but still only use a single texture. All the Treasure Maps, Recipes, Bounties and most major factions use the new Notes mesh and I am in the process of rolling it out to all the general Notes and Letters in the vanilla game and all DLC.
Octopuss Posted January 25, 2014 Posted January 25, 2014 FIY: Version 2.7 ================== Removed the No Notes ESPs Edited STATIC entries to replace BC_HighPolyBook* with BCS_Book_* Edited STATIC entries to replace BC_HighPolyJournal* with BCS_Journal_* Delocalized all ESPs into native languages Merged each set of Skyrim/DG/HF/DB ESPs into a Merged ESP Deleted STRINGS folder Updated BAIN and FOMOD wizards to reflect changes
DoYouEvenModBro Posted February 20, 2014 Posted February 20, 2014 Does this overwrite anything from HQ Paper?
DanielCoffey Posted February 20, 2014 Posted February 20, 2014 Only the Note papers which now all have their own custom textures... unless you also install my optional paper texture. When I looked at the HQ Paper mod, I loved the effect but noticed that the textures could be optimised. I took the decision to release an optional download that would provide new paper textures for the book and journal pages and edges but would not touch anything else that HQ Paper improved. My personal Load Order for these three goes like this... - Book Covers Skyrim - HQ Paper - Book Covers Skyrim Optional Paper Textures
DoYouEvenModBro Posted February 20, 2014 Posted February 20, 2014 Good to know. I'll do that and see what I think. Thanks for the info.Â
CJ2311 Posted February 20, 2014 Posted February 20, 2014 Little question : Shouldn't this thread's title be updated? (The author part of it, that is)
rootsrat Posted February 20, 2014 Posted February 20, 2014 Done. And whatever happened to a decision on this mod? I think it would be worth revisit and make new compares. Which I can volunteer to do :)
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