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v2.2.0 - Feedback & Bug Reports


z929669

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11 minutes ago, d2eRX52 said:

image.thumb.png.032fd67e9e7465e95c2f2bb9a6463a77.pngimage.thumb.png.a374bd06aec904d7f58762a27ea7b481.png

Anyone? I checked, i installed DynDOLOD related things, correctly.

As the message says, you are using the wrong version of DynDOLOD DLL for your SKSE and game runtime versions.

See this for checking things.

It's installed correctly though, and papyrus should be installed at lower priority than both of these if you are also using that.

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Scripts in the dyndolod dll overwrite resources ones. Papyrus? If you about PapyrusUtil SE, then it is extenders, where it should be, so by priority it is lower.

     

DynDOLOD the program:

Spoiler
Game: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.640, Date: 2023-01-05 03:55:47
SKSE: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\skse64_loader.exe, Version: 2.2.3, Date: 2022-10-08 10:12:49
DynDOLOD DLL: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-07 09:00:00
PapyrusUtil DLL: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.dll, Version: 4.4, Game Version: 1.6.640, Date: 2022-09-27 06:17:26
Program: R:\Tools\DynDOLOD\DynDOLODx64.exe, Version: 3.0.0.0, Date: 2023-01-13 11:42:44
Started by: K:\once upon a time\ModOrganizer.exe, Version: 2.4.4, Date: 2021-12-27 09:20:24
External: R:\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2022-09-13 08:00:00
External: R:\Tools\DynDOLOD\Edit Scripts\LODGenx64Win.exe, Version: 3.0.10.0, Date: 2022-12-22 09:00:00
DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
TexGen: 3.00 <= 3.00 <= 3.00
Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes)

 

 

Edited by d2eRX52
portion of log
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7 minutes ago, d2eRX52 said:

Scripts in the dyndolod dll overwrite resources ones. Papyrus? If you about PapyrusUtil SE, then it is extenders, where it should be, so by priority it is lower.

     

DynDOLOD the program:

  Hide contents
Game: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.640, Date: 2023-01-05 03:55:47
SKSE: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\skse64_loader.exe, Version: 2.2.3, Date: 2022-10-08 10:12:49
DynDOLOD DLL: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-07 09:00:00
PapyrusUtil DLL: R:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.dll, Version: 4.4, Game Version: 1.6.640, Date: 2022-09-27 06:17:26
Program: R:\Tools\DynDOLOD\DynDOLODx64.exe, Version: 3.0.0.0, Date: 2023-01-13 11:42:44
Started by: K:\once upon a time\ModOrganizer.exe, Version: 2.4.4, Date: 2021-12-27 09:20:24
External: R:\Tools\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2022-09-13 08:00:00
External: R:\Tools\DynDOLOD\Edit Scripts\LODGenx64Win.exe, Version: 3.0.10.0, Date: 2022-12-22 09:00:00
DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
TexGen: 3.00 <= 3.00 <= 3.00
Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes)

 

 

Problem is the Deleted references: yes. You need to clean the plugins identified by LOOT, then rerun DynDOLOD using the settings in the guide, and then it should be correct.

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1 hour ago, d2eRX52 said:

Yes, i forgot to clean, i cleaned two plugins and... it is still Deleted references: yes
I have now zero dirty plugins, so it was not the issue.

There's actually around 30-40 CC plugins and Update/Hearthfies/Dawnguard/Dragonborn that should all be cleaned according to LOOT. It's all explained in the early part of the guide.

You must install the DynDOLOD DLL NG version as here

You must also beusing the latest DynDOLOD alpha

.... with all plugins cleaned and DynDOLOD config as indicated in the guide.

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yes, ng version.

And beside DLC and two plugins, loot does not write me that i should clean CC plugins. well ok i anyway load them one by one in qac.

update: ok QAC indeed cleans them though loot does not write that i should do it

Edited by d2eRX52
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4 minutes ago, d2eRX52 said:

yes, ng version.

And beside DLC and two plugins, loot does not write me that i should clean CC plugins. well ok i anyway load them one by one in qac.

In case a deleted reference is found, the debug log will contain a line like this:

[DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))>

From this you will be able to see which plugin is causing the issue. LOOT is not always 100% complete with cleaning information.

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I am finally done cleaning (it was tough to wait every one because loot does not write anything) and I noticed that once I'm done it, of course deleted references are became: no.
image.thumb.png.33f74cc819de8f6d01c3f640e1864f18.pngI noticed that these settings in DynDOLOD appear only if deleted references are no.
So to prevent these kind of things (when player thought he doesn't need clean anything), please clarify in guide that if player do not see these options, then he did something wrong, i.e. didn't clean CC mods or any other mod.

Edited by d2eRX52
this of course is already understandable but if anything then yeah
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2 hours ago, DoubleYou said:

 LOOT is not always 100% complete with cleaning information.

 

1 hour ago, d2eRX52 said:

I am finally done cleaning (it was tough to wait every one because loot does not write anything) and I noticed that once I'm done it, of course deleted references are became: no.
image.thumb.png.33f74cc819de8f6d01c3f640e1864f18.pngI noticed that these settings in DynDOLOD appear only if deleted references are no.
So to prevent these kind of things (when player thought he doesn't need clean anything), please clarify in guide that if player do not see these options, then he did something wrong, i.e. didn't clean CC mods or any other mod.

Yes, the process works when all plugins are cleaned, which should be indicated by LOOT.

If the latest version of LOOT is used, and the entire guide is followed, LOOT should report the same mods for cleaning for everyone unless masterlists are different, which shouldn't be the case after an update. If some people have non-standard things going on in their setups that they can't work around, then they probably shouldn't have those things going on.

And the guide explicitly states to clean all the plugins. Nothing in the guide is optional unless it explicitly says so. We shouldn't need to provide an instruction for each qualifying instruction stating that it is more important than the others. Ya gotta follow the guide.

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4 minutes ago, d2eRX52 said:

ScreenShot1.thumb.png.7d8a18a01eb2789e34bb9573f23898ba.png

There's no option to load. But I remember that it used to be here.

Please check that you have the mod installed as instructed or are using the Main File if there are no specific instructions.

It's possible that we may need to check if it's changed with a recent update as long as you are running the latest version.

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I discovered that i have version 2.5 of the mod in my archives. I replaced mod with version of 2.5. And I again do not have option to load. So, either I forget to install something, either i don't know.
I even tried new game but there is no option.

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2 hours ago, z929669 said:

Please check that you have the mod installed as instructed or are using the Main File if there are no specific instructions.

It's possible that we may need to check if it's changed with a recent update as long as you are running the latest version.

I can confirm this. No options to load.

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