z929669 Posted May 22, 2024 Author Posted May 22, 2024 1 hour ago, jap2112 said: I did a separate install of SLaWF just so I could compare it to the first. It appears that I originally installed the CACO patch esp and the Ellven armor patch esp, so it is certainly possible that I accidentally checked the parallax box as well. I will re-install this mod properly and see what happens. I will check without DynDOLOD on, but if it works I am guessing I may have to run this again if parallax was installed. As we instruct in the guide, there's a few places we indicate the game should be launched and verified: After installing Extenders early in the guide - Smoke test After all but Post-Processing mods have been installed - Performance Tuning Near the end of the guide before LOD generation - Final Sorting & Cleaning We could be more explicit about actually loading and play-testing the game in those last two places, but it's strongly inferred, since you need to do so in order to make the decisions to use ENB or the quality of LODGen. Also, the SLaWF instructions were recently updated to account for the new FOMOD option, so you probably saw the instructions without the parallax option. That said, I think it's important that you disable ENB and LOD to verify things are working correctly in the Performance Tuning stage. This way, we don't need to worry about the impact of ENB or DynDOLOD.esp/m
jap2112 Posted May 23, 2024 Posted May 23, 2024 I solved the problem - or at least isolated the source of the problem. When installing the STEP modlist, I did indeed launch and verify the games on those steps above. I did not check Kynesgrove though, just the Tundra of Whiterun and the trees around Riften. So, I did test Kynesgrove again without any LOD esps. and without any post-processing. The white mountains still existed. I then went back to an original thought regarding SLaWF and its edits of the area. I installed SLaWF version 8.0 - still available on the mod page by the author and the white textures are no longer there. You can also see that the base of the edit to RockCliff02 has been changed to MajesticMountains_Moss.esp so I do think that edits from SLaWF are creating the issue. Let me know your thoughts on this.
z929669 Posted May 23, 2024 Author Posted May 23, 2024 2 hours ago, jap2112 said: I solved the problem - or at least isolated the source of the problem. When installing the STEP modlist, I did indeed launch and verify the games on those steps above. I did not check Kynesgrove though, just the Tundra of Whiterun and the trees around Riften. So, I did test Kynesgrove again without any LOD esps. and without any post-processing. The white mountains still existed. I then went back to an original thought regarding SLaWF and its edits of the area. I installed SLaWF version 8.0 - still available on the mod page by the author and the white textures are no longer there. You can also see that the base of the edit to RockCliff02 has been changed to MajesticMountains_Moss.esp so I do think that edits from SLaWF are creating the issue. Let me know your thoughts on this. Can you check that spot again without DynDOLOD and using the latest version of SLaWF (v8.6.2)? Please post the MIC screen as you are here. Be certain you sort with LOOT again.
jap2112 Posted May 23, 2024 Posted May 23, 2024 As requested. SLaWF (v8.6.2) installed - no post processing or DynDOLOD. LOOT sorted. I will be happy to run with post processing or whatever else you think would be useful.
z929669 Posted May 23, 2024 Author Posted May 23, 2024 38 minutes ago, jap2112 said: As requested. SLaWF (v8.6.2) installed - no post processing or DynDOLOD. LOOT sorted. I will be happy to run with post processing or whatever else you think would be useful. I will have a look. I haven't actually booted the game since the last BGS update apocalypse.
jap2112 Posted May 24, 2024 Posted May 24, 2024 I was able to fix it easily with the following patch in SSEdit.
z929669 Posted May 24, 2024 Author Posted May 24, 2024 1 hour ago, jap2112 said: I was able to fix it easily with the following patch in SSEdit. Yeah, that would be the fix, but I'm wondering what the SLaWF record expects. For example, does the issue exist in just the base vanilla game with only minimal mods like Extenders and USSEP. If it does, the my suspicions --that SLaWF was and continues to be created with additional mods as a base. This only works then for those that use those mods in all builds. It could just be a bug though. You may want to post on the Nexus topic regarding your findings if you find the issue in vanilla. It's basically a shader issue, I think.
xbk123 Posted May 27, 2024 Posted May 27, 2024 (edited) I had this bug at Kynesgrove also on my 2nd profile. I tested it with minimal mod setup like USSEP, SLAWF, MM. Imo latest versions (everything after 8.0) of slawf are causing this. It looks like they are incompatibile with MM. With ERM or vanilla mountains all is good. But if you add MM then you have this shader bug on this rock and big seam on the road from Kynesgrove to Windhelm. Edited May 28, 2024 by xbk123
z929669 Posted May 27, 2024 Author Posted May 27, 2024 5 hours ago, xbk123 said: I was having this bug at Kynesgrove also on my 2nd profile. I tested it with minimal mod setup like USSEP, SLAWF, MM. Imo latest versions (everything after 8.0) of slawf are causing this. It looks like they are incompatibile with MM. With ERM or vanilla mountains all is good. But if you add MM then you have this shader bug on this rock and big seam on the road from Kynesgrove to Windhelm. Thanks for confirming. I still haven't verified on my side.
xbk123 Posted May 27, 2024 Posted May 27, 2024 1 hour ago, z929669 said: Thanks for confirming. I still haven't verified on my side. Shader bug on rock is fixed when you install Simplicity of Snow, but its still there with Better Dynamic Snow. Road seam is there with both mods. 1
z929669 Posted May 27, 2024 Author Posted May 27, 2024 31 minutes ago, xbk123 said: Shader bug on rock is fixed when you install Simplicity of Snow, but its still there with Better Dynamic Snow. Road seam is there with both mods. Does the SLaWF-MM incompatibility resolve when hiding MM RockCliff02.nif?
xbk123 Posted May 27, 2024 Posted May 27, 2024 7 minutes ago, z929669 said: Does the SLaWF-MM incompatibility resolve when hiding MM RockCliff02.nif? Yes 1
YamiJustin Posted July 4, 2024 Posted July 4, 2024 I've been feeling thoroughly defeated with my attempt to run a fresh install of the game. I've followed the guide to the T to the best of my ability, and yet during gameplay the game simply freezes without a CTD. I have papyrus logs but they don't offer that much info. Has anyone had success with a fresh full install on the latest Skyrim version, 1.6.711 or w.e (or has anyone had a similar issue and fix involving the game freezing with the sound still going)? I pray for a miracle. It's always possible I messed up, but I did this back in December and had no issues for 360 hours.
z929669 Posted July 4, 2024 Author Posted July 4, 2024 17 minutes ago, YamiJustin said: I've been feeling thoroughly defeated with my attempt to run a fresh install of the game. I've followed the guide to the T to the best of my ability, and yet during gameplay the game simply freezes without a CTD. I have papyrus logs but they don't offer that much info. Has anyone had success with a fresh full install on the latest Skyrim version, 1.6.711 or w.e (or has anyone had a similar issue and fix involving the game freezing with the sound still going)? I pray for a miracle. It's always possible I messed up, but I did this back in December and had no issues for 360 hours. Test with a new game instead of a previous save. If you want to use a previous save, then you need to create a clean save using the build you had played previously. Did the smoke test pass in the guide?
YamiJustin Posted July 4, 2024 Posted July 4, 2024 4 minutes ago, z929669 said: Test with a new game instead of a previous save. If you want to use a previous save, then you need to create a clean save using the build you had played previously. Did the smoke test pass in the guide? Ah, my mistake, let me clarify. I did a fresh install of literally everything, and it passed the smoke test. But this freezing issue happens randomly, it could be within 2 minutes or 35. I am not attempting to use old saves. I use a fresh save each attempt. I only mentioned the 360 hour save because I had no issues then. But then I realized the latest version of Skyrim came out near the end of my playthrough, and I didn't update to it. Now I am on the latest version.
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