z929669 Posted May 22 Author Share Posted May 22 1 hour ago, jap2112 said: I did a separate install of SLaWF just so I could compare it to the first. It appears that I originally installed the CACO patch esp and the Ellven armor patch esp, so it is certainly possible that I accidentally checked the parallax box as well. I will re-install this mod properly and see what happens. I will check without DynDOLOD on, but if it works I am guessing I may have to run this again if parallax was installed. As we instruct in the guide, there's a few places we indicate the game should be launched and verified: After installing Extenders early in the guide - Smoke test After all but Post-Processing mods have been installed - Performance Tuning Near the end of the guide before LOD generation - Final Sorting & Cleaning We could be more explicit about actually loading and play-testing the game in those last two places, but it's strongly inferred, since you need to do so in order to make the decisions to use ENB or the quality of LODGen. Also, the SLaWF instructions were recently updated to account for the new FOMOD option, so you probably saw the instructions without the parallax option. That said, I think it's important that you disable ENB and LOD to verify things are working correctly in the Performance Tuning stage. This way, we don't need to worry about the impact of ENB or DynDOLOD.esp/m Link to comment Share on other sites More sharing options...
jap2112 Posted May 23 Share Posted May 23 I solved the problem - or at least isolated the source of the problem. When installing the STEP modlist, I did indeed launch and verify the games on those steps above. I did not check Kynesgrove though, just the Tundra of Whiterun and the trees around Riften. So, I did test Kynesgrove again without any LOD esps. and without any post-processing. The white mountains still existed. I then went back to an original thought regarding SLaWF and its edits of the area. I installed SLaWF version 8.0 - still available on the mod page by the author and the white textures are no longer there. You can also see that the base of the edit to RockCliff02 has been changed to MajesticMountains_Moss.esp so I do think that edits from SLaWF are creating the issue. Let me know your thoughts on this. Link to comment Share on other sites More sharing options...
z929669 Posted May 23 Author Share Posted May 23 2 hours ago, jap2112 said: I solved the problem - or at least isolated the source of the problem. When installing the STEP modlist, I did indeed launch and verify the games on those steps above. I did not check Kynesgrove though, just the Tundra of Whiterun and the trees around Riften. So, I did test Kynesgrove again without any LOD esps. and without any post-processing. The white mountains still existed. I then went back to an original thought regarding SLaWF and its edits of the area. I installed SLaWF version 8.0 - still available on the mod page by the author and the white textures are no longer there. You can also see that the base of the edit to RockCliff02 has been changed to MajesticMountains_Moss.esp so I do think that edits from SLaWF are creating the issue. Let me know your thoughts on this. Can you check that spot again without DynDOLOD and using the latest version of SLaWF (v8.6.2)? Please post the MIC screen as you are here. Be certain you sort with LOOT again. Link to comment Share on other sites More sharing options...
jap2112 Posted May 23 Share Posted May 23 As requested. SLaWF (v8.6.2) installed - no post processing or DynDOLOD. LOOT sorted. I will be happy to run with post processing or whatever else you think would be useful. Link to comment Share on other sites More sharing options...
z929669 Posted May 23 Author Share Posted May 23 38 minutes ago, jap2112 said: As requested. SLaWF (v8.6.2) installed - no post processing or DynDOLOD. LOOT sorted. I will be happy to run with post processing or whatever else you think would be useful. I will have a look. I haven't actually booted the game since the last BGS update apocalypse. Link to comment Share on other sites More sharing options...
jap2112 Posted May 24 Share Posted May 24 I was able to fix it easily with the following patch in SSEdit. Link to comment Share on other sites More sharing options...
z929669 Posted May 24 Author Share Posted May 24 1 hour ago, jap2112 said: I was able to fix it easily with the following patch in SSEdit. Yeah, that would be the fix, but I'm wondering what the SLaWF record expects. For example, does the issue exist in just the base vanilla game with only minimal mods like Extenders and USSEP. If it does, the my suspicions --that SLaWF was and continues to be created with additional mods as a base. This only works then for those that use those mods in all builds. It could just be a bug though. You may want to post on the Nexus topic regarding your findings if you find the issue in vanilla. It's basically a shader issue, I think. Link to comment Share on other sites More sharing options...
xbk123 Posted May 27 Share Posted May 27 (edited) I had this bug at Kynesgrove also on my 2nd profile. I tested it with minimal mod setup like USSEP, SLAWF, MM. Imo latest versions (everything after 8.0) of slawf are causing this. It looks like they are incompatibile with MM. With ERM or vanilla mountains all is good. But if you add MM then you have this shader bug on this rock and big seam on the road from Kynesgrove to Windhelm. Edited May 28 by xbk123 Link to comment Share on other sites More sharing options...
z929669 Posted May 27 Author Share Posted May 27 5 hours ago, xbk123 said: I was having this bug at Kynesgrove also on my 2nd profile. I tested it with minimal mod setup like USSEP, SLAWF, MM. Imo latest versions (everything after 8.0) of slawf are causing this. It looks like they are incompatibile with MM. With ERM or vanilla mountains all is good. But if you add MM then you have this shader bug on this rock and big seam on the road from Kynesgrove to Windhelm. Thanks for confirming. I still haven't verified on my side. Link to comment Share on other sites More sharing options...
xbk123 Posted May 27 Share Posted May 27 1 hour ago, z929669 said: Thanks for confirming. I still haven't verified on my side. Shader bug on rock is fixed when you install Simplicity of Snow, but its still there with Better Dynamic Snow. Road seam is there with both mods. 1 Link to comment Share on other sites More sharing options...
z929669 Posted May 27 Author Share Posted May 27 31 minutes ago, xbk123 said: Shader bug on rock is fixed when you install Simplicity of Snow, but its still there with Better Dynamic Snow. Road seam is there with both mods. Does the SLaWF-MM incompatibility resolve when hiding MM RockCliff02.nif? Link to comment Share on other sites More sharing options...
xbk123 Posted May 27 Share Posted May 27 7 minutes ago, z929669 said: Does the SLaWF-MM incompatibility resolve when hiding MM RockCliff02.nif? Yes 1 Link to comment Share on other sites More sharing options...
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