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DynDOLOD 3.00 Alpha 169


sheson

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11 minutes ago, Sulazarg said:

After generation, there are extra textures in the Helgen starting location. Generated a total of 3 times with disabled mods. Nothing has changed. Any ideas?
https://imgur.com/a/DbrNlOk

Read the first post which log and debug log to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots with information.

See answers for https://dyndolod.info/FAQ "Out of place or floating objects"

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Hi I have the latest 3 version (alpha-128) and tried running it this morning at 10.30 with seasons for Skyrim AE it has not moved in from "Processing Patches" since then, is that normal with this version? Did something get changed? In the past with seasons it all took just over 30 mins on my system but its been hours and not moved on I don't know if its stuck, bugged or what. Tried doing a google but nothing useful so asking here. Thanks

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Alright, I'm just trying to get through this while I still even want to play Skyrim again. I've done this before on v2, this is my first time with v3. I've been Googling and RTFM'ing this for 3 days and I've made what might be progress but doesn't really feel like it yet. 

I'm following STEP5 religiously. Step Skyrim Special Edition Guide (stepmodifications.org)

Running xTexgen64 yields the attached logs. It normally gets to creating textures and simply ends abruptly without error logs or codes. I've been able to capture a couple though, so I'm hoping I can get through posting this successfully. Attached Event Viewer logs also. Attached my modlist; I'm sure I've botched something, but posting a heat log is less anxiety provoking at work than it is here, so please go easy on me.

image.thumb.png.8947a58d34cddcd946dfe7213edadf58.png

image.thumb.png.24234ea4fac36ccd0182f48d3ecd1405.png

image.thumb.png.b45017567591d2a10bc84763d77489de.png

Reasonably certain I've followed the directions here. I'm past the LODgen step, which went much better after I read the manual a second time and switched to the STEP guide. I gave up completely on ever having grass, the instructions there were more than I was interested in diving into when I can't get through it without.

image.thumb.png.1bdbac0fb9633e582588171305b76fb6.png

Crash happens right there at the memory drop-off.

image.thumb.png.b2880f3a1360787822c857b57a4ac73a.png

Running from commandline as suggested in other posts launches the app correctly with no errors.

image.thumb.png.078e42923b532fd1314b73ed7de7c338.png

I do have AV, but I went overboard potentially and created a dozen exceptions for everything here. I have PHI/CBI on this box, kinda need at least a basic security layer. It's never bothered anything else but mentioning just in case.

image.thumb.png.029c2f7785cb9fc9ed470890bcd78cf3.png

image.thumb.png.16736def8a108a139027b6eb5d120653.png

I've seen these come up while spending over a day reading the other threads:

image.thumb.png.4d664836a72b0b1f22b29e490d49f033.png

NVIDIA bits:

image.thumb.png.00d8608c479da68c15638cc1ec0c3674.png

image.thumb.png.0fe6e3ff5322d2ee6c36fc1c381dd7a0.png

Please tell me what I've left out, and how I can get through this. :) Thanks in advance.

bugreport2jun23.txt apploginfo.txt applogerror.txt modlist.xlsx

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32 minutes ago, Wulfga said:

Alright, I'm just trying to get through this while I still even want to play Skyrim again. I've done this before on v2, this is my first time with v3. I've been Googling and RTFM'ing this for 3 days and I've made what might be progress but doesn't really feel like it yet. 

I'm following STEP5 religiously. Step Skyrim Special Edition Guide (stepmodifications.org)

Running xTexgen64 yields the attached logs. It normally gets to creating textures and simply ends abruptly without error logs or codes. I've been able to capture a couple though, so I'm hoping I can get through posting this successfully. Attached Event Viewer logs also. Attached my modlist; I'm sure I've botched something, but posting a heat log is less anxiety provoking at work than it is here, so please go easy on me.

image.thumb.png.8947a58d34cddcd946dfe7213edadf58.png

image.thumb.png.24234ea4fac36ccd0182f48d3ecd1405.png

image.thumb.png.b45017567591d2a10bc84763d77489de.png

Reasonably certain I've followed the directions here. I'm past the LODgen step, which went much better after I read the manual a second time and switched to the STEP guide. I gave up completely on ever having grass, the instructions there were more than I was interested in diving into when I can't get through it without.

image.thumb.png.1bdbac0fb9633e582588171305b76fb6.png

Crash happens right there at the memory drop-off.

image.thumb.png.b2880f3a1360787822c857b57a4ac73a.png

Running from commandline as suggested in other posts launches the app correctly with no errors.

image.thumb.png.078e42923b532fd1314b73ed7de7c338.png

I do have AV, but I went overboard potentially and created a dozen exceptions for everything here. I have PHI/CBI on this box, kinda need at least a basic security layer. It's never bothered anything else but mentioning just in case.

image.thumb.png.029c2f7785cb9fc9ed470890bcd78cf3.png

image.thumb.png.16736def8a108a139027b6eb5d120653.png

I've seen these come up while spending over a day reading the other threads:

image.thumb.png.4d664836a72b0b1f22b29e490d49f033.png

NVIDIA bits:

image.thumb.png.00d8608c479da68c15638cc1ec0c3674.png

image.thumb.png.0fe6e3ff5322d2ee6c36fc1c381dd7a0.png

Please tell me what I've left out, and how I can get through this. :) Thanks in advance.

bugreport2jun23.txt 195.67 kB · 1 download apploginfo.txt 3.73 kB · 1 download applogerror.txt 2.45 kB · 0 downloads modlist.xlsx 29.9 kB · 0 downloads

Moved to the DynDOLOD 3 Alpha thread. See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which bugreport.txt and debug log to also upload. The debug log gets replaced with every session, so in case it is still valid to the error, save/upload it it right away.

Add RenderSingle=1 under [TexGen] in H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and check if it makes a difference. It helped other people one or two thread pages back that also had an exception in the NVIDIA driver nvoglv64.dll

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..\DynDOLOD\bugreport.txt

Doesn't exist. 


..\DynDOLOD\Logs\[DynDOLOD|TexGen_SSE_log.txt (truncate large log files to the entire last meaningful generation beginning with the log message  "... starting session ..." )

Had left everything in there since it hadn't crashed the same way twice. Followed exact instructions. Yes, I put a date at the end, let's overlook that.


..\DynDOLOD\Logs\[DynDOLOD|TexGen_SSE_Debug_log.txt (always upload entire debug log)

Did that. Doing it again.

 

If issue involves LODGen upload/paste
..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt

(Doesn't exist yet)

 

Attached my .ini in case there's something egregiously wrong in there. Did what you said, I still get to here (which is farther than I get probably 60% of the time).

[00:57] Creating textures
[01:15]     Creating texture H:\Modding\Tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01icewalllod.dds with H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\dlc01\lod\dlc01icewalllod.nif

I can hear the fans spin up a little, then it stalls out and eventually the screen disappears. It took longer to crash this time but I never got past this line. the TexGen_SSE_log (6-2-2023).txt is the run with your ini edit in place.

TexGen_SSE.INI

 

I know this is irritating on both ends. I appreciate you even responding at all, and I've done what I can to minimize how irritating my posts are. I could not handle 504 pages of bug reports and questions- I would lose my mind... so, yeah, thanks.

TexGen_SSE_Debug_log.txt TexGen_SSE_log (6-2-2023).txt

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19 minutes ago, Wulfga said:

Did what you said, I still get to here (which is farther than I get probably 60% of the time).

[00:57] Creating textures
[01:15]     Creating texture H:\Modding\Tools\DynDOLOD\TexGen_Output\Textures\dlc01\lod\dlc01icewalllod.dds with H:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\dlc01\lod\dlc01icewalllod.nif

If you got to "there" why is that not the last line of the logs you uploaded? The log and debug log show it started to gather base records for billboards (uses CPU) and did not start to render a texture yet.

19 minutes ago, Wulfga said:

I can hear the fans spin up a little, then it stalls out and eventually the screen disappears. It took longer to crash this time but I never got past this line. the TexGen_SSE_log (6-2-2023).txt is the run with your ini edit in place.

You probably have a hardware, driver, overclocking, BIOS setting, OS issue. TexGen using Open GL API or Tecconv using DirectX API is not supposed to be able cause this no matter what they do. What is reported in the Windows event log?

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On 6/2/2023 at 5:49 PM, Ravenyan said:

TexGen stuck forever any idea on why this happening?

image.thumb.png.2345c02bbeb249769084d03405cae8a4.png

TexGen_SSE_log.txt 151.53 kB · 1 download

See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload.

Add LockTexconv=1 under [TexGen] in D:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything. It helped users with the same problem a couple pages back where TexGen seems to be stuck or stopped.

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Quote

If you got to "there" why is that not the last line of the logs you uploaded? The log and debug log show it started to gather base records for billboards (uses CPU) and did not start to render a texture yet.

I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. 

I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas.

Attached the only additional log file that survived long enough in that temp folder to grab it. 

Error log from Event Viewer:
Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33
Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9
Exception code: 0xc0000005
Fault offset: 0x0000000001550f2a
Faulting process id: 0x0x5484
Faulting application start time: 0x0x1D995612705F484
Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Faulting package full name: 
Faulting package-relative application ID: 

Info log from event:

Fault bucket 1897463078308581007, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: TexGenx64.exe
P2: 3.0.0.128
P3: 646a6e33
P4: nvoglv64.dll
P5: 31.0.15.3598
P6: 646dfba9
P7: c0000005
P8: 0000000001550f2a
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a

Analysis symbol: 
Rechecking for solution: 0
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Report Status: 268435456
Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f
Cab Guid: 0

WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xml GHOST-CPUZ.txt

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10 minutes ago, Wulfga said:

I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. 

I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas.

Attached the only additional log file that survived long enough in that temp folder to grab it. 

Error log from Event Viewer:
Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33
Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9
Exception code: 0xc0000005
Fault offset: 0x0000000001550f2a
Faulting process id: 0x0x5484
Faulting application start time: 0x0x1D995612705F484
Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Faulting package full name: 
Faulting package-relative application ID: 

Info log from event:

Fault bucket 1897463078308581007, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: TexGenx64.exe
P2: 3.0.0.128
P3: 646a6e33
P4: nvoglv64.dll
P5: 31.0.15.3598
P6: 646dfba9
P7: c0000005
P8: 0000000001550f2a
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a

Analysis symbol: 
Rechecking for solution: 0
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Report Status: 268435456
Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f
Cab Guid: 0

WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xml 6.53 kB · 1 download GHOST-CPUZ.txt 248.21 kB · 1 download

The log and debug log are both saved when the program is closed. Just send the signal to close once (e.g. clicking the X top right) and then wait a few seconds so the program can save the logs and shutdown properly.

As explained in the already linked page https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, use the RealTimeLog=1 INI setting in case there are no logs or debug logs because the tool is being terminated prematurely.

If the screen goes black, then there is probably a hardware (including power supply), driver, overclocking, BIO setting, OS issue.

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Hey!  

I am new to DynDOLOD, and I am having difficulty generating the lod. I am using the Alpha 3 version. I downloaded and installed all the the required files, followed the instructions from GamerPoet's tutorial, including prioritizing my load order the way that was instructed, generated Texgen, zipped and saved, moved zip folder into Vortex and installed and activated it, where nothing overrides it, and I get through the part of the lod gen where I choose the lands and settings (medium), but it always crashes about 3 minutes in. It's always around LC's Feudal Keep, so I disabled that, to see if it would make a difference, and it still crashed at about the 2:30-3 minute mark of trying. I tried around 5 or 6 times.  

Am I missing something? Suggestions? 

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7 minutes ago, runjimmyrun1 said:

Hey!  

I am new to DynDOLOD, and I am having difficulty generating the lod. I am using the Alpha 3 version. I downloaded and installed all the the required files, followed the instructions from GamerPoet's tutorial, including prioritizing my load order the way that was instructed, generated Texgen, zipped and saved, moved zip folder into Vortex and installed and activated it, where nothing overrides it, and I get through the part of the lod gen where I choose the lands and settings (medium), but it always crashes about 3 minutes in. It's always around LC's Feudal Keep, so I disabled that, to see if it would make a difference, and it still crashed at about the 2:30-3 minute mark of trying. I tried around 5 or 6 times.  

Am I missing something? Suggestions? 

Read the first post of this DynDOLOD 3 Alpha thread which log, debug log and bugreport.txt to upload when making posts.
Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum

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