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By Badfrog88
Following a clean re-install of Skyrim AE, I've been reinstalling the Step Guide and had intended to include everything. Because of this I have installed the ENB options in all the steps prior to Post Processing. Now I'm not so sure I want to install/run an ENB with this build. Is it safe to jump to Step 05 or do I need to remove and reinstall the mods with the Post Processing (blue) flag? I am getting between 91-115 FPS in Riften with my new 144 Hz monitor.
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By MegaDan32
Hi! I have been trying to mod my Skyrim game for a couple of days now and I have been meticulosly following the STEP Skyrim Special Editio Guidelines and I have finally arrived to step 6.24.2. I already finished sorting the plugins with LOOT and already finished the standar cleaning procedures. Now I have to proceed with the performance benchmark which requires to launch the game for the first time after downloading and installing all the mods. Now here is the problem: When launching Skyrim, it will open, it shows the logo and a little loading animation on the bottom right, and it closes itself after a couple of seconds -No error pop ups or anything. I am pretty new when it comes to modding and I have no idea of what could be causing this problem, and I would love to fix this instead of uninstalling everything and retrying in a couple of months.
Thank a lot beforehand!
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By sheson
I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback.
This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation included in the Standalone archive.
Changelog Downloads Installation Generation Updating Help Messages Mods FAQ
In case of error messages prompts, click the link
Click on this link for additional explanations and help for this message
if available to open the associated help/message page on https://dyndolod.info
Always use the latest alpha version. Do not waste time reporting problems or issues with older versions.
Use search to find similar questions and answers.
Provide feedback, ask questions (also about 3rd party mods) and report any problems or issues in this thread only. Questions or problems can only be properly answered or addressed by the developers.
If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service:
..\DynDOLOD\bugreport.txt
..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation)
..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt
If issue involves LODGen upload/paste
..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt
If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.
Requirements
DynDOLOD Standalone 3.00 Alpha-92 (Nexus SE) (Nexus LE) (Mega) DynDOLOD Resources 3.00 Alpha-21 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-27 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x.
Installation
Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards.
LOD Generation
Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod.
Major Feature Changes
Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen. Support for Seasons of Skyrim.
Changelog
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